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Thread Statistics | Show CCP posts - 1 post(s) |
Lance 2ballzStrong
SyNergy Gaming
642
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Posted - 2013.01.19 17:16:00 -
[1] - Quote
All these supposed "great players" QQ'ing about heavies...smh.
If you only played as one you'll realize it's not all that. The sh!t's weak tbh, unless you know how to play...like EVERY other class.
If it gets nerfed again then there won't be a point playing as a heavy...which I'm sure is what most of these Assault / tankers want. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.19 18:28:00 -
[2] - Quote
Beld Errmon wrote:I hope they don't nerf them for a while yet, Im going to train them up myself and start playing the game on easy mode too.
Good luck with your easy mode! I've seen many heavies on the battlelfield thinking they're in God mode...and those are usually the crappy ones that scout suit SMG's kill.
So yeah, go with that mentality, and I'll gladly add another notch on my HMG. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.19 22:32:00 -
[3] - Quote
Gunner Nightingale wrote:semperfi1999 wrote:Jotun Hiem wrote:semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6. Spot on about the RoF though. The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency. Not quite sure I believe you here because heavies are always attacking me back with the hog when I am a range with an at and hey do more DMV faster than I can with my supposed better range. In fact I they sometimes engage me when it's out of my ads effective range. I initially doubted this post but perhaps based on player accounts im starting to think it has merit Baal Omniscient wrote:Did a test today with some corp mates in the back of the base just to see how HMG's vary from AR's. The results are both surprising and somewhat disturbing.
A basic HMG has a max range of 63 meters with level 1 heavy sharpshooter An assaul HMG has a max range of 85 meters with level 1 heavy sharpshooter A basic AR has a max range of 88 meters with level 1 light sharpshooter
In case you are wondering how I got the range I was shooting at, you can get these stats by checking the information that pops up at the center bottom of your screen when you aim your crosshair at people (including teammates.)
So, basically, a assault HMG has the same range as an AR. 3 meters difference. This is insanely imbalanced. An HMG is supposed to be great at close range, fair at mid range, useless at long range. But with this kind of range, it's just as deadly at mid range as it is at close range, and more deadly than an AR at any range that both weapons can reach due to the 2000 RPM that the HMG puts out. Anyone within 50 meters of an HMG , or 75 meters of an assault HMG can get mowed down by it just as easily as if they were point blank.
But you may say "but the HMG is far less accurate than the AR! It's bullet spread more than makes up for this!" Not true. The most accurate AR in the marketplace, the Allotek Burst AR, has an accuracy rating of 59.0. All HMG's except for the burst variants have an accuracy rating of 61.5, which makes them MORE ACCURATE THAN AN ASSAULT RIFLE. Yes, for about a quarter of a second, while the HMG is spinning up, the HMG spreads quite wildly. But after about a second of constant firing it has become more accurate than any assault rifle you can buy. And if you are using the assault variant, you can virtually reach just as far as any AR with the same skill level in sharpshooter (as I said, the AR is 3 meters further).
So, in summary, the HMG has virtually the same range as the AR, fires off 1250 more RPM, and has a greater accuracy rating than the top AR's on the market. This is too much for a weapon with such high damage output.
So now, let's hear the heavies start trying to convince me that the HMG isn't imbalanced. I welcome any legitimate responses.
You're talking about an Assault HMG...which does FAR less dmg than the normal HMG...tbh I stopped reading after that. If you fail to realize the balance there then nobody can convince you otherwise.
lol...trying to convince the heavies or yourself now? How about picking up a Heavy suit, and HMG, lvl up your skills, then come back and tell me what's OP about it. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.20 00:06:00 -
[4] - Quote
DJINN leukoplast wrote:Heavy suits could probably use a buff, but the HMG needs a massive nerf. Which would hopefully make heavies more useful for what they are supposed to be, AV.
A heavies place in an infantry fight needs to be purely support based, and their role as AV should be a main focus. As it stands now, a heavy is the most effective and devastating run-n-gun platform in the game (granted they do a little skill upgrading). That's almost as awkward as saying that a scout with a sniper rifle can run-n-gun in the frontlines better than any other class.
run n gun?
HAHAHAHAHA
Please... just quit... I'll bust a rib laughing at this sh!t |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.20 00:21:00 -
[5] - Quote
DJINN leukoplast wrote:Lance 2ballzStrong wrote:
run n gun?
HAHAHAHAHA
Please... just quit... I'll bust a rib laughing at this sh!t
I can only hope others did not take the word "run" literally as you have.
I'm honestly not sure if serious when you're making these anti heavy posts of yours.
So you're saying a heavy can't use anything but AV...ok, so in that case let's remove swarms from Assault and every other class, and make it a heavy type weapon. Fare is fare.
Also while we're at it, let's remove all the other guns besides Assault Rifles, and Sniper Rifles, because hey, classes can't have more than 1 role, cuz each class needs a main focus...according to you.
Let's see how the game turns out then shall we? |
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