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Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 20:40:00 -
[1] - Quote
This post has me worried. I agree that the suit needs some work, but I cant figure out if ccp intends to nerf the heavy suit again. The post is too vague. I just hope that the devs from ccp are able to sort out the QQs of those who have never played a heavy from the actual helpful threads on the subject.
Until more info is available ill probably avoid putting more sp into anything exclusively "heavy," such as, hmg, forge, or dropsuits. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.16 20:43:00 -
[2] - Quote
I hope they don't nerf the Heavy again its fine where it is. |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2013.01.16 20:44:00 -
[3] - Quote
tend to agree. they were bad in the 1st build. fine now. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.16 20:44:00 -
[4] - Quote
If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.16 20:46:00 -
[5] - Quote
Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots
I bet your HMG is missing shots its not as accurate as a AR at that range. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 20:51:00 -
[6] - Quote
Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots
That is probably more gun related than dropsuit. Distance is bad for hmg, but sharpshooter helps. I wont be investing in it until more info is out though. I really need a better forge gun than militia too. I hope info comes soon. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.16 20:52:00 -
[7] - Quote
Elijah Sol' Dzusaki wrote:Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots I bet your HMG is missing shots its no as accurate as a AR at that range.
Your probably right, but still think its silly that a heavy can get battered by a militia suit. Just my QQ. I think the only balancing issue is one that everyone agreed on MONTHS ago, nothing has really changed since them but most people including me had forgotten about it and learned to live with it; that is AR is OP |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.16 20:52:00 -
[8] - Quote
I can feel that nerf hammer lodged in my Heavy's buttocks already. Kinky but uncomfortable. |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.16 20:53:00 -
[9] - Quote
truthfully i think they need a buff, i rarely lose to a heavy anymore, and i dont know if its because of a lack of teamwork or..... idk. Maybe give them an extra high or low slot, bring up there total EHP, lol maybe even give them an additional HP stat called something like "body" or in other words the equivalent of the "hull" in eve online |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 21:01:00 -
[10] - Quote
Marston VC wrote:truthfully i think they need a buff, i rarely lose to a heavy anymore, and i dont know if its because of a lack of teamwork or..... idk. Maybe give them an extra high or low slot, bring up there total EHP, lol maybe even give them an additional HP stat called something like "body" or in other words the equivalent of the "hull" in eve online
Thats refreshing. I hope that Wang reads it. ^^ |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.01.16 21:04:00 -
[11] - Quote
The post doesn't specifically point to either a nerf or buff. It's a toss up. But if the forums have a good enough, and constructive, consensus toward buffing, then we might see some buffs. |
General Erick
Onslaught Inc
24
|
Posted - 2013.01.16 21:19:00 -
[12] - Quote
Leave my suit alone! |
MassiveNine
Pink Fluffy Bounty Hunterz RISE of LEGION
100
|
Posted - 2013.01.16 21:25:00 -
[13] - Quote
Hope that it's a small(read!) buff, we could really use something that establishes us as what we are, a heavy. I feel we are sometimes a little too easily pushed over. |
nepher sesoch
DUST University Ivy League
9
|
Posted - 2013.01.16 21:26:00 -
[14] - Quote
A buff to their ability to load armor seems warranted. With relatively low AR skills and the exile AR I can peel the lower tiered heavy suits too well. Even if they arent high tier suits they should be able to laugh me off one and one and that isnt happening. I guess the balance on their strength will need to be balanced relative however to whatever may come out in the future mech or otherwise. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.16 21:33:00 -
[15] - Quote
This thread honestly surprises me. I feel wicked OP in my fat suit
HMG's (not burst) need to overheat just a little bit faster. As it is right now, even before investing in the HMG operation (3% reduced heat build up each level) I haven't once overheated, and I can just sit there and hold down the trigger forever.
HMG's need to require more skill to use. Oh, and they need to do more damage at point blank range. I swear, if someone gets in my face, unless they stand perfectly still, I can never kill them |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.16 21:40:00 -
[16] - Quote
DUST Fiend wrote:This thread honestly surprises me. I feel wicked OP in my fat suit HMG's (not burst) need to overheat just a little bit faster. As it is right now, even before investing in the HMG operation (3% reduced heat build up each level) I haven't once overheated, and I can just sit there and hold down the trigger forever. HMG's need to require more skill to use. Oh, and they need to do more damage at point blank range. I swear, if someone gets in my face, unless they stand perfectly still, I can never kill them
Mine have over heated before. but I agree Heat build should be increased slightly and I agree with what you say at extreme close range damage should be double. |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.16 21:56:00 -
[17] - Quote
I personally think the Prototype Heavy Dropsuit is broken! 260,000 Isk, and all you get is an extra high slot? It's grossly overpriced.
Nah I'm good. They need to either lower the price, or give us more slots (probably low slots for armor plates and repairers) to make it worth buying one. It's been obvious no one barely specs into proto-heavy!
|
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.16 22:09:00 -
[18] - Quote
I love everything about this post.
I still stand by my suggestion of increasing Armors resistance to damage instead of increasing the total amount of Armor HP. The suit only serves one purpose due to not having any equipment slots, and that's killing. |
Nomed Deeps
The Exemplars
91
|
Posted - 2013.01.16 22:14:00 -
[19] - Quote
I still think there should be a heavy variant to every weapon. I'd love to see a heavy lazer or a heavy mass driver. Right now as a heavy, all you have to choose from is Forge or HMG. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 22:18:00 -
[20] - Quote
Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots
that's because an HMG has a wide damage spread. The further out you are, the wider the "cone of fire" (Yes this is real terminology used by machinegunners) get, and the less rounds will strike on average per target. CCP has kindly included this effect for our benefit.
So the Assault rifle is accurate at 50, because it is a point-fire weapon. the HMG is an area suppression weapon. Maybe 1 out of 10 of your HMG rounds are hitting AR gumby, when he's nailing you with 50-90% of his shots. The math is not in your favor.
In CQC when his assault suit fills your aim circle, the odds swing wildly back your way because 90% of your rounds will hit him, and you fire three for every one of his.
heavies work well in a defensive formation/position, but tend to get eaten alive when attacking unless there's ample cover and concealment. Do I think heavies are balanced?
hell no. the ISK/SP cost versus effectiveness is wildly in the favor of assault and logistics. scouts are in a class all on their own. I'm doing phenomenally better as an assault than I ever did as a heavy, same with Logi over heavy. he only time fatsuits kill me is when they catch me by surprise. |
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Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2013.01.16 22:22:00 -
[21] - Quote
Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots
By definition, an HMG is a spray weapon. This is logical that you are safer the further out you are (and yes I play as heavy on one of my alts). |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2013.01.16 22:25:00 -
[22] - Quote
Drommy Hood wrote:Elijah Sol' Dzusaki wrote:Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots I bet your HMG is missing shots its no as accurate as a AR at that range. Your probably right, but still think its silly that a heavy can get battered by a militia suit. Just my QQ. I think the only balancing issue is one that everyone agreed on MONTHS ago, nothing has really changed since them but most people including me had forgotten about it and learned to live with it; that is AR is OP
The entire game is OP. I demand kittens!
In seriousness, though, the AR is an all purpose weapon and is not OP. Skills points and player skill make any weapon seem that way.
If this were true, then when a full team of Assault with AR engaged a full team of Heavy with HMG, your logic would say that the Assaults would win. They don't. I know from experience. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 22:26:00 -
[23] - Quote
DUST Fiend wrote:This thread honestly surprises me. I feel wicked OP in my fat suit HMG's (not burst) need to overheat just a little bit faster. As it is right now, even before investing in the HMG operation (3% reduced heat build up each level) I haven't once overheated, and I can just sit there and hold down the trigger forever. HMG's need to require more skill to use. Oh, and they need to do more damage at point blank range. I swear, if someone gets in my face, unless they stand perfectly still, I can never kill them
So you think HMG's are OP, but what about dropsuits? that seems to be what Wang was referring to.
To address HMG's, they should be feared. I can't think of any hollywood movies where the guy with the minigun didn't pwn everything in his path. And we're heavies, so the one thing we do is kill. We don't hack (much), repair, revive, replenish ammo, or whatever else gets people to the top 3 at the end of the match. Others can do that, and I'll do my best to provide cover by killing whoever approaches. I think that's the way it should be. I do overheat, and typically at the most in-opportune times. It's easily manageable, but I definitely let go of the trigger on occasion.
more sp to use? I'm cool with that. I think if you really enjoy playing the heavy, you probably won't mind investing more sp to be good at it.
I do wish that the cost of higher tier gear for the heavy was more in-line with others. We're not immortal, but you can't afford to die in high tier isk gear. And the cost/benefit ratio is too high. |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2013.01.16 22:27:00 -
[24] - Quote
Marston VC wrote:truthfully i think they need a buff, i rarely lose to a heavy anymore, and i dont know if its because of a lack of teamwork or..... idk. Maybe give them an extra high or low slot, bring up there total EHP, lol maybe even give them an additional HP stat called something like "body" or in other words the equivalent of the "hull" in eve online
Most heavies are in Militia which has about as many hit points as a Type B assault suit total that is fully specced, with about a quarter of the mobility. This means they are easy to kill for a skilled player (like you).
Better Heavy suits take more SP to spec into. As players accrue the SP, you will find them more deadly again. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 22:31:00 -
[25] - Quote
Stinker Butt wrote:DUST Fiend wrote:This thread honestly surprises me. I feel wicked OP in my fat suit HMG's (not burst) need to overheat just a little bit faster. As it is right now, even before investing in the HMG operation (3% reduced heat build up each level) I haven't once overheated, and I can just sit there and hold down the trigger forever. HMG's need to require more skill to use. Oh, and they need to do more damage at point blank range. I swear, if someone gets in my face, unless they stand perfectly still, I can never kill them So you think HMG's are OP, but what about dropsuits? that seems to be what Wang was referring to. To address HMG's, they should be feared. I can't think of any hollywood movies where the guy with the minigun didn't pwn everything in his path. And we're heavies, so the one thing we do is kill. We don't hack (much), repair, revive, replenish ammo, or whatever else gets people to the top 3 at the end of the match. Others can do that, and I'll do my best to provide cover by killing whoever approaches. I think that's the way it should be. I do overheat, and typically at the most in-opportune times. It's easily manageable, but I definitely let go of the trigger on occasion. more sp to use? I'm cool with that. I think if you really enjoy playing the heavy, you probably won't mind investing more sp to be good at it. I do wish that the cost of higher tier gear for the heavy was more in-line with others. We're not immortal, but you can't afford to die in high tier isk gear. And the cost/benefit ratio is too high.
this is correct. there is no point to bringing a big gun on the field if said big gun does not offer a significant increase in overall firepower over small arms. Plus, given that HMGs start at twice the cost of same-tier ARs and the gap widens at each tier, I do not believe that the HMG should be nerfed to merely AR effectiveness.
If I have to pay 100k ISK PER DROPSUIT for a proto HMG then goddammit I want 100k of destructive potential PER DROPSUIT. (actual prices may vary, but the point stands)
Edit: and SCREW HOLLYWOOD. I've seen what miniguns can do IRL with my own eyes, and if I were on the recieving end i would be making peace with God on the spot. Let's just say the HMGs in this game are slightly less effective equivalently than a real life M-249 SAW.
Here's a picture for reference M-249 SAW |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.16 22:34:00 -
[26] - Quote
Forlorn Destrier wrote:Marston VC wrote:truthfully i think they need a buff, i rarely lose to a heavy anymore, and i dont know if its because of a lack of teamwork or..... idk. Maybe give them an extra high or low slot, bring up there total EHP, lol maybe even give them an additional HP stat called something like "body" or in other words the equivalent of the "hull" in eve online Most heavies are in Militia which has about as many hit points as a Type B assault suit total that is fully specced, with about a quarter of the mobility. This means they are easy to kill for a skilled player (like you). Better Heavy suits take more SP to spec into. As players accrue the SP, you will find them more deadly again.
That's what I'm hoping for, right now, I'm wishing I'd spec'd scout and shoty again, but I'm hoping the heavy will be more formidable at the top end. Before the wipe and the reason I chose to spec into heavies was they where the only real rival I had on the battlefield as a shot gun scout. I'm sure ill get the hang of it and start coming consistently top of the board again soon (atleast I hope!! Spent far to much sp's on the heavy to pull them out again now). |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 22:36:00 -
[27] - Quote
Drommy Hood wrote: That's what I'm hoping for, right now, I'm wishing I'd spec'd scout and shoty again, but I'm hoping the heavy will be more formidable at the top end. Before the wipe and the reason I chose to spec into heavies was they where the only real rival I had on the battlefield as a shot gun scout. I'm sure ill get the hang of it and start coming consistently top of the board again soon (atleast I hope!! Spent far to much sp's on the heavy to pull them out again now).
Don't buy the VK.1 proto. VK.0 is barely worth the cost, and even that is debatable. Most heavies stop at the Level 3-4 fatsuits due to the lack of anything really significant changing if you upgrade. I think you pay 100k ISK more for a couple points of PG/CPU is all. And Fitting a fatty isn't usually the problem. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.16 22:36:00 -
[28] - Quote
Stinker Butt wrote:So you think HMG's are OP, but what about dropsuits? that seems to be what Wang was referring to.
I think we could use a slight buff to PG / CPU, and it would be nice to see more shield variant heavies. I'm not a fan of the all armor heavy, I like having shield rechargers so I can duck in and out of cover to get more longevity out of my suit. It sucks knowing that I have to save up a little 1 million SP (that's gonna take a while....) to get to the next level of shield suit, which doesn't offer a whole lot extra over the L2 suit that I use right now.
I don't really know though, I don't claim to understand balance. All I know is I eat people alive, especially when I'm rolling with a halfway descent squad |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 22:45:00 -
[29] - Quote
DUST Fiend wrote:Stinker Butt wrote:So you think HMG's are OP, but what about dropsuits? that seems to be what Wang was referring to. I think we could use a slight buff to PG / CPU, and it would be nice to see more shield variant heavies. I'm not a fan of the all armor heavy, I like having shield rechargers so I can duck in and out of cover to get more longevity out of my suit. It sucks knowing that I have to save up a little 1 million SP (that's gonna take a while....) to get to the next level of shield suit, which doesn't offer a whole lot extra over the L2 suit that I use right now. I don't really know though, I don't claim to understand balance. All I know is I eat people alive, especially when I'm rolling with a halfway descent squad
you will have a nerdgasm when the caldari and winmatar heavies emerge from the primordial goo then. Both races primarily shield tank. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 22:46:00 -
[30] - Quote
DUST Fiend wrote:I don't really know though, I don't claim to understand balance. All I know is I eat people alive, especially when I'm rolling with a halfway descent squad
I'm sure you've considered the fact that you may actually be a better player than most. perhaps ccp can just nerf you for balance purposes.
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DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.16 22:51:00 -
[31] - Quote
Stinker Butt wrote:DUST Fiend wrote:I don't really know though, I don't claim to understand balance. All I know is I eat people alive, especially when I'm rolling with a halfway descent squad I'm sure you've considered the fact that you may actually be a better player than most. perhaps ccp can just nerf you for balance purposes.
Yea, but I'm definitely not as good as the Zitros or some of their boys, yet I get similar scores in my fat suit, so it does make me curious lol. CCP should do that though, anyone who goes over a certain KD/R or whatever automatically starts taking % penalties across the board.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.16 23:13:00 -
[32] - Quote
BTH I think its the weapons. |
MassiveNine
Pink Fluffy Bounty Hunterz RISE of LEGION
100
|
Posted - 2013.01.16 23:19:00 -
[33] - Quote
I stopped at the B series in the last build with no regrets. Want to know how to waste 1.2m sp? Go proto heavy. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.01.16 23:25:00 -
[34] - Quote
The heavy suit feels about right in terms of armour hitpoints atm. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 23:30:00 -
[35] - Quote
iceyburnz wrote:The heavy suit feels about right in terms of armour hitpoints atm.
Really not. there's no weapon that doesn't chew them up and spit them out in rapid order. heavies should be able to at least hit 1k HP total between armor and shields. At the proto level. But this doesn't happen. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.16 23:32:00 -
[36] - Quote
Breakin Stuff wrote:iceyburnz wrote:The heavy suit feels about right in terms of armour hitpoints atm. Really not. there's no weapon that doesn't chew them up and spit them out in rapid order. heavies should be able to at least hit 1k HP total between armor and shields. At the proto level. But this doesn't happen.
You shouldn't be waddling out into the open to absorb a million shots anyways. You should be sticking near cover, and only going rambo if you're backed up by at least one person with an armor rep. Poke your head out, strafe to side, collect a few kills, then hit cover when your health starts going down. This is more relevant as a shield heavy, so that you can quickly regen your shields, then pop back out with a fresh 400 hp a few moments later, ready to resume your slaughter |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2013.01.16 23:33:00 -
[37] - Quote
MassiveNine wrote:I stopped at the B series in the last build with no regrets. Want to know how to waste 1.2m sp? Go proto heavy.
I'd agree but that suit is sooooo badass looking. Sure it may be a waste of SP for YOU, but the aesthetics of the entire team improve greatly with a Proto heavy on the field :) |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.16 23:42:00 -
[38] - Quote
Breakin Stuff wrote:iceyburnz wrote:The heavy suit feels about right in terms of armour hitpoints atm. Really not. there's no weapon that doesn't chew them up and spit them out in rapid order. heavies should be able to at least hit 1k HP total between armor and shields. At the proto level. But this doesn't happen. You can get 1 k hp total if you put proto shield extenders with lv 5 mechanics and lv4 shield control.
I know what you mean though... Base should be 1k health lol. |
Panoscape
BurgezzE.T.F Orion Empire
107
|
Posted - 2013.01.16 23:45:00 -
[39] - Quote
Last build my type 2 heavy hit 1.1K HP with mechanics V, shield control iV, two complex shield extenders and one complex armor. So, a heavy is fine when you're all the way skilled and moded up. Sure hope they don't nerf it... I'd hate to have wasted all my SP, like I did last build when I specked into small and large missile turrets. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 23:50:00 -
[40] - Quote
DUST Fiend wrote:Yea, but I'm definitely not as good as the Zitros or some of their boys, yet I get similar scores in my fat suit, so it does make me curious lol. CCP should do that though, anyone who goes over a certain KD/R or whatever automatically starts taking % penalties across the board.
I think you are comparing apples to oranges, but I know what you mean. Still, you're paying 3 times as much in gear as them (Assualts, in this case). If you were as good in skill as them, shouldn't you want more for your isk? If I start driving a million isk HAV, I certainly want a higher k/d ratio than I currently get with my LAV. As Breakin Stuff pointed out, you need some bang for your buck.
It would be nice if we could get a stat break down on a per suit or weapon basis for our own isk payouts and wp vs kills/death, etc. I'm sure ccp has this information available to them, but I would like to know for my self which gear is most cost effective in my own hands. I suppose I could try to log everything I do, but that's too tedious. |
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 00:01:00 -
[41] - Quote
Panoscape wrote:Last build my type 2 heavy hit 1.1K HP with mechanics V, shield control iV, two complex shield extenders and one complex armor. So, a heavy is fine when you're all the way skilled and moded up. Sure hope they don't nerf it... I'd hate to have wasted all my SP, like I did last build when I specked into small and large missile turrets.
Heavies should hit 1k with either armor tank or shield. you shouldn't have to overtank and get both. |
Moejoe Omnipotent
Imperfects Negative-Feedback
249
|
Posted - 2013.01.17 00:15:00 -
[42] - Quote
The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.17 00:16:00 -
[43] - Quote
Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. ^ All of my wuts....
Have you ever even used an HMG? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 00:19:00 -
[44] - Quote
Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me.
and at long range they do absolute crap for damage, unless you stand still while they zero in on you. and there are HMGs that specifically sacrifice damage for extended range.
Don't charge the heavy machinegun unless you have to.
as a former RL machinegunner I can say that charging the machinegun is, in fact a bad idea.
as a former machinegunner I can also say that being a machinegunner without any support is also a bad idea.
The Imperfects and SVER and all of those guys don't make it look easy because they're good at being rambo. they do it by working well as a team. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.17 00:23:00 -
[45] - Quote
Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me.
I dont think anybody asked for the HMG to be buffed. They are talking about the suit.
Clip size is balanced by the fact that it takes 10 seconds to reload - almost guaranteed death in the heat of battle. Add that to the fact that EVERYBODY wants to take down the heavy.
Too much range? I think most would disagree. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 00:29:00 -
[46] - Quote
Panoscape wrote:Last build my type 2 heavy hit 1.1K HP with mechanics V, shield control iV, two complex shield extenders and one complex armor. So, a heavy is fine when you're all the way skilled and moded up. Sure hope they don't nerf it... I'd hate to have wasted all my SP, like I did last build when I specked into small and large missile turrets. Complex armor plate on type 2? I hope that you mean complex repairer because any heavy out there would tell you putting armor plates on a heavy is wrong.
Also yes heavies are good when specced up but anything beyond b series is useless Heavies barely get better after type 2. |
Moejoe Omnipotent
Imperfects Negative-Feedback
249
|
Posted - 2013.01.17 00:31:00 -
[47] - Quote
Stinker Butt wrote:Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me. I dont think anybody asked for the HMG to be buffed. They are talking about the suit. Clip size is balanced by the fact that it takes 10 seconds to reload - almost guaranteed death in the heat of battle. Too much range? I think most would disagree.
The HMG is so effective already that there is no need for any sort of buff making heavies more powerful then they already are. If they were to buff the suit the HMG would need a nerf to make up for it.
I don't think heavies were intended to be one man armies. They're supposed to be playing a support role (currently nobody uses it this way) and be an effective anti-vehicle class (which it's so bad at that anyone with flux grenades can play this role better). |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 00:34:00 -
[48] - Quote
Moejoe Omnipotent wrote:Stinker Butt wrote:Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me. I dont think anybody asked for the HMG to be buffed. They are talking about the suit. Clip size is balanced by the fact that it takes 10 seconds to reload - almost guaranteed death in the heat of battle. Too much range? I think most would disagree. The HMG is so effective already that there is no need for any sort of buff making heavies more powerful then they already are. If they were to buff the suit the HMG would need a nerf to make up for it. I don't think heavies were intended to be one man armies. They're supposed to be playing a support role (currently nobody uses it this way) and be an effective anti-vehicle class (which it's so bad at that anyone with flux grenades can play this role better).
For the record: at no point are any of my arguments in favor of either buffing or nerfing HMGs or forge guns. My posts in this thread are SOLELY directed at the complete lack of real survivability, damage or utility increase between the advanced and prototype tier heavy dropsuits. |
Moejoe Omnipotent
Imperfects Negative-Feedback
249
|
Posted - 2013.01.17 00:40:00 -
[49] - Quote
Breakin Stuff wrote:Moejoe Omnipotent wrote:Stinker Butt wrote:Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me. I dont think anybody asked for the HMG to be buffed. They are talking about the suit. Clip size is balanced by the fact that it takes 10 seconds to reload - almost guaranteed death in the heat of battle. Too much range? I think most would disagree. The HMG is so effective already that there is no need for any sort of buff making heavies more powerful then they already are. If they were to buff the suit the HMG would need a nerf to make up for it. I don't think heavies were intended to be one man armies. They're supposed to be playing a support role (currently nobody uses it this way) and be an effective anti-vehicle class (which it's so bad at that anyone with flux grenades can play this role better). For the record: at no point are any of my arguments in favor of either buffing or nerfing HMGs or forge guns. My posts in this thread are SOLELY directed at the complete lack of real survivability, damage or utility increase between the advanced and prototype tier heavy dropsuits.
My comment isn't directed at you. It was directed at people like Drommy Hood and his 2 supporters on the first page of this thread. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 00:44:00 -
[50] - Quote
that was a blanket statement, because the posts were getting off-topic and I was hoping to bring it back on track. The heavy suits at the prototype level need a boost or a price drop. The HMG is a completely separate issue and bluntly the HMG is easy to eliminate from the battlefield. TOO easy to eliminate given that a heavy dropsuit fit costs anywhere up to 4 times that of a assault for very little gained in destructive potential or survivability, since armor tanking is currently inferior to shield tank in every possible way.
Edited: Look before you Post breakin Stuff |
|
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.17 01:15:00 -
[51] - Quote
Breakin Stuff wrote:that was a blanket statement, because the posts were getting off-topic and I was hoping to bring it back on track. The heavy suits at the prototype level need a boost or a price drop. The HMG is a completely separate issue and bluntly the HMG is easy to eliminate from the battlefield. TOO easy to eliminate given that a heavy dropsuit fit costs anywhere up to 4 times that of a assault for very little gained in destructive potential or survivability, since armor tanking is currently inferior to shield tank in every possible way.
Edited: Look before you Post breakin Stuff
I too would like to bring it back on topic. I've also had a few drinks so I feel like explaining this more. My purpose of this thread is not to ask ccp for a buff. But rather to express my fear that a nerf may be coming.
Most of the experienced heavies can tell you that there is a lack of progression within the heavy suit. I feel it stops at the type II, but at least one seems to think it is the type b. Either way, I know that we get "good" quick. My k/d ratio ended at the last build with 2.00. I started this build at 5.00 and have creeped down to just above 3. I know that I didn't get better when the build started, but I got my same type II suit back and broadside hmg in no time. So as far as gear goes, I've been more or less where we left off since a few days after start.
Most heavies also realize that the tides are changing as the assaults will be passing by shortly. The problem is that QQ threads have shot up all over about over-powered heavies and now Wang has posted that there will be changes made to the suit for "balance." My fear is that these changes will be negative, and this will be detrimental to the future when all the other classes are at their peak.
The suit needs to have some sense of progression to encourage advancement. But it doesn't need to be nerfed. It also needs a price reduction. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 01:21:00 -
[52] - Quote
once the assault dropsuit players are running advanced dropsuits with advanced guns and advanced modules with the support skills dialled up to 11 we will be right back to where we ended last build, with heavy dropsuits being used as practice for easy AR kills, a mildly diverting activity I must say.
at low levels the heavies are ferocious against militia, standard and some advanced. at advanced, heavies absolutely shred advanced. at proto, heavies absolutely wish they hadn't wasted the ISK and SP. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.17 01:43:00 -
[53] - Quote
DJINN Marauder wrote:putting armor plates on a heavy is wrong.
Not if you have a dedicated healer with you |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.17 02:37:00 -
[54] - Quote
Breakin Stuff wrote:once the assault dropsuit players are running advanced dropsuits with advanced guns and advanced modules with the support skills dialled up to 11 we will be right back to where we ended last build, with heavy dropsuits being used as practice for easy AR kills, a mildly diverting activity I must say.
at low levels the heavies are ferocious against militia, standard and some advanced. at advanced, heavies absolutely shred advanced. at proto, heavies absolutely wish they hadn't wasted the ISK and SP.
It's not just assaults, what about shotgun scouts with dampeners and speed boosters? or prototype lasers? And for a little while longer we get to enjoy not being OHK'd by every sniper on the map. I'm fine with it and I expect to lose some clones. I just don't want it to be worse than it is.
If they are going to nerf the Type I/Type II suit, then I do hope they boost up the prototype suit a bit to make it worthy of being prototype.
DUST Fiend wrote:DJINN Marauder wrote:putting armor plates on a heavy is wrong. Not if you have a dedicated healer with you
I had one type A heavy suit on last build that was only used with a logi. It worked well.
|
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.01.17 02:42:00 -
[55] - Quote
Breakin Stuff wrote:Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots that's because an HMG has a wide damage spread. The further out you are, the wider the "cone of fire" (Yes this is real terminology used by machinegunners) get, and the less rounds will strike on average per target. CCP has kindly included this effect for our benefit. So the Assault rifle is accurate at 50, because it is a point-fire weapon. the HMG is an area suppression weapon. Maybe 1 out of 10 of your HMG rounds are hitting AR gumby, when he's nailing you with 50-90% of his shots. The math is not in your favor. In CQC when his assault suit fills your aim circle, the odds swing wildly back your way because 90% of your rounds will hit him, and you fire three for every one of his. heavies work well in a defensive formation/position, but tend to get eaten alive when attacking unless there's ample cover and concealment. Do I think heavies are balanced? hell no. the ISK/SP cost versus effectiveness is wildly in the favor of assault and logistics. scouts are in a class all on their own. I'm doing phenomenally better as an assault than I ever did as a heavy, same with Logi over heavy. he only time fatsuits kill me is when they catch me by surprise. Not sure if it was the official word or not but I was under the impression that the HMG used a cylinder for hit detection, not a cone. Maybe to reduce the damage at close range? |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 02:45:00 -
[56] - Quote
Stinker Butt wrote:Breakin Stuff wrote:once the assault dropsuit players are running advanced dropsuits with advanced guns and advanced modules with the support skills dialled up to 11 we will be right back to where we ended last build, with heavy dropsuits being used as practice for easy AR kills, a mildly diverting activity I must say.
at low levels the heavies are ferocious against militia, standard and some advanced. at advanced, heavies absolutely shred advanced. at proto, heavies absolutely wish they hadn't wasted the ISK and SP. It's not just assaults, what about shotgun scouts with dampeners and speed boosters? or prototype lasers? And for a little while longer we get to enjoy not being OHK'd by every sniper on the map. I'm fine with it and I expect to lose some clones. I just don't want it to be worse than it is. If they are going to nerf the Type I/Type II suit, then I do hope they boost up the prototype suit a bit to make it worthy of being prototype. DUST Fiend wrote:DJINN Marauder wrote:putting armor plates on a heavy is wrong. Not if you have a dedicated healer with you I had one type A heavy suit on last build that was only used with a logi. It worked well. Yes with a pocket logi it works wonders... Almost OP. but without one... |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.17 02:59:00 -
[57] - Quote
A quote such as "we are looking into balance issues" is deffinately too vague to jump to conclusions...but tbh, I don't see what else they can take away from the fat suit other than HP. If they take the durability away they might as well scrap the class, make forge guns a light weapon and remove the HMG from the game. These heavy class threads have been flooding the forums. Its only a mtterof time before changes are made and I seriously doubt that changes will mean a buff. I'm glad I chose the assault class from the jump. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 03:00:00 -
[58] - Quote
I'm going to trust CCP more than believe they're NOT going to mindlessly make the most SP and ISK-consumptive class yet MORE easy to obliterate casually. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2013.01.17 03:01:00 -
[59] - Quote
buff the poor heavy they have it rough as it is, people like me mowing them down with an exile just isn't right,
"they say a heavy is a man sized walking tank...made of paper and cardboard" |
Tibolin Wargan
HavoK Core
12
|
Posted - 2013.01.17 03:09:00 -
[60] - Quote
I havent used heavy much, but for me it seemed that the main problem was rotating left or right. I can understand slow movement, but I think rotating speed is frustrating. |
|
Sgt Kirk
ZionTCD Legacy Rising
351
|
Posted - 2013.01.17 03:11:00 -
[61] - Quote
Milk |
Tibolin Wargan
HavoK Core
12
|
Posted - 2013.01.17 03:17:00 -
[62] - Quote
Shake ;) |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.17 03:18:00 -
[63] - Quote
Not for those with lactose intolerance. |
Sgt Kirk
ZionTCD Legacy Rising
351
|
Posted - 2013.01.17 03:19:00 -
[64] - Quote
Elijah Sol' Dzusaki wrote:Not for those with lactose intolerance. I have QQ intolerance |
DJINN leukoplast
Hellstorm Inc League of Infamy
289
|
Posted - 2013.01.17 03:34:00 -
[65] - Quote
Heavy suits don't need a nerf, the HMG does.
Heavies IMO should be the infantry based tanks to take on vehicles and take a severe beating from those vehicles. But as it is now, the HMG is just too powerful for such a high-health suit going up against other significantly weaker infantry players. Heavies ought to be mainly used against vehicles, but not much more than that. Their role against other infantry players should be very minor (only as a support role) and not nearly as effective as it is now.
|
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.17 04:25:00 -
[66] - Quote
DJINN leukoplast wrote:Heavy suits don't need a nerf, the HMG does.
Heavies IMO should be the infantry based tanks to take on vehicles and take a severe beating from those vehicles. But as it is now, the HMG is just too powerful for such a high-health suit going up against other significantly weaker infantry players. Heavies ought to be mainly used against vehicles, but not much more than that. Their role against other infantry players should be very minor (only as a support role) and not nearly as effective as it is now.
The MH 82 already has the lowest DPS of every weapon in the game. Even the the officer version (the Gaston) has less than a Toxin SMG. The assault and burst equivalents even less DPS. Rate of fire marginally makes up for this due to accuracy. Yes, its a powerfull weapon when used properly. So is a shotgun on a scout suit with kinetic catalysers and profile dampners. They kill heavys all the time. We dont yell OP over it. We cuss at the t.v. and then respawn. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 04:30:00 -
[67] - Quote
KripnawtiQ Prime wrote:
The MH 82 already has the lowest DPS of every weapon in the game. Even the the officer version (the Gaston) has less than a Toxin SMG. The assault and burst equivalents even less DPS. Rate of fire marginally makes up for this due to accuracy. Yes, its a powerfull weapon when used properly. So is a shotgun on a scout suit with kinetic catalysers and profile dampners. They kill heavys all the time. We dont yell OP over it. We cuss at the t.v. and then respawn.
this is really the only thing you can do about it. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 04:35:00 -
[68] - Quote
KripnawtiQ Prime wrote:DJINN leukoplast wrote:Heavy suits don't need a nerf, the HMG does.
Heavies IMO should be the infantry based tanks to take on vehicles and take a severe beating from those vehicles. But as it is now, the HMG is just too powerful for such a high-health suit going up against other significantly weaker infantry players. Heavies ought to be mainly used against vehicles, but not much more than that. Their role against other infantry players should be very minor (only as a support role) and not nearly as effective as it is now.
The MH 82 already has the lowest DPS of every weapon in the game. Even the the officer version (the Gaston) has less than a Toxin SMG. The assault and burst equivalents even less DPS. Rate of fire marginally makes up for this due to accuracy. Yes, its a powerfull weapon when used properly. So is a shotgun on a scout suit with kinetic catalysers and profile dampners. They kill heavys all the time. We dont yell OP over it. We cuss at the t.v. and then respawn. Actually it has higher DPS. Damage per second. It has the higher because of the rof. More rof = more DPS.
I think you mean pure DPB... Damage per bullet. And it has the lowest damage simply because the HMG would be OP if it spit out 30 dmg bullets with a 2k rof. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.17 04:46:00 -
[69] - Quote
KripnawtiQ Prime wrote:
The MH 82 already has the lowest DPS of every weapon in the game. Even the the officer version (the Gaston) has less than a Toxin SMG. The assault and burst equivalents even less DPS. Rate of fire marginally makes up for this due to accuracy. Yes, its a powerfull weapon when used properly. So is a shotgun on a scout suit with kinetic catalysers and profile dampners. They kill heavys all the time. We dont yell OP over it. We cuss at the t.v. and then respawn.
Oh the cussing we do when we here that distinct shotgun sound of death, hoping its friendly fire while turning in slow motion to catch a glimpse of the lady like blur jump over our head!
Spinning around like a dog that has poo stuck to his tail. We start doing the moon walk in hopes of a lucky spray before...... the cussing begins. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.17 04:47:00 -
[70] - Quote
DJINN Marauder wrote:KripnawtiQ Prime wrote:DJINN leukoplast wrote:Heavy suits don't need a nerf, the HMG does.
Heavies IMO should be the infantry based tanks to take on vehicles and take a severe beating from those vehicles. But as it is now, the HMG is just too powerful for such a high-health suit going up against other significantly weaker infantry players. Heavies ought to be mainly used against vehicles, but not much more than that. Their role against other infantry players should be very minor (only as a support role) and not nearly as effective as it is now.
The MH 82 already has the lowest DPS of every weapon in the game. Even the the officer version (the Gaston) has less than a Toxin SMG. The assault and burst equivalents even less DPS. Rate of fire marginally makes up for this due to accuracy. Yes, its a powerfull weapon when used properly. So is a shotgun on a scout suit with kinetic catalysers and profile dampners. They kill heavys all the time. We dont yell OP over it. We cuss at the t.v. and then respawn. Actually it has higher DPS. Damage per second. It has the higher because of the rof. More rof = more DPS. I think you mean pure DPB... Damage per bullet. And it has the lowest damage simply because the HMG would be OP if it spit out 30 dmg bullets with a 2k rof.
DPS=Damage Per Shot. ROF=Rate Of Fire
|
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 04:53:00 -
[71] - Quote
KripnawtiQ Prime wrote:
DPS=Damage Per Shot. ROF=Rate Of Fire
No. the common use of DPS is Damage per Second.
Damage per bullet is largely irrelevant in CQC for a heavy, and a source of intense rage and frustration at greater than 30 meters, kinda like a reverse laser.
|
Kiiran-B
Seraphim Initiative. CRONOS.
46
|
Posted - 2013.01.17 05:06:00 -
[72] - Quote
DJINN leukoplast wrote:Heavy suits don't need a nerf, the HMG does.
Heavies IMO should be the infantry based tanks to take on vehicles and take a severe beating from those vehicles. But as it is now, the HMG is just too powerful for such a high-health suit going up against other significantly weaker infantry players. Heavies ought to be mainly used against vehicles, but not much more than that. Their role against other infantry players should be very minor (only as a support role) and not nearly as effective as it is now.
I agree. I say give heavies double armor half range.
EDIT: They would need to be limited to HMG and forge gun though. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 05:09:00 -
[73] - Quote
no. double armor half range wouldn't solve the problem. it'd simply make them more ineffective. |
Kiiran-B
Seraphim Initiative. CRONOS.
46
|
Posted - 2013.01.17 05:18:00 -
[74] - Quote
Breakin Stuff wrote:no. double armor half range wouldn't solve the problem. it'd simply make them more ineffective.
Not for the point he made. Withstand more damage from vehicles and infantry fire but prevents them from killing from long range. My experiences from heavies so far is that they shoot for long distances and kill me as I retreat. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 05:25:00 -
[75] - Quote
you run from heavies by bolting behind cover. If I had a nickel for every person who complained about HMGs being overpowered and a dime for every time I've seen a heavy absolutely annihilate everyone on the field, I'd Have a 10-1 ratio of nickels to dimes.
How is a class that requires 50% more expensive in SP and 400% as expensive per fit in ISK being dangerous on the field and capable of doing significant destruction unfair? Heavies must pay very dearly in order to be effective. Because in three weeks from now we're going to see heavies absolutely get their asses used as everyone's punch dummy. Unless they stay with two specific suits. In which case they break even.
If you nerf heavies further, the SP cost and ISK cost needs to drop sharply. |
Kiiran-B
Seraphim Initiative. CRONOS.
46
|
Posted - 2013.01.17 05:36:00 -
[76] - Quote
Breakin Stuff wrote:you run from heavies by bolting behind cover. If I had a nickel for every person who complained about HMGs being overpowered and a dime for every time I've seen a heavy absolutely annihilate everyone on the field, I'd Have a 10-1 ratio of nickels to dimes.
How is a class that requires 50% more expensive in SP and 400% as expensive per fit in ISK being dangerous on the field and capable of doing significant destruction unfair? Heavies must pay very dearly in order to be effective. Because in three weeks from now we're going to see heavies absolutely get their asses used as everyone's punch dummy. Unless they stay with two specific suits. In which case they break even.
If you nerf heavies further, the SP cost and ISK cost needs to drop sharply.
I do, but that scenario isn't always the present one. I don't think they're OP, just that the range is a bit high.
I never said it was unfair.
Who said anything about nerfing them? My idea doubles their HP and makes them more effective at close range. If anything surely I'm balancing them. HMG is supposed to be a close range weapon, used to hold defensive points (or attack them) while being effective against infantry.
It just seems a bit pointless that most of the time they come out of a mid range fire fight killing the enemy but is left with hardly any health. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.17 05:42:00 -
[77] - Quote
Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in an instant when in the right range and still have good range. I'm mainly an assault player but made a heavy today and capped it out on SP and after getting the type I suit I felt extremely OP lol. A bit slow, but eh, it's easy to keep within HMGs distance unless I spawn on the outskirts of a map.
Diggin it, I could get used to being a walking tank. Fuse grenades are such a hard counter that it's ridiculous though. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.17 06:53:00 -
[78] - Quote
James-5955 wrote:Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in an instant when in the right range and still have good range. I'm mainly an assault player but made a heavy today and capped it out on SP and after getting the type I suit I felt extremely OP lol. A bit slow, but eh, it's easy to keep within HMGs distance unless I spawn on the outskirts of a map.
Diggin it, I could get used to being a walking tank. Fuse grenades are such a hard counter that it's ridiculous though.
At your level, they may be a bit OP to others in militia gear, but the point is that it wont get much better as you advance. Just wait until you're level 5 with a few skills and see which gear you're still using. So if ccp decides to "balance" us in a negative way, then they will likely not be able to serve the role that they are intended. They've essentially said that the heavy suit is going to change for balance, so I'm curious what they're thoughts are about it. I know that I just have to wait, but i'm not sure that I want to skill further into it.
Heavies kill. I don't understand why that upsets so many others. If you want some extra war points, throw a repair nanohive at my feet and I'll happily fill up. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.17 08:12:00 -
[79] - Quote
Stinker Butt wrote:James-5955 wrote:Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in an instant when in the right range and still have good range. I'm mainly an assault player but made a heavy today and capped it out on SP and after getting the type I suit I felt extremely OP lol. A bit slow, but eh, it's easy to keep within HMGs distance unless I spawn on the outskirts of a map.
Diggin it, I could get used to being a walking tank. Fuse grenades are such a hard counter that it's ridiculous though. At your level, they may be a bit OP to others in militia gear, but the point is that it wont get much better as you advance. Just wait until you're level 5 with a few skills and see which gear you're still using. So if ccp decides to "balance" us in a negative way, then they will likely not be able to serve the role that they are intended. They've essentially said that the heavy suit is going to change for balance, so I'm curious what they're thoughts are about it. I know that I just have to wait, but i'm not sure that I want to skill further into it. Heavies kill. I don't understand why that upsets so many others. If you want some extra war points, throw a repair nanohive at my feet and I'll happily fill up.
think of prototype gear with proto mods as 100% efficiency. Level 1 heavy is 70% Type 2 is 85%, level 3 is 93% and the rest drops sharply from there when you consider heavies.
assault get linear gains. The heavies gain very little after type 2 armor, which you need amarr heavy dropsuits at 2 for.
This is about as good as the heavy game gets. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.17 08:57:00 -
[80] - Quote
Breakin Stuff wrote:Stinker Butt wrote:James-5955 wrote:Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in an instant when in the right range and still have good range. I'm mainly an assault player but made a heavy today and capped it out on SP and after getting the type I suit I felt extremely OP lol. A bit slow, but eh, it's easy to keep within HMGs distance unless I spawn on the outskirts of a map.
Diggin it, I could get used to being a walking tank. Fuse grenades are such a hard counter that it's ridiculous though. At your level, they may be a bit OP to others in militia gear, but the point is that it wont get much better as you advance. Just wait until you're level 5 with a few skills and see which gear you're still using. So if ccp decides to "balance" us in a negative way, then they will likely not be able to serve the role that they are intended. They've essentially said that the heavy suit is going to change for balance, so I'm curious what they're thoughts are about it. I know that I just have to wait, but i'm not sure that I want to skill further into it. Heavies kill. I don't understand why that upsets so many others. If you want some extra war points, throw a repair nanohive at my feet and I'll happily fill up. think of prototype gear with proto mods as 100% efficiency. Level 1 heavy is 70% Type 2 is 85%, level 3 is 93% and the rest drops sharply from there when you consider heavies. assault get linear gains. The heavies gain very little after type 2 armor, which you need amarr heavy dropsuits at 2 for. This is about as good as the heavy game gets.
Yep and thats why I am playing heavy since its fun with the HMG but my Skill Points are going into a shotgun scout build or a pistol build or a dual pistol build called "007"
I am playing heavy but its kind of sad that two assaults in militia gear can lolsterkill a heavy in CQC. And when the assaults are running better suits like A or B series or better? Then a SINGLE assault will KILL a HEAVY no problem in CQC.
Thats messed up and kind of sad and most of the reason that once you get a heavy T1 basic suit that going any higher is pointless. |
|
Snagman 313
Carbon 7
41
|
Posted - 2013.01.17 09:03:00 -
[81] - Quote
I wouldn't worry about the QQing my heavy brothers once the Ass guys get their Duvolles back they'll be happy again. I got more hate mail last night, some blueberry couldn't kill me. I laughed because he 1 stood still, 2 didn't throw grenades and 3 though I was cheating!!! No afraid not but over the last few builds I have been mapping a dedicated skill progression for my heavy and the key thing I have found to get early on is field mechanics to level 5 early on to give you a longer life expectancy IMHO. But we'll just need to see where CCP go with the heavy, how i miss the early days with 25 damage per shot and 3000 RPM HMG, good times...
Regards Snag |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 09:07:00 -
[82] - Quote
Breakin Stuff wrote:Stinker Butt wrote:James-5955 wrote:Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in an instant when in the right range and still have good range. I'm mainly an assault player but made a heavy today and capped it out on SP and after getting the type I suit I felt extremely OP lol. A bit slow, but eh, it's easy to keep within HMGs distance unless I spawn on the outskirts of a map.
Diggin it, I could get used to being a walking tank. Fuse grenades are such a hard counter that it's ridiculous though. At your level, they may be a bit OP to others in militia gear, but the point is that it wont get much better as you advance. Just wait until you're level 5 with a few skills and see which gear you're still using. So if ccp decides to "balance" us in a negative way, then they will likely not be able to serve the role that they are intended. They've essentially said that the heavy suit is going to change for balance, so I'm curious what they're thoughts are about it. I know that I just have to wait, but i'm not sure that I want to skill further into it. Heavies kill. I don't understand why that upsets so many others. If you want some extra war points, throw a repair nanohive at my feet and I'll happily fill up. think of prototype gear with proto mods as 100% efficiency. Level 1 heavy is 70% Type 2 is 85%, level 3 is 93% and the rest drops sharply from there when you consider heavies. assault get linear gains. The heavies gain very little after type 2 armor, which you need amarr heavy dropsuits at 2 for. This is about as good as the heavy game gets. Which is why I skilled for type 2 on the first day lol.
Tbh the type 2 is the most cost effective heavy suit to run. B series is great.. But it's basically the type 2 with more repping. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
|
Posted - 2013.01.17 09:14:00 -
[83] - Quote
Snagman 313 wrote:I wouldn't worry about the QQing my heavy brothers once the Ass guys get their Duvolles back they'll be happy again. I got more hate mail last night, some blueberry couldn't kill me. I laughed because he 1 stood still, 2 didn't throw grenades and 3 though I was cheating!!! No afraid not but over the last few builds I have been mapping a dedicated skill progression for my heavy and the key thing I have found to get early on is field mechanics to level 5 early on to give you a longer life expectancy IMHO. But we'll just need to see where CCP go with the heavy, how i miss the early days with 25 damage per shot and 3000 RPM HMG, good times...
Regards Snag
Why was a blueberry trying to kill you? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.17 09:16:00 -
[84] - Quote
Snagman 313 wrote:I wouldn't worry about the QQing my heavy brothers once the Ass guys get their Duvolles back they'll be happy again. I got more hate mail last night, some blueberry couldn't kill me. I laughed because he 1 stood still, 2 didn't throw grenades and 3 though I was cheating!!! No afraid not but over the last few builds I have been mapping a dedicated skill progression for my heavy and the key thing I have found to get early on is field mechanics to level 5 early on to give you a longer life expectancy IMHO. But we'll just need to see where CCP go with the heavy, how i miss the early days with 25 damage per shot and 3000 RPM HMG, good times...
Regards Snag
If CCP nerfs either the heavy suit or the HMG or both then I guess that a lot of folks will just give up on the heavy build and this in turn will lead to CCP looking at server data and deciding that it was too extreme of a nerf.
Not to mention many threads that will say the heavy is garbage.
Anywho no worries as all my points are going into upgradeing CPU production and PG production along with shield recharge to go scout suits or assault suit but then that will make me sad as it will just be a generic assault suit fest on the battlefield since fewer heavys will mean whats the need for logibros??
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.17 10:10:00 -
[85] - Quote
Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots
A boost ? cut the crap. At 50m, your HMG shouldnt be accurate... HMG range has already been boosted way too much since codex. Or at least the accuracy\range ratio. In fact, the specificity of the HMG that required the HMG to fire shots and get accurate over time is now gone. And that's just bad. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.17 10:28:00 -
[86] - Quote
Laurent Cazaderon wrote:Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots A boost ? cut the crap. At 50m, your HMG shouldnt be accurate... HMG range has already been boosted way too much since codex. Or at least the accuracy\range ratio. In fact, the specificity of the HMG that required the HMG to fire shots and get accurate over time is now gone. And that's just bad.
My beef is that two assaults in militia fits can kill a heavy in CQC. Why is the heavy suit HP so low and the HMG damage so low that this is common in CQC.??
And when better assault suits are common then a SINGLE assault kills a heavy in CQC. WHY???
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Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2013.01.17 11:53:00 -
[87] - Quote
Personally, the heavy suit needs a bit of an HP buff to go with a new reason to spend the 260, 000 ISK on Proto Vk. 1. The fact that the shield based Type 2 series and up have no incentive beyond the redistribution of HP to more being in shields, which in turn makes the suit a bit faster. There is no difference in slots, PG, or CPU on the suit. I figure IF i give up some of the armor and replace it with shields, it would make sense to have a slightly expanded CPU and PG, and possibly an equipment slot (would be great for my Heavy Glass fit) or possibly one more high or low slot on the suit to really differentiate the roles each suit plays currently.
What about some different weapons that would also help define the potential roles of the heavy? And how is this going to work when more racially focused variants of the suits become available? Will they have to go through a huge rebalancing issue again? |
Snagman 313
Carbon 7
41
|
Posted - 2013.01.17 12:15:00 -
[88] - Quote
KripnawtiQ Prime wrote:Snagman 313 wrote:I wouldn't worry about the QQing my heavy brothers once the Ass guys get their Duvolles back they'll be happy again. I got more hate mail last night, some blueberry couldn't kill me. I laughed because he 1 stood still, 2 didn't throw grenades and 3 though I was cheating!!! No afraid not but over the last few builds I have been mapping a dedicated skill progression for my heavy and the key thing I have found to get early on is field mechanics to level 5 early on to give you a longer life expectancy IMHO. But we'll just need to see where CCP go with the heavy, how i miss the early days with 25 damage per shot and 3000 RPM HMG, good times...
Regards Snag Why was a blueberry trying to kill you?
Sorry my bad meant red dot still hungover.
Regards Snag |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.17 12:22:00 -
[89] - Quote
Kazeno Rannaa wrote:Personally, the heavy suit needs a bit of an HP buff to go with a new reason to spend the 260, 000 ISK on Proto Vk. 1. The fact that the shield based Type 2 series and up have no incentive beyond the redistribution of HP to more being in shields, which in turn makes the suit a bit faster. There is no difference in slots, PG, or CPU on the suit. I figure IF i give up some of the armor and replace it with shields, it would make sense to have a slightly expanded CPU and PG, and possibly an equipment slot (would be great for my Heavy Glass fit) or possibly one more high or low slot on the suit to really differentiate the roles each suit plays currently.
What about some different weapons that would also help define the potential roles of the heavy? And how is this going to work when more racially focused variants of the suits become available? Will they have to go through a huge rebalancing issue again? Every suit should have a HP buff in the higher tiers, but due to people complaining they nerfed the hell outta them. |
Thranx1231
CowTek
90
|
Posted - 2013.01.17 13:16:00 -
[90] - Quote
I don't trust them.
I didn't trust them much before but after all Nerfing with wild abandon and their SP Cap shenanigans I trust them less.
I will wait and see if they push me out of their Beta with this. |
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Kiiran-B
Seraphim Initiative. CRONOS.
46
|
Posted - 2013.01.17 14:35:00 -
[91] - Quote
Laurent Cazaderon wrote:Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots A boost ? cut the crap. At 50m, your HMG shouldnt be accurate... HMG range has already been boosted way too much since codex. Or at least the accuracy\range ratio. In fact, the specificity of the HMG that required the HMG to fire shots and get accurate over time is now gone. And that's just bad.
The range is too high, I agree, but they're also not really in the position they're meant to be.
They should have HP buffed but they won't, because they can use every other weapon. A buffed heavy with a laser rifle will be called OP. Just limit them to forge and HMG and take away half of HMG range, or allow assault to carry LMG's. <<< (not being serious)
They won't get a buff. Maybe a lower price. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.17 15:54:00 -
[92] - Quote
Kiiran-B wrote:They should have HP buffed but they won't, because they can use every other weapon. A buffed heavy with a laser rifle will be called OP. Just limit them to forge and HMG and take away half of HMG range, or allow assault to carry LMG's. <<< (not being serious)
They won't get a buff. Maybe a lower price.
I'm ok with these limits, but probably only because it wouldn't affect me. In my opinion, the prototype assault suit is the most superior suit in the game, so any variant of the HMG for an assault suit and I'm sure most (including myself) would flock to it. But I hope that doesn't happen.
To be honest, I do hope there is some improvement to the prototype heavy suit. It doesn't have to be an hp buff. Maybe improved hp regen, or movement speed, or jump height (or just stop spawning me in fenced in areas). Type II suits work well in pub matches against random reds, but in corp battles against squads that know what they're doing I may as well be wearing militia.
And to those who feel that a few "good" heavies will be too hard to kill, people like Exmaple Core will always be hard to kill. I dont think you should adjust everyone's suits based on what a few can do. There still needs to be some kind of incentive to progress forward in the class for the rest of us.
And of course, the price needs to drop.
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2013.01.17 20:43:00 -
[93] - Quote
Kira Lannister wrote:I personally think the Prototype Heavy Dropsuit is broken! 260,000 Isk, and all you get is an extra high slot? It's grossly overpriced.
Nah I'm good. They need to either lower the price, or give us more slots (probably low slots for armor plates and repairers) to make it worth buying one. It's been obvious no one barely specs into proto-heavy!
A single high slot can make a lot of difference, that could be 10% more damage for example. |
SPACE VAMPIER
Kilrathi Knights
0
|
Posted - 2013.01.17 21:03:00 -
[94] - Quote
I rock the the Raven Assault suit, been playing for about 2 days now and rarly encounter heavies, And when I do there just players who think there Superman and sit in one spot spamming there HMG.. Needless 2 say, Get out of the way and out smart them? As far as I can tell avoid open conflict with them and play smart.. There suppose to win every head 2 head fight? There heavy armored and got a bigg ass HMG why would you try to face them lol.. |
Thranx1231
CowTek
90
|
Posted - 2013.01.17 23:14:00 -
[95] - Quote
SPACE VAMPIER wrote:I rock the the Raven Assault suit, been playing for about 2 days now and rarly encounter heavies, And when I do there just players who think there Superman and sit in one spot spamming there HMG.. Needless 2 say, Get out of the way and out smart them? As far as I can tell avoid open conflict with them and play smart.. There suppose to win every head 2 head fight? There heavy armored and got a bigg ass HMG why would you try to face them lol.. Wow. I never thought of that, Sensei. Thanks sooooooo much for sharing Your Holy Awesomeness.
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SPACE VAMPIER
Kilrathi Knights
0
|
Posted - 2013.01.18 01:06:00 -
[96] - Quote
Thranx1231 wrote:SPACE VAMPIER wrote:I rock the the Raven Assault suit, been playing for about 2 days now and rarly encounter heavies, And when I do there just players who think there Superman and sit in one spot spamming there HMG.. Needless 2 say, Get out of the way and out smart them? As far as I can tell avoid open conflict with them and play smart.. There suppose to win every head 2 head fight? There heavy armored and got a bigg ass HMG why would you try to face them lol.. Wow. I never thought of that, Sensei. Thanks sooooooo much for sharing Your Holy Awesomeness.
Im here all day |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.18 01:12:00 -
[97] - Quote
Drommy Hood wrote:Elijah Sol' Dzusaki wrote:Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots I bet your HMG is missing shots its no as accurate as a AR at that range. Your probably right, but still think its silly that a heavy can get battered by a militia suit. Just my QQ. I think the only balancing issue is one that everyone agreed on MONTHS ago, nothing has really changed since them but most people including me had forgotten about it and learned to live with it; that is AR is OP
KINDRED SPIRIT!!!
Yea, hoovs needs a little something to bring him in line with the rest. People use the militia hoovs when they need some extra HP, which means alot of people who are 'too hard to kill' during the militia-standard period of the game, and that's why most think hoovs is 'OP.' |
Thranx1231
CowTek
90
|
Posted - 2013.01.18 04:08:00 -
[98] - Quote
Short term for me? I don't trust CCP. They are gonna screw this up. I cannot think of anything they haven't. Might be the late night talking or just that both my characters are SP capped.
Long term (past 22nd) I'll wait and see if they make the game not worth playing. Cause they are getting pretty close to it as it stands. The Heavy is one of the things I still enjoy. And I don't even do it full time. Just when the Reds need a little thinning out.
I almost upgraded the Skill to get a real Heavy Drop Suit (I miss it since the wipe). Then I saw the Wang Of Doom on the Heavy and now the SP is heading somewhere else. |
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