|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 20:40:00 -
[1] - Quote
This post has me worried. I agree that the suit needs some work, but I cant figure out if ccp intends to nerf the heavy suit again. The post is too vague. I just hope that the devs from ccp are able to sort out the QQs of those who have never played a heavy from the actual helpful threads on the subject.
Until more info is available ill probably avoid putting more sp into anything exclusively "heavy," such as, hmg, forge, or dropsuits. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 20:51:00 -
[2] - Quote
Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots
That is probably more gun related than dropsuit. Distance is bad for hmg, but sharpshooter helps. I wont be investing in it until more info is out though. I really need a better forge gun than militia too. I hope info comes soon. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 21:01:00 -
[3] - Quote
Marston VC wrote:truthfully i think they need a buff, i rarely lose to a heavy anymore, and i dont know if its because of a lack of teamwork or..... idk. Maybe give them an extra high or low slot, bring up there total EHP, lol maybe even give them an additional HP stat called something like "body" or in other words the equivalent of the "hull" in eve online
Thats refreshing. I hope that Wang reads it. ^^ |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 22:26:00 -
[4] - Quote
DUST Fiend wrote:This thread honestly surprises me. I feel wicked OP in my fat suit HMG's (not burst) need to overheat just a little bit faster. As it is right now, even before investing in the HMG operation (3% reduced heat build up each level) I haven't once overheated, and I can just sit there and hold down the trigger forever. HMG's need to require more skill to use. Oh, and they need to do more damage at point blank range. I swear, if someone gets in my face, unless they stand perfectly still, I can never kill them
So you think HMG's are OP, but what about dropsuits? that seems to be what Wang was referring to.
To address HMG's, they should be feared. I can't think of any hollywood movies where the guy with the minigun didn't pwn everything in his path. And we're heavies, so the one thing we do is kill. We don't hack (much), repair, revive, replenish ammo, or whatever else gets people to the top 3 at the end of the match. Others can do that, and I'll do my best to provide cover by killing whoever approaches. I think that's the way it should be. I do overheat, and typically at the most in-opportune times. It's easily manageable, but I definitely let go of the trigger on occasion.
more sp to use? I'm cool with that. I think if you really enjoy playing the heavy, you probably won't mind investing more sp to be good at it.
I do wish that the cost of higher tier gear for the heavy was more in-line with others. We're not immortal, but you can't afford to die in high tier isk gear. And the cost/benefit ratio is too high. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 22:46:00 -
[5] - Quote
DUST Fiend wrote:I don't really know though, I don't claim to understand balance. All I know is I eat people alive, especially when I'm rolling with a halfway descent squad
I'm sure you've considered the fact that you may actually be a better player than most. perhaps ccp can just nerf you for balance purposes.
|
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.16 23:50:00 -
[6] - Quote
DUST Fiend wrote:Yea, but I'm definitely not as good as the Zitros or some of their boys, yet I get similar scores in my fat suit, so it does make me curious lol. CCP should do that though, anyone who goes over a certain KD/R or whatever automatically starts taking % penalties across the board.
I think you are comparing apples to oranges, but I know what you mean. Still, you're paying 3 times as much in gear as them (Assualts, in this case). If you were as good in skill as them, shouldn't you want more for your isk? If I start driving a million isk HAV, I certainly want a higher k/d ratio than I currently get with my LAV. As Breakin Stuff pointed out, you need some bang for your buck.
It would be nice if we could get a stat break down on a per suit or weapon basis for our own isk payouts and wp vs kills/death, etc. I'm sure ccp has this information available to them, but I would like to know for my self which gear is most cost effective in my own hands. I suppose I could try to log everything I do, but that's too tedious. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.17 00:23:00 -
[7] - Quote
Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me.
I dont think anybody asked for the HMG to be buffed. They are talking about the suit.
Clip size is balanced by the fact that it takes 10 seconds to reload - almost guaranteed death in the heat of battle. Add that to the fact that EVERYBODY wants to take down the heavy.
Too much range? I think most would disagree. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.17 01:15:00 -
[8] - Quote
Breakin Stuff wrote:that was a blanket statement, because the posts were getting off-topic and I was hoping to bring it back on track. The heavy suits at the prototype level need a boost or a price drop. The HMG is a completely separate issue and bluntly the HMG is easy to eliminate from the battlefield. TOO easy to eliminate given that a heavy dropsuit fit costs anywhere up to 4 times that of a assault for very little gained in destructive potential or survivability, since armor tanking is currently inferior to shield tank in every possible way.
Edited: Look before you Post breakin Stuff
I too would like to bring it back on topic. I've also had a few drinks so I feel like explaining this more. My purpose of this thread is not to ask ccp for a buff. But rather to express my fear that a nerf may be coming.
Most of the experienced heavies can tell you that there is a lack of progression within the heavy suit. I feel it stops at the type II, but at least one seems to think it is the type b. Either way, I know that we get "good" quick. My k/d ratio ended at the last build with 2.00. I started this build at 5.00 and have creeped down to just above 3. I know that I didn't get better when the build started, but I got my same type II suit back and broadside hmg in no time. So as far as gear goes, I've been more or less where we left off since a few days after start.
Most heavies also realize that the tides are changing as the assaults will be passing by shortly. The problem is that QQ threads have shot up all over about over-powered heavies and now Wang has posted that there will be changes made to the suit for "balance." My fear is that these changes will be negative, and this will be detrimental to the future when all the other classes are at their peak.
The suit needs to have some sense of progression to encourage advancement. But it doesn't need to be nerfed. It also needs a price reduction. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.17 02:37:00 -
[9] - Quote
Breakin Stuff wrote:once the assault dropsuit players are running advanced dropsuits with advanced guns and advanced modules with the support skills dialled up to 11 we will be right back to where we ended last build, with heavy dropsuits being used as practice for easy AR kills, a mildly diverting activity I must say.
at low levels the heavies are ferocious against militia, standard and some advanced. at advanced, heavies absolutely shred advanced. at proto, heavies absolutely wish they hadn't wasted the ISK and SP.
It's not just assaults, what about shotgun scouts with dampeners and speed boosters? or prototype lasers? And for a little while longer we get to enjoy not being OHK'd by every sniper on the map. I'm fine with it and I expect to lose some clones. I just don't want it to be worse than it is.
If they are going to nerf the Type I/Type II suit, then I do hope they boost up the prototype suit a bit to make it worthy of being prototype.
DUST Fiend wrote:DJINN Marauder wrote:putting armor plates on a heavy is wrong. Not if you have a dedicated healer with you
I had one type A heavy suit on last build that was only used with a logi. It worked well.
|
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.17 06:53:00 -
[10] - Quote
James-5955 wrote:Huh... I've never thought of the heavies as weak in this build, I always find them extremely overwhelming unless they're militia fits. They take so much to kill and HMGs kill in an instant when in the right range and still have good range. I'm mainly an assault player but made a heavy today and capped it out on SP and after getting the type I suit I felt extremely OP lol. A bit slow, but eh, it's easy to keep within HMGs distance unless I spawn on the outskirts of a map.
Diggin it, I could get used to being a walking tank. Fuse grenades are such a hard counter that it's ridiculous though.
At your level, they may be a bit OP to others in militia gear, but the point is that it wont get much better as you advance. Just wait until you're level 5 with a few skills and see which gear you're still using. So if ccp decides to "balance" us in a negative way, then they will likely not be able to serve the role that they are intended. They've essentially said that the heavy suit is going to change for balance, so I'm curious what they're thoughts are about it. I know that I just have to wait, but i'm not sure that I want to skill further into it.
Heavies kill. I don't understand why that upsets so many others. If you want some extra war points, throw a repair nanohive at my feet and I'll happily fill up. |
|
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.17 15:54:00 -
[11] - Quote
Kiiran-B wrote:They should have HP buffed but they won't, because they can use every other weapon. A buffed heavy with a laser rifle will be called OP. Just limit them to forge and HMG and take away half of HMG range, or allow assault to carry LMG's. <<< (not being serious)
They won't get a buff. Maybe a lower price.
I'm ok with these limits, but probably only because it wouldn't affect me. In my opinion, the prototype assault suit is the most superior suit in the game, so any variant of the HMG for an assault suit and I'm sure most (including myself) would flock to it. But I hope that doesn't happen.
To be honest, I do hope there is some improvement to the prototype heavy suit. It doesn't have to be an hp buff. Maybe improved hp regen, or movement speed, or jump height (or just stop spawning me in fenced in areas). Type II suits work well in pub matches against random reds, but in corp battles against squads that know what they're doing I may as well be wearing militia.
And to those who feel that a few "good" heavies will be too hard to kill, people like Exmaple Core will always be hard to kill. I dont think you should adjust everyone's suits based on what a few can do. There still needs to be some kind of incentive to progress forward in the class for the rest of us.
And of course, the price needs to drop.
|
|
|
|