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DUST Fiend
Immobile Infantry
1906
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Posted - 2013.01.16 21:33:00 -
[1] - Quote
This thread honestly surprises me. I feel wicked OP in my fat suit
HMG's (not burst) need to overheat just a little bit faster. As it is right now, even before investing in the HMG operation (3% reduced heat build up each level) I haven't once overheated, and I can just sit there and hold down the trigger forever.
HMG's need to require more skill to use. Oh, and they need to do more damage at point blank range. I swear, if someone gets in my face, unless they stand perfectly still, I can never kill them |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.16 22:36:00 -
[2] - Quote
Stinker Butt wrote:So you think HMG's are OP, but what about dropsuits? that seems to be what Wang was referring to.
I think we could use a slight buff to PG / CPU, and it would be nice to see more shield variant heavies. I'm not a fan of the all armor heavy, I like having shield rechargers so I can duck in and out of cover to get more longevity out of my suit. It sucks knowing that I have to save up a little 1 million SP (that's gonna take a while....) to get to the next level of shield suit, which doesn't offer a whole lot extra over the L2 suit that I use right now.
I don't really know though, I don't claim to understand balance. All I know is I eat people alive, especially when I'm rolling with a halfway descent squad |
DUST Fiend
Immobile Infantry
1906
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Posted - 2013.01.16 22:51:00 -
[3] - Quote
Stinker Butt wrote:DUST Fiend wrote:I don't really know though, I don't claim to understand balance. All I know is I eat people alive, especially when I'm rolling with a halfway descent squad I'm sure you've considered the fact that you may actually be a better player than most. perhaps ccp can just nerf you for balance purposes.
Yea, but I'm definitely not as good as the Zitros or some of their boys, yet I get similar scores in my fat suit, so it does make me curious lol. CCP should do that though, anyone who goes over a certain KD/R or whatever automatically starts taking % penalties across the board.
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DUST Fiend
Immobile Infantry
1906
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Posted - 2013.01.16 23:32:00 -
[4] - Quote
Breakin Stuff wrote:iceyburnz wrote:The heavy suit feels about right in terms of armour hitpoints atm. Really not. there's no weapon that doesn't chew them up and spit them out in rapid order. heavies should be able to at least hit 1k HP total between armor and shields. At the proto level. But this doesn't happen.
You shouldn't be waddling out into the open to absorb a million shots anyways. You should be sticking near cover, and only going rambo if you're backed up by at least one person with an armor rep. Poke your head out, strafe to side, collect a few kills, then hit cover when your health starts going down. This is more relevant as a shield heavy, so that you can quickly regen your shields, then pop back out with a fresh 400 hp a few moments later, ready to resume your slaughter |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.17 01:43:00 -
[5] - Quote
DJINN Marauder wrote:putting armor plates on a heavy is wrong.
Not if you have a dedicated healer with you |
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