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Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2013.01.13 21:00:00 -
[1] - Quote
I'm curious as to what everyone's thoughts are on BPO items.
The more time goes on, the less and less I like these.
CCP advertised dust as a game defined by RISK vs REWARD. Going into battle and actually losing the assets you bring in if you die. But for the past couple months, with the introduction of more and more BPO weapons and suits, coupled with the flattening of the tiers to make upgrading out of those low tier BPO suits pretty much pointless... It's just left me with a sour taste. While CCP has said there's never going to be BPO items for high-tier stuff... No one even needs it because of how good the current BPO stuff is compared to everything else.
Don't get me wrong. Lately I've been using nothing but a Valor Scout with a militia shotgun blueprint. My fit costs me 0 ISK, and like 10k ISK when I switch to the copy of it that has AV nades. And yet I can still decimate pretty much anyone I see with my OHK shotgun that costs me nothing, even if they are not using free gear?
Don't get me wrong. I'm not suggesting that people who buy high end gear should automatically beat people using the low tier stuff. But there needs to be a reason to upgrade. Prior to both the suit + weapon flattening, a bad player in prototype gear would still lose to a good player in militia. A good player in militia gear would beat a bad player in militia. A good player in proto gear would still beat a bad player in militia. A good player with militia gear facing a good player in proto would be a tossup largely depending on circumstances such as who has better cover, which weapon type they both have, etc. Gear never really mattered a whole lot. It's always been more reliant on player skill. (Exception: Scout suits in the earlier builds. No skill was needed to be invincible in those. Good times!) Granted, a good player using bad gear did have to work a bit more to kill a bad player in good gear. If anything, those differences gave them a better chance against the better player.
The flattening was apparently done to give 'new players' a chance. But really, it didn't do anything more than make it pointless to upgrade! CCP can look at the stats of all the people who rocked high tier gear in past builds. People who went 20+ kills with 0-3 deaths are still going 20+ kills with 0-3 deaths. A good player will always beat a bad player regardless of the stats on the gear either of them are using.
A couple months ago, all militia stuff was BPO. None of it ever ran out, for 1000 isk or so you'd get a permanent copy. When CCP announced changing them to BPC (temporary) items, I was one of the people who highly opposed that change. At the time it seemed crazy. As time goes on, I'm starting to become more and more convinced that they made the right move. But then the introduction of BPO's for aurum kind of killed it.
Personally, I'd much rather that if the tiers remain flat, BPO's get removed entirely. Since everyone is just using cheap/free gear anyways. It would bring back some measure of the whole risk/reward dynamic that is supposed to be huge in this game.
Ideally the tiericide would get reverted and there'd be a reason to upgrade again. But maybe that's hoping for too much.
Current SUIT BPO's could become just BPO's for color schemes, since each BPO suit has a special visual as it is.
EDIT: Starter fits would be the exception. They could remain free since they are all pretty garbage, even though there has been numerous posts on how to improve them. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.13 21:03:00 -
[2] - Quote
I think in the Future , BPO's will require materials to build them , even thought it will cost less it will still cost you some money... |
Reimus Klinsman
BetaMax.
320
|
Posted - 2013.01.13 21:04:00 -
[3] - Quote
Militia BPOs are great in the fact that it gives nubs a way to figure out what they like or if someone is DEAD broke... Aside from that they shouldn't even be in the game...
Now ANYTHING that isn't miltia AND a BPO should NEVER exist in the game. It creates a source of powercreep within the game is in will be a fundimental flaw one of the few strengths dust 514 has over any other game.
(Note, when I say BPO: I mean infinate, no cost run... If BPOs have material costs... have at it) |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2013.01.13 21:05:00 -
[4] - Quote
good point....must think about this... |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.13 21:05:00 -
[5] - Quote
Something I realized on the last day of the chromosome build, if EVERYONE were to bring out good gear the game is much better. The ISK reward goes up, and we all generally get paid. So while your bringing out better gear and losing isk, you get it back if other players do the same. Too bad everyone has the mentality to stockpile good gear and not bring it out. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.13 21:07:00 -
[6] - Quote
dunno last build I was broke the entire time and never broke a million isk even. This build already got a million. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 21:07:00 -
[7] - Quote
They are usefull for week or so or untill u get isk skilled up and dont need anymore.
I had type B b4 and rarely used because i did fine in lesser gear. Just because we have it does't mean everyone will use it or that u do. I dought i will in a few more days.
But it does help to build isk and in pubs were i go 10-0 in first few minutes ill change to less gear because no sence in loosing gear to noobs that get lucky with a BPO grenade. (maybe the only BPO that should be removed :) Besides they should atleast skill lvl one grenade then get to carry 1 extra. BPO's are ok unless they make a FG/MD one. That would be bad. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 21:08:00 -
[8] - Quote
This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 21:11:00 -
[9] - Quote
Kira Lannister wrote:Something I realized on the last day of the chromosome build, if EVERYONE were to bring out good gear the game is much better. The ISK reward goes up, and we all generally get paid. So while your bringing out better gear and losing isk, you get it back if other players do the same. Too bad everyone has the mentality to stockpile good gear and not bring it out.
Some of us save the good stuff for corp matches or most likely soon to be FW. I do and i do fine, granted if someone have proto and there skilled it makes it a lot harder to kill them but thats fine. I save mine im a packrat i guess. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.13 21:11:00 -
[10] - Quote
The advantages of BPO's requiring materials to be used. 1) You can make BPC's and sell for money (Even more if you have a rare bpo) 2) You can buy the materials and make it yourself (this way you can save money). 3) It opens the possibility of PROTO BPO's (Without the risk of ruining the game) 4) The secondary market will be interesting for people like me, that loves shopping! |
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YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 21:13:00 -
[11] - Quote
Iron Wolf Saber wrote:dunno last build I was broke the entire time and never broke a million isk even. This build already got a million.
+1 i was always poor and asking my corp for isk. But i had HAV also and they aint cheap, especially since they are so easily blown up if ur picked on by AV's. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 21:15:00 -
[12] - Quote
Kira Lannister wrote:Something I realized on the last day of the chromosome build, if EVERYONE were to bring out good gear the game is much better. The ISK reward goes up, and we all generally get paid. So while your bringing out better gear and losing isk, you get it back if other players do the same. Too bad everyone has the mentality to stockpile good gear and not bring it out.
Thats true to better gear better payout in isk. But most of the time if u even die once u dont get any isk because of expenses or its a at least a wash or it was for me. |
Django Quik
R.I.f.t
219
|
Posted - 2013.01.13 21:15:00 -
[13] - Quote
I think a better idea than getting rid of BPOs is to create match areas that BPOs can not be used. e.g. Hi Sec pub matches are the only place BPOs of any kind can be used and have much lower rewards. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 21:16:00 -
[14] - Quote
Logi Bro wrote:This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier.
+1 they are needed to some extent. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.13 21:17:00 -
[15] - Quote
well the cost of skill books where a lot in the last build not sure if they been adjusted down but I couldn't afford them most of the build. Then again I was trying to be an omni-soldier. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2013.01.13 21:17:00 -
[16] - Quote
Necandi Brasil wrote:The advantages of BPO's requiring materials to be used. 1) You can make BPC's and sell for money (Even more if you have a rare bpo) 2) You can buy the materials and make it yourself (this way you can save money). 3) It opens the possibility of PROTO BPO's (Without the risk of ruining the game) 4) The secondary market will be interesting for people like me, that loves shopping!
CCP has told us numerous times that they don't like what BPO's became in eve, and as a result have no plans to ever introduce higher tier BPO items.
While it's true they are planning on making everything (even BPO's) have a material cost later on, it still doesn't change the issue. BPO gear is too good now that the tiers are flat! Even if it costs a little to make a BPO, that's still a price the people who are not using BPO gear have to pay for their stuff too, so in relative terms there's no difference between the price of the item itself, just the stuff to make it. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.13 21:17:00 -
[17] - Quote
Logi Bro wrote:This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier.
Hey Logi Bro, what is that stats on a proto logi? Like how many High/Low/Equipment slots? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.13 21:22:00 -
[18] - Quote
Nova Knife wrote:Necandi Brasil wrote:The advantages of BPO's requiring materials to be used. 1) You can make BPC's and sell for money (Even more if you have a rare bpo) 2) You can buy the materials and make it yourself (this way you can save money). 3) It opens the possibility of PROTO BPO's (Without the risk of ruining the game) 4) The secondary market will be interesting for people like me, that loves shopping! CCP has told us numerous times that they don't like what BPO's became in eve, and as a result have no plans to ever introduce higher tier BPO items. While it's true they are planning on making everything (even BPO's) have a material cost later on, it still doesn't change the issue. BPO gear is too good now that the tiers are flat! Even if it costs a little to make a BPO, that's still a price the people who are not using BPO gear have to pay for their stuff too, so in relative terms there's no difference between the price of the item itself, just the stuff to make it.
Thought they said that specifically about Tech 2 BPOs. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.01.13 21:23:00 -
[19] - Quote
If op is referring to weapons only, then I see your point. But gear is a different story. I have no problems getting kills, but I most definitely die more, when running MLT & STD gear. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.13 21:24:00 -
[20] - Quote
Nova Knife wrote:Necandi Brasil wrote:The advantages of BPO's requiring materials to be used. 1) You can make BPC's and sell for money (Even more if you have a rare bpo) 2) You can buy the materials and make it yourself (this way you can save money). 3) It opens the possibility of PROTO BPO's (Without the risk of ruining the game) 4) The secondary market will be interesting for people like me, that loves shopping! CCP has told us numerous times that they don't like what BPO's became in eve, and as a result have no plans to ever introduce higher tier BPO items. While it's true they are planning on making everything (even BPO's) have a material cost later on, it still doesn't change the issue. BPO gear is too good now that the tiers are flat! Even if it costs a little to make a BPO, that's still a price the people who are not using BPO gear have to pay for their stuff too, so in relative terms there's no difference between the price of the item itself, just the stuff to make it.
You're talking about the level 2 BPO's , right? A good way to counter that is by allowing people to always buy higher BPO's from the market ( Basic one for ISK , and customizable and special ones with aurum)
I don't know ... can't see a flaw on that ... |
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Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2013.01.13 21:33:00 -
[21] - Quote
Logi Bro wrote:This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier.
The Proto logi you describe isn't actually that great. Sure, they get a beastly shield.. But the plates you mentioned? The speed mod only helps when they are sprinting. Their ability to strafe is still severely nerfed and as a result they are hit with far more bullets than they otherwise would be. You're better off sticking three regulators and an armor rep in those lowslots, TBH.
The only armor plate worth using is the standard level, because 3% speed loss is managable. 10% just starts to hurt. Multiple plates just bring you to close to a heavy's speed with much less durability and no sidearms.
Still, extra slots aren't that much of a reason to upgrade TBH. My 'Sever' Logi suit is all I ever need as far as logistics go. In past builds I'd usually train suits in the order of scout -> logi -> heavy, but as long as i have my 'Sever' (Arguably the only pay to win MAG suit) I don't feel any need to train logi at all past level 1. All I need to rock logi is a repair tool, injector, and gauged nanohives. Run out of nanohives? Just restock at a supply depot. Before the Sever that'd mean at least investing in an advanced suit. But now? No problem. Yay BPO!
@ Ironwolf and Necandi : No, I'm not talking about Tech 2. I mean proto and advanced stuff. If CCP sticks to what they were saying for the last few months, there will never be advanced or prototype BPOs. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 21:36:00 -
[22] - Quote
Kira Lannister wrote:Logi Bro wrote:This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier. Hey Logi Bro, what is that stats on a proto logi? Like how many High/Low/Equipment slots?
4 high slots and 4 low slots, the most CPU/PG of any dropsuit, four equipment slots, and I could go on for a while. Basically proto logi is pretty OP, but people don't know this because there aren't very many proto logi's out there. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 21:40:00 -
[23] - Quote
Nova Knife wrote:The Proto logi you describe isn't actually that great. Sure, they get a beastly shield.. But the plates you mentioned? The speed mod only helps when they are sprinting. Their ability to strafe is still severely nerfed and as a result they are hit with far more bullets than they otherwise would be. You're better off sticking three regulators and an armor rep in those lowslots, TBH.
The only armor plate worth using is the standard level, because 3% speed loss is managable. 10% just starts to hurt. Multiple plates just bring you to close to a heavy's speed with much less durability and no sidearms.
Still, extra slots aren't that much of a reason to upgrade TBH. My 'Sever' Logi suit is all I ever need as far as logistics go. In past builds I'd usually train suits in the order of scout -> logi -> heavy, but as long as i have my 'Sever' (Arguably the only pay to win MAG suit) I don't feel any need to train logi at all past level 1. All I need to rock logi is a repair tool, injector, and gauged nanohives. Run out of nanohives? Just restock at a supply depot. Before the Sever that'd mean at least investing in an advanced suit. But now? No problem. Yay BPO!
@ Ironwolf and Necandi : No, I'm not talking about Tech 2. I mean proto and advanced stuff. If CCP sticks to what they were saying for the last few months, there will never be advanced or prototype BPOs.
I agree, standard is all I really need, too. But that proto logi IS pretty great, personally i would go for the advanced armor plate, a couple of proto armor reppers and one kinetic mod, but that's just my preference. Strafing isn't the logistics dropsuit's forte anyways. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.13 21:42:00 -
[24] - Quote
Logi Bro wrote:Kira Lannister wrote:Logi Bro wrote:This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier. Hey Logi Bro, what is that stats on a proto logi? Like how many High/Low/Equipment slots? 4 high slots and 4 low slots, the most CPU/PG of any dropsuit, four equipment slots, and I could go on for a while. Basically proto logi is pretty OP, but people don't know this because there aren't very many proto logi's out there.
Just you wait Logi BRO: You might beat me to it cause in focusing on core skill and wont spec past Sever logi for at least another month, but come 2 months from now you best believe you'll be seeing my rocking the proto logi and make b itches go DAAAAMN hes a human swiss army knife. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2013.01.13 22:21:00 -
[25] - Quote
Nova Knife wrote:I'm curious as to what everyone's thoughts are on BPO items.
The more time goes on, the less and less I like these.
CCP advertised dust as a game defined by RISK vs REWARD. Going into battle and actually losing the assets you bring in if you die. But for the past couple months, with the introduction of more and more BPO weapons and suits, coupled with the flattening of the tiers to make upgrading out of those low tier BPO suits pretty much pointless... It's just left me with a sour taste. While CCP has said there's never going to be BPO items for high-tier stuff... No one even needs it because of how good the current BPO stuff is compared to everything else.
Don't get me wrong. Lately I've been using nothing but a Valor Scout with a militia shotgun blueprint. My fit costs me 0 ISK, and like 10k ISK when I switch to the copy of it that has AV nades. And yet I can still decimate pretty much anyone I see with my OHK shotgun that costs me nothing, even if they are not using free gear?
Don't get me wrong. I'm not suggesting that people who buy high end gear should automatically beat people using the low tier stuff. But there needs to be a reason to upgrade. Prior to both the suit + weapon flattening, a bad player in prototype gear would still lose to a good player in militia. A good player in militia gear would beat a bad player in militia. A good player in proto gear would still beat a bad player in militia. A good player with militia gear facing a good player in proto would be a tossup largely depending on circumstances such as who has better cover, which weapon type they both have, etc. Gear never really mattered a whole lot. It's always been more reliant on player skill. (Exception: Scout suits in the earlier builds. No skill was needed to be invincible in those. Good times!) Granted, a good player using bad gear did have to work a bit more to kill a bad player in good gear. If anything, those differences gave them a better chance against the better player.
The flattening was apparently done to give 'new players' a chance. But really, it didn't do anything more than make it pointless to upgrade! CCP can look at the stats of all the people who rocked high tier gear in past builds. People who went 20+ kills with 0-3 deaths are still going 20+ kills with 0-3 deaths. A good player will always beat a bad player regardless of the stats on the gear either of them are using.
A couple months ago, all militia stuff was BPO. None of it ever ran out, for 1000 isk or so you'd get a permanent copy. When CCP announced changing them to BPC (temporary) items, I was one of the people who highly opposed that change. At the time it seemed crazy. As time goes on, I'm starting to become more and more convinced that they made the right move. But then the introduction of BPO's for aurum kind of killed it.
Personally, I'd much rather that if the tiers remain flat, BPO's get removed entirely. Since everyone is just using cheap/free gear anyways. It would bring back some measure of the whole risk/reward dynamic that is supposed to be huge in this game.
Ideally the tiericide would get reverted and there'd be a reason to upgrade again. But maybe that's hoping for too much.
Current SUIT BPO's could become just BPO's for color schemes, since each BPO suit has a special visual as it is.
EDIT: Starter fits would be the exception. They could remain free since they are all pretty garbage, even though there has been numerous posts on how to improve them.
It's a tricky one that's for sure, i like the idea of owning BPO's as they save me money long term but i also get what your saying, as an EVE player it feels wrong to be able to PVP for free.
What about a compromise?... Allow BPO's to be bought with AUR and owned, but force players to pay a lesser amount of ISK for the items so you're essentially investing in the BPO to get a return out of it. Say owning the BPO reduces the cost of the item by 50% or something. |
Ghost-33
ShootBreakStab
108
|
Posted - 2013.01.13 23:08:00 -
[26] - Quote
Quick fix - Allow BPO items to be used until you reach a ISK wallet amount of 500k. Then at that point any fit you have with BPO's in them will be invalid until you either swap out the BPO for a regular Militia item or better or you fall below the 500k cutoff.
I know some people will get around this by continually donating money to their Corp wallet but its a deterrence and the BPO's are already in now.
For more extreme measures have a Total Skill Point cutoff of BPO's. If you play long enough to hit what ever skill point cap was decided to cutoff BPO's entirely you should be fine to recoup ISK with regular Militia items, if that fails you still have the free starter fits. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.01.13 23:30:00 -
[27] - Quote
I have never once heard/read anything from CCP saying that they did not like the idea of BPOs outside of the T2 BPOs. I would imagine that they will be including them (non-T2 BPOs for all items available for ISK) and if they don't; well, there goes the player-driven market. Everything will need to be bought from NPCs and that is something I see as being less likely than the inclusion of BPOs for all items currently available on the market for ISK.
Now, keep in mind, I would imagine that these BPOs would be the same as those found in Eve-- a recipe for the creation of items, not the free item we fit to our dropsuits as they are now. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 23:53:00 -
[28] - Quote
Cerebral Wolf Jr wrote:...owning the BPO reduces the cost of the item by 50%....
^^ |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.14 00:10:00 -
[29] - Quote
Simple fix.....remove the flattening stats of the weapons. Return them back to Codex stats. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.14 00:12:00 -
[30] - Quote
Ghost-33 wrote:Quick fix - Allow BPO items to be used until you reach a ISK wallet amount of 500k. Then at that point any fit you have with BPO's in them will be invalid until you either swap out the BPO for a regular Militia item or better or you fall below the 500k cutoff.
I know some people will get around this by continually donating money to their Corp wallet but its a deterrence and the BPO's are already in now.
For more extreme measures have a Total Skill Point cutoff of BPO's. If you play long enough to hit what ever skill point cap was decided to cutoff BPO's entirely you should be fine to recoup ISK with regular Militia items, if that fails you still have the free starter fits.
Way too complicated for a quick fix. Just reverse the flattening stats of the weapons and force guys out of STD gear |
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Vehlhiem
3dge of D4rkness SoulWing Alliance
18
|
Posted - 2013.01.14 01:18:00 -
[31] - Quote
You know, to be quite honest, I find that with the current skill gains I dont have anything to spend ISK on. I am currently running a pure BPO suit, and I do decent usually placing top 5 most matches. But with the slow skill gain, and my inability to play more than 2-3 days a week, this new skill cap is hurting my ability to gain new skills.
Last build I was fairly broke, because I was always buying new gear to keep up. This build I just use my BPO and I have already stock piled almost 5 million isk. Meaning that once I do eventually get my gear, I will already have stockpiled enough ISK to where the risk is almost not there. I think currently the ISK Gain is perfect. 150-250k ISK per match is great. But I think the skill cap needs to either increase, or there needs to be a cumulative tally of unspent skill points that have 1 week to be saved and used. Otherwise I don't really have the opportunity to bust out the high end gear with no skill access to them.
Just my .02 ISK |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2013.01.14 01:29:00 -
[32] - Quote
Ydubbs81 RND wrote:Simple fix.....remove the flattening stats of the weapons. Return them back to Codex stats.
It's not just weapons though, it's suits. I do agree. Reverting the tiericide for both weapons/suits would be the way to go. But that doesn't completely solve the issue of risk-free combat. While some people will upgrade when it's actually worth it, there's still going to be tons of people who just rock free suits because they can.
The only free suits should be the (Horrible, even if they shouldn't be great) starter fits. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.14 01:39:00 -
[33] - Quote
If you remove the bpo's I would expect a refund on the aurum I spent. Since this was the supposedly the last wipe I don't see this as a real option.
The bpos are fine who cares if someone can use a free suit and mine cost isk. I enjoy running better gear and hardly use bpos after a few weeks they serve there purpose on the low end.
There are many other things in this game that need more attention than this, since if it was the last wipe you would have a hard time putting the genie back in the bottle.
The whole reason I bought the merc pac's were for the three suits, the bpo nade and the toxin, the rest were items given to us for events.
So I don think removing or changing them would make much sense at this point and a lot of people who bought them with real money would be upset, let alone that crazy Canadian law thing.
And why is there no bpo teir1 heavy suit? |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.14 01:46:00 -
[34] - Quote
Nova Knife wrote:Necandi Brasil wrote:The advantages of BPO's requiring materials to be used. 1) You can make BPC's and sell for money (Even more if you have a rare bpo) 2) You can buy the materials and make it yourself (this way you can save money). 3) It opens the possibility of PROTO BPO's (Without the risk of ruining the game) 4) The secondary market will be interesting for people like me, that loves shopping! CCP has told us numerous times that they don't like what BPO's became in eve, and as a result have no plans to ever introduce higher tier BPO items. While it's true they are planning on making everything (even BPO's) have a material cost later on, it still doesn't change the issue. BPO gear is too good now that the tiers are flat! Even if it costs a little to make a BPO, that's still a price the people who are not using BPO gear have to pay for their stuff too, so in relative terms there's no difference between the price of the item itself, just the stuff to make it.
oh for the love of god this argument is getting old, yes you can no longer dominate the field with you're magical proto weapons and suits, but you will lose a match to a team thats willing to roll them if you don't. That is how its suppost to be, not a ******* instant win button.
I cant tell you the number of times I would get the drop on proto gear just to have them turn and kill me in a split second while I was rocking standard gear and dancing like a mother ******. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.14 01:48:00 -
[35] - Quote
on a less ranty side I think the current number of BPOs should not increase, what we have now is fine. Although the exile should probably get a little nerf. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.14 01:52:00 -
[36] - Quote
I think putting BPO's on a timer similar to augmentations like UVTs and skill boosters might be a good way to solve the issue. Of course the timer should only be in effect while you are using the said items, though i could imagine that could create issues with tracking and thus result in a lot of threads about unfair timer countdown.
Now that they introduced militia BPO suits perhaps they should 86 the Type I suits and refund the AUR spent on them back to the players.
As it is the only BPO items that should exist should be militia variants.
Problem with this is there are BPO suits that ppl have from events that give an unfair to those few players, but then again most of those player would very likely also "graduate" to better gear because they wont want it after a while.
But right now a std rifle BPO(exile), Std bpo dropsuits really make it too easy to just stay in what is turning out to be a pretty competitive fit.
Obvious answer are to reduce/eliminate the flattening of the suits and weapons.
The other and what i think BEST SOLUTION... dramatically increase the CPU/PG cost of BPO gear and give slightly less PG/CPU to the current STD BPO suits so that they arent on par with ISK version of the same suits... This creates a tradeoff b/w either using a consumable item with better fitting possibilities or a nonconsumable suit with slight worse fitting capability.
Edit- Any changes should result in a "wipe" of the those items from player inventory and refund of AUR so that players have the option to choose if they want them under the new settings. |
Jeremiad R Doomprofit
Subdreddit Test Alliance Please Ignore
59
|
Posted - 2013.01.14 02:07:00 -
[37] - Quote
Logi Bro wrote:This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier.
Quoted for truth. This dude regularly put down my 0 ISK Sever Logi suit and militia gear.
Dust, like EVE, is going to end up being played at the meta level, not the K/D level. It's the battles over districts and planets that are going to determine who ultimately 'wins' the game. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.14 02:18:00 -
[38] - Quote
HowDidThatTaste wrote:If you remove the bpo's I would expect a refund on the aurum I spent. Since this was the supposedly the last wipe I don't see this as a real option.
The bpos are fine who cares if someone can use a free suit and mine cost isk. I enjoy running better gear and hardly use bpos after a few weeks they serve there purpose on the low end.
There are many other things in this game that need more attention than this, since if it was the last wipe you would have a hard time putting the genie back in the bottle.
The whole reason I bought the merc pac's were for the three suits, the bpo nade and the toxin, the rest were items given to us for events.
So I don think removing or changing them would make much sense at this point and a lot of people who bought them with real money would be upset, let alone that crazy Canadian law thing.
And why is there no bpo teir1 heavy suit?
Why do we need a BPO T1 heavy suit unless its an Aurum version since I am 100% ok with folks buying items and helping CCP I get a kill here and there just using militia heavy. And good game to you the other day since it was fun going mano a mano heavy to heavy. |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.01.14 02:32:00 -
[39] - Quote
Nova Knife wrote:I'm curious as to what everyone's thoughts are on BPO items.
The more time goes on, the less and less I like these.
CCP advertised dust as a game defined by RISK vs REWARD. Going into battle and actually losing the assets you bring in if you die. But for the past couple months, with the introduction of more and more BPO weapons and suits, coupled with the flattening of the tiers to make upgrading out of those low tier BPO suits pretty much pointless... It's just left me with a sour taste. While CCP has said there's never going to be BPO items for high-tier stuff... No one even needs it because of how good the current BPO stuff is compared to everything else.
Don't get me wrong. Lately I've been using nothing but a Valor Scout with a militia shotgun blueprint. My fit costs me 0 ISK, and like 10k ISK when I switch to the copy of it that has AV nades. And yet I can still decimate pretty much anyone I see with my OHK shotgun that costs me nothing, even if they are not using free gear?
Don't get me wrong. I'm not suggesting that people who buy high end gear should automatically beat people using the low tier stuff. But there needs to be a reason to upgrade. Prior to both the suit + weapon flattening, a bad player in prototype gear would still lose to a good player in militia. A good player in militia gear would beat a bad player in militia. A good player in proto gear would still beat a bad player in militia. A good player with militia gear facing a good player in proto would be a tossup largely depending on circumstances such as who has better cover, which weapon type they both have, etc. Gear never really mattered a whole lot. It's always been more reliant on player skill. (Exception: Scout suits in the earlier builds. No skill was needed to be invincible in those. Good times!) Granted, a good player using bad gear did have to work a bit more to kill a bad player in good gear. If anything, those differences gave them a better chance against the better player.
The flattening was apparently done to give 'new players' a chance. But really, it didn't do anything more than make it pointless to upgrade! CCP can look at the stats of all the people who rocked high tier gear in past builds. People who went 20+ kills with 0-3 deaths are still going 20+ kills with 0-3 deaths. A good player will always beat a bad player regardless of the stats on the gear either of them are using.
A couple months ago, all militia stuff was BPO. None of it ever ran out, for 1000 isk or so you'd get a permanent copy. When CCP announced changing them to BPC (temporary) items, I was one of the people who highly opposed that change. At the time it seemed crazy. As time goes on, I'm starting to become more and more convinced that they made the right move. But then the introduction of BPO's for aurum kind of killed it.
Personally, I'd much rather that if the tiers remain flat, BPO's get removed entirely. Since everyone is just using cheap/free gear anyways. It would bring back some measure of the whole risk/reward dynamic that is supposed to be huge in this game.
Ideally the tiericide would get reverted and there'd be a reason to upgrade again. But maybe that's hoping for too much.
Current SUIT BPO's could become just BPO's for color schemes, since each BPO suit has a special visual as it is.
EDIT: Starter fits would be the exception. They could remain free since they are all pretty garbage, even though there has been numerous posts on how to improve them.
Ok, so what you are seeing is PHASE ONE of MMO building of gear and weapons. This is a common first step to flood a market with basic items to help "Inexperienced" players get into the game if they take a little initiative and buy BPO's. But as the game progresses into better gear that will require materials from the Eve universe, you will see tiers in levels of gear that progress past current BPO's. Making these items an eventually non-factor into the game as much as you think it will. This topic is brought up in almost all MMO's with gear lvl's. Give CCP time to bring out a few updates or what I bet is an expansion pack (cost money *cough*) that is the next step in Dust 514.
Also what this does is allow for color/pattern variety in the basic styles of the game so far. As the game progresses you want more options for custom configurations to use as base parts and colors, when you the player can choose. They are on the side testing the memory to see how how many total items we can carry on your "in game" player memory and not lag the system. I've seen this 4 times in previous MMO's in Beta for the last 10 years. This is the cause of lag in game currently and the random server crashes we are still getting even on TQ. Memory issues for the PS3 will be a consistent issue for CCP until the PS4 solves the problem. DCUO, Planetside and MAG solved this issue already and I believe have been working with CCP.
Last reason is simple, CCP is making money from AUR purchases from players and gathering data from the purchases to make future options in the market based off what we buy. Common practice again for a starting MMO, what does player base spend most money on, determines next content.
TL:DR (Simple version) this is Tier 1 Gear, just wait for next gear to make these BPO's useless. |
Superluminal Replicant
Isuuaya Tactical Caldari State
35
|
Posted - 2013.01.14 02:59:00 -
[40] - Quote
Your all delusional if you think BPO will be removed, infact it will get much worse trust me lol. CCP will eventualy add BPOs for all wepons, modules, dropsuits and vehicles from standard to prototype and every tier inbetween. I consider myself an expert in microtransaction games companys, there all greedy fucks |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2013.01.14 03:06:00 -
[41] - Quote
I'd say there should be locked starter fits - you get infinite of those suits but you cannot alter the loadout in any way.
Something I really want to see is a Corp armory that can be stocked with a couple of pre-made suits that anyone with the skill can use. I want to be able to make sure my people are geared up.
Things are going to radically change once FW becomes a bigger part of dust. In a contract if you don't win you don't get paid, and if you use sub-par gear because it's free then you will not make any money because you're just gonna get stomped by a better fit corp. these random matches where people are guaranteed ISK probably won't entirely represent what the finished game will be on launch. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.14 03:07:00 -
[42] - Quote
BPO Proto FTW |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.14 03:27:00 -
[43] - Quote
BPO militia gear should be pathetic, either buff all other gear or nerf milita :) |
Superluminal Replicant
Isuuaya Tactical Caldari State
35
|
Posted - 2013.01.14 03:30:00 -
[44] - Quote
No they should add BPO Forge Gun ASAP! Take my aurum ccp, take it now!! |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.14 03:32:00 -
[45] - Quote
Mr Zitro wrote:BPO militia gear should be pathetic, either buff all other gear or nerf milita :)
Yes, let's kill off any chance of new players ever wanting to join. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.14 03:35:00 -
[46] - Quote
Chunky Munkey wrote:Mr Zitro wrote:BPO militia gear should be pathetic, either buff all other gear or nerf milita :) Yes, let's kill off any chance of new players ever wanting to join. It give them an incentive to spec into better gear |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.01.14 04:14:00 -
[47] - Quote
Reading this whole thing about BPOs in Dust is really starting to make me think twice about them now.
I agree now that the tieracide was probably not a proper way to go when it came to stats. Tieracide may have worked perfectly in Eve Online such as the mining barges, exhumers, destroyers, and frigates, but I see now that this is something that may not be practical for Dust given that players now don't see the incentive to use higher-tier items if they have adapted and gotten pretty efficient in killing with the BPOs. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.14 05:45:00 -
[48] - Quote
The flattening in combination with BPOs is the problem.
Not the BPOs. They make CCP a little cash and help new players who want to spend money mess around with fittings more comfortably.
Removing BPOs would not solve the problem. There is still no incentive to use a 120,000 ISK suit if a 12,000 ISK suit is basically just as good.
|
Moonracer2000
Subdreddit Test Alliance Please Ignore
312
|
Posted - 2013.01.14 06:02:00 -
[49] - Quote
I'm fine with BPOs as long as CCP doesn't go beyond standard/type 1 gear. They are a wise marketing choice because players will buy them that otherwise would not spend money on consumable items.
BPOs are not going away. Customers that bought them would be so angry and would demand cash refunds (not Aurum). It would be a nightmare. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.14 07:19:00 -
[50] - Quote
I think that such questions are well passed their time. During the E3 build maybe they'd have been apt but asking this now is asking "what does everyone think about altering the fundamental characteristics of items purchased by other people after they've already parted with their money".
Honestly at this juncture the nearest you could come in a legitimate way is "do you think BPOs should stop being seeded" but even that's a bit iffy.
Obviously high level items shouldn't be released as BPOs, but beyond that if someone is so intent on not risking any isk (meaning they don't call vehicles or take FW contracts etc either) and want to stick to primarily militia fits (because even with the type 1 suits you're still running a mostly militia fit if you're running only BPOs) then let 'em it's not going to have a huge significance in the grand scheme of things. |
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Auztin Dorriety
Tritan-Industries Legacy Rising
8
|
Posted - 2013.01.14 07:40:00 -
[51] - Quote
They could make it material based by making it where instead of infinite use,you just have blueprints & have to gather the materials to build it every time you lose an outfit or buy the materials similar to DC Universe Online's R&D setup. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.14 07:45:00 -
[52] - Quote
Chunky Munkey wrote:Mr Zitro wrote:BPO militia gear should be pathetic, either buff all other gear or nerf milita :) Yes, let's kill off any chance of new players ever wanting to join.
If we don't get a wipe for release...that'll do the same. Because even if I'm running BPO gear, if I have 5M sp and you're just starting out then I still have more than enough to dominate a new player.
I'm not saying you but there are people fighting not to get a wipe for release and at the same time asking for flattening of gear |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2013.01.14 08:29:00 -
[53] - Quote
BPO and militia / standard gear is something used in pub matches to grind ISK for better things elsewhere, bringing advanced and prototype shouldn't be worth it to anyone in a high sec pub match, quick NPC contract paying very minimal rewards
a level below that (or level above noob queue), low sec with FW which needs to be rethought entirely. getting corps to sign up and have set sides to fight for and people to fight against in a group vs group queuing system would allow people to gain more ISK for risking better gear for the win / loss and would let squads of the same corp fight with each other instead of against.
Null sec is a whole different beast entirely. |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.14 09:40:00 -
[54] - Quote
Bpo mechanic allows for much future expansion. When the link between eve and dust economics happens, bpo can be used to make weapons below market price for resale, corp use etc. Bpo's can become ultra valuable rewards for drone killing and such. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2013.01.14 11:51:00 -
[55] - Quote
trollsroyce wrote:Bpo mechanic allows for much future expansion. When the link between eve and dust economics happens, bpo can be used to make weapons below market price for resale, corp use etc. Bpo's can become ultra valuable rewards for drone killing and such.
Except we're never going to see BPO's for higher tier stuff. CCP has said in the past there is no plans to do to, and there's been nothing to say that plan has changed.
The above neglects to mention the horrid state of BPO's in eve online. It takes literally months to get most ship BPO's to the point where you 'save' money and are able to build things lower than market price. Even then, most ships you can only make a couple million isk profit on. If you consider the time and cost spent to get a BPO researched, plus the base cost of the BPO itself, You're looking at multiple years of production before you pay off the initial purchase, in most scenarios.
People who have owned BPO's for years have an immediate advantage over people trying to get established, which is very much against the 'spirit' of eve online, where everything else you can get caught up in just a few short months in you specialize.
CCP never liked how BPO's turned out in eve : But that doesn't mean they need to make the same mistakes with dust. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.14 12:08:00 -
[56] - Quote
BPO should stay.
Without them the game is basically unplayable as a noob. Just a simple 49K Scout Drop Suit for the very first DS skill tree also costs 425K ISK. An ungodly amount to a noob. Lord help you if you want to play Logi or Heavy.
CCP knee jerk reacted to OP QQ when they did the pre-Chromo Nerf, well, to almost everything. Now the world they created is flat. Yes, you (CCP) hit all the high points with a hammer and now there are no more high points.
Well, exactly what the Kitten did you think would happen?
The entire SP/Skill/ISK tree is not in balance. They had some concept, which they have never shared, of how it would all work. Well in the Beta there were people with 10M SP. Then they got wiped and it started all over again. With this current creeping slowly up the miserably high hill of SP with little semblance of reward we are finding out that yes, the current version sucks. Excuse me, I meant to say isn't very rewarding. For the people that joined because of MMO. Or the RPG. Or even the FPS.
Your ratio of Eve players is unknown. But the Eve mentality drives the game. Unfortunately a significant amount of posters are not Eve players. They want what you promised. A MMO/FPS/RPG ground based space warfare game. That was fun, has lots of play options, many players and different battle types and play styles. Become the type of FPS player you want to be with your RPG issues. Yes, I still remember.
If there are enough players that Proto gear is limited to Corp vs Corp matches that might make some of this understandable. However, we have no idea what the actual plan was or has since warped into. That still leaves a flat, slow grind of a game that is not much fun. It has potential. But it doesn't have what you promised so far.
Nova Knifes should be removed though. That would be great. Every single one of them. What a lousy addition to the game. Makes it feel exactly like CoD. A game I have always hated. And take them out without returning the SP or the ISK. Better yet. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.14 12:20:00 -
[57] - Quote
RolyatDerTeufel wrote:BPO and militia / standard gear is something used in pub matches to grind ISK for better things elsewhere, bringing advanced and prototype shouldn't be worth it to anyone in a high sec pub match, quick NPC contract paying very minimal rewards
a level below that (or level above noob queue), low sec with FW which needs to be rethought entirely. getting corps to sign up and have set sides to fight for and people to fight against in a group vs group queuing system would allow people to gain more ISK for risking better gear for the win / loss and would let squads of the same corp fight with each other instead of against.
Null sec is a whole different beast entirely.
Issue is that we will only have high sec for a year or more, from what they're saying. So, we shouldn't use adv or proto gear unless it is a corp match until then?
Personally, I like to use adv gear unless the entire enemy team is new then I downgrade. Or, if someone brings out heavy artillery, then I bring out mine. And I think that is the way it should go. Players should just adapt to what is on the field. |
Musta Tornius
BetaMax.
265
|
Posted - 2013.01.14 12:58:00 -
[58] - Quote
On one hand I really really love all my many bpos but on the other I wish they didn't exist at all.
The more bpos we have the harder it is to get rid of ISK from the game which should always happen. It doesn't matter how good or bad they are, as long as they are unlimited people will use them to avoid wasting isk of course. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.14 22:55:00 -
[59] - Quote
Mr Zitro wrote:Chunky Munkey wrote:Mr Zitro wrote:BPO militia gear should be pathetic, either buff all other gear or nerf milita :) Yes, let's kill off any chance of new players ever wanting to join. It give them an incentive to spec into better gear
It gives them an incentive to play a game that only has a skill imbalance for noobs, rather than a learning curve, skill and enormous stat imbalance. |
Shaniquaaaa
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.01.14 23:08:00 -
[60] - Quote
What they will do is seed the BPOs in eve and then allow eve players to make and sell the goods to dust players. For those who are casual dust players there will always be the option to pay for aurum to fund your exploits, while those that play a lot and have good links to eve will have dropsuits and fittings thrown at them for free by their eve allies. |
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Tzaar Bomba
Doomheim
174
|
Posted - 2013.01.14 23:11:00 -
[61] - Quote
No, no they should not. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.02.09 17:37:00 -
[62] - Quote
Auztin Dorriety wrote:They could make it material based by making it where instead of infinite use,you just have blueprints & have to gather the materials to build it every time you lose an outfit or buy the materials similar to DC Universe Online's R&D setup.
They need to just give us a Bill of Materials for each BPO as well as some access to Manufacturing lines of some sort and be done with it. Give us some form of PVE to gather the materials or make it so that we can buy the materials off of the market too. BPOs should be a better option than actually buying the gear from the market, though they shouldn't be the free ad infinitum items they currently are. |
Omnipotent Zitro
Imperfects Negative-Feedback
156
|
Posted - 2013.02.09 18:27:00 -
[63] - Quote
No.
All CCP needs to do is make the bigger tiers better to use.(aka, advance and prototype gear)
Because as of right now I have absolutely no reason to use more expensive gear when it hardly makes a difference. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.09 18:38:00 -
[64] - Quote
Kira Lannister wrote:Something I realized on the last day of the chromosome build, if EVERYONE were to bring out good gear the game is much better. The ISK reward goes up, and we all generally get paid. So while your bringing out better gear and losing isk, you get it back if other players do the same. Too bad everyone has the mentality to stockpile good gear and not bring it out.
+1 yeah that was awesome. Good isk/rewards. I try to use my best gear available now. Without degrading my shield armor or rep because i dont have enough pg,cpu to use effectively yet.
|
YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.09 18:39:00 -
[65] - Quote
Omnipotent Zitro wrote:No.
All CCP needs to do is make the bigger tiers better to use.(aka, advance and prototype gear)
Because as of right now I have absolutely no reason to use more expensive gear when it hardly makes a difference.
+1 Adv. and Proto gear needs to be woth using. or everyone will be running around in type II, |
Stefan Stahl
Seituoda Taskforce Command Caldari State
25
|
Posted - 2013.02.09 18:40:00 -
[66] - Quote
I like that the different tiers don't give the user a huge advantage. this puts emphasize on the player's skill at playing rather than having the ISK to fund your campaign. All in all I'm happy with where the tiers currently are stat-wise.
But I agree that the BPOs aren't a good idea. I use them because they are there, but I'd let go of them if they were refunded. I believe that BPOs don't fit into Dust very well and should be removed in the long run. The risk-reward concept is a core mechanic of Dust and BPOs undermine that. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.02.09 18:41:00 -
[67] - Quote
Omnipotent Zitro wrote:No.
All CCP needs to do is make the bigger tiers better to use.(aka, advance and prototype gear)
Because as of right now I have absolutely no reason to use more expensive gear when it hardly makes a difference.
Yeah, they need to do this too, though I would assume that eventually we will have BPOs for all dropsuits/equipment/modules/vehicles/weapons available from the market. In order for that to work, we need a Bill of Materials for each BPO as well as access to manufacturing lines to make them. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.09 18:42:00 -
[68] - Quote
Does anyone actullay use them past a few weeks tho...About the only BPO i really use is the Exile with a complex damage mod. Or maybe the Raven type 1 if im grinding... |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.09 18:48:00 -
[69] - Quote
Talos Alomar wrote:I'd say there should be locked starter fits - you get infinite of those suits but you cannot alter the loadout in any way.
Something I really want to see is a Corp armory that can be stocked with a couple of pre-made suits that anyone with the skill can use. I want to be able to make sure my people are geared up.
Things are going to radically change once FW becomes a bigger part of dust. In a contract if you don't win you don't get paid, and if you use sub-par gear because it's free then you will not make any money because you're just gonna get stomped by a better fit corp. these random matches where people are guaranteed ISK probably won't entirely represent what the finished game will be on launch.
+1 on the corp. armory i hope this happens been hearing rumors of it, but i wont believe it till i see it. (i mean seriously we should be able to share items with corporation for all to use, like if u have 10 sagaris's and u specked into armor tank( LOL). U should be able to donate it and corpmates will pay u a lesser sum for it tahn whats on the market or free or maybe if u "the seller" could set a price for corpmates or alliance's to buy or take items. OMG i hope this happens. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.09 19:14:00 -
[70] - Quote
The reason people screamed about the militia change to BPC was because we were at a point where suit prices were even higher and payouts of even 100k were rare. |
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YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.09 19:38:00 -
[71] - Quote
What about this...
BPO's maybe only work for like 1 month, then they disappear and you get like 50% or whatever of your aurum back for them. Just an idea. Cause TBH they really arn't usefull after few weeks of playing anyway. Plus they use to much pg, cpu and i would like some of my aurum back. Like the 15000 for the Raven type 1 i'll hardly ever use it again. Thoughts? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.09 20:17:00 -
[72] - Quote
YourDeadAgain76 wrote:What about this...
BPO's maybe only work for like 1 month, then they disappear and you get like 50% or whatever of your aurum back for them. Just an idea. Cause TBH they really arn't usefull after few weeks of playing anyway. Plus they use to much pg, cpu and i would like some of my aurum back. Like the 15000 for the Raven type 1 i'll hardly ever use it again. Thoughts?
One way to fix this is to allow these BPOs to be sold on the open market to other players for ISK or trade them via exchange contracts. This way, players who are full of ISK can access them without paying a penny to CCP. It's like the Noble Exchange (NeX) store in Eve. The problem here is that those items are non-expendable when contrasted against PLEX (expendable). This means that over time the value of those BPOs will continue to drop as more players pay aurum for them and then fill the secondary market with them.
The best way to go about this is to allow the ORIGINAL owner (the player who initially paid AUR) for that BPO to keep using it indefinitely until he sells/contracts/trades it to another player. Once the transaction is complete between the the ORIGINAL owner and the SECONDARY owner, the BPO now becomes a BPC with something like 250-500 uses depending on how RESEARCHED they are.
Yes, RESEARCH. In Eve Online, a BPO becomes more valuable when its researched for optimal mineral and production efficiency. Player A may decide to buy a cheap BPO that was not researched, but will suffer inefficiencies in production and minerals. Player B decides to buy a more expensive BPO of the exact same thing but was researched by the ORIGINAL owner and thus Player B reaps the benefits of greater efficiency which then helps to later repay the cost of the researched BPO.
This can help the Dust BPOs become more valuable and thus become a proper secondary source of ISK in addition to being assets in battle.
Edit
I forgot to mention that once the bpo becomes researched, it also becomes a bpc if researching effects the fitting requirements. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.09 20:38:00 -
[73] - Quote
I have all the militia BPOs (except the suits) from before the costs were increased, the skinsuit dropsuits, the dragonfly, all the tribute suits, and the Exile rifle. I run an effective fitting of a standard AR and a standard assault type-1 suit, and I only pay 2.8k ISK per death due to buying armor plates instead of using the militia version.
That said, I am definitely in favour of all BPOs being removed entirely. Death mattering is a big selling point for Dust. They advertise it in, like, every trailer and interview. The starter LAV should be removed as well, and once you hit X SP, the only starter dropsuit should be a very basic assault/AR starter suit.
That said, I'd like it if the BPOs like the Exile and dragonfly and skinsuit stuff were changed to skins that you could apply to weapons. I know that armor customization is coming soon, so simply convert the Raven assault suit to a black-and-white skin you can apply to any assault suit, for example. And give the Exile its own skin, and make that something you can apply to Gallente assault rifles. Etc. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.09 20:58:00 -
[74] - Quote
This looks like a discussion that is only taking pub matches into account and forgetting about faction and corporate warfare that's soon to come. It also looks like people are forgetting that better suits have higher PG/CPU to allow for fitting better modules, weapons, and gear not to mention the extra slots at the top tiers.
BPO's are a point between militia and tier 1. They're not all powerful game imbalancing tour de force items that some of you appear to think they are. If one is using a zero isk BPO build, then one is playing at militia freebie set up level. When one starts adding better modules or better weapons, then it will start to cost.
As for the displeasure of being taken out by militia level gear... HTFU. It happens to everyone. You still get WPs and ISK bonuses for taking them out. As one gets better gear, they become easier targets. |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
|
Posted - 2013.02.09 22:19:00 -
[75] - Quote
imo - the cost of the bpo is ridiculously high considering the minimal cost of the militia gear they give you...
If they release BPO for gear worth getting for free this will be an issue <_< |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
|
Posted - 2013.02.09 22:35:00 -
[76] - Quote
The only thing it would take for me to upgrade out of my sver logi is to paint my next logi the same colors and claim SVER XDDD |
General Tiberius1
ZionTCD Legacy Rising
205
|
Posted - 2013.02.09 22:43:00 -
[77] - Quote
Nova Knife wrote:I'm curious as to what everyone's thoughts are on BPO items.
The more time goes on, the less and less I like these.
CCP advertised dust as a game defined by RISK vs REWARD. Going into battle and actually losing the assets you bring in if you die. But for the past couple months, with the introduction of more and more BPO weapons and suits, coupled with the flattening of the tiers to make upgrading out of those low tier BPO suits pretty much pointless... It's just left me with a sour taste. While CCP has said there's never going to be BPO items for high-tier stuff... No one even needs it because of how good the current BPO stuff is compared to everything else.
Don't get me wrong. Lately I've been using nothing but a Valor Scout with a militia shotgun blueprint. My fit costs me 0 ISK, and like 10k ISK when I switch to the copy of it that has AV nades. And yet I can still decimate pretty much anyone I see with my OHK shotgun that costs me nothing, even if they are not using free gear?
Don't get me wrong. I'm not suggesting that people who buy high end gear should automatically beat people using the low tier stuff. But there needs to be a reason to upgrade. Prior to both the suit + weapon flattening, a bad player in prototype gear would still lose to a good player in militia. A good player in militia gear would beat a bad player in militia. A good player in proto gear would still beat a bad player in militia. A good player with militia gear facing a good player in proto would be a tossup largely depending on circumstances such as who has better cover, which weapon type they both have, etc. Gear never really mattered a whole lot. It's always been more reliant on player skill. (Exception: Scout suits in the earlier builds. No skill was needed to be invincible in those. Good times!) Granted, a good player using bad gear did have to work a bit more to kill a bad player in good gear. If anything, those differences gave them a better chance against the better player.
The flattening was apparently done to give 'new players' a chance. But really, it didn't do anything more than make it pointless to upgrade! CCP can look at the stats of all the people who rocked high tier gear in past builds. People who went 20+ kills with 0-3 deaths are still going 20+ kills with 0-3 deaths. A good player will always beat a bad player regardless of the stats on the gear either of them are using.
A couple months ago, all militia stuff was BPO. None of it ever ran out, for 1000 isk or so you'd get a permanent copy. When CCP announced changing them to BPC (temporary) items, I was one of the people who highly opposed that change. At the time it seemed crazy. As time goes on, I'm starting to become more and more convinced that they made the right move. But then the introduction of BPO's for aurum kind of killed it.
Personally, I'd much rather that if the tiers remain flat, BPO's get removed entirely. Since everyone is just using cheap/free gear anyways. It would bring back some measure of the whole risk/reward dynamic that is supposed to be huge in this game.
Ideally the tiericide would get reverted and there'd be a reason to upgrade again. But maybe that's hoping for too much.
Current SUIT BPO's could become just BPO's for color schemes, since each BPO suit has a special visual as it is.
EDIT: Starter fits would be the exception. They could remain free since they are all pretty garbage, even though there has been numerous posts on how to improve them.
absolutly agree, it's unbalanced and unfair to those who actually put effort into the game. (that, and as a heavy i dont have any BPO's and it pissess me off as it's just another way CCP has currently neutered it) |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.09 23:01:00 -
[78] - Quote
I don't think it's so much the BPO as it is the level flattening across upgrades. People will counter and say there is a reason to upgrade, and they are right - for corp battles. But outside of corp battles if you are using anything other than militia you are just wasting ISK. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.10 01:53:00 -
[79] - Quote
Irish Syn wrote:I don't think it's so much the BPO as it is the level flattening across upgrades. People will counter and say there is a reason to upgrade, and they are right - for corp battles. But outside of corp battles if you are using anything other than militia you are just wasting ISK.
This I agree strongly.
CCP has to expand the gap (as in stats) between each of the tiers so that players can have incentive to actually start ditching the BPOs in favor of the higher-tier items. Without this incentive, the Dust BPOs are just like the T2 BPOs in Eve... annoying and difficult to ignore as a problem. |
Barnabas Wrex
Tritan-Industries Legacy Rising
148
|
Posted - 2013.02.10 02:20:00 -
[80] - Quote
BPOs kinda stink.. Why do people care? I can easily kill some scrub in full BPO.
Do you want to save money or have a better K/D? |
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Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.02.10 02:23:00 -
[81] - Quote
BPOs are a good fall back option, but there needs to be more than just extra high/low slots on advanced and proto in order to get players to ditch them. Especially for the heavy one......grumble, grumble...anyway, a 10% increase in the base armor and shield per tier would be what I think is okay. The proto suits would have 20% more armor and shields over the standard in other words. That's not too OP IMO. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.10 03:06:00 -
[82] - Quote
Kovak Therim wrote:BPOs are a good fall back option, but there needs to be more than just extra high/low slots on advanced and proto in order to get players to ditch them. Especially for the heavy one......grumble, grumble...anyway, a 10% increase in the base armor and shield per tier would be what I think is okay. The proto suits would have 20% more armor and shields over the standard in other words. That's not too OP IMO.
Maybe for the heavy suit. For the scout I would say a good incentive would be a much more pronounced difference in base movement and base sprint speed with a bonus to fit cloak modules (assuming we do get cloaks soon). |
1LTNORFLEET
Lost-Legion
24
|
Posted - 2013.02.10 03:20:00 -
[83] - Quote
well if they get rid of bpo items i would want a refund and not in aur in cash because i spent money to have these items and if i pay for them i should use them these suits are not meant to be run as your only suit i run them because of spawn killing well there went all my isk and i had no control well gues what now i dont have any suits or isk so i guess i lose what now um remeber your starter fits are bpo |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.02.10 03:20:00 -
[84] - Quote
Maken Tosch wrote:Kovak Therim wrote:BPOs are a good fall back option, but there needs to be more than just extra high/low slots on advanced and proto in order to get players to ditch them. Especially for the heavy one......grumble, grumble...anyway, a 10% increase in the base armor and shield per tier would be what I think is okay. The proto suits would have 20% more armor and shields over the standard in other words. That's not too OP IMO. Maybe for the heavy suit. For the scout I would say a good incentive would be a much more pronounced difference in base movement and base sprint speed with a bonus to fit cloak modules (assuming we do get cloaks soon).
Agreed. I guess 10% wouldn't make much of a difference on a scout, huh? I would be fine with scouts getting cloaking, but the shotgun might need a damage tweak or everyone will run that.
- Notice I said 'might' and 'tweak' with regards to shotty damage. I don't want CCP breaking someone else's toy because quite a few corp mates like using them. That's the funny thing with calling for nerfs, you never consider that the guys helping you will have nerfed ****, too. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.10 04:04:00 -
[85] - Quote
There was a difference in dropsuit toughness once. Then people griped that it was too hard to kill advanced and protos. So they flattened the suits leaving only differences in PG/CPU and slots on the higher end.
Then there were complaints from advanced and proto suit wearers that they were being killed to easily by advanced and proto weapons. So CCP reduced the damage gap between tiers.
Now. (not mentioning the people who think militia/basic weapons shouldn't be able to kill them in their proto gear while their proto weapons should OHK anyone in Militia/basic gear) people are calling for a reversal of both of those changes.
I have a feeling that this is one of those things that would cycle endlessly if CCP adjusted to placate the QQ every time. |
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