Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2013.01.13 21:00:00 -
[1] - Quote
I'm curious as to what everyone's thoughts are on BPO items.
The more time goes on, the less and less I like these.
CCP advertised dust as a game defined by RISK vs REWARD. Going into battle and actually losing the assets you bring in if you die. But for the past couple months, with the introduction of more and more BPO weapons and suits, coupled with the flattening of the tiers to make upgrading out of those low tier BPO suits pretty much pointless... It's just left me with a sour taste. While CCP has said there's never going to be BPO items for high-tier stuff... No one even needs it because of how good the current BPO stuff is compared to everything else.
Don't get me wrong. Lately I've been using nothing but a Valor Scout with a militia shotgun blueprint. My fit costs me 0 ISK, and like 10k ISK when I switch to the copy of it that has AV nades. And yet I can still decimate pretty much anyone I see with my OHK shotgun that costs me nothing, even if they are not using free gear?
Don't get me wrong. I'm not suggesting that people who buy high end gear should automatically beat people using the low tier stuff. But there needs to be a reason to upgrade. Prior to both the suit + weapon flattening, a bad player in prototype gear would still lose to a good player in militia. A good player in militia gear would beat a bad player in militia. A good player in proto gear would still beat a bad player in militia. A good player with militia gear facing a good player in proto would be a tossup largely depending on circumstances such as who has better cover, which weapon type they both have, etc. Gear never really mattered a whole lot. It's always been more reliant on player skill. (Exception: Scout suits in the earlier builds. No skill was needed to be invincible in those. Good times!) Granted, a good player using bad gear did have to work a bit more to kill a bad player in good gear. If anything, those differences gave them a better chance against the better player.
The flattening was apparently done to give 'new players' a chance. But really, it didn't do anything more than make it pointless to upgrade! CCP can look at the stats of all the people who rocked high tier gear in past builds. People who went 20+ kills with 0-3 deaths are still going 20+ kills with 0-3 deaths. A good player will always beat a bad player regardless of the stats on the gear either of them are using.
A couple months ago, all militia stuff was BPO. None of it ever ran out, for 1000 isk or so you'd get a permanent copy. When CCP announced changing them to BPC (temporary) items, I was one of the people who highly opposed that change. At the time it seemed crazy. As time goes on, I'm starting to become more and more convinced that they made the right move. But then the introduction of BPO's for aurum kind of killed it.
Personally, I'd much rather that if the tiers remain flat, BPO's get removed entirely. Since everyone is just using cheap/free gear anyways. It would bring back some measure of the whole risk/reward dynamic that is supposed to be huge in this game.
Ideally the tiericide would get reverted and there'd be a reason to upgrade again. But maybe that's hoping for too much.
Current SUIT BPO's could become just BPO's for color schemes, since each BPO suit has a special visual as it is.
EDIT: Starter fits would be the exception. They could remain free since they are all pretty garbage, even though there has been numerous posts on how to improve them. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.13 21:03:00 -
[2] - Quote
I think in the Future , BPO's will require materials to build them , even thought it will cost less it will still cost you some money... |
Reimus Klinsman
BetaMax.
320
|
Posted - 2013.01.13 21:04:00 -
[3] - Quote
Militia BPOs are great in the fact that it gives nubs a way to figure out what they like or if someone is DEAD broke... Aside from that they shouldn't even be in the game...
Now ANYTHING that isn't miltia AND a BPO should NEVER exist in the game. It creates a source of powercreep within the game is in will be a fundimental flaw one of the few strengths dust 514 has over any other game.
(Note, when I say BPO: I mean infinate, no cost run... If BPOs have material costs... have at it) |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2013.01.13 21:05:00 -
[4] - Quote
good point....must think about this... |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.13 21:05:00 -
[5] - Quote
Something I realized on the last day of the chromosome build, if EVERYONE were to bring out good gear the game is much better. The ISK reward goes up, and we all generally get paid. So while your bringing out better gear and losing isk, you get it back if other players do the same. Too bad everyone has the mentality to stockpile good gear and not bring it out. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.13 21:07:00 -
[6] - Quote
dunno last build I was broke the entire time and never broke a million isk even. This build already got a million. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 21:07:00 -
[7] - Quote
They are usefull for week or so or untill u get isk skilled up and dont need anymore.
I had type B b4 and rarely used because i did fine in lesser gear. Just because we have it does't mean everyone will use it or that u do. I dought i will in a few more days.
But it does help to build isk and in pubs were i go 10-0 in first few minutes ill change to less gear because no sence in loosing gear to noobs that get lucky with a BPO grenade. (maybe the only BPO that should be removed :) Besides they should atleast skill lvl one grenade then get to carry 1 extra. BPO's are ok unless they make a FG/MD one. That would be bad. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 21:08:00 -
[8] - Quote
This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 21:11:00 -
[9] - Quote
Kira Lannister wrote:Something I realized on the last day of the chromosome build, if EVERYONE were to bring out good gear the game is much better. The ISK reward goes up, and we all generally get paid. So while your bringing out better gear and losing isk, you get it back if other players do the same. Too bad everyone has the mentality to stockpile good gear and not bring it out.
Some of us save the good stuff for corp matches or most likely soon to be FW. I do and i do fine, granted if someone have proto and there skilled it makes it a lot harder to kill them but thats fine. I save mine im a packrat i guess. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.13 21:11:00 -
[10] - Quote
The advantages of BPO's requiring materials to be used. 1) You can make BPC's and sell for money (Even more if you have a rare bpo) 2) You can buy the materials and make it yourself (this way you can save money). 3) It opens the possibility of PROTO BPO's (Without the risk of ruining the game) 4) The secondary market will be interesting for people like me, that loves shopping! |
|
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 21:13:00 -
[11] - Quote
Iron Wolf Saber wrote:dunno last build I was broke the entire time and never broke a million isk even. This build already got a million.
+1 i was always poor and asking my corp for isk. But i had HAV also and they aint cheap, especially since they are so easily blown up if ur picked on by AV's. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 21:15:00 -
[12] - Quote
Kira Lannister wrote:Something I realized on the last day of the chromosome build, if EVERYONE were to bring out good gear the game is much better. The ISK reward goes up, and we all generally get paid. So while your bringing out better gear and losing isk, you get it back if other players do the same. Too bad everyone has the mentality to stockpile good gear and not bring it out.
Thats true to better gear better payout in isk. But most of the time if u even die once u dont get any isk because of expenses or its a at least a wash or it was for me. |
Django Quik
R.I.f.t
219
|
Posted - 2013.01.13 21:15:00 -
[13] - Quote
I think a better idea than getting rid of BPOs is to create match areas that BPOs can not be used. e.g. Hi Sec pub matches are the only place BPOs of any kind can be used and have much lower rewards. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.13 21:16:00 -
[14] - Quote
Logi Bro wrote:This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier.
+1 they are needed to some extent. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.13 21:17:00 -
[15] - Quote
well the cost of skill books where a lot in the last build not sure if they been adjusted down but I couldn't afford them most of the build. Then again I was trying to be an omni-soldier. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2013.01.13 21:17:00 -
[16] - Quote
Necandi Brasil wrote:The advantages of BPO's requiring materials to be used. 1) You can make BPC's and sell for money (Even more if you have a rare bpo) 2) You can buy the materials and make it yourself (this way you can save money). 3) It opens the possibility of PROTO BPO's (Without the risk of ruining the game) 4) The secondary market will be interesting for people like me, that loves shopping!
CCP has told us numerous times that they don't like what BPO's became in eve, and as a result have no plans to ever introduce higher tier BPO items.
While it's true they are planning on making everything (even BPO's) have a material cost later on, it still doesn't change the issue. BPO gear is too good now that the tiers are flat! Even if it costs a little to make a BPO, that's still a price the people who are not using BPO gear have to pay for their stuff too, so in relative terms there's no difference between the price of the item itself, just the stuff to make it. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.13 21:17:00 -
[17] - Quote
Logi Bro wrote:This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier.
Hey Logi Bro, what is that stats on a proto logi? Like how many High/Low/Equipment slots? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.13 21:22:00 -
[18] - Quote
Nova Knife wrote:Necandi Brasil wrote:The advantages of BPO's requiring materials to be used. 1) You can make BPC's and sell for money (Even more if you have a rare bpo) 2) You can buy the materials and make it yourself (this way you can save money). 3) It opens the possibility of PROTO BPO's (Without the risk of ruining the game) 4) The secondary market will be interesting for people like me, that loves shopping! CCP has told us numerous times that they don't like what BPO's became in eve, and as a result have no plans to ever introduce higher tier BPO items. While it's true they are planning on making everything (even BPO's) have a material cost later on, it still doesn't change the issue. BPO gear is too good now that the tiers are flat! Even if it costs a little to make a BPO, that's still a price the people who are not using BPO gear have to pay for their stuff too, so in relative terms there's no difference between the price of the item itself, just the stuff to make it.
Thought they said that specifically about Tech 2 BPOs. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.01.13 21:23:00 -
[19] - Quote
If op is referring to weapons only, then I see your point. But gear is a different story. I have no problems getting kills, but I most definitely die more, when running MLT & STD gear. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.13 21:24:00 -
[20] - Quote
Nova Knife wrote:Necandi Brasil wrote:The advantages of BPO's requiring materials to be used. 1) You can make BPC's and sell for money (Even more if you have a rare bpo) 2) You can buy the materials and make it yourself (this way you can save money). 3) It opens the possibility of PROTO BPO's (Without the risk of ruining the game) 4) The secondary market will be interesting for people like me, that loves shopping! CCP has told us numerous times that they don't like what BPO's became in eve, and as a result have no plans to ever introduce higher tier BPO items. While it's true they are planning on making everything (even BPO's) have a material cost later on, it still doesn't change the issue. BPO gear is too good now that the tiers are flat! Even if it costs a little to make a BPO, that's still a price the people who are not using BPO gear have to pay for their stuff too, so in relative terms there's no difference between the price of the item itself, just the stuff to make it.
You're talking about the level 2 BPO's , right? A good way to counter that is by allowing people to always buy higher BPO's from the market ( Basic one for ISK , and customizable and special ones with aurum)
I don't know ... can't see a flaw on that ... |
|
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2013.01.13 21:33:00 -
[21] - Quote
Logi Bro wrote:This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier.
The Proto logi you describe isn't actually that great. Sure, they get a beastly shield.. But the plates you mentioned? The speed mod only helps when they are sprinting. Their ability to strafe is still severely nerfed and as a result they are hit with far more bullets than they otherwise would be. You're better off sticking three regulators and an armor rep in those lowslots, TBH.
The only armor plate worth using is the standard level, because 3% speed loss is managable. 10% just starts to hurt. Multiple plates just bring you to close to a heavy's speed with much less durability and no sidearms.
Still, extra slots aren't that much of a reason to upgrade TBH. My 'Sever' Logi suit is all I ever need as far as logistics go. In past builds I'd usually train suits in the order of scout -> logi -> heavy, but as long as i have my 'Sever' (Arguably the only pay to win MAG suit) I don't feel any need to train logi at all past level 1. All I need to rock logi is a repair tool, injector, and gauged nanohives. Run out of nanohives? Just restock at a supply depot. Before the Sever that'd mean at least investing in an advanced suit. But now? No problem. Yay BPO!
@ Ironwolf and Necandi : No, I'm not talking about Tech 2. I mean proto and advanced stuff. If CCP sticks to what they were saying for the last few months, there will never be advanced or prototype BPOs. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 21:36:00 -
[22] - Quote
Kira Lannister wrote:Logi Bro wrote:This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier. Hey Logi Bro, what is that stats on a proto logi? Like how many High/Low/Equipment slots?
4 high slots and 4 low slots, the most CPU/PG of any dropsuit, four equipment slots, and I could go on for a while. Basically proto logi is pretty OP, but people don't know this because there aren't very many proto logi's out there. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 21:40:00 -
[23] - Quote
Nova Knife wrote:The Proto logi you describe isn't actually that great. Sure, they get a beastly shield.. But the plates you mentioned? The speed mod only helps when they are sprinting. Their ability to strafe is still severely nerfed and as a result they are hit with far more bullets than they otherwise would be. You're better off sticking three regulators and an armor rep in those lowslots, TBH.
The only armor plate worth using is the standard level, because 3% speed loss is managable. 10% just starts to hurt. Multiple plates just bring you to close to a heavy's speed with much less durability and no sidearms.
Still, extra slots aren't that much of a reason to upgrade TBH. My 'Sever' Logi suit is all I ever need as far as logistics go. In past builds I'd usually train suits in the order of scout -> logi -> heavy, but as long as i have my 'Sever' (Arguably the only pay to win MAG suit) I don't feel any need to train logi at all past level 1. All I need to rock logi is a repair tool, injector, and gauged nanohives. Run out of nanohives? Just restock at a supply depot. Before the Sever that'd mean at least investing in an advanced suit. But now? No problem. Yay BPO!
@ Ironwolf and Necandi : No, I'm not talking about Tech 2. I mean proto and advanced stuff. If CCP sticks to what they were saying for the last few months, there will never be advanced or prototype BPOs.
I agree, standard is all I really need, too. But that proto logi IS pretty great, personally i would go for the advanced armor plate, a couple of proto armor reppers and one kinetic mod, but that's just my preference. Strafing isn't the logistics dropsuit's forte anyways. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.13 21:42:00 -
[24] - Quote
Logi Bro wrote:Kira Lannister wrote:Logi Bro wrote:This whole "needs to be a reason to upgrade" thing has dragged on for a really long time. There is a reason to upgrade, it isn't the base stats, it is the extra mod slots. More mod slots=beastiality. GL killing a proto logi loaded up on proto shield extenders and the best armor plates+best armor repper mods+kinetic booster mods to make up for slowing due to armor plates. That logi doesn't have any better base stats than the standard, but it ends up with **** tons more EHP. /rant
BUT I realize this isn't the main point of your post. Yes, BPOs should stay. I say so because you actually are risking something by using them, that is to say you are risking losing the battle for using sub-par gear that is easily out-matched by that proto logi I mentioned earlier. Hey Logi Bro, what is that stats on a proto logi? Like how many High/Low/Equipment slots? 4 high slots and 4 low slots, the most CPU/PG of any dropsuit, four equipment slots, and I could go on for a while. Basically proto logi is pretty OP, but people don't know this because there aren't very many proto logi's out there.
Just you wait Logi BRO: You might beat me to it cause in focusing on core skill and wont spec past Sever logi for at least another month, but come 2 months from now you best believe you'll be seeing my rocking the proto logi and make b itches go DAAAAMN hes a human swiss army knife. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2013.01.13 22:21:00 -
[25] - Quote
Nova Knife wrote:I'm curious as to what everyone's thoughts are on BPO items.
The more time goes on, the less and less I like these.
CCP advertised dust as a game defined by RISK vs REWARD. Going into battle and actually losing the assets you bring in if you die. But for the past couple months, with the introduction of more and more BPO weapons and suits, coupled with the flattening of the tiers to make upgrading out of those low tier BPO suits pretty much pointless... It's just left me with a sour taste. While CCP has said there's never going to be BPO items for high-tier stuff... No one even needs it because of how good the current BPO stuff is compared to everything else.
Don't get me wrong. Lately I've been using nothing but a Valor Scout with a militia shotgun blueprint. My fit costs me 0 ISK, and like 10k ISK when I switch to the copy of it that has AV nades. And yet I can still decimate pretty much anyone I see with my OHK shotgun that costs me nothing, even if they are not using free gear?
Don't get me wrong. I'm not suggesting that people who buy high end gear should automatically beat people using the low tier stuff. But there needs to be a reason to upgrade. Prior to both the suit + weapon flattening, a bad player in prototype gear would still lose to a good player in militia. A good player in militia gear would beat a bad player in militia. A good player in proto gear would still beat a bad player in militia. A good player with militia gear facing a good player in proto would be a tossup largely depending on circumstances such as who has better cover, which weapon type they both have, etc. Gear never really mattered a whole lot. It's always been more reliant on player skill. (Exception: Scout suits in the earlier builds. No skill was needed to be invincible in those. Good times!) Granted, a good player using bad gear did have to work a bit more to kill a bad player in good gear. If anything, those differences gave them a better chance against the better player.
The flattening was apparently done to give 'new players' a chance. But really, it didn't do anything more than make it pointless to upgrade! CCP can look at the stats of all the people who rocked high tier gear in past builds. People who went 20+ kills with 0-3 deaths are still going 20+ kills with 0-3 deaths. A good player will always beat a bad player regardless of the stats on the gear either of them are using.
A couple months ago, all militia stuff was BPO. None of it ever ran out, for 1000 isk or so you'd get a permanent copy. When CCP announced changing them to BPC (temporary) items, I was one of the people who highly opposed that change. At the time it seemed crazy. As time goes on, I'm starting to become more and more convinced that they made the right move. But then the introduction of BPO's for aurum kind of killed it.
Personally, I'd much rather that if the tiers remain flat, BPO's get removed entirely. Since everyone is just using cheap/free gear anyways. It would bring back some measure of the whole risk/reward dynamic that is supposed to be huge in this game.
Ideally the tiericide would get reverted and there'd be a reason to upgrade again. But maybe that's hoping for too much.
Current SUIT BPO's could become just BPO's for color schemes, since each BPO suit has a special visual as it is.
EDIT: Starter fits would be the exception. They could remain free since they are all pretty garbage, even though there has been numerous posts on how to improve them.
It's a tricky one that's for sure, i like the idea of owning BPO's as they save me money long term but i also get what your saying, as an EVE player it feels wrong to be able to PVP for free.
What about a compromise?... Allow BPO's to be bought with AUR and owned, but force players to pay a lesser amount of ISK for the items so you're essentially investing in the BPO to get a return out of it. Say owning the BPO reduces the cost of the item by 50% or something. |
Ghost-33
ShootBreakStab
108
|
Posted - 2013.01.13 23:08:00 -
[26] - Quote
Quick fix - Allow BPO items to be used until you reach a ISK wallet amount of 500k. Then at that point any fit you have with BPO's in them will be invalid until you either swap out the BPO for a regular Militia item or better or you fall below the 500k cutoff.
I know some people will get around this by continually donating money to their Corp wallet but its a deterrence and the BPO's are already in now.
For more extreme measures have a Total Skill Point cutoff of BPO's. If you play long enough to hit what ever skill point cap was decided to cutoff BPO's entirely you should be fine to recoup ISK with regular Militia items, if that fails you still have the free starter fits. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.01.13 23:30:00 -
[27] - Quote
I have never once heard/read anything from CCP saying that they did not like the idea of BPOs outside of the T2 BPOs. I would imagine that they will be including them (non-T2 BPOs for all items available for ISK) and if they don't; well, there goes the player-driven market. Everything will need to be bought from NPCs and that is something I see as being less likely than the inclusion of BPOs for all items currently available on the market for ISK.
Now, keep in mind, I would imagine that these BPOs would be the same as those found in Eve-- a recipe for the creation of items, not the free item we fit to our dropsuits as they are now. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 23:53:00 -
[28] - Quote
Cerebral Wolf Jr wrote:...owning the BPO reduces the cost of the item by 50%....
^^ |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.14 00:10:00 -
[29] - Quote
Simple fix.....remove the flattening stats of the weapons. Return them back to Codex stats. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.14 00:12:00 -
[30] - Quote
Ghost-33 wrote:Quick fix - Allow BPO items to be used until you reach a ISK wallet amount of 500k. Then at that point any fit you have with BPO's in them will be invalid until you either swap out the BPO for a regular Militia item or better or you fall below the 500k cutoff.
I know some people will get around this by continually donating money to their Corp wallet but its a deterrence and the BPO's are already in now.
For more extreme measures have a Total Skill Point cutoff of BPO's. If you play long enough to hit what ever skill point cap was decided to cutoff BPO's entirely you should be fine to recoup ISK with regular Militia items, if that fails you still have the free starter fits.
Way too complicated for a quick fix. Just reverse the flattening stats of the weapons and force guys out of STD gear |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |