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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
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Posted - 2013.01.14 04:14:00 -
[1] - Quote
Reading this whole thing about BPOs in Dust is really starting to make me think twice about them now.
I agree now that the tieracide was probably not a proper way to go when it came to stats. Tieracide may have worked perfectly in Eve Online such as the mining barges, exhumers, destroyers, and frigates, but I see now that this is something that may not be practical for Dust given that players now don't see the incentive to use higher-tier items if they have adapted and gotten pretty efficient in killing with the BPOs. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.09 20:17:00 -
[2] - Quote
YourDeadAgain76 wrote:What about this...
BPO's maybe only work for like 1 month, then they disappear and you get like 50% or whatever of your aurum back for them. Just an idea. Cause TBH they really arn't usefull after few weeks of playing anyway. Plus they use to much pg, cpu and i would like some of my aurum back. Like the 15000 for the Raven type 1 i'll hardly ever use it again. Thoughts?
One way to fix this is to allow these BPOs to be sold on the open market to other players for ISK or trade them via exchange contracts. This way, players who are full of ISK can access them without paying a penny to CCP. It's like the Noble Exchange (NeX) store in Eve. The problem here is that those items are non-expendable when contrasted against PLEX (expendable). This means that over time the value of those BPOs will continue to drop as more players pay aurum for them and then fill the secondary market with them.
The best way to go about this is to allow the ORIGINAL owner (the player who initially paid AUR) for that BPO to keep using it indefinitely until he sells/contracts/trades it to another player. Once the transaction is complete between the the ORIGINAL owner and the SECONDARY owner, the BPO now becomes a BPC with something like 250-500 uses depending on how RESEARCHED they are.
Yes, RESEARCH. In Eve Online, a BPO becomes more valuable when its researched for optimal mineral and production efficiency. Player A may decide to buy a cheap BPO that was not researched, but will suffer inefficiencies in production and minerals. Player B decides to buy a more expensive BPO of the exact same thing but was researched by the ORIGINAL owner and thus Player B reaps the benefits of greater efficiency which then helps to later repay the cost of the researched BPO.
This can help the Dust BPOs become more valuable and thus become a proper secondary source of ISK in addition to being assets in battle.
Edit
I forgot to mention that once the bpo becomes researched, it also becomes a bpc if researching effects the fitting requirements. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.10 01:53:00 -
[3] - Quote
Irish Syn wrote:I don't think it's so much the BPO as it is the level flattening across upgrades. People will counter and say there is a reason to upgrade, and they are right - for corp battles. But outside of corp battles if you are using anything other than militia you are just wasting ISK.
This I agree strongly.
CCP has to expand the gap (as in stats) between each of the tiers so that players can have incentive to actually start ditching the BPOs in favor of the higher-tier items. Without this incentive, the Dust BPOs are just like the T2 BPOs in Eve... annoying and difficult to ignore as a problem. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.10 03:06:00 -
[4] - Quote
Kovak Therim wrote:BPOs are a good fall back option, but there needs to be more than just extra high/low slots on advanced and proto in order to get players to ditch them. Especially for the heavy one......grumble, grumble...anyway, a 10% increase in the base armor and shield per tier would be what I think is okay. The proto suits would have 20% more armor and shields over the standard in other words. That's not too OP IMO.
Maybe for the heavy suit. For the scout I would say a good incentive would be a much more pronounced difference in base movement and base sprint speed with a bonus to fit cloak modules (assuming we do get cloaks soon). |
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