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Field Hawk
Algintal Core Gallente Federation
19
|
Posted - 2013.01.12 15:40:00 -
[1] - Quote
It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 15:46:00 -
[2] - Quote
Kill yourself. |
Field Hawk
Algintal Core Gallente Federation
19
|
Posted - 2013.01.12 15:48:00 -
[3] - Quote
aden slayer wrote:Kill yourself.
I'm already dead from the damn laser rifle. |
Government CheeseBurger
Planetary Response Organisation Test Friends Please Ignore
232
|
Posted - 2013.01.12 15:49:00 -
[4] - Quote
try using one? If not then go try it out. Then get back to us.
Note: Use the search function. This has been posted already. |
Shouper of BHD
Better Hide R Die
37
|
Posted - 2013.01.12 15:49:00 -
[5] - Quote
nope, get him close quarters and your good. also chances are the guy using them slaped on damage modifers like people do with ARs. LRs are good for the guy in the back of the squad, heres a good squad form of 5.
Heavy+ HMG Assault+ AR+ammo Assualt+ AR+ ammo Logistics+MD+ Nanite injector Heavy or Assualt+LR injector adviced
* * * * * ^ units formation ^
EDIT: sorry, it auto maticly pushes it to the side so this was mostly useless. |
Field Hawk
Algintal Core Gallente Federation
19
|
Posted - 2013.01.12 15:52:00 -
[6] - Quote
Shouper of BHD wrote:nope, get him close quarters and your good. also chances are the guy using them slaped on damage modifers like people do with ARs. LRs are good for the guy in the back of the squad, heres a good squad form of 5.
Heavy+ HMG Assault+ AR+ammo Assualt+ AR+ ammo Logistics+MD+ Nanite injector Heavy or Assualt+LR injector adviced
* * * * * ^ units formation ^
EDIT: sorry, it auto maticly pushes it to the side so this was mostly useless.
Let me be more specific, this happened before the reset, i had an assault VK.1 with 340 armor and 322 shield, it literally killed me in less than 5 seconds and the guy that killed me wasn't even visible, this is what is bugging me.
|
Government CheeseBurger
Planetary Response Organisation Test Friends Please Ignore
232
|
Posted - 2013.01.12 15:55:00 -
[7] - Quote
Field Hawk wrote:Shouper of BHD wrote:nope, get him close quarters and your good. also chances are the guy using them slaped on damage modifers like people do with ARs. LRs are good for the guy in the back of the squad, heres a good squad form of 5.
Heavy+ HMG Assault+ AR+ammo Assualt+ AR+ ammo Logistics+MD+ Nanite injector Heavy or Assualt+LR injector adviced
* * * * * ^ units formation ^
EDIT: sorry, it auto maticly pushes it to the side so this was mostly useless. Let me be more specific, this happened before the reset, i had an assault VK.1 with 340 armor and 322 shield, it literally killed me in less than 5 seconds and the guy that killed me wasn't even visible, this is what is bugging me. There is the law of large numbers working in this game as well. Good chance you had any combination of people that were also shooting at you prior to the laser taking the cake so to speak. Just because it says killed by laser does not always mean it was just the laser. You could have been hit by a milita sniper rifle at the same time. |
Field Hawk
Algintal Core Gallente Federation
19
|
Posted - 2013.01.12 16:00:00 -
[8] - Quote
Government CheeseBurger wrote:Field Hawk wrote:Shouper of BHD wrote:nope, get him close quarters and your good. also chances are the guy using them slaped on damage modifers like people do with ARs. LRs are good for the guy in the back of the squad, heres a good squad form of 5.
Heavy+ HMG Assault+ AR+ammo Assualt+ AR+ ammo Logistics+MD+ Nanite injector Heavy or Assualt+LR injector adviced
* * * * * ^ units formation ^
EDIT: sorry, it auto maticly pushes it to the side so this was mostly useless. Let me be more specific, this happened before the reset, i had an assault VK.1 with 340 armor and 322 shield, it literally killed me in less than 5 seconds and the guy that killed me wasn't even visible, this is what is bugging me. There is the law of large numbers working in this game as well. Good chance you had any combination of people that were also shooting at you prior to the laser taking the cake so to speak. Just because it says killed by laser does not always mean it was just the laser. You could have been hit by a milita sniper rifle at the same time.
maybe, but they are still OP lol |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.01.12 16:01:00 -
[9] - Quote
Lasers ok |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.12 16:03:00 -
[10] - Quote
oh boy another op thread *rolls eyes* |
|
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 16:05:00 -
[11] - Quote
Field Hawk wrote:aden slayer wrote:Kill yourself. I'm already dead from the damn laser rifle.
Than HTFU and get good. Adapt or die. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.01.12 16:25:00 -
[12] - Quote
Standerd laser isn't as affective right now because no one is running shield tanked suits at the moment |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.12 17:10:00 -
[13] - Quote
Standard and ELM are fine tbh Viz might need lookin into.......but no one got the viz back yet so OP can stop QQing now |
Entrei Blackstorm
ZionTCD Legacy Rising
49
|
Posted - 2013.01.12 18:07:00 -
[14] - Quote
Field Hawk wrote:Shouper of BHD wrote:nope, get him close quarters and your good. also chances are the guy using them slaped on damage modifers like people do with ARs. LRs are good for the guy in the back of the squad, heres a good squad form of 5.
Heavy+ HMG Assault+ AR+ammo Assualt+ AR+ ammo Logistics+MD+ Nanite injector Heavy or Assualt+LR injector adviced
* * * * * ^ units formation ^
EDIT: sorry, it auto maticly pushes it to the side so this was mostly useless. Let me be more specific, this happened before the reset, i had an assault VK.1 with 340 armor and 322 shield, it literally killed me in less than 5 seconds and the guy that killed me wasn't even visible, this is what is bugging me.
Lasting against focus fire for 4.9 seconds is pretty amazing. You need to be nerfed! |
Reimus Klinsman
BetaMax.
319
|
Posted - 2013.01.12 19:44:00 -
[15] - Quote
Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW!
Their range is actually not too far. They consume so much ammo. They can damage their user. They have to watch ammo amount and heat. They deal so little damage up close.
For a laser rifle to be useful, you need to get in a good position... If you do, you deserve to wreak havok on people... But when the LR kills 500hp before you can react... Its a problem. I think lag spikes may play a factor.. But I'm not sure. |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.12 19:55:00 -
[16] - Quote
Reimus Klinsman wrote:Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Their range is actually not too far. They consume so much ammo. They can damage their user. They have to watch ammo amount and heat. They deal so little damage up close. For a laser rifle to be useful, you need to get in a good position... If you do, you deserve to wreak havok on people... But when the LR kills 500hp before you can react... Its a problem. I think lag spikes may play a factor.. But I'm not sure.
Pretty much this,
You got a weapon made to be ranged God mode for suppressing fire from an elevated point. You have two options to deal with: 1) sniper 2) fly up in a transport and make them rue the day/OB |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.12 20:12:00 -
[17] - Quote
Nothing wrong with the standard or the ELM imo, ofcourse lasers are expected to zap you after they heat up at a distance, but the viziam does it's job way too well. It reminds me when you could one shot heavies with the sniper and probably should be "tweaked". |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.01.12 20:15:00 -
[18] - Quote
Lasers should build up by time on target, not the heat bar. Would instantly fix the OP problem. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.12 20:19:00 -
[19] - Quote
The problem with lasers are the maps. It's too easy to climb these ladders sometimes - get at a high point where AR need to almost stand under you to get into an effective range.
Then there's that mountainous map - lasers paradise lol |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.12 20:24:00 -
[20] - Quote
Lord Crases wrote:Reimus Klinsman wrote:Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Their range is actually not too far. They consume so much ammo. They can damage their user. They have to watch ammo amount and heat. They deal so little damage up close. For a laser rifle to be useful, you need to get in a good position... If you do, you deserve to wreak havok on people... But when the LR kills 500hp before you can react... Its a problem. I think lag spikes may play a factor.. But I'm not sure. Pretty much this, You got a weapon made to be ranged God mode for suppressing fire from an elevated point. You have two options to deal with: 1) sniper 2) fly up in a transport and make them rue the day/OB
Wouldn't advise flying up to them, you'll lose your ship.
Max Damage needs a slight nerf, once fully heated it will destroy vehicles shields with ease, just aint right. |
|
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.13 02:05:00 -
[21] - Quote
Reimus Klinsman wrote:Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Their range is actually not too far. They consume so much ammo. They can damage their user. They have to watch ammo amount and heat. They deal so little damage up close. For a laser rifle to be useful, you need to get in a good position... If you do, you deserve to wreak havok on people... But when the LR kills 500hp before you can react... Its a problem. I think lag spikes may play a factor.. But I'm not sure. But at the same time if your too close, even like what you think is far away you only deal 20% of your total damage. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.13 02:08:00 -
[22] - Quote
you guys know that breach, and assault variants are probably going to be added in the next patch, right? |
miahus
CrimeWave Syndicate
78
|
Posted - 2013.01.14 03:20:00 -
[23] - Quote
Laser rifles damage to armor should be lowered. |
lowratehitman
Subdreddit Test Alliance Please Ignore
282
|
Posted - 2013.01.14 03:23:00 -
[24] - Quote
I am curious if the OP has ever tried a laser rifle, if so he would know that the downside is close quarters combat, hip fire kills come few and far between. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.14 03:42:00 -
[25] - Quote
SoTa PoP wrote:The problem with lasers are the maps. It's too easy to climb these ladders sometimes - get at a high point where AR need to almost stand under you to get into an effective range.
Then there's that mountainous map - lasers paradise lol
I'll actually take you on that one. Frankly, I'm coming to the point where I don't think anything is OP but rather everything will eventually be a matter of cost-effectiveness and their price will be closer to the reality of their power.
On the usability side however, I agree with SoTa, that this too will change per situation. While more maps will be great for basic gameplay and high-sec level fitting, Corporation warfare is a different story as everyone will obviously be trying to use the best tactics they know and whatever is believed to be "OP" will be sufficiently nullified by the fact that both teams have them and they are homogeneous weapons...leaving the variable to skill and wit.
|
Kalante Schiffer
UnReaL.
183
|
Posted - 2013.01.14 03:44:00 -
[26] - Quote
i have not seen many people today running the lasers, but when i see some one shooting me from far away i just hide because my AR bullets wont get to him. also same against some heavy users, i can damage them but when it comes to killing them they sometimes end up beating me just by a small fraction of health left in them. if i upgrade my skills to level 5 i would **** them easily. |
Sgt Kirk
ZionTCD Legacy Rising
347
|
Posted - 2013.01.14 04:53:00 -
[27] - Quote
Zekain Kade wrote:you guys know that breach, and assault variants are probably going to be added in the next patch, right? Oh your god please tell me you're not lying. I want this to be true so badly. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.14 05:11:00 -
[28] - Quote
Jason Pearson wrote:Lord Crases wrote:Reimus Klinsman wrote:Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Their range is actually not too far. They consume so much ammo. They can damage their user. They have to watch ammo amount and heat. They deal so little damage up close. For a laser rifle to be useful, you need to get in a good position... If you do, you deserve to wreak havok on people... But when the LR kills 500hp before you can react... Its a problem. I think lag spikes may play a factor.. But I'm not sure. Pretty much this, You got a weapon made to be ranged God mode for suppressing fire from an elevated point. You have two options to deal with: 1) sniper 2) fly up in a transport and make them rue the day/OB Wouldn't advise flying up to them, you'll lose your ship. Max Damage needs a slight nerf, once fully heated it will destroy vehicles shields with ease, just aint right.
No they won't take down vehicles, not even buffed viziam |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.14 06:07:00 -
[29] - Quote
Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW!
Even with maxed out sharp shooter a laser won't have sniper rifle range.
It works best at longer ranger, and assualt rifles don't. At mid range they are about equal, anything closer than mid range and laser sucks. And, as has been pointed out, really crap accuracy hip firing.
Best thing to do in my opinion would be to skill into laser rifle 1 and use one for 4 full matches of ambush and 4 full matches of skirmish.
See how well you do. |
xXDust BunnyXx
Bragian Order Amarr Empire
11
|
Posted - 2013.01.14 06:13:00 -
[30] - Quote
Aighun wrote:Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Even with maxed out sharp shooter a laser won't have sniper rifle range. It works best at longer ranger, and assualt rifles don't. At mid range they are about equal, anything closer than mid range and laser sucks. And, as has been pointed out, really crap accuracy hip firing. Best thing to do in my opinion would be to skill into laser rifle 1 and use one for 4 full matches of ambush and 4 full matches of skirmish. See how well you do.
Agree with this, my main is laser rifle.....trust me it has its advantages and disadvantages. Please try it urself before posting QQ threads. |
|
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.14 07:19:00 -
[31] - Quote
Noc Tempre wrote:Lasers should build up by time on target, not the heat bar. Would instantly fix the OP problem. Yeah right and have a paper pellet gun har har har. Its allready hard enough to stay on the target with bunny hopping twatts. Read the description of the laser rifle and you will see that your idea is just plain stupid. You wont change a core mechanic of a weapon so now accept it. And you can be happy that i didnt have the Viziam back yet. Another thing is comparing the viziam can kill in the same time like the allotek burst AR. That thing has a insane rat of fire and if you time it right you run out of bullets faster then with any other AR. So its basically the fastest killing AR. And believe me its pretty good ive used it before reset and loved it how fast it drops proto suits. Just think of it. Proto snipers deal tons of damage and proto SMG's/Shotguns can kill you in a no time. Oh and the Viziam isnt overpowered cause i can beat Mr. Zitro with a AR while he used a viziam. So your point is invalid. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.14 09:07:00 -
[32] - Quote
Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW!
Meh. Only thing to check with lasers is their over-heat speed. LVL 3 and ELM7 make it almost impossible to over-heat unless you're a massive screw up. Viziam and lvl 5 is mostly a no-overheat deal..
Shouldnt be that way. But damage side, it is fine. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.14 09:46:00 -
[33] - Quote
Laurent Cazaderon wrote:Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Meh. Only thing to check with lasers is their over-heat speed. LVL 3 and ELM7 make it almost impossible to over-heat unless you're a massive screw up. Viziam and lvl 5 is mostly a no-overheat deal.. Shouldnt be that way. But damage side, it is fine. Dude the skill does NOTHING. Even on lvl 5 it still overheats at the same time. STD= overheats at 19 rounds left over ADV=16 rounds left PRO=12 left over the skill does exactly nothing which annoys me. Another thing what bugs me is that the elm-7 has absolute no advantage over the standard laser except of the minimal overheat reduction. In my opinion the ELM-7 should have 2~2.5 more damage points compared to the standard. That would mean a damage of 17.5HP per hit with no heat up. Cause at the moment the damage pattern is like this: STD=15HP ADV=15HP PRO=20HP
going from ADV to PRO is a huge jump in damage (33%) that is the same as to put 3 damage mods on a STD laser. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 09:47:00 -
[34] - Quote
Wow... The fact that some people are actually buying into this bullshit is actually impressive and relative to human stupidity...
As the saying goes, "The only unfair fight is the one you lose" but you're not supposed to take it seriously and demand game changes because you as a player suck.
However, for those of us that are honestly willing to acknowledge that Laser Rifles are -broken- you can check out my feedback/requests thread that outlies why it's pointless to ever skill above Laser Rifle Operation 3.
https://forums.dust514.com/default.aspx?g=posts&t=50934&find=unread
Can't WAIT to see all the "scrambler rifle is OP" threads. God I can't wait. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.14 10:26:00 -
[35] - Quote
The dark cloud wrote:Laurent Cazaderon wrote:Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Meh. Only thing to check with lasers is their over-heat speed. LVL 3 and ELM7 make it almost impossible to over-heat unless you're a massive screw up. Viziam and lvl 5 is mostly a no-overheat deal.. Shouldnt be that way. But damage side, it is fine. Dude the skill does NOTHING. Even on lvl 5 it still overheats at the same time. STD= overheats at 19 rounds left over ADV=16 rounds left PRO=12 left over the skill does exactly nothing which annoys me. Another thing what bugs me is that the elm-7 has absolute no advantage over the standard laser except of the minimal overheat reduction. In my opinion the ELM-7 should have 2~2.5 more damage points compared to the standard. That would mean a damage of 17.5HP per hit with no heat up. Cause at the moment the damage pattern is like this: STD=15HP ADV=15HP PRO=20HP going from ADV to PRO is a huge jump in damage (33%) that is the same as to put 3 damage mods on a STD laser.
Not actually a Laser specialist so i'll take your word on that. I played laser a while on codex and saw that the skill wasnt working and the ELM7 pretty much never over-heated so i assumed it was fixed with chromosome. Guess not then...
Otherwise, agreed that the damage pattern is pretty odd. Imo, the basic laser is probably a bit too powerfull. The viziam definitely is. But for both, it's probably due to the over-heat problems and not specifically the base damage.
I find odd that a basic laser with no skill can spill 81% of its clip before over-hitting. Imo, even at full skill, a weapon that has an over-heat system shouldnt be able to drop 100% of its clip without over-heating. Tbh, i have no idea how much a laser should be able to fire before OH at full skill but the current value seems way too high.
Worst thing CCP could do would be to change both damage and over-heat speed. Could make the gun useless. If it were up to me, i'd just make over-heating a bit more common, and put the ELM7 at a 17.5 base damage like you suggest. More over-heating means more player skill needed to use it properly. Wich is good. |
Richard Sebire
Osmon Surveillance Caldari State
7
|
Posted - 2013.01.14 10:46:00 -
[36] - Quote
Rifles, in the first build, the Sniper Rifles in the second build. And now it seems that Laser Rifles are the way to go. I personally could'nt care less about the guns no more. I'm still waiting for the pilot skill. I'm looking forward to the Mech's and new Jet Fighters we should be getting in the next build. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.14 11:08:00 -
[37] - Quote
Laser rifles are not overpowered.
Sure they can kill you in 2 seconds in the right range, but so can an sniper rifle and an assault rifle. The assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage. You can kill anyone who isn't a well built heavy with a standard assault rifle. So what the laser rifle can kill in two seconds, that doesn't make it overpowered since other weapons can do so as well, especially when you consider the weaknesses.
The weaknesses: The laser rifle may be awesome at long range, but it is terrible at close range. If you get in a close quarters fight with a laser rifle (while using assault rile, mass driver, scrambler pistol, SMG), then you will win. So yeah, it has it strengths, but it also has its weaknesses.
Regarding the Elms 7: As far as I can tell, the lack of overheating is the only advantage to using it over the standard. If Elm 7s get more overheating, then they need some sort of damage buff to make them worth using over standard; the base damage of the standard LR is 15, and the Viz is 20, so 17.5 would be a good damage for the Elm. I wouldn't mind if all tiers of LRs have the same overheat rate, but just have different damage. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.14 11:08:00 -
[38] - Quote
Richard Sebire wrote:Rifles, in the first build, the Sniper Rifles in the second build. And now it seems that Laser Rifles are the way to go. I personally could'nt care less about the guns no more. I'm still waiting for the pilot skill. I'm looking forward to the Mech's and new Jet Fighters we should be getting in the next build.
Mechs and fighters next build ? i dont think so. Sadly. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 11:12:00 -
[39] - Quote
Laurent Cazaderon wrote:The dark cloud wrote:Laurent Cazaderon wrote:Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Meh. Only thing to check with lasers is their over-heat speed. LVL 3 and ELM7 make it almost impossible to over-heat unless you're a massive screw up. Viziam and lvl 5 is mostly a no-overheat deal.. Shouldnt be that way. But damage side, it is fine. Dude the skill does NOTHING. Even on lvl 5 it still overheats at the same time. STD= overheats at 19 rounds left over ADV=16 rounds left PRO=12 left over the skill does exactly nothing which annoys me. Another thing what bugs me is that the elm-7 has absolute no advantage over the standard laser except of the minimal overheat reduction. In my opinion the ELM-7 should have 2~2.5 more damage points compared to the standard. That would mean a damage of 17.5HP per hit with no heat up. Cause at the moment the damage pattern is like this: STD=15HP ADV=15HP PRO=20HP going from ADV to PRO is a huge jump in damage (33%) that is the same as to put 3 damage mods on a STD laser. Not actually a Laser specialist so i'll take your word on that. I played laser a while on codex and saw that the skill wasnt working and the ELM7 pretty much never over-heated so i assumed it was fixed with chromosome. Guess not then... Otherwise, agreed that the damage pattern is pretty odd. Imo, the basic laser is probably a bit too powerfull. The viziam definitely is. But for both, it's probably due to the over-heat problems and not specifically the base damage. I find odd that a basic laser with no skill can spill 81% of its clip before over-hitting. Imo, even at full skill, a weapon that has an over-heat system shouldnt be able to drop 100% of its clip without over-heating. Tbh, i have no idea how much a laser should be able to fire before OH at full skill but the current value seems way too high. Worst thing CCP could do would be to change both damage and over-heat speed. Could make the gun useless. If it were up to me, i'd just make over-heating a bit more common, and put the ELM7 at a 17.5 base damage like you suggest. More over-heating means more player skill needed to use it properly. Wich is good.
It shouldn't have ammo/magazines to begin with. More of an "ammo pool" that doesn't need to be reloaded and actually makes overheating an issue you have to worry about. If the gun never overheats before it runs out of ammo in the magazine then it's pointless to even have Overheating as an issue in the first place.
That and feeding from the max ammo pool would be more lore adherent. |
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