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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.14 07:19:00 -
[31] - Quote
Noc Tempre wrote:Lasers should build up by time on target, not the heat bar. Would instantly fix the OP problem. Yeah right and have a paper pellet gun har har har. Its allready hard enough to stay on the target with bunny hopping twatts. Read the description of the laser rifle and you will see that your idea is just plain stupid. You wont change a core mechanic of a weapon so now accept it. And you can be happy that i didnt have the Viziam back yet. Another thing is comparing the viziam can kill in the same time like the allotek burst AR. That thing has a insane rat of fire and if you time it right you run out of bullets faster then with any other AR. So its basically the fastest killing AR. And believe me its pretty good ive used it before reset and loved it how fast it drops proto suits. Just think of it. Proto snipers deal tons of damage and proto SMG's/Shotguns can kill you in a no time. Oh and the Viziam isnt overpowered cause i can beat Mr. Zitro with a AR while he used a viziam. So your point is invalid. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.14 09:07:00 -
[32] - Quote
Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW!
Meh. Only thing to check with lasers is their over-heat speed. LVL 3 and ELM7 make it almost impossible to over-heat unless you're a massive screw up. Viziam and lvl 5 is mostly a no-overheat deal..
Shouldnt be that way. But damage side, it is fine. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.14 09:46:00 -
[33] - Quote
Laurent Cazaderon wrote:Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Meh. Only thing to check with lasers is their over-heat speed. LVL 3 and ELM7 make it almost impossible to over-heat unless you're a massive screw up. Viziam and lvl 5 is mostly a no-overheat deal.. Shouldnt be that way. But damage side, it is fine. Dude the skill does NOTHING. Even on lvl 5 it still overheats at the same time. STD= overheats at 19 rounds left over ADV=16 rounds left PRO=12 left over the skill does exactly nothing which annoys me. Another thing what bugs me is that the elm-7 has absolute no advantage over the standard laser except of the minimal overheat reduction. In my opinion the ELM-7 should have 2~2.5 more damage points compared to the standard. That would mean a damage of 17.5HP per hit with no heat up. Cause at the moment the damage pattern is like this: STD=15HP ADV=15HP PRO=20HP
going from ADV to PRO is a huge jump in damage (33%) that is the same as to put 3 damage mods on a STD laser. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 09:47:00 -
[34] - Quote
Wow... The fact that some people are actually buying into this bullshit is actually impressive and relative to human stupidity...
As the saying goes, "The only unfair fight is the one you lose" but you're not supposed to take it seriously and demand game changes because you as a player suck.
However, for those of us that are honestly willing to acknowledge that Laser Rifles are -broken- you can check out my feedback/requests thread that outlies why it's pointless to ever skill above Laser Rifle Operation 3.
https://forums.dust514.com/default.aspx?g=posts&t=50934&find=unread
Can't WAIT to see all the "scrambler rifle is OP" threads. God I can't wait. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.14 10:26:00 -
[35] - Quote
The dark cloud wrote:Laurent Cazaderon wrote:Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Meh. Only thing to check with lasers is their over-heat speed. LVL 3 and ELM7 make it almost impossible to over-heat unless you're a massive screw up. Viziam and lvl 5 is mostly a no-overheat deal.. Shouldnt be that way. But damage side, it is fine. Dude the skill does NOTHING. Even on lvl 5 it still overheats at the same time. STD= overheats at 19 rounds left over ADV=16 rounds left PRO=12 left over the skill does exactly nothing which annoys me. Another thing what bugs me is that the elm-7 has absolute no advantage over the standard laser except of the minimal overheat reduction. In my opinion the ELM-7 should have 2~2.5 more damage points compared to the standard. That would mean a damage of 17.5HP per hit with no heat up. Cause at the moment the damage pattern is like this: STD=15HP ADV=15HP PRO=20HP going from ADV to PRO is a huge jump in damage (33%) that is the same as to put 3 damage mods on a STD laser.
Not actually a Laser specialist so i'll take your word on that. I played laser a while on codex and saw that the skill wasnt working and the ELM7 pretty much never over-heated so i assumed it was fixed with chromosome. Guess not then...
Otherwise, agreed that the damage pattern is pretty odd. Imo, the basic laser is probably a bit too powerfull. The viziam definitely is. But for both, it's probably due to the over-heat problems and not specifically the base damage.
I find odd that a basic laser with no skill can spill 81% of its clip before over-hitting. Imo, even at full skill, a weapon that has an over-heat system shouldnt be able to drop 100% of its clip without over-heating. Tbh, i have no idea how much a laser should be able to fire before OH at full skill but the current value seems way too high.
Worst thing CCP could do would be to change both damage and over-heat speed. Could make the gun useless. If it were up to me, i'd just make over-heating a bit more common, and put the ELM7 at a 17.5 base damage like you suggest. More over-heating means more player skill needed to use it properly. Wich is good. |
Richard Sebire
Osmon Surveillance Caldari State
7
|
Posted - 2013.01.14 10:46:00 -
[36] - Quote
Rifles, in the first build, the Sniper Rifles in the second build. And now it seems that Laser Rifles are the way to go. I personally could'nt care less about the guns no more. I'm still waiting for the pilot skill. I'm looking forward to the Mech's and new Jet Fighters we should be getting in the next build. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.14 11:08:00 -
[37] - Quote
Laser rifles are not overpowered.
Sure they can kill you in 2 seconds in the right range, but so can an sniper rifle and an assault rifle. The assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage. You can kill anyone who isn't a well built heavy with a standard assault rifle. So what the laser rifle can kill in two seconds, that doesn't make it overpowered since other weapons can do so as well, especially when you consider the weaknesses.
The weaknesses: The laser rifle may be awesome at long range, but it is terrible at close range. If you get in a close quarters fight with a laser rifle (while using assault rile, mass driver, scrambler pistol, SMG), then you will win. So yeah, it has it strengths, but it also has its weaknesses.
Regarding the Elms 7: As far as I can tell, the lack of overheating is the only advantage to using it over the standard. If Elm 7s get more overheating, then they need some sort of damage buff to make them worth using over standard; the base damage of the standard LR is 15, and the Viz is 20, so 17.5 would be a good damage for the Elm. I wouldn't mind if all tiers of LRs have the same overheat rate, but just have different damage. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.14 11:08:00 -
[38] - Quote
Richard Sebire wrote:Rifles, in the first build, the Sniper Rifles in the second build. And now it seems that Laser Rifles are the way to go. I personally could'nt care less about the guns no more. I'm still waiting for the pilot skill. I'm looking forward to the Mech's and new Jet Fighters we should be getting in the next build.
Mechs and fighters next build ? i dont think so. Sadly. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 11:12:00 -
[39] - Quote
Laurent Cazaderon wrote:The dark cloud wrote:Laurent Cazaderon wrote:Field Hawk wrote:It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Meh. Only thing to check with lasers is their over-heat speed. LVL 3 and ELM7 make it almost impossible to over-heat unless you're a massive screw up. Viziam and lvl 5 is mostly a no-overheat deal.. Shouldnt be that way. But damage side, it is fine. Dude the skill does NOTHING. Even on lvl 5 it still overheats at the same time. STD= overheats at 19 rounds left over ADV=16 rounds left PRO=12 left over the skill does exactly nothing which annoys me. Another thing what bugs me is that the elm-7 has absolute no advantage over the standard laser except of the minimal overheat reduction. In my opinion the ELM-7 should have 2~2.5 more damage points compared to the standard. That would mean a damage of 17.5HP per hit with no heat up. Cause at the moment the damage pattern is like this: STD=15HP ADV=15HP PRO=20HP going from ADV to PRO is a huge jump in damage (33%) that is the same as to put 3 damage mods on a STD laser. Not actually a Laser specialist so i'll take your word on that. I played laser a while on codex and saw that the skill wasnt working and the ELM7 pretty much never over-heated so i assumed it was fixed with chromosome. Guess not then... Otherwise, agreed that the damage pattern is pretty odd. Imo, the basic laser is probably a bit too powerfull. The viziam definitely is. But for both, it's probably due to the over-heat problems and not specifically the base damage. I find odd that a basic laser with no skill can spill 81% of its clip before over-hitting. Imo, even at full skill, a weapon that has an over-heat system shouldnt be able to drop 100% of its clip without over-heating. Tbh, i have no idea how much a laser should be able to fire before OH at full skill but the current value seems way too high. Worst thing CCP could do would be to change both damage and over-heat speed. Could make the gun useless. If it were up to me, i'd just make over-heating a bit more common, and put the ELM7 at a 17.5 base damage like you suggest. More over-heating means more player skill needed to use it properly. Wich is good.
It shouldn't have ammo/magazines to begin with. More of an "ammo pool" that doesn't need to be reloaded and actually makes overheating an issue you have to worry about. If the gun never overheats before it runs out of ammo in the magazine then it's pointless to even have Overheating as an issue in the first place.
That and feeding from the max ammo pool would be more lore adherent. |
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