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Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.01.08 15:16:00 -
[1] - Quote
I am on the fence with THE core system in DUST514. IMO the SP system will be the biggest thing that either retains or pushes away everyday FPS players, regardless of whatever SP system they put in (daily, weekly, no cap).
When I am in my PS3's menu deciding what game I want to play, the two things that enter into my mind are entertainment and accomplishment. If a game accomplishes both of those I will probably play it. When I "beat" the game, I usually don't pick it up much anymore.
For example, when I hit max level and opened all the weapons on BF3, my playtime on that game winded down to nil. So with DUST514 there needs to be an incentive to keep playing. The SP system and acquiring skills accomplishes that. But at what entertainment value?
Is logging into DUST going to be a chore I have to perform everyday or is it going to be something I look forward to playing when I get home from work?
This is why I think CCP has their work cut out for them with the SP system. It needs to cater to so many player types it's VERY hard to get it right. A "perfect" SP system would make the HC gamer that plays 6-8hrs a day and the casual gamer happy with everything theyve accomplished on a dialy basis. Making it not only worthwhile to log in, but fun.
I have a great time grouping with my corp. mates, but in the end don't we also want to further out characters at the same time?
I feel for CCP since this will be one of the biggest questions they have to answer. EVE side players are used to a long character training (think months and years). The average FPS player isn't used to waiting months to further skills, which is going to be the retention challenge presented to CCP.
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2013.01.08 15:30:00 -
[2] - Quote
This is indeed the biggest question, after the FPS mechanics are perfected. I feel the key is to offer something for the newbie, ie. they must be able to have a fun experience in militia gear, and not get WTFPWNED by Dust veterans running in proto suits. At the same time, the game must offer something to look forward to for the (over)achievers and hardcore players, in the form of unlocks and gear to reach for.
I'm able to get to around halfway up the scoreboard in militia gear, which I think is fine. How that changes when everyone except you has a character fully proficient in one suit, and when there are enough players for proper matchmaking (read: balancing of teams) is another matter impossible to answer in a closed beta.
Finally, it is very important that CCP fights and corrects the perception that boosting makes Dust a pay-to-win game. It can be argued that although you don't get any perks giving you an explicit edge in DPS or survivability, you can still get an edge with faster SP accummulation. OTOH, that's the case for hardcore players who clock more hours in any game that has unlocks - almost all games have unlocks which have nothing to do with skill, and are only relative to the hours you put in a game.
From my own experience FWIW: I played KZ2 until I unlocked the sniper (highest lvl), and quit shortly afterwards. I played BF3 until I unlocked everything in tanks, and quit. Yet I've played several FPSs with fewer or zero unlocks for years on end (Tactical Ops: Assault On Terror, True Combat: Elite, Natural Selection, Tribes 2, BF2, TF2). I think that tells something about my playstyle, but more about how compelling the games are for me. If Dust is a fun, compelling experience even when I have my anti-tank fully suited up, I'll certainly stay, or perhaps expand to other roles. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.01.08 15:44:00 -
[3] - Quote
One thing about this daily cap I'm wondering if CCP considered. I used to spend 2k aurum on a 1-day Active Booster for my alt character and just grind his weekly SP out over that period. With this daily cap, I won't be using a daily booster anymore and I can't see that anyone would considering the return on investment.
I need to look at the whole daily SP picture before I comment more on good/bad of it and considering we are getting wiped in two days... interesting times. |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.08 15:57:00 -
[4] - Quote
Welp Active Boosters do play a role. Instead of 27K SP you get 40K SP per day. It would still give you an edge over the ones without the skill boosters. Say you play 2 days with the active boosters and miss the 3rd day, you have already made up for it with those 2 days.
However I rather I skill up day 1 and focus on corp battles though than spending every day of my life playing Dust just to skill up.
It may work for Eve but not for a FPS. |
NAV HIV
The Generals
151
|
Posted - 2013.01.08 16:02:00 -
[5] - Quote
I have the active booster. By thursday i'm already close to 350k+. I cant put it that much of time. may be 2-3 hours on wednesday and thursday. I'm confused, so far i haven't seen much difference. I know everyone is having a lot of issues. If the Skill Cap is still 500K a week, then i dont think i'm having any issues with that. I am not saying i make 500K every week, but i get very close to it. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.01.08 16:03:00 -
[6] - Quote
Sentient Archon wrote:Welp Active Boosters do play a role. Instead of 27K SP you get 40K SP per day. It would still give you an edge over the ones without the skill boosters. Say you play 2 days with the active boosters and miss the 3rd day, you have already made up for it with those 2 days.
However I rather I skill up day 1 and focus on corp battles though than spending every day of my life playing Dust just to skill up.
It may work for Eve but not for a FPS.
Agreed. Here are the numbers figuring that you actually maxed out that daily Sp everyday...
285,600 Active SP weekly (with ACTIVE skill booster which most use) 168,000 Passive SP weekly (no booster, i dont use them, waste of aurum imo, only 84k per week more with).
=
453,600 Total SP per week
The above numbers are what it is NOW with the Daily SP cap. That number seems lower than the weekly SP cap. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.08 16:10:00 -
[7] - Quote
it just feels like the Eve progression of SP works great for open world environment , but not for match combat. You wouldn't mind the slow progression for things to work and having that guy on your team that has nothing working right if there was enough players to cover him. As of what were seeing now with 12 vs 12 cage fights that need everything working day one and everyone on the same page. The same effect will happen when moved to 48 because the map will be larger. |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.08 16:11:00 -
[8] - Quote
The funny thing is you get 5 SP for every 1 second of Battle. This means that every minute of battle you can get 300 SP. Which means if you play a skirmish game of 30 minutes you get 9000 SP per game. 3 skirmishes and you have reached your cap. With the boosters thats your 40K daily SP there .
Turn of the PS3 after that and go get some sunshine . |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.08 16:17:00 -
[9] - Quote
Sentient Archon wrote:The funny thing is you get 5 SP for every 1 second of Battle. This means that every minute of battle you can get 300 SP. Which means if you play a skirmish game of 30 minutes you get 9000 SP per game. 3 skirmishes and you have reached your cap. With the boosters thats your 40K daily SP there . Turn of the PS3 after that and go get some sunshine .
What are you talking about ? I went 22/8 first in the leaderboards last night to get 7.5K and 160,000ISK not worth busting my butt at all and getting good gear
thats 20 skirmish games you have to go 22/8 in to upgrade a 155K skill and 28 skirmish games at 22/8 for a 215k upgrade |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.08 16:26:00 -
[10] - Quote
I think a daily cap would be worse because it would simply limit your ability to progress your character to the end of the week instead of getting the bulk of your SP in the first 1-3 days and applying the SP right away.
Remember SP is simply a means to an end which is applying them to build your character. So which is a quicker way to accomplish that grinding daily to reach a level at the end of the week and then apply the SP or get as much as you can fast and then apply right away.
With regards to what you said about BF, isnt that the point of the cap, what happens when you max out all your skills. what then? There no legacy/prestige mode so no reset, (sure there is alt characters i guess).
I think the accomplishment/challenge/entertainment will come from FW and corp matches right?
I know corp battles dont provide SP not sure if FW will but if they it doesnt then wouldnt the current "weekly" cap make sense so you can accrue as much SP as you can in the first few days and then spend the rest of the week "terrorizing" the universe in you BA proto stuff?
Yes it will take longer but wont it keep you coming back for a longer period and thus extend the longetivity of the MP expeience?
Edit- I think that is the reason why the cap is so annoying now, once you hit it there is nothing to do atm, but that wont be the case down the road. |
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DEADPOOL5241
Doomheim
212
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Posted - 2013.01.08 16:27:00 -
[11] - Quote
Cyn Bruin wrote:One thing about this daily cap I'm wondering if CCP considered. I used to spend 2k aurum on a 1-day Active Booster for my alt character and just grind his weekly SP out over that period. With this daily cap, I won't be using a daily booster anymore and I can't see that anyone would considering the return on investment.
I need to look at the whole daily SP picture before I comment more on good/bad of it and considering we are getting wiped in two days... interesting times.
30 day booster is what will be the most invested in if this is the case of daily cap. Buying Merc packs will be essential to keeping up the pace on Skill points.
IMO the move to daily was for the boosters, which is how CCP will make IRL money. Which basically turns out to be what a subscription price would be per month, again how CCP and Sony intend this game to be played. |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.08 16:28:00 -
[12] - Quote
Crm234 wrote: What are you talking about ? I went 22/8 first in the leaderboards last night to get 7.5K and 160,000ISK not worth busting my butt at all and getting good gear
thats 20 skirmish games you have to go 22/8 in to upgrade a 155K skill and 28 skirmish games at 22/8 for a 215k upgrade
This |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.08 16:29:00 -
[13] - Quote
DEADPOOL5241 wrote: 30 day booster is what will be the most invested in if this is the case of daily cap. Buying Merc packs will be essential to keeping up the pace on Skill points.
IMO the move to daily was for the boosters, which is how CCP will make IRL money. Which basically turns out to be what a subscription price would be per month, again how CCP and Sony intend this game to be played.
CCP trolled yall. Welp I am sitting on 10 Merc Packs. Thats 10 months of active boosting and 10 months of Passive Boosting. AUR FTW |
NAV HIV
The Generals
151
|
Posted - 2013.01.08 16:30:00 -
[14] - Quote
DEADPOOL5241 wrote:Cyn Bruin wrote:One thing about this daily cap I'm wondering if CCP considered. I used to spend 2k aurum on a 1-day Active Booster for my alt character and just grind his weekly SP out over that period. With this daily cap, I won't be using a daily booster anymore and I can't see that anyone would considering the return on investment.
I need to look at the whole daily SP picture before I comment more on good/bad of it and considering we are getting wiped in two days... interesting times. 30 day booster is what will be the most invested in if this is the case of daily cap. Buying Merc packs will be essential to keeping up the pace on Skill points. IMO the move to daily was for the boosters, which is how CCP will make IRL money. Which basically turns out to be what a subscription price would be per month, again how CCP and Sony intend this game to be played.
I like the Merc pack tbh. I wish it gave more weapons variation to it. or different items on different months. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2013.01.08 16:36:00 -
[15] - Quote
There's no issue with there being a cap on SP, what is the issue is that CCP went with the most mentally challenged implementation of it.
Logarithmically decreasing function with a 2 week quota that is filled up by 1/14 per day is the answer, assuming the question isn't "how do we drive away our players most efficiently"?
Not the lame thing they got now. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.08 16:36:00 -
[16] - Quote
Cyn Bruin wrote: I am on the fence with THE core system in DUST514. IMO the SP system will be the biggest thing that either retains or pushes away everyday FPS players, regardless of whatever SP system they put in (daily, weekly, no cap).
When I am in my PS3's menu deciding what game I want to play, the two things that enter into my mind are entertainment and accomplishment. If a game accomplishes both of those I will probably play it. When I "beat" the game, I usually don't pick it up much anymore.
For example, when I hit max level and opened all the weapons on BF3, my playtime on that game winded down to nil. So with DUST514 there needs to be an incentive to keep playing. The SP system and acquiring skills accomplishes that. But at what entertainment value?
Is logging into DUST going to be a chore I have to perform everyday or is it going to be something I look forward to playing when I get home from work?
This is why I think CCP has their work cut out for them with the SP system. It needs to cater to so many player types it's VERY hard to get it right. A "perfect" SP system would make the HC gamer that plays 6-8hrs a day and the casual gamer happy with everything theyve accomplished on a dialy basis. Making it not only worthwhile to log in, but fun.
I have a great time grouping with my corp. mates, but in the end don't we also want to further out characters at the same time?
I feel for CCP since this will be one of the biggest questions they have to answer. EVE side players are used to a long character training (think months and years). The average FPS player isn't used to waiting months to further skills, which is going to be the retention challenge presented to CCP.
Like we discussed on Sunday, we are only playing maybe 20-25% of this game, so while SP's are good they will not be the only thing we try to acquire.
Also look at other MMO's which Dust an EVE are. DCUO, WoW, Rift you do hit a true Skill point cap at certain levels. Then as expansions come out you were able to get more Lvls. Dust wont go down that route, but FPS players will have to get used to the idea of a slow progression in this game. Its not a race to the end its a battle to survive in Eve.
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DEADPOOL5241
Doomheim
212
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Posted - 2013.01.08 16:38:00 -
[17] - Quote
Sentient Archon wrote:DEADPOOL5241 wrote: 30 day booster is what will be the most invested in if this is the case of daily cap. Buying Merc packs will be essential to keeping up the pace on Skill points.
IMO the move to daily was for the boosters, which is how CCP will make IRL money. Which basically turns out to be what a subscription price would be per month, again how CCP and Sony intend this game to be played.
CCP trolled yall. Welp I am sitting on 10 Merc Packs. Thats 10 months of active boosting and 10 months of Passive Boosting. AUR FTW
I have 7 Merc packs so yeah I am ready for it :) |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.01.08 16:40:00 -
[18] - Quote
They do need to implement a 3rd currency system to go with isk/SP. Probably LP like they have in EVE on faction warfare. Something else we can strive to earn on a daily basis.
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DEADPOOL5241
Doomheim
212
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Posted - 2013.01.08 16:40:00 -
[19] - Quote
Rasatsu wrote:There's no issue with there being a cap on SP, what is the issue is that CCP went with the most mentally challenged implementation of it.
Logarithmically decreasing function with a 2 week quota that is filled up by 1/14 per day is the answer, assuming the question isn't "how do we drive away our players most efficiently"?
Not the lame thing they got now.
With all MMO's everything is a work in progress, its not set in stone.
Guys we are collecting data for CCP, they are TESTING new ideas on us. Think about that first and then look at what they are doing. This is what the 3rd or 4th version of Skill points. Give it a try then after a few weeks lets give input and see what they do. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.08 16:41:00 -
[20] - Quote
******** rubbish idea. On a par with the strafe Nerf for "brilliant ways to ruin a game" Rolling cap is the only solution. |
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.08 16:42:00 -
[21] - Quote
Just saw the notes on daily cap.
Dang that sucks for me since i cant find time to play every day, though im happy that i can do this in about a few games so like 2-4 hours if im playing really bad.
BUt would have nice to have a rollover even if the rollover was only for the week so if you didnt "catch" up by the end of the week then you missed out, but if you could miss a day or two and grind it all on a weekend that would have been perfect. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2013.01.08 16:42:00 -
[22] - Quote
Squirrel
ohhh something shiny.
where was i? |
DEADPOOL5241
Doomheim
212
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Posted - 2013.01.08 16:44:00 -
[23] - Quote
Crm234 wrote:Sentient Archon wrote:The funny thing is you get 5 SP for every 1 second of Battle. This means that every minute of battle you can get 300 SP. Which means if you play a skirmish game of 30 minutes you get 9000 SP per game. 3 skirmishes and you have reached your cap. With the boosters thats your 40K daily SP there . Turn of the PS3 after that and go get some sunshine . What are you talking about ? I went 22/8 first in the leaderboards last night to get 7.5K and 160,000ISK not worth busting my butt at all and getting good gear thats 20 skirmish games you have to go 22/8 in to upgrade a 155K skill and 28 skirmish games at 22/8 for a 215k upgrade
That was last night, not today. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.08 16:50:00 -
[24] - Quote
ok so one day i will get a decent return but 6 days will be pointless to play other than i like my corp mates. Also that doesnt address the ISK bs either ill stay in militia for 200,000isk a match thank you with high SP instead . Im just learning to tweak fits now but not seeing the reward to want to. Passive SP and boosters are killing this FPS , yea its cool to not have to play but it really screws the people that do play. With a game in beta stage that is so hell bent on having skills and gear matter to play , the reward has to be the same. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.08 16:57:00 -
[25] - Quote
Crm234 wrote:ok so one day i will get a decent return but 6 days will be pointless to play other than i like my corp mates. Also that doesnt address the ISK bs either ill stay in militia for 200,000isk a match thank you with high SP instead . Im just learning to tweak fits now but not seeing the reward to want to. Passive SP and boosters are killing this FPS , yea its cool to not have to play but it really screws the people that do play. With a game in beta stage that is so hell bent on having skills and gear matter to play , the reward has to be the same.
ISK BS, we get tons and tons of ISK now. Wearing 300,000 ISK per loadout and still have 20 million sitting around.
How are SP boosters killing this FPS? You do understand this is a FPS MMO right, lets say it once more MMO it takes forever to get skill points. We are not talking COD and a few weeks of playing, we are talking YEARS to get invested in this game. |
Tzaar Bomba
Doomheim
174
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Posted - 2013.01.08 17:00:00 -
[26] - Quote
Hurts. But its necessary. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.08 17:04:00 -
[27] - Quote
Why is no one taking into account that even if you ht the cap every day and keep playing there is still other rewards to be had ISK being only the first. The SP cap only seems like this massive issue because so many pieces of the puzzle still remain unimplemented. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.08 17:08:00 -
[28] - Quote
DEADPOOL5241 wrote:Crm234 wrote:ok so one day i will get a decent return but 6 days will be pointless to play other than i like my corp mates. Also that doesnt address the ISK bs either ill stay in militia for 200,000isk a match thank you with high SP instead . Im just learning to tweak fits now but not seeing the reward to want to. Passive SP and boosters are killing this FPS , yea its cool to not have to play but it really screws the people that do play. With a game in beta stage that is so hell bent on having skills and gear matter to play , the reward has to be the same. ISK BS, we get tons and tons of ISK now. Wearing 300,000 ISK per loadout and still have 20 million sitting around. How are SP boosters killing this FPS? You do understand this is a FPS MMO right, lets say it once more MMO it takes forever to get skill points. We are not talking COD and a few weeks of playing, we are talking YEARS to get invested in this game.
Its not a MMOFPS , it just likes to call itself one but thats another thread. I havent with no boosters gotten over 200,000 isk a match if i wore a 300,000 load out and went 22/8 i still lost. in a month i have stocked pile ISK as well just running milita fits to about 5mil now when im mid sp and still can get steamrolled in a match. a kill should give you your load out value to be able to keep running what you like and to improve upon without a Eve or Corp transfer. Yes they do because it screws up the standard to balance off of. have AUR give weapons and outfits, not mess with progression in such a heavy need to have SP in something to work right.
Dont like COD and it makes people sound like they have no clue what their talking about when they run to COD all the time for a argument. No one saids Wow for any MMORPG reference |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.08 17:09:00 -
[29] - Quote
Cyn Bruin wrote: I am on the fence with THE core system in DUST514. IMO the SP system will be the biggest thing that either retains or pushes away everyday FPS players, regardless of whatever SP system they put in (daily, weekly, no cap).
When I am in my PS3's menu deciding what game I want to play, the two things that enter into my mind are entertainment and accomplishment. If a game accomplishes both of those I will probably play it. When I "beat" the game, I usually don't pick it up much anymore.
For example, when I hit max level and opened all the weapons on BF3, my playtime on that game winded down to nil. So with DUST514 there needs to be an incentive to keep playing. The SP system and acquiring skills accomplishes that. But at what entertainment value?
Is logging into DUST going to be a chore I have to perform everyday or is it going to be something I look forward to playing when I get home from work?
This is why I think CCP has their work cut out for them with the SP system. It needs to cater to so many player types it's VERY hard to get it right. A "perfect" SP system would make the HC gamer that plays 6-8hrs a day and the casual gamer happy with everything theyve accomplished on a dialy basis. Making it not only worthwhile to log in, but fun.
I have a great time grouping with my corp. mates, but in the end don't we also want to further out characters at the same time?
I feel for CCP since this will be one of the biggest questions they have to answer. EVE side players are used to a long character training (think months and years). The average FPS player isn't used to waiting months to further skills, which is going to be the retention challenge presented to CCP.
Null sec will solve entertainment value proplem.
Also, what he said:
DEADPOOL5241 wrote:Like we discussed on Sunday, we are only playing maybe 20-25% of this game, so while SP's are good they will not be the only thing we try to acquire.
Also look at other MMO's which Dust an EVE are. DCUO, WoW, Rift you do hit a true Skill point cap at certain levels. Then as expansions come out you were able to get more Lvls. Dust wont go down that route, but FPS players will have to get used to the idea of a slow progression in this game. Its not a race to the end its a battle to survive in Eve.
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Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.08 17:10:00 -
[30] - Quote
i like the cap i dont have that urgency to grind every day so i end up playing when i want to not because i feel i have to keep up |
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