Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2013.01.08 17:09:00 -
[1] - Quote
Cyn Bruin wrote: I am on the fence with THE core system in DUST514. IMO the SP system will be the biggest thing that either retains or pushes away everyday FPS players, regardless of whatever SP system they put in (daily, weekly, no cap).
When I am in my PS3's menu deciding what game I want to play, the two things that enter into my mind are entertainment and accomplishment. If a game accomplishes both of those I will probably play it. When I "beat" the game, I usually don't pick it up much anymore.
For example, when I hit max level and opened all the weapons on BF3, my playtime on that game winded down to nil. So with DUST514 there needs to be an incentive to keep playing. The SP system and acquiring skills accomplishes that. But at what entertainment value?
Is logging into DUST going to be a chore I have to perform everyday or is it going to be something I look forward to playing when I get home from work?
This is why I think CCP has their work cut out for them with the SP system. It needs to cater to so many player types it's VERY hard to get it right. A "perfect" SP system would make the HC gamer that plays 6-8hrs a day and the casual gamer happy with everything theyve accomplished on a dialy basis. Making it not only worthwhile to log in, but fun.
I have a great time grouping with my corp. mates, but in the end don't we also want to further out characters at the same time?
I feel for CCP since this will be one of the biggest questions they have to answer. EVE side players are used to a long character training (think months and years). The average FPS player isn't used to waiting months to further skills, which is going to be the retention challenge presented to CCP.
Null sec will solve entertainment value proplem.
Also, what he said:
DEADPOOL5241 wrote:Like we discussed on Sunday, we are only playing maybe 20-25% of this game, so while SP's are good they will not be the only thing we try to acquire.
Also look at other MMO's which Dust an EVE are. DCUO, WoW, Rift you do hit a true Skill point cap at certain levels. Then as expansions come out you were able to get more Lvls. Dust wont go down that route, but FPS players will have to get used to the idea of a slow progression in this game. Its not a race to the end its a battle to survive in Eve.
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