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Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.01.01 00:59:00 -
[1] - Quote
If you ever zoomed out all the way you would see a very large area of place you cant go. All these maps we play on can support hundreds of players at least and there are even roads that stretch across and connect every corner of the map. what we play on is a fraction of what is really there.
what do you all speculate? |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.01 01:05:00 -
[2] - Quote
Hopefully never.
All I have heard about player count per map is 48(24v24) the map would become too large to be any fun. Only a little better than BF3 on ps3.
Only would want this if we could have 96+ players per map. |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.01.01 01:12:00 -
[3] - Quote
Mac Dac wrote:If you ever zoomed out all the way you would see a very large area of place you cant go. All these maps we play on can support hundreds of players at least and there are even roads that stretch across and connect every corner of the map. what we play on is a fraction of what is really there.
what do you all speculate?
Hope soon, then we can use dropships to what its meant for. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2013.01.01 01:38:00 -
[4] - Quote
Yes. |
Vanda-Kon
Feast On Skulls
66
|
Posted - 2013.01.01 02:14:00 -
[5] - Quote
When can I hump a mountain side without interuption? |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.01 02:17:00 -
[6] - Quote
When will the map be flat without mountains 360 degrees all around? This is my question. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.01 02:33:00 -
[7] - Quote
Hopefully when beta opens up- only then will we possibly have enough players online at once to manage one battle.
On another note- when will we be able to go into that MASSIVE complex north of line harvest? I've heard about people being glitchlaunched in/near it, and it definitely isn't just a giant empty building. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.01 02:54:00 -
[8] - Quote
The maps definitely need to be much bigger, as the line between heavies, logis, assaults and snipers is far too thin ATM. The bigger the maps, the more each class will have a very specific role rather than an all-in-one package.
Also as somebody else brought up, if the maps were larger then a dropship would make sense and be useful for transporting people over great distances quickly.
Not to mention the fighter-jet thing we are going to get eventually (there was a video from a long time ago where CCP was demonstrating it). Something like that would be pretty lame on the tiny maps we currently play on.
What I think would be neat was if say 3 or 4 of the maps we play on now were actually all on a large map, in which any player can move between them to grab/hold objective points either by means of dropships or LAVs. And redlining a team would mean that each area had been fully taken over. |
SickJ
French unchained corporation
48
|
Posted - 2013.01.01 05:28:00 -
[9] - Quote
Elijah Sol' Dzusaki wrote: All I have heard about player count per map is 48(24v24) the map would become too large to be any fun. Only a little better than BF3 on ps3.
Not if everybody's flying gunships. |
Draco Dustflier
Villore Sec Ops Gallente Federation
45
|
Posted - 2013.01.01 09:09:00 -
[10] - Quote
when sony hands over whatever servers zipper used to run the 256 player games in mag |
|
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.01 09:24:00 -
[11] - Quote
Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag
But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.01 09:26:00 -
[12] - Quote
There was a game mode way back similar to conquest mode from Bf3. |
Enkidu Camuel
Tritan-Industries Legacy Rising
69
|
Posted - 2013.01.01 09:39:00 -
[13] - Quote
Scheneighnay McBob wrote: On another note- when will we be able to go into that MASSIVE complex north of line harvest? I've heard about people being glitchlaunched in/near it, and it definitely isn't just a giant empty building.
I'm interested in that too, upon a closer inspection that complex looks like a giant hangar or somekind of spaceport, I would love to play in a map like that (prepare your CQC fittings)
|
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.01 09:43:00 -
[14] - Quote
Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. I'm thinking that at this point in time the plans for this game are more considering the PS4 (or Orbis or whatever it's called), than the PS3. At least they better be, since the PS3 is within 1-2 years of the end of it's lifecycle and Dust is being planned for much longer than that.
I would most definitely expect battles with 256 players and possibly even more. Even with MAG's design, the PS3 memory did in fact handle 256 player battles. Maybe you weren't there for the 256 player roundup that was organized in MAG...I was! There were not all that many issues with all of us in one place at one time...even on the PS3 memory. Imagine what will be possible on PS4.
BTW...Zipper stated several times that the 256 player count was a decision and not a limit. They actually could have made it an unlimited player count if they decided to do so.
I've often wondered (by the way MAG was handled) if it wasn't just a testing ground for something of a much grander scale...like Dust!
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 09:44:00 -
[15] - Quote
Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. IT wasn't Fake 256 it was 256 for real same map all real time...
look up the stampede videos if you dont think it was real.
but I do think it is a horrible Idea to even mention Zipper at all MAG was a 2 year beta... wait there are still people playing it.
If your argument to say pseudo is they didnt have 128v128 on the same side at once this is still a false statement because a lot of the times platoons would run behind enemy lines an disable from behind.... AB platoon would get behind and tear up CD and EF platoons **** forceing everyone to their letters |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.01 09:50:00 -
[16] - Quote
Player count > map size. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.01 09:51:00 -
[17] - Quote
Enji Elric wrote:Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. IT wasn't Fake 256 it was 256 for real same map all real time... look up the stampede videos if you dont think it was real. but I do think it is a horrible Idea to even mention Zipper at all MAG was a 2 year beta... wait there are still people playing it. If your argument to say pseudo is they didnt have 128v128 on the same side at once this is still a false statement because a lot of the times platoons would run behind enemy lines an disable from behind.... AB platoon would get behind and tear up CD and EF platoons **** forceing everyone to their letters
Like I said...I believe it was designed from the start to be a testing ground for something much larger.
And yes, you are correct, we did get all 256 players in the same area at the same time and no one ended up with a blown PS3 because of it. No doubt the PS4 will be able to handle an unlimited amount of players on the battlefield. The last report (or rumor) I heard is that the test model was shipped to developers with 12GB of memory....plenty enough to handle anything thrown at it in the foreseeable future.
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 09:52:00 -
[18] - Quote
Major Assitch wrote:Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. I'm thinking that at this point in time the plans for this game are more considering the PS4 (or Orbis or whatever it's called), than the PS3. At least they better be, since the PS3 is within 1-2 years of the end of it's lifecycle and Dust is being planned for much longer than that. I would most definitely expect battles with 256 players and possibly even more. Even with MAG's design, the PS3 memory did in fact handle 256 player battles. Maybe you weren't there for the 256 player roundup that was organized in MAG...I was! There were not all that many issues with all of us in one place at one time...even on the PS3 memory. Imagine what will be possible on PS4. BTW...Zipper stated several times that the 256 player count was a decision and not a limit. They actually could have made it an unlimited player count if they decided to do so. I've often wondered (by the way MAG was handled) if it wasn't just a testing ground for something of a much grander scale...like Dust! MAG was handled by a failing company that had Sony's hand on their throats to do what Sony wanted....( considering Sony Owned them) If this isn't apparent then play Uncharted 2 multiplayer, then play Socom4 multiplayer.... Identical
I want to blame Sony but something tells me Zipper didnt want to put work into their games.... either that or they knew they were getting sacked so they phoned it in after a year with mag
Even after Zipper was sacked Slot B and Slot C MAG characters were one of the highest on the top 10 DL list.
Edit they were on the Top 10 not the highest |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 09:56:00 -
[19] - Quote
Major Assitch wrote:Enji Elric wrote:Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. IT wasn't Fake 256 it was 256 for real same map all real time... look up the stampede videos if you dont think it was real. but I do think it is a horrible Idea to even mention Zipper at all MAG was a 2 year beta... wait there are still people playing it. If your argument to say pseudo is they didnt have 128v128 on the same side at once this is still a false statement because a lot of the times platoons would run behind enemy lines an disable from behind.... AB platoon would get behind and tear up CD and EF platoons **** forceing everyone to their letters Like I said...I believe it was designed from the start to be a testing ground for something much larger. And yes, you are correct, we did get all 256 players in the same area at the same time and no one ended up with a blown PS3 because of it. No doubt the PS4 will be able to handle an unlimited amount of players on the battlefield. The last report (or rumor) I heard is that the test model was shipped to developers with 12GB of memory....plenty enough to handle anything thrown at it in the foreseeable future. I still don't understand the whole 12GB of memory... 3 sticks of 4? 6 pairs of 2GB? how many channels is want i want to know.... my pc at home is running 16gb and wasnt that expensive... it was just a matter of having the space on the board... 4 channels of 4GB
B4 you ask 2 packages of these http://www.newegg.com/Product/Product.aspx?Item=N82E16820148543 |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.01 09:58:00 -
[20] - Quote
I don't know anything about MAG, but question: Was it in MAG that players in same side could be in the same spot, same time, ie. move as a huge 128 or 256 man group? Or was it handled somehow differently? |
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.01 10:00:00 -
[21] - Quote
Enji Elric wrote:Major Assitch wrote:Enji Elric wrote:Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. IT wasn't Fake 256 it was 256 for real same map all real time... look up the stampede videos if you dont think it was real. but I do think it is a horrible Idea to even mention Zipper at all MAG was a 2 year beta... wait there are still people playing it. If your argument to say pseudo is they didnt have 128v128 on the same side at once this is still a false statement because a lot of the times platoons would run behind enemy lines an disable from behind.... AB platoon would get behind and tear up CD and EF platoons **** forceing everyone to their letters Like I said...I believe it was designed from the start to be a testing ground for something much larger. And yes, you are correct, we did get all 256 players in the same area at the same time and no one ended up with a blown PS3 because of it. No doubt the PS4 will be able to handle an unlimited amount of players on the battlefield. The last report (or rumor) I heard is that the test model was shipped to developers with 12GB of memory....plenty enough to handle anything thrown at it in the foreseeable future. I still don't understand the whole 12GB of memory... 3 sticks of 4? 6 pairs of 2GB? how many channels is want i want to know.... my pc at home is running 16gb and wasnt that expensive... it was just a matter of having the space on the board... 4 channels of 4GB
More importantly what is the latency and bandwidith of that memory?
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 10:02:00 -
[22] - Quote
Odiain Suliis wrote:I don't know anything about MAG, but question: Was it in MAG that players in same side could be in the same spot, same time, ie. move as a huge 128 or 256 man group? Or was it handled somehow differently?
Yes Yes http://www.youtube.com/watch?v=H_FEbTO8udg
http://www.youtube.com/watch?v=OxzjEkQEJ-s |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.01 10:02:00 -
[23] - Quote
Enji Elric wrote:Major Assitch wrote:Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. I'm thinking that at this point in time the plans for this game are more considering the PS4 (or Orbis or whatever it's called), than the PS3. At least they better be, since the PS3 is within 1-2 years of the end of it's lifecycle and Dust is being planned for much longer than that. I would most definitely expect battles with 256 players and possibly even more. Even with MAG's design, the PS3 memory did in fact handle 256 player battles. Maybe you weren't there for the 256 player roundup that was organized in MAG...I was! There were not all that many issues with all of us in one place at one time...even on the PS3 memory. Imagine what will be possible on PS4. BTW...Zipper stated several times that the 256 player count was a decision and not a limit. They actually could have made it an unlimited player count if they decided to do so. I've often wondered (by the way MAG was handled) if it wasn't just a testing ground for something of a much grander scale...like Dust! MAG was handled by a failing company that had Sony's hand on their throats to do what Sony wanted....( considering Sony Owned them) If this isn't apparent then play Uncharted 2 multiplayer, then play Socom4 multiplayer.... Identical I want to blame Sony but something tells me Zipper didnt want to put work into their games.... either that or they knew they were getting sacked so they phoned it in after a year with mag Even after Zipper was sacked Slot B and Slot C MAG characters were one of the highest on the top 10 DL list.
You don't have to convince me! I think most of us knew very well (or at least suspected) that Sony had their thumb firmly planted on the whole thing. No doubt in my mind that Zipper was a much more capable developer than we all saw out of their last 3 projects. Hell, they did things with the PS2 that (for some unknown reason...lol) couldn't be done in MAG or SOCOM 4. Certainly there was much more at play through the whole thing.
Ah well....that's ancient history. My point was that 256 players would be possible for Dust on the PS3 and will certainly be possible on the PS4...which I'm sure is being held in high consideration during this stage of Dust's development.
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 10:04:00 -
[24] - Quote
The second Video he is actually on Team chat and all 128 players (one team) can hear him |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 10:06:00 -
[25] - Quote
Major Assitch wrote:Enji Elric wrote:Major Assitch wrote:Noraa Anderson wrote:[quote=Draco Dustflier]when sony hands over whatever servers zipper used to run the 256 player games in mag Qoutes. You don't have to convince me! I think most of us knew very well (or at least suspected) that Sony had their thumb firmly planted on the whole thing. No doubt in my mind that Zipper was a much more capable developer than we all saw out of their last 3 projects. Hell, they did things with the PS2 that (for some unknown reason...lol) couldn't be done in MAG or SOCOM 4. Certainly there was much more at play through the whole thing. Ah well....that's ancient history. My point was that 256 players would be possible for Dust on the PS3 and will certainly be possible on the PS4...which I'm sure is being held in high consideration during this stage of Dust's development.
yea tbh Socom 1-2 were zipper's and sony only published they didnt own zipper yet.. then they purchased them and executed control.... we saw the result. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.01 10:10:00 -
[26] - Quote
Losing creative freedom was clearly a negative effect of Sony acquiring the developer. Such a shame! |
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.01 11:12:00 -
[27] - Quote
All of this talk about MAG had me curious as to how many folks stil play that game, so I popped in my copy and ... well, wow, talk about some good memories with my clan and MAG.
MAG's current playerbase is *nothing* compared to its heyday, but, from what I can tell, there' usually 600 to 800 players on during North American "primetime" play hours during the work week, and perhaps a few more on weekends.
I sure hope Dust 514 lives up to and surpasses what MAG accomplished. |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.01.04 16:03:00 -
[28] - Quote
Quill Killian wrote:All of this talk about MAG had me curious as to how many folks stil play that game, so I popped in my copy and ... well, wow, talk about some good memories with my clan and MAG.
MAG's current playerbase is *nothing* compared to its heyday, but, from what I can tell, there' usually 600 to 800 players on during North American "primetime" play hours during the work week, and perhaps a few more on weekends.
I sure hope Dust 514 lives up to and surpasses what MAG accomplished.
Me too |
Shouper of BHD
Better Hide R Die
37
|
Posted - 2013.01.04 16:18:00 -
[29] - Quote
Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag
when that happens BHD will find SONY and put the servers back on MAG
as to the OP (not Over powered, the 2nd term, Original Post) I`ve been talking ALOT about this in game and evryone has allready said stuff I woulod say so I would sound like a broken record to repeat so I`ll make it short and sweet and as little repititive as possible.
As a pilot I can`t wait (I`ll be an ALL AROUND pilot in full game), it will also be more usefull to use Drop Uplinks, as you should always do, spam them in some distances apart.
would look cool to make a convoy of vehicles aswell like we saw in the video. |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.01.04 16:24:00 -
[30] - Quote
Shouper of BHD wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag when that happens BHD will find SONY and put the servers back on MAG as to the OP (not Over powered, the 2nd term, Original Post) I`ve been talking ALOT about this in game and evryone has allready said stuff I woulod say so I would sound like a broken record to repeat so I`ll make it short and sweet and as little repititive as possible. As a pilot I can`t wait (I`ll be an ALL AROUND pilot in full game), it will also be more usefull to use Drop Uplinks, as you should always do, spam them in some distances apart. would look cool to make a convoy of vehicles aswell like we saw in the video.
Could you imagine corp battles like this, it would actully look like an army. |
|
LXicon
Sanmatar Kelkoons Minmatar Republic
54
|
Posted - 2013.01.04 16:28:00 -
[31] - Quote
the map in the fanfest keynote video is pretty big : http://dust514.com/media/videos/dust-514-keynote-2012/ (skip to 14:45)
i think a large objective based map would work. it keeps the action concentrated at the objectives. it can be made where once one team has taken and held stuff at the first objective, the "active" objective moves further along the map. that way, the action can move across the whole map over the course of the game. |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.01.04 16:38:00 -
[32] - Quote
LXicon wrote:the map in the fanfest keynote video is pretty big : http://dust514.com/media/videos/dust-514-keynote-2012/ (skip to 14:45) i think a large objective based map would work. it keeps the action concentrated at the objectives. it can be made where once one team has taken and held stuff at the first objective, the "active" objective moves further along the map. that way, the action can move across the whole map over the course of the game.
Thats how the old skirmish used to be. But even back then we used about 10% of the entire map.
There is just all that space and i cant help but to think thier is a purpose to it. |
Lance 2ballzStrong
SyNergy Gaming
639
|
Posted - 2013.01.04 18:18:00 -
[33] - Quote
Logi Bro wrote:When will the map be flat without mountains 360 degrees all around? This is my question.
yip... getting tired of the mountain goats contributing nothing to the team. Even if they're on my team...actually ESPECIALLY when they're on my team! |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.01.04 20:16:00 -
[34] - Quote
Mac Dac wrote:If you ever zoomed out all the way you would see a very large area of place you cant go. All these maps we play on can support hundreds of players at least and there are even roads that stretch across and connect every corner of the map. what we play on is a fraction of what is really there.
what do you all speculate? I can't remember where the original post came from, but CCP made a statement at one point about testing 64v64 on their internal build. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2013.01.04 21:31:00 -
[35] - Quote
Elijah Sol' Dzusaki wrote:Hopefully never.
All I have heard about player count per map is 48(24v24) the map would become too large to be any fun. Only a little better than BF3 on ps3.
Only would want this if we could have 96+ players per map.
There have been rumors (and I seem to recall a Dev mentioning this as well) that the eventual goal is 256v256, so the scale of the map is not nearly so bad as you think, if this is true. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2013.01.04 22:46:00 -
[36] - Quote
Major Assitch wrote:Enji Elric wrote:Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. IT wasn't Fake 256 it was 256 for real same map all real time... look up the stampede videos if you dont think it was real. but I do think it is a horrible Idea to even mention Zipper at all MAG was a 2 year beta... wait there are still people playing it. If your argument to say pseudo is they didnt have 128v128 on the same side at once this is still a false statement because a lot of the times platoons would run behind enemy lines an disable from behind.... AB platoon would get behind and tear up CD and EF platoons **** forceing everyone to their letters Like I said...I believe it was designed from the start to be a testing ground for something much larger. And yes, you are correct, we did get all 256 players in the same area at the same time and no one ended up with a blown PS3 because of it. No doubt the PS4 will be able to handle an unlimited amount of players on the battlefield. The last report (or rumor) I heard is that the test model was shipped to developers with 12GB of memory....plenty enough to handle anything thrown at it in the foreseeable future.
Lol you'll be lucky if sony sticks 4gb in it, if they did ship to developers 12gb which I doubt they are just for developers to test and work with not what the consumer will get |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.01.05 03:49:00 -
[37] - Quote
Forlorn Destrier wrote:Elijah Sol' Dzusaki wrote:Hopefully never.
All I have heard about player count per map is 48(24v24) the map would become too large to be any fun. Only a little better than BF3 on ps3.
Only would want this if we could have 96+ players per map. There have been rumors (and I seem to recall a Dev mentioning this as well) that the eventual goal is 256v256, so the scale of the map is not nearly so bad as you think, if this is true.
I've heard some rumors too but I'm not sure if it was that many people at once. |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.01.05 04:01:00 -
[38] - Quote
DJINN leukoplast wrote:The maps definitely need to be much bigger, as the line between heavies, logis, assaults and snipers is far too thin ATM. The bigger the maps, the more each class will have a very specific role rather than an all-in-one package.
Also as somebody else brought up, if the maps were larger then a dropship would make sense and be useful for transporting people over great distances quickly.
Not to mention the fighter-jet thing we are going to get eventually (there was a video from a long time ago where CCP was demonstrating it). Something like that would be pretty lame on the tiny maps we currently play on.
What I think would be neat was if say 3 or 4 of the maps we play on now were actually all on a large map, in which any player can move between them to grab/hold objective points either by means of dropships or LAVs. And redlining a team would mean that each area had been fully taken over.
Ye know. I thought I saw another map when I zoomed out in the spawn screen ( I think I saw line harvest while at skim juction or something) I couldn't go there but it didn't look too far.
But alas this was in the last build. |
Washlee
UnReaL.
131
|
Posted - 2013.01.05 08:55:00 -
[39] - Quote
Apprently this game is supposed to max 64 vs 64 players. This is the highest number I've heard out there. |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.01.05 14:41:00 -
[40] - Quote
hopefully when we get to that number we will have the commander game mode.
http://www.youtube.com/watch?v=ED-YF-v7WCw
*I like the gallente LAV* |
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.05 15:32:00 -
[41] - Quote
Hopefully we might get bigger and more open maps once the fighter jets come in. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.05 17:14:00 -
[42] - Quote
My goal, when fighters come out, is to crush someone with a fighter- just like I did with a dropship. |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.01.05 17:49:00 -
[43] - Quote
speaking of vehicles and fighter jets did anyone pick up what was said in the video. Ye know, about the 10 vehicle platforms and that 8 will be out around launch.
I just need a little help on exactly what a vehicle platform is. is it like each type of vehicle like LAV, HAV Drorpships or is it like the sub categories like black ops HAV, marauder HAV, the logistics LAV, logistics HAV |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.05 18:01:00 -
[44] - Quote
even if the PS4 can handle more players doesn;t mean most game companies will add them because everyone expects the next best graphics.. the PS2 could handle 64 players on a modded starwars battlefront server- that was PS2 and now with Ps3 most games have not even gone past 24 so its not garunteed the Ps4 will do things nay different they have alot of FX and cutscenes to dish out to slack jawed morons who think 4 vs 4 is online gaming
a big map would be cool but the 5 point maps are already pretty boring as it is, a huge map without the player count would just be a long hunt, my favorite map is the asia game show because it looks like actual warfare with everyone so close together theres no where to hide you are forced to fight immediately after spawning
tho i would like to see persistent maps say you own the planet and then you can free roam the map, like a Red Dead Redemption type free roam where they combined PvE and PvP. i dont want to free roam all the time but i hope we can sometimes if we choose to. it does get boring in RDR but it is a nice change from playing matches all night, a lot of the PvP is 1 vs 1 but there is also group PvP |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.05 18:18:00 -
[45] - Quote
Scheneighnay McBob wrote:My goal, when fighters come out, is to crush someone with a fighter- just like I did with a dropship.
build a sacred wind squad of all kamikazees |
Alamor Sedith
Subdreddit Test Alliance Please Ignore
36
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Posted - 2013.01.05 18:21:00 -
[46] - Quote
Just a question how come MAG can handle 256 players but most other games don't even come close to that number. I've been wondering that for a while. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.05 18:39:00 -
[47] - Quote
Alamor Sedith wrote:Just a question how come MAG can handle 256 players but most other games don't even come close to that number. I've been wondering that for a while.
Because MAG focused solely on that and sacrificed graphics and other content for it. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.05 18:54:00 -
[48] - Quote
mmofps genre's best chance is from independent developers, it's not a popular genre. It's a risk for a game company to make true MMOFPS's because like Icy said sacrifices have to be made. One of the best MMOFPS's I've played on PC is World War II Online by Cornered Rat another very good independent company.
The graphics on that are like 2005ish but there is really no limit to the player count tho it's usually in the lower hundreds. combined infantry, armor, air, and naval it's considered more of a war simulator which is what dust kinda was a build or two ago. the flight model is basically a microsoft flight sim. but there's a lot of downtime in between big battles in that game, which here dust sounds like might be handling those times well with hi sec matches or w/e else hopefully, because like someone said there probably won't be a constant epic null battle to join |
Washlee
UnReaL.
131
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Posted - 2013.01.05 19:14:00 -
[49] - Quote
Mac Dac wrote:speaking of vehicles and fighter jets did anyone pick up what was said in the video. Ye know, about the 10 vehicle platforms and that 8 will be out around launch. I just need a little help on exactly what a vehicle platform is. is it like each type of vehicle like LAV, HAV Drorpships or is it like the sub categories like black ops HAV, marauder HAV, the logistics LAV, logistics HAV
I would Like to know too.
Because Right now we have
LAV HAVS Dropships
And from what Im hearing we are getting
Mechs Light attack aerial Heavy Attack aerial
So thats 6 Different so are there going to be 8 more. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
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Posted - 2013.01.05 19:22:00 -
[50] - Quote
All I know is that they were experimenting with 128 man battles some months ago and have said that the game was designed from the get-go to be scalable so CCP can expand the game as they want/need. Should be interesting to see how big it all gets.:D |
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Mac Dac
Wraith Shadow Guards
42
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Posted - 2013.01.06 15:08:00 -
[51] - Quote
THE GREY CARDINAL wrote:All I know is that they were experimenting with 128 man battles some months ago and have said that the game was designed from the get-go to be scalable so CCP can expand the game as they want/need. Should be interesting to see how big it all gets.:D
agreed |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2013.01.06 15:47:00 -
[52] - Quote
Big maps are coming I would think. This game needs both big maps and big player counts to be anywhere near unique. |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.01.13 14:00:00 -
[53] - Quote
Firestorm Zulu wrote:Big maps are coming I would think. This game needs both big maps and big player counts to be anywhere near unique.
Well not really it needs a sense of adventure or conquest to it. Something that makes you feel like your actually taking over the universe.
Ye know. |
iceyburnz
Crux Special Tasks Group Gallente Federation
282
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Posted - 2013.01.13 15:15:00 -
[54] - Quote
Can't wait for the epic "omg my hands hurt" 6 hour battles over huge maps. Its what saturdays where made for. |
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