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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.01 09:44:00 -
[1] - Quote
Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. IT wasn't Fake 256 it was 256 for real same map all real time...
look up the stampede videos if you dont think it was real.
but I do think it is a horrible Idea to even mention Zipper at all MAG was a 2 year beta... wait there are still people playing it.
If your argument to say pseudo is they didnt have 128v128 on the same side at once this is still a false statement because a lot of the times platoons would run behind enemy lines an disable from behind.... AB platoon would get behind and tear up CD and EF platoons **** forceing everyone to their letters |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 09:52:00 -
[2] - Quote
Major Assitch wrote:Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. I'm thinking that at this point in time the plans for this game are more considering the PS4 (or Orbis or whatever it's called), than the PS3. At least they better be, since the PS3 is within 1-2 years of the end of it's lifecycle and Dust is being planned for much longer than that. I would most definitely expect battles with 256 players and possibly even more. Even with MAG's design, the PS3 memory did in fact handle 256 player battles. Maybe you weren't there for the 256 player roundup that was organized in MAG...I was! There were not all that many issues with all of us in one place at one time...even on the PS3 memory. Imagine what will be possible on PS4. BTW...Zipper stated several times that the 256 player count was a decision and not a limit. They actually could have made it an unlimited player count if they decided to do so. I've often wondered (by the way MAG was handled) if it wasn't just a testing ground for something of a much grander scale...like Dust! MAG was handled by a failing company that had Sony's hand on their throats to do what Sony wanted....( considering Sony Owned them) If this isn't apparent then play Uncharted 2 multiplayer, then play Socom4 multiplayer.... Identical
I want to blame Sony but something tells me Zipper didnt want to put work into their games.... either that or they knew they were getting sacked so they phoned it in after a year with mag
Even after Zipper was sacked Slot B and Slot C MAG characters were one of the highest on the top 10 DL list.
Edit they were on the Top 10 not the highest |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 09:56:00 -
[3] - Quote
Major Assitch wrote:Enji Elric wrote:Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. IT wasn't Fake 256 it was 256 for real same map all real time... look up the stampede videos if you dont think it was real. but I do think it is a horrible Idea to even mention Zipper at all MAG was a 2 year beta... wait there are still people playing it. If your argument to say pseudo is they didnt have 128v128 on the same side at once this is still a false statement because a lot of the times platoons would run behind enemy lines an disable from behind.... AB platoon would get behind and tear up CD and EF platoons **** forceing everyone to their letters Like I said...I believe it was designed from the start to be a testing ground for something much larger. And yes, you are correct, we did get all 256 players in the same area at the same time and no one ended up with a blown PS3 because of it. No doubt the PS4 will be able to handle an unlimited amount of players on the battlefield. The last report (or rumor) I heard is that the test model was shipped to developers with 12GB of memory....plenty enough to handle anything thrown at it in the foreseeable future. I still don't understand the whole 12GB of memory... 3 sticks of 4? 6 pairs of 2GB? how many channels is want i want to know.... my pc at home is running 16gb and wasnt that expensive... it was just a matter of having the space on the board... 4 channels of 4GB
B4 you ask 2 packages of these http://www.newegg.com/Product/Product.aspx?Item=N82E16820148543 |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 10:02:00 -
[4] - Quote
Odiain Suliis wrote:I don't know anything about MAG, but question: Was it in MAG that players in same side could be in the same spot, same time, ie. move as a huge 128 or 256 man group? Or was it handled somehow differently?
Yes Yes http://www.youtube.com/watch?v=H_FEbTO8udg
http://www.youtube.com/watch?v=OxzjEkQEJ-s |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 10:04:00 -
[5] - Quote
The second Video he is actually on Team chat and all 128 players (one team) can hear him |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 10:06:00 -
[6] - Quote
Major Assitch wrote:Enji Elric wrote:Major Assitch wrote:Noraa Anderson wrote:[quote=Draco Dustflier]when sony hands over whatever servers zipper used to run the 256 player games in mag Qoutes. You don't have to convince me! I think most of us knew very well (or at least suspected) that Sony had their thumb firmly planted on the whole thing. No doubt in my mind that Zipper was a much more capable developer than we all saw out of their last 3 projects. Hell, they did things with the PS2 that (for some unknown reason...lol) couldn't be done in MAG or SOCOM 4. Certainly there was much more at play through the whole thing. Ah well....that's ancient history. My point was that 256 players would be possible for Dust on the PS3 and will certainly be possible on the PS4...which I'm sure is being held in high consideration during this stage of Dust's development.
yea tbh Socom 1-2 were zipper's and sony only published they didnt own zipper yet.. then they purchased them and executed control.... we saw the result. |
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