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LXicon
Sanmatar Kelkoons Minmatar Republic
54
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Posted - 2013.01.04 16:28:00 -
[31] - Quote
the map in the fanfest keynote video is pretty big : http://dust514.com/media/videos/dust-514-keynote-2012/ (skip to 14:45)
i think a large objective based map would work. it keeps the action concentrated at the objectives. it can be made where once one team has taken and held stuff at the first objective, the "active" objective moves further along the map. that way, the action can move across the whole map over the course of the game. |
Mac Dac
Wraith Shadow Guards
42
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Posted - 2013.01.04 16:38:00 -
[32] - Quote
LXicon wrote:the map in the fanfest keynote video is pretty big : http://dust514.com/media/videos/dust-514-keynote-2012/ (skip to 14:45) i think a large objective based map would work. it keeps the action concentrated at the objectives. it can be made where once one team has taken and held stuff at the first objective, the "active" objective moves further along the map. that way, the action can move across the whole map over the course of the game.
Thats how the old skirmish used to be. But even back then we used about 10% of the entire map.
There is just all that space and i cant help but to think thier is a purpose to it. |
Lance 2ballzStrong
SyNergy Gaming
639
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Posted - 2013.01.04 18:18:00 -
[33] - Quote
Logi Bro wrote:When will the map be flat without mountains 360 degrees all around? This is my question.
yip... getting tired of the mountain goats contributing nothing to the team. Even if they're on my team...actually ESPECIALLY when they're on my team! |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.04 20:16:00 -
[34] - Quote
Mac Dac wrote:If you ever zoomed out all the way you would see a very large area of place you cant go. All these maps we play on can support hundreds of players at least and there are even roads that stretch across and connect every corner of the map. what we play on is a fraction of what is really there.
what do you all speculate? I can't remember where the original post came from, but CCP made a statement at one point about testing 64v64 on their internal build. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2013.01.04 21:31:00 -
[35] - Quote
Elijah Sol' Dzusaki wrote:Hopefully never.
All I have heard about player count per map is 48(24v24) the map would become too large to be any fun. Only a little better than BF3 on ps3.
Only would want this if we could have 96+ players per map.
There have been rumors (and I seem to recall a Dev mentioning this as well) that the eventual goal is 256v256, so the scale of the map is not nearly so bad as you think, if this is true. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2013.01.04 22:46:00 -
[36] - Quote
Major Assitch wrote:Enji Elric wrote:Noraa Anderson wrote:Draco Dustflier wrote:when sony hands over whatever servers zipper used to run the 256 player games in mag But that was psuedo 256 players. The PS3 hasn't got the memory to handle that many players at a time all in one map. IT wasn't Fake 256 it was 256 for real same map all real time... look up the stampede videos if you dont think it was real. but I do think it is a horrible Idea to even mention Zipper at all MAG was a 2 year beta... wait there are still people playing it. If your argument to say pseudo is they didnt have 128v128 on the same side at once this is still a false statement because a lot of the times platoons would run behind enemy lines an disable from behind.... AB platoon would get behind and tear up CD and EF platoons **** forceing everyone to their letters Like I said...I believe it was designed from the start to be a testing ground for something much larger. And yes, you are correct, we did get all 256 players in the same area at the same time and no one ended up with a blown PS3 because of it. No doubt the PS4 will be able to handle an unlimited amount of players on the battlefield. The last report (or rumor) I heard is that the test model was shipped to developers with 12GB of memory....plenty enough to handle anything thrown at it in the foreseeable future.
Lol you'll be lucky if sony sticks 4gb in it, if they did ship to developers 12gb which I doubt they are just for developers to test and work with not what the consumer will get |
Mac Dac
Wraith Shadow Guards
42
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Posted - 2013.01.05 03:49:00 -
[37] - Quote
Forlorn Destrier wrote:Elijah Sol' Dzusaki wrote:Hopefully never.
All I have heard about player count per map is 48(24v24) the map would become too large to be any fun. Only a little better than BF3 on ps3.
Only would want this if we could have 96+ players per map. There have been rumors (and I seem to recall a Dev mentioning this as well) that the eventual goal is 256v256, so the scale of the map is not nearly so bad as you think, if this is true.
I've heard some rumors too but I'm not sure if it was that many people at once. |
Mac Dac
Wraith Shadow Guards
42
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Posted - 2013.01.05 04:01:00 -
[38] - Quote
DJINN leukoplast wrote:The maps definitely need to be much bigger, as the line between heavies, logis, assaults and snipers is far too thin ATM. The bigger the maps, the more each class will have a very specific role rather than an all-in-one package.
Also as somebody else brought up, if the maps were larger then a dropship would make sense and be useful for transporting people over great distances quickly.
Not to mention the fighter-jet thing we are going to get eventually (there was a video from a long time ago where CCP was demonstrating it). Something like that would be pretty lame on the tiny maps we currently play on.
What I think would be neat was if say 3 or 4 of the maps we play on now were actually all on a large map, in which any player can move between them to grab/hold objective points either by means of dropships or LAVs. And redlining a team would mean that each area had been fully taken over.
Ye know. I thought I saw another map when I zoomed out in the spawn screen ( I think I saw line harvest while at skim juction or something) I couldn't go there but it didn't look too far.
But alas this was in the last build. |
Washlee
UnReaL.
131
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Posted - 2013.01.05 08:55:00 -
[39] - Quote
Apprently this game is supposed to max 64 vs 64 players. This is the highest number I've heard out there. |
Mac Dac
Wraith Shadow Guards
42
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Posted - 2013.01.05 14:41:00 -
[40] - Quote
hopefully when we get to that number we will have the commander game mode.
http://www.youtube.com/watch?v=ED-YF-v7WCw
*I like the gallente LAV* |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.05 15:32:00 -
[41] - Quote
Hopefully we might get bigger and more open maps once the fighter jets come in. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.05 17:14:00 -
[42] - Quote
My goal, when fighters come out, is to crush someone with a fighter- just like I did with a dropship. |
Mac Dac
Wraith Shadow Guards
42
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Posted - 2013.01.05 17:49:00 -
[43] - Quote
speaking of vehicles and fighter jets did anyone pick up what was said in the video. Ye know, about the 10 vehicle platforms and that 8 will be out around launch.
I just need a little help on exactly what a vehicle platform is. is it like each type of vehicle like LAV, HAV Drorpships or is it like the sub categories like black ops HAV, marauder HAV, the logistics LAV, logistics HAV |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.05 18:01:00 -
[44] - Quote
even if the PS4 can handle more players doesn;t mean most game companies will add them because everyone expects the next best graphics.. the PS2 could handle 64 players on a modded starwars battlefront server- that was PS2 and now with Ps3 most games have not even gone past 24 so its not garunteed the Ps4 will do things nay different they have alot of FX and cutscenes to dish out to slack jawed morons who think 4 vs 4 is online gaming
a big map would be cool but the 5 point maps are already pretty boring as it is, a huge map without the player count would just be a long hunt, my favorite map is the asia game show because it looks like actual warfare with everyone so close together theres no where to hide you are forced to fight immediately after spawning
tho i would like to see persistent maps say you own the planet and then you can free roam the map, like a Red Dead Redemption type free roam where they combined PvE and PvP. i dont want to free roam all the time but i hope we can sometimes if we choose to. it does get boring in RDR but it is a nice change from playing matches all night, a lot of the PvP is 1 vs 1 but there is also group PvP |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.05 18:18:00 -
[45] - Quote
Scheneighnay McBob wrote:My goal, when fighters come out, is to crush someone with a fighter- just like I did with a dropship.
build a sacred wind squad of all kamikazees |
Alamor Sedith
Subdreddit Test Alliance Please Ignore
36
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Posted - 2013.01.05 18:21:00 -
[46] - Quote
Just a question how come MAG can handle 256 players but most other games don't even come close to that number. I've been wondering that for a while. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.01.05 18:39:00 -
[47] - Quote
Alamor Sedith wrote:Just a question how come MAG can handle 256 players but most other games don't even come close to that number. I've been wondering that for a while.
Because MAG focused solely on that and sacrificed graphics and other content for it. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.05 18:54:00 -
[48] - Quote
mmofps genre's best chance is from independent developers, it's not a popular genre. It's a risk for a game company to make true MMOFPS's because like Icy said sacrifices have to be made. One of the best MMOFPS's I've played on PC is World War II Online by Cornered Rat another very good independent company.
The graphics on that are like 2005ish but there is really no limit to the player count tho it's usually in the lower hundreds. combined infantry, armor, air, and naval it's considered more of a war simulator which is what dust kinda was a build or two ago. the flight model is basically a microsoft flight sim. but there's a lot of downtime in between big battles in that game, which here dust sounds like might be handling those times well with hi sec matches or w/e else hopefully, because like someone said there probably won't be a constant epic null battle to join |
Washlee
UnReaL.
131
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Posted - 2013.01.05 19:14:00 -
[49] - Quote
Mac Dac wrote:speaking of vehicles and fighter jets did anyone pick up what was said in the video. Ye know, about the 10 vehicle platforms and that 8 will be out around launch. I just need a little help on exactly what a vehicle platform is. is it like each type of vehicle like LAV, HAV Drorpships or is it like the sub categories like black ops HAV, marauder HAV, the logistics LAV, logistics HAV
I would Like to know too.
Because Right now we have
LAV HAVS Dropships
And from what Im hearing we are getting
Mechs Light attack aerial Heavy Attack aerial
So thats 6 Different so are there going to be 8 more. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
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Posted - 2013.01.05 19:22:00 -
[50] - Quote
All I know is that they were experimenting with 128 man battles some months ago and have said that the game was designed from the get-go to be scalable so CCP can expand the game as they want/need. Should be interesting to see how big it all gets.:D |
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Mac Dac
Wraith Shadow Guards
42
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Posted - 2013.01.06 15:08:00 -
[51] - Quote
THE GREY CARDINAL wrote:All I know is that they were experimenting with 128 man battles some months ago and have said that the game was designed from the get-go to be scalable so CCP can expand the game as they want/need. Should be interesting to see how big it all gets.:D
agreed |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2013.01.06 15:47:00 -
[52] - Quote
Big maps are coming I would think. This game needs both big maps and big player counts to be anywhere near unique. |
Mac Dac
Wraith Shadow Guards
42
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Posted - 2013.01.13 14:00:00 -
[53] - Quote
Firestorm Zulu wrote:Big maps are coming I would think. This game needs both big maps and big player counts to be anywhere near unique.
Well not really it needs a sense of adventure or conquest to it. Something that makes you feel like your actually taking over the universe.
Ye know. |
iceyburnz
Crux Special Tasks Group Gallente Federation
282
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Posted - 2013.01.13 15:15:00 -
[54] - Quote
Can't wait for the epic "omg my hands hurt" 6 hour battles over huge maps. Its what saturdays where made for. |
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