Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2012.12.31 13:38:00 -
[1] - Quote
If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.31 13:42:00 -
[2] - Quote
No. Just no. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2012.12.31 13:45:00 -
[3] - Quote
aden slayer wrote:No. Just no.
Hmmmm...you must be that guy who dies a lot to get his kills. Thanks for sucking up the clone bank. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.12.31 13:46:00 -
[4] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
One of the major problems I always have with this idea is that it further rewards the already-cozy red-line warriors and snipers in general.
I play plenty of matches where I die 5+ times because I'm always on the front line with my AR. I don't want to lose X War Points just because I'm actually willing to risk any ISK I have invested in my suit and am playing the map as it should be (ie going for objectives). To make this sort of suggestion have any relevancy, you'd need the penalty to be notable, which means even more people would fall into the habit of removing themselves from danger altogether--something that makes the game less fun overall.
Plus it would would make Ambush even less popular than it already is. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.31 13:49:00 -
[5] - Quote
BigussDikkuss wrote:aden slayer wrote:No. Just no. Hmmmm...you must be that guy who dies a lot to get his kills. Thanks for sucking up the clone bank.
Nope. I die many times because I always act as bait to draw the enemy to an ambush of nasty looking HMG users. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.31 13:54:00 -
[6] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
"If this has been said a 1000 times.."???? Lmao who would suggest such a horrible idea?
|
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.31 13:55:00 -
[7] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, I disagree. Deaths are already a penalised. You lose whatever resources went in to your fitting and once you have run out of clones, the game ends.
From what I've seen, the main purpose of the WP it dictates the amount of SP and ISK you earn. So, if you and this other player are on the same team, yes, they may score more WP than you, they may earn slightly more SP than you for that game, and they may earn slightly more ISK than you, but (assuming they are running a similar fitting to you) they will also have lost 11 times a much ISK in fittings, so their net gain will be considerably lower than yours. In fact, they may even have made a loss.
Dust isn't about kill streaks, as fun as they are to get :-) |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2012.12.31 14:00:00 -
[8] - Quote
Parson Atreides wrote: I don't want to lose X War Points just because I'm actually willing to risk any ISK I have invested in my suit and am playing the map as it should be (ie going for objectives). To make this sort of suggestion have any relevancy, you'd need the penalty to be notable, which means even more people would fall into the habit of removing themselves from danger altogether--something that makes the game less fun overall.
Plus it would would make Ambush even less popular than it already is.
A + 50 points for a kill and - 5 or -10 points for a death does not seem overly dramatic to me. It also keeps the people who have gobs of ISK in line to a degree for just the reason you've stated. Many people in this game are both fearless AND foolish when it comes to "storming the lines" or "playing bait"; what's another dropsuit to them when they have 500 million ISK in the bank? Snipers are easily handled or avoided in my opinion, and I prefer Ambush to Skirmish. In fact, I haven't played a Skirmish game since the second week I was in the Demo back in November.
Having absolutely no penalty for death when it comes to WP is extremely small minded in my viewpoint. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2012.12.31 14:03:00 -
[9] - Quote
Ydubbs81 RND wrote:BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, "If this has been said a 1000 times.."???? Lmao who would suggest such a horrible idea?
I am definitely getting a feel now on these forums for who some of these fools are I've been running into in the game.
|
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.31 14:09:00 -
[10] - Quote
BigussDikkuss wrote:Parson Atreides wrote: I don't want to lose X War Points just because I'm actually willing to risk any ISK I have invested in my suit and am playing the map as it should be (ie going for objectives). To make this sort of suggestion have any relevancy, you'd need the penalty to be notable, which means even more people would fall into the habit of removing themselves from danger altogether--something that makes the game less fun overall.
Plus it would would make Ambush even less popular than it already is. A + 50 points for a kill and - 5 or -10 points for a death does not seem overly dramatic to me. It also keeps the people who have gobs of ISK in line to a degree for just the reason you've stated. Many people in this game are both fearless AND foolish when it comes to "storming the lines" or "playing bait"; what's another dropsuit to them when they have 500 million ISK in the bank? Snipers are easily handled or avoided in my opinion, and I prefer Ambush to Skirmish. In fact, I haven't played a Skirmish game since the second week I was in the Demo back in November. Having absolutely no penalty for death when it comes to WP is extremely small minded in my viewpoint.
You lost any stuff you have in your current fitting when you die. That's a huge penalty already. |
|
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.31 14:13:00 -
[11] - Quote
BigussDikkuss wrote:Having absolutely no penalty for death when it comes to WP is extremely small minded in my viewpoint. Why? What do you see as the point of WP if not to earn more ISK and SP? So surely the loss of ISK from the deaths is as much of a penalty? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.31 14:24:00 -
[12] - Quote
BigussDikkuss wrote:Ydubbs81 RND wrote:BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, "If this has been said a 1000 times.."???? Lmao who would suggest such a horrible idea? I am definitely getting a feel now on these forums for who some of these fools are I've been running into in the game.
lol hahaha |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.31 14:27:00 -
[13] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
Yeah... no. WP is not something that should be penalised upon death as it would completely skew the system. Regularly I come out with more kills than deaths but there are players out there who completely roll me and the rest of a team. Now imagine if you will.
A new player starts Dust has very little idea whats going on then runs into a veteran or team of veterans who consistantly gun them down throughout the game leaving them with a horrible K/D. How would it be fair to cut down this new player's WP which as stated determines SP and isk pay out? Would it be fair to have them get almost nothing just because they aren't used to the game? Is it fair that they'd have to play for endless hours continously getting rolled just to scrape up enough isk and SP to buy skills and train to get to a moderate level. No it is not.
As for your other argument you have no idea what that 11/11 may have done for the rest of the team while you have your 10/1. Might be a logibro who constantly drops nano hives, revives, heals, gets some kills and gets gunned down alot while doing it but thats still a major contribution. Thus I'd say he'd be entitled to the points he's earned.
Not to mention people who cap objectives and installations. They earn extra WP for that too since hey in skirmish if you don't cap the points you kind of lose. There are many reasons why someone may come out with more WP than you even if they have a crap K/D and shouldn't be penalised just because all yours are racked up from kills. And who knows they may of had a ton of assists kills too. K/D doesn't track assists only outright K/D. They might of assisted in half the kills in the match for all you know.
And yes the penalty of losing an entire suit, weapon and mods is plenty penalty enough especially when some fits cost hundreds of thousands of isk per loss. Wanting to penalise it would only bring more frustration and would kill off a new player base and even suggesting it without considering these things above is extremely small minded in my opinion. |
SUGAR-BOO-BOO
Seituoda Taskforce Command Caldari State
11
|
Posted - 2012.12.31 14:38:00 -
[14] - Quote
Many people load up on Militia gear and just run around, blasting everything in sight, with no mind to their team nor any real strategy or self preservation plan in general.
Those are the players who bust the seams of their pants when someone suggests a WP penalty for deaths. Those are also the players who drain the clone bank dry and cause defeats in Ambush mode.
I hate them. And a WP penalty may just help to keep them the tiniest bit more in check with a little more self control.
Maybe. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.31 14:46:00 -
[15] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
Not to be overdramatic but I'll do it anyways
so you(generally not specifially) kill 26 clones and hack nothing .... the other guy kills 2 clones and dies 15 times but hacks about 3 consoles and 5 turrets and so on so forth...; he should lose all of that because he died doing it?
Do we take away the congressional medal of honor because the person who did the heroic deeds died? |
Makuta Miserix
Better Hide R Die
33
|
Posted - 2012.12.31 14:56:00 -
[16] - Quote
Everyone here has made some very good points.
Placing a negative WP system would damage the game to much. I die a lot and only get a couple of kills, but capture plenty of installations and objectives. I shouldn't be punished for doing my job, especially when I'm losing gear already, IE: losing ISK.
Just my 0.02 ISK.
|
Obama DAT
Doomheim
389
|
Posted - 2012.12.31 15:04:00 -
[17] - Quote
Worse idea ever. BigggusssDikuuuussss, smallest brain. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.12.31 15:31:00 -
[18] - Quote
Why would death matter to us? |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.12.31 15:32:00 -
[19] - Quote
SUGAR-BOO-BOO wrote:Many people load up on Militia gear and just run around, blasting everything in sight, with no mind to their team nor any real strategy or self preservation plan in general.
Those are the players who bust the seams of their pants when someone suggests a WP penalty for deaths. Those are also the players who drain the clone bank dry and cause defeats in Ambush mode.
I hate them. And a WP penalty may just help to keep them the tiniest bit more in check with a little more self control.
Maybe.
lol, you just described my game play down to a T.
If people think that taking away WP's will do any good, it won't. Less WP means less ISK and less SP. Which means I'll be running in militia/skinweave gear longer and continue to run around the map with my "Devil may care attitude." |
Rizmordan
KILL-EM-QUICK RISE of LEGION
3
|
Posted - 2012.12.31 15:38:00 -
[20] - Quote
Meh, i die often as much as I kill (sometimes more), but i'm always out there getting objectives like installations and clone points. I may not rack up the kills but in skirmish I do my fair share to get my team a victory. (I try my best not to die, as a heavy it can get expensive). So really, i'd hate the idea of getting penalized because I get most of my points through captures and not mayhem. |
|
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.12.31 15:40:00 -
[21] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
Actually, I think it should be negative points for friendly kills once friendly fire is on. I don't see a need to subtract WP because you died. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.31 15:55:00 -
[22] - Quote
Rasatsu wrote:Why would death matter to us? It wouldn't,because as the saying goes,"Death is obsolete".
As for the OP's suggestion,this is another reason why I wouldn't mind it if most of the stats were taken out of the game.Too worried about being on top of the leaderboards/scoreboards,and not enough concern about whether you won the match or not. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.31 16:54:00 -
[23] - Quote
Well given this player in a later post mentions he primarily plays ambush i can understand the penalty there as a kills and deaths is the point of that mode, not in skirmish of course.
For skirmish as a logibro i may go 5/11 really bad game for me regardless, but still end up top3-5. cause each of my deaths ive rezz 2-3, rep 3-5. and either team spawned a handful, resupply a handful, or straight up RE the fool trying to take cap an objective when im on the other side of the map(bad red dot).
Anyway in skirmish this would be a bad idea, however in ambush i am all for it under one condition, that the penalty not take effect unless you actually die. If you are crushed, blown up, or bleedout because you didnt wait to be rezzed.
The reason for this is simple what effects the clone count isnt the moment you go down, even though stats wise it counts as a death if you are rezzed than the clone count doesnt drop. Cant tell you the number of times we're in a tight match and im yelling at my mic only to realize later noone can hear me to not opt to respawn, all those impatient tarts cost us the game because they cant wait for me to stab them with my needle. If nothing else that penalty will hopefully teach them they need a bit more patience and not simply opt to respawn when they go down. |
Second Cerberus
Villore Sec Ops Gallente Federation
38
|
Posted - 2012.12.31 17:03:00 -
[24] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
Sir you lost me when you justified a game-breaking game change with "leaderboards (don't) mean a darn thing, but still". So this change is necessary simply for additional epeen stroking? Clearly the intent of WP is to reward players who contribute in a variety of ways, not just kills. Also, Pubs in pub games will suck sometimes. That should be self-evident so there isn't much sense in getting upset that someone went 11/11. However, they must have been doing a lot of revives, healing, or spawns if they still came out with more WP than you. Support classes matter, even in Ambush (ask any heavy).
|
Tenchu-13
What The French
76
|
Posted - 2012.12.31 17:14:00 -
[25] - Quote
Loosing a bunch of ISK is already penalizing enough. Making death count negatively towards WP will only make it harder for a few groups out there:
- newbies will never get anything done in their skill trees. - logibros who tend to die a bit more will be penalized for dieing while risking their lives to safe your kittens's kitten. - frontline infantry which often have the most kills can also rank up quite a few deaths
That's a pretty bad idea you got there... (if you'd been talking friendly fire i'd be ... hmmm he might have a point... but this hell no) |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.31 18:11:00 -
[26] - Quote
Parson Atreides wrote:BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, One of the major problems I always have with this idea is that it further rewards the already-cozy red-line warriors and snipers in general. I play plenty of matches where I die 5+ times because I'm always on the front line with my AR. I don't want to lose X War Points just because I'm actually willing to risk any ISK I have invested in my suit and am playing the map as it should be (ie going for objectives). To make this sort of suggestion have any relevancy, you'd need the penalty to be notable, which means even more people would fall into the habit of removing themselves from danger altogether--something that makes the game less fun overall. Plus it would would make Ambush even less popular than it already is. ^ This pretty much sums it up. As a heavy - I can lose up to 300,000 a death if I feel like going all out - why should I get minus WP too to my already massive bills? |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2012.12.31 18:12:00 -
[27] - Quote
Obama DAT wrote:Worse idea ever. BigggusssDikuuuussss, smallest brain.
And here we have the Prime Example of a "Pants Buster".
|
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2012.12.31 18:16:00 -
[28] - Quote
Leviticus Krauthammer wrote:SUGAR-BOO-BOO wrote:Many people load up on Militia gear and just run around, blasting everything in sight, with no mind to their team nor any real strategy or self preservation plan in general.
Those are the players who bust the seams of their pants when someone suggests a WP penalty for deaths. Those are also the players who drain the clone bank dry and cause defeats in Ambush mode.
I hate them. And a WP penalty may just help to keep them the tiniest bit more in check with a little more self control.
Maybe. lol, you just described my game play down to a T. If people think that taking away WP's will do any good, it won't. Less WP means less ISK and less SP. Which means I'll be running in militia/skinweave gear longer and continue to run around the map with my "Devil may care attitude."
Yeah, this is exatly the kind of Nincompoop playstyle that obviously 90% of the players in Dust adhere too as evidenced by the "No! Don't take away my WP because I can't stay alive for five seconds and don't have the sense to avoid bullets!" respones in this thread.
Sad.
|
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.31 18:24:00 -
[29] - Quote
BigussDikkuss wrote:Leviticus Krauthammer wrote:SUGAR-BOO-BOO wrote:Many people load up on Militia gear and just run around, blasting everything in sight, with no mind to their team nor any real strategy or self preservation plan in general.
Those are the players who bust the seams of their pants when someone suggests a WP penalty for deaths. Those are also the players who drain the clone bank dry and cause defeats in Ambush mode.
I hate them. And a WP penalty may just help to keep them the tiniest bit more in check with a little more self control.
Maybe. lol, you just described my game play down to a T. If people think that taking away WP's will do any good, it won't. Less WP means less ISK and less SP. Which means I'll be running in militia/skinweave gear longer and continue to run around the map with my "Devil may care attitude." Yeah, this is exatly the kind of Nincompoop playstyle that obviously 90% of the players in Dust adhere too as evidenced by the "No! Don't take away my WP because I can't stay alive for five seconds and don't have the sense to avoid bullets!" respones in this thread. Sad.
The problem is that you haven't made a compelling argument to convince anyone that the current system is flawed,other than if you have more kills that the other guy,you should be higher on the scoreboard,which isn't a good argument to begin with. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.31 18:29:00 -
[30] - Quote
BigussDikkuss wrote:Leviticus Krauthammer wrote:SUGAR-BOO-BOO wrote:Many people load up on Militia gear and just run around, blasting everything in sight, with no mind to their team nor any real strategy or self preservation plan in general.
Those are the players who bust the seams of their pants when someone suggests a WP penalty for deaths. Those are also the players who drain the clone bank dry and cause defeats in Ambush mode.
I hate them. And a WP penalty may just help to keep them the tiniest bit more in check with a little more self control.
Maybe. lol, you just described my game play down to a T. If people think that taking away WP's will do any good, it won't. Less WP means less ISK and less SP. Which means I'll be running in militia/skinweave gear longer and continue to run around the map with my "Devil may care attitude." Yeah, this is exatly the kind of Nincompoop playstyle that obviously 90% of the players in Dust adhere too as evidenced by the "No! Don't take away my WP because I can't stay alive for five seconds and don't have the sense to avoid bullets!" respones in this thread. Sad. Your not talking about relating skill to death - you're talking about nothing productive at all. A certain fat class is suppose to die often if they're doing there roles right and not hiding behind the red line and pushing objectives like they're suppose too - are you really saying you want to penalize players for trying to push the front lines where most games blue berries are more then happy to grab a sniper and sit on the red line?
Take away the red line then maybe I wouldn't have a problem with this idea. As long as a player can grab a sniper or forge and go to town without any risk then that sort of system for WP loss will break several people already struggling to get kills. |
|
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2012.12.31 18:33:00 -
[31] - Quote
Th3rdSun wrote:The problem is that you haven't made a compelling argument to convince anyone that the current system is flawed,other than if you have more kills that the other guy,you should be higher on the scoreboard,which isn't a good argument to begin with.
While that was a part of my point, the main gist of what I was trying to convey was that some (well, many according to the responses in this thread) players just jump willy-nilly into battle without a thought in the world in order to get a kill, so their WP goes up, so their SP/ISK rewards go up at the end of the match. They could care less about whether their team wins or loses, because such playstyles drain the clone bank at an alarming speed.
If this is the future of Dust 514, populated by a punch of Yahoos who only care about match rewards to level and gear up their own characters, then what is the point in the end? I'm already not exactly sold on the "MMO" nature of this game, and this is yet another flaw in the design to me.
Kinda makes me go "Oh. What is that OTHER free-to-play game marketed by Sony which seems more like a true MMO? Planetside 2? And it's SO pretty too..." |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.31 18:41:00 -
[32] - Quote
BigussDikkuss wrote:Th3rdSun wrote:The problem is that you haven't made a compelling argument to convince anyone that the current system is flawed,other than if you have more kills that the other guy,you should be higher on the scoreboard,which isn't a good argument to begin with. While that was a part of my point, the main gist of what I was trying to convey was that some (well, many according to the responses in this thread) players just jump willy-nilly into battle without a thought in the world in order to get a kill, so their WP goes up, so their SP/ISK rewards go up at the end of the match. They could care less about whether their team wins or loses, because such playstyles drain the clone bank at an alarming speed. If this is the future of Dust 514, populated by a punch of Yahoos who only care about match rewards to level and gear up their own characters, then what is the point in the end? I'm already not exactly sold on the "MMO" nature of this game, and this is yet another flaw in the design to me. Your idea of how people play is a bit skewed.Support roles just by virtue of what they are,are going to die more often than frontline assault and heavies.
I think what you really want is for support roles to get less WP than getting less WP for getting killed.
But again,you still lack a sufficient and well though out argument that would be more beneficial than the current system.You are just coming across sounding butthurt that you aren't on top of the scoreboard because you have more kills and less deaths than a support guy that's hacking,repairing and reviving.
Oh,and BTW,none of this scoreboard watching and stats counting matters right now anyway,because it's just a beta and everything is going to get wiped anyway.
And if you're not sold on the MMO style of the game,then what makes you think that you'll like Planeside 2? Furthermore,if you want to play PS2,go play it,no one is stopping you.You can always come back to Dust when it's more polished,you know?
I was thinking about checking out PS2 myself,but it would require me to either do some major upgrades to my PC,or just getting a whole new rig to run it.It would basically be a place holder until CCP finishes Dust and it's ready for public consumption,but I've been catching up on other games just so that I don't get totally burnt out on Dust.Sounds like you need to do the same. |
Deeez Nuttz
Doomheim
12
|
Posted - 2012.12.31 18:45:00 -
[33] - Quote
BigussDikkuss wrote:If this is the future of Dust 514, populated by a punch of Yahoos who only care about match rewards to level and gear up their own characters, then what is the point in the end? I'm already not exactly sold on the "MMO" nature of this game, and this is yet another flaw in the design to me.
Kinda makes me go "Oh. What is that OTHER free-to-play game marketed by Sony which seems more like a true MMO? Planetside 2? And it's SO pretty too..."
You made a bad suggestion that you failed to justify in any real way, nobody liked it, so now you're going to take your ball and go home? |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.12.31 19:01:00 -
[34] - Quote
Coming from MAG. No.
You may as well not put an objective on the MAP because everyone will be scared to die because you get negative points for dying/trying.
You may as well not be a medic or other class. You just sit and camp on the farthest area and scope for kills. That's how it happened last night, nobody cares for the objectives. Just sit use your sniper and camp for kills. And your 21/1 will be 1/21 because not a single mercenary will be at the center of the battlefield. You'll hate snipers more because of this idea.
We must not create another COD clones who cares for kills and not going for the objectives. Dust 514 should orient teamwork, and get rewarded for doing so, even it will cost you more deaths than kills. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.31 19:02:00 -
[35] - Quote
Forlorn Destrier wrote:Actually, I think it should be negative points for friendly kills once friendly fire is on. I don't see a need to subtract WP because you died. I could get behind this, but losing WP in a setting where death is just part of the learning curve seems wrong to me.
Also, some other problems that spring to mind;
Which death would you count as losing yourself WP, when you hit the deck, or when you bleed out? What happens if you're revived? Do you get the WP back? Shouldn't the person who revived you get more WP for it too? What happens if you're playing Ambush and are unlucky with your spawns, why should you lose WP for bad luck? What happens if you end up with negative WP? Do you owe SP/ISK to the rest of your team?
Personally, I much prefer games like skirmish, where there is a definite objective, to the ambush style 'kill the other guys' sort of game. From the background stuff I've seen and read, death of a clone isn't a problem, other than the loss of resources, completing the objective is what's important. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.31 19:44:00 -
[36] - Quote
The person who went 11-11 is already paying for it in ISK, and still helped their team more than you did.
WPs are about contribution, not bragging rights. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2012.12.31 19:53:00 -
[37] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
Curious, your avatar implies that you run logistics, but your post implies quite the opposite.
Just because you ended up with a higher KDR does not mean you contributed to the battle more than the other guy. I've had Logi's in my corp go 0/5 and be top score, and they deserved every last point of it because they allowed the top killers to keep killing.
Not all about kills my friend |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.31 20:53:00 -
[38] - Quote
Pokey Dravon wrote:BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, Curious, your avatar implies that you run logistics, but your post implies quite the opposite. Just because you ended up with a higher KDR does not mean you contributed to the battle more than the other guy. I've had Logi's in my corp go 0/5 and be top score, and they deserved every last point of it because they allowed the top killers to keep killing. Not all about kills my friend In addition to that, I once went 0-3 with a shotgun scout, but ended up having the most WP on my team because of my well placed uplinks and the fact I was the only one hacking an objective (and repeatedly, successfully hacking at that) |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.31 20:55:00 -
[39] - Quote
Part of the lore is that dust mercs can expend their lives without fear or care. thats the whole point of the exercise, and negative WP detracts from the mindset, dust mercs are supposed to be insanely aggressive and fearless, their bodies as disposable as bullets.
They are supposed to be dropped into situations that normally governments would balk at as needlessly wasteful. because there is no messy retreat, no men trapped behind the lines and taken prisoner. If the MCC pops or the situation is untenable the commander punches in a code and all of his soldiers simply drop dead to reawaken at HQ for a massive asschewing, and to resupply and redeploy.
Your merc even fitted in proto costs less than a full platoon of gallente volunteer soldiers but can accomplish as much. He costs less than a swarm of amarran paladins or minmatar valklears. Caldari megacorps do not need to pay his family death benefits.
Life is cheap. failure means you have to fight the same war tomorrow. killing and dying is now a nine to five job. dying means nothing, and losing WP upon death detracts from that attitude, and the feel of the game.
In EVE corps like goonswarm, test, the DRF, Pandemic Legion and many others routinely commit trillions of ISK and lose it in battle, and the capsuleers simply grab another ship and get back in the saddle and regroup or fall back. DUST is not, and should not be any different. Let the thunder roll.
And these are the guys who will bankroll us if we prove we are useful, effective and unafraid of doing what it takes to win. for the cost of a single HAC, one dusty can be kept in full proto everything... For a month of nonstop fighting if hes a combat ******. longer if he is a badass. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.12.31 21:02:00 -
[40] - Quote
Ok this thread reminded me of what was implemented in another game (one of the all time best!) Metal Gear Online.
Now the way the penalty system worked was a three fold approach: 1. Emblems 2. a number ranking 3. a letter rating.
The emblems were probably the coolest of the penalty and award system. Say if you had a lot of head shot kills, your emblem would be a Eagle. Conversely if you died by a lot of head shots you would earn a Sloth emblem. There were many emblems in the game, and I suggest that people go look them up and come up with some of our own.
The numbers I think help see where you are to the next Letter level. But you just don't keep increasing, there are penalties for doing bad and advantages of doing good. Say if you die by a player that isnt as good as you, you lose prestige. If you kill someone better than you, you gain prestige.
There are many ways to find out the good players and the bad through stats, but to make it publicly known is either an incentive for people to do better (for those that care) or a badge of honor and also a good recruiting tool.
This way you wont really be punished but there is a social aspect that shows what type of player you are. |
|
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.31 21:04:00 -
[41] - Quote
Oh another solution would be to raise to clone count from 150-200 and in the tutorial section of the game and/or create a introductory battle session similar to Assassin's Creed MP that walk players through the finer points of things in battle, right now it only tells us how to navigate the neocom, marketplace and dropsuit stuff but nothing about in game mechanics.
A key mechanic newbies need to know is that dying though adding to your personal stat does not drop the clone count until you bleed out/opt to respawn or if you suit is otherwise unrevivable. If however you are revivable dont simply push square, wait sometimes triage is on the way but not nearby enough to prompt the message that triage is nearby. Something they need to fix, also it seems the help requested does little more than tell me that im requesting help i have not noticed in any way that a person requesting help is asking me for help, the triage symbols appear regardless it seems. It might help us logi's if we know if someone is actively asking for help by changing the color of the triage symbol since flashing just tells us they are close to bleeding out. If they change flashing to indicate help requested they could just make players close to death turn red. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2012.12.31 21:22:00 -
[42] - Quote
As long as you didn't lose the game to clone depletion, deaths mean very little. If they got more points, they deserve to be ahead of you. Because if you 10-1, and the other guy went 11-11, then that person saw more action, did more damage, and as long as you didn't lose to clone depletion, they deserve to be ahead of you. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.31 21:23:00 -
[43] - Quote
Gunner Visari wrote:Oh another solution would be to raise to clone count from 150-200 and in the tutorial section of the game and/or create a introductory battle session similar to Assassin's Creed MP that walk players through the finer points of things in battle, right now it only tells us how to navigate the neocom, marketplace and dropsuit stuff but nothing about in game mechanics.
A key mechanic newbies need to know is that dying though adding to your personal stat does not drop the clone count until you bleed out/opt to respawn or if you suit is otherwise unrevivable. If however you are revivable dont simply push square, wait sometimes triage is on the way but not nearby enough to prompt the message that triage is nearby. Something they need to fix, also it seems the help requested does little more than tell me that im requesting help i have not noticed in any way that a person requesting help is asking me for help, the triage symbols appear regardless it seems. It might help us logi's if we know if someone is actively asking for help by changing the color of the triage symbol since flashing just tells us they are close to bleeding out. If they change flashing to indicate help requested they could just make players close to death turn red.
There's nothing to learn in game other then cap objectives - so a in game tutorial just seems messy and un-needed. Perhaps instead they should have a small optional tutorial on how to best use a weapon - a small tutorial. Because I swear half the people with MD's kill themselves more then they kill me and beginner snipers may find useful information in a tutorial like drop-uplinks and such they wouldn't of found out otherwise without searching/asking. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.31 21:30:00 -
[44] - Quote
Yes perhaps not a tutorial but definitely a in game tips or out game tips in a optional sections would be nice. And i know a lot of people who didnt know about the clone count mechanic. I didnt realize it myself until i played a game or two of ambush and saw that the clone count didnt drop until i actually was no longer revivable so yea that is something of importance for that mode.
As it is most ppl assume oh well i died no point in getting revved and dying again. yes many will do it to prevent themselves from adding to their own death stat, but there are enough players who would endure the risk and trust their teammate to rev them at the opportune moment if they knew that getting revved wont count as a lost clone.
Edit- Lets face it people there are only two types of players who come to the forums the rest discover this stuff by playing the game or by some piece of info they see on their screen and say huh i never knew that. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.31 21:34:00 -
[45] - Quote
Actually the best way would be to simply show what armor is your most-used.
If you have an atrocious KD and your favored armor is logi, people will be more interested in your average WP from droplinks, hives, revives, hacks and reps than kills.
Bad KD with a scout probably means yer running hacksuit to ninja objectives. highly useful.
Bad KD in assault means yer new or you suck, or yer running utility. link your hackfit so you dont get laughed at.
BAD KD heavies wont change for most until the proto suit question is resolved |
Luk Manag
of Terror
2
|
Posted - 2012.12.31 21:35:00 -
[46] - Quote
I must mention the tactical use of nanite injectors. My friends and I always use nanite injectors - if any one of us are alive at the end of an encounter, we're all revived and back to full health in no time. Everybody dies. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.31 21:40:00 -
[47] - Quote
Luk Manag wrote:I must mention the tactical use of nanite injectors. My friends and I always use nanite injectors - if any one of us are alive at the end of an encounter, we're all revived and back to full health in no time. Everybody dies.
Nanite injectors are actually most efficient in the hands of assault. they can move a bit faster, and take bigger hits for combat recovery. if assault does that i concentrate on reps over triage. works phenomenally well overall. |
Tinodi
Doomheim
39
|
Posted - 2012.12.31 22:44:00 -
[48] - Quote
You've nailed a problem,while totally missing the solution. As stated, negative WP actually encourages more militia running. the problem isn't penalty... have that. the problem is there is zero incentive to win. When that changes, so will the number of militia zombies. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.31 23:46:00 -
[49] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, Your made of thinking does not reward the newb for being where he should be ,trying to hack,heal, and yes kill in the front lines where ho should be....
I will always have more respect for the player that rushes me with MLT drop suit that I kill while charging me...than one who sits back trying to snipe me.
I would also take a team full of what I refer to as" try hards" over a team of wanna be snipers.
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.31 23:47:00 -
[50] - Quote
Tinodi wrote:You've nailed a problem,while totally missing the solution. As stated, negative WP actually encourages more militia running. the problem isn't penalty... have that. the problem is there is zero incentive to win. When that changes, so will the number of militia zombies.
add a bonus payout of 100 ISK per warpoint.
You get more WP achieving than killfarming if you think strategically. I do the logi thing, usually get a 2/7 KD and wind up in the top three 90% of the time.
reward value to the team. Killfarmers will get cookies but I can get more WP faster with reps, hacks, assists and revives than you can just rocking out random murders. |
|
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2013.01.01 00:04:00 -
[51] - Quote
The last thing this game needs is the OP's proposal. It'll drive more people to redline sniping and other risk adverse styles. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.01 00:44:00 -
[52] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
It's bad enough I lose ISK and gain a death by dying, but making it so I lose WP as well would be gamebreaking.
Just getting a death is bad enough for me (I am a long time FPS player, and this has been the only thing that really ever mattered in every other FPS), but losing ISK as well is about as much as I can take. Actually losing ISK is already taking it too far, we need more BPO's.
|
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.01.01 00:51:00 -
[53] - Quote
Its a terrible idea, but at the same time I'd love for there to be a reason for the nubs in BPO gear not to go get killed 20 times in an ambush. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.01 02:50:00 -
[54] - Quote
First of all, this belongs in Feedback/Requests. Second, this is a horrible idea, so horrible in fact, that I am angry I can't find the -1 button. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.01 02:53:00 -
[55] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
Oh, and I forgot to mention, if you actually did something OTHER than shooting people, like hacking an objective, supporting your team-mates, etc. then you would still be higher than that 11/11 guy on the WP leaderboards. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.01 03:00:00 -
[56] - Quote
Logi Bro wrote:First of all, this belongs in Feedback/Requests. Second, this is a horrible idea, so horrible in fact, that I am angry I can't find the -1 button. +1 to the quoted text
In addition, yes OP there are in fact many ways in which someone with a lower KDR than you should be higher on the leaderboard than you are. Effective team play via squad orders, vehicle kills, frequent kill assists, revives, repairs, resupply, et al are good reasons. If someone is killing and taking other actions which contribute to teamwork and victory then they deserve to be higher because they've done more, regardless of comparative KDR.
Honestly KDR is a terrible metric, it should be War Points per Death ratio. Or ISK destruction per Death ratio. Or even better yet War Points gained to ISK lost ratio. I'm not saying remove KDR from the boards, but any of the above three are more relevant, and would be more actionable/useful than looking at KDR. The real money and the real challenge will come in Low Sec, and .later Null Sec with battles like Faction Warfare and Sovereignty. Those are objectives battles and the "ambush only" KDR fixated mentality will cost anyone who has it (and by extension their team and corp mates) dearly.
0.02 ISK Cross |
Jarlaxle Xorlarrin
SyNergy Gaming
67
|
Posted - 2013.01.01 04:10:00 -
[57] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
I hope you're joking. If you're not, you need to go far far far far far away. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2013.01.01 04:19:00 -
[58] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
this encourages silly camping, get out of here noob L2go30-0 |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.01 04:45:00 -
[59] - Quote
ALM1GHTY STATIUS wrote:BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, this encourages silly camping, get out of here noob L2go30-0
and ye shall know the troll by his name, for he claimeth his Epeen is greater than yours with the mere mention of his name. Plus he makes obviously idiotic posts that even Obvious Troll who is Obvious takes issue with.
and Alm1ghty your logical capacity approaches that of a schizophrenic three year old with a Pixie Stix, so you don't get to say much here. You're the one of the ones I see most frequently calling for nerfs to anything that can whack an assault suit running an AR, without a biblical-level miracle behind them so you don't get to call others to task for trolling.
But its a sign that things are getting rediculous when a troll this obvious gets SRS rezponz |
Draco Dustflier
Villore Sec Ops Gallente Federation
45
|
Posted - 2013.01.01 08:39:00 -
[60] - Quote
nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!! what if i spawn directly in front of a mass driver or a heavy or a shotgun? thasanofair! |
|
Tinodi
Doomheim
39
|
Posted - 2013.01.01 08:44:00 -
[61] - Quote
Breakin Stuff wrote:Tinodi wrote:You've nailed a problem,while totally missing the solution. As stated, negative WP actually encourages more militia running. the problem isn't penalty... have that. the problem is there is zero incentive to win. When that changes, so will the number of militia zombies. add a bonus payout of 100 ISK per warpoint. You get more WP achieving than killfarming if you think strategically. I do the logi thing, usually get a 2/7 KD and wind up in the top three 90% of the time. reward value to the team. Killfarmers will get cookies but I can get more WP faster with reps, hacks, assists and revives than you can just rocking out random murders. Same here and agreed, on all counts. There's lots they could do to add incentive. They may just be waiting for contracts though. |
Washlee
UnReaL.
131
|
Posted - 2013.01.01 09:11:00 -
[62] - Quote
He's just alittle high thats all. No need take away points when im already losing fits. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.01 10:28:00 -
[63] - Quote
Logi Bro wrote:BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, Oh, and I forgot to mention, if you actually did something OTHER than shooting people, like hacking an objective, supporting your team-mates, etc. then you would still be higher than that 11/11 guy on the WP leaderboards. This!!
So many people who choose to play objective based games and yet still believe that kills means everything. I haven't played many 'Ambush' matches so not sure about the objectives there, but in 'Skirmish' matches the killing part is secondary...as it should be. Of course that doesn't mean it's not important but if you're spending more time working to accomplish objectives then you will find yourself on top (and victorious) no matter your K/D count.
Then there's always the point that this is still a beta and could differ quite a bit from the final product. I would certainly expect that any game of this scale would likely be objective based though, and not a simple 'Team Death Match' type of thing....although I have been wrong a couple times in my life so it's not an impossibility. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.01 10:31:00 -
[64] - Quote
Besides....games that reward kills and punish deaths often lead to an abundance of snipers. Something I personally would rather not see. Sniper filled games are just not all that exciting IMHO. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.03 18:16:00 -
[65] - Quote
Deeez Nuttz wrote:BigussDikkuss wrote:If this is the future of Dust 514, populated by a punch of Yahoos who only care about match rewards to level and gear up their own characters, then what is the point in the end? I'm already not exactly sold on the "MMO" nature of this game, and this is yet another flaw in the design to me.
Kinda makes me go "Oh. What is that OTHER free-to-play game marketed by Sony which seems more like a true MMO? Planetside 2? And it's SO pretty too..." You made a bad suggestion that you failed to justify in any real way, nobody liked it, so now you're going to take your ball and go home?
Let me clean up and correct that post of yours cause I'm nice like that.
What you meant to say was:
"You made a suggestion that I personally do not agree with, and my likewise braindead compatriots also find unpalatable to our SP-ISK grinding suicide runs. I see that you have both explained and justified your opinion on several occasions, but I'm chosing to ignore those points because it would invalidate my argument and make me look like a whiner. The fact that you could possibly enjoy a game that CCP does not have anything to do with and dare to voice such a conceit is unforgivable on this forum."
There. Translation complete. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.03 18:27:00 -
[66] - Quote
Belzeebub Santana wrote:Ok this thread reminded me of what was implemented in another game (one of the all time best!) Metal Gear Online.
Now the way the penalty system worked was a three fold approach: 1. Emblems 2. a number ranking 3. a letter rating.
The emblems were probably the coolest of the penalty and award system. Say if you had a lot of head shot kills, your emblem would be a Eagle. Conversely if you died by a lot of head shots you would earn a Sloth emblem. There were many emblems in the game, and I suggest that people go look them up and come up with some of our own.
The numbers I think help see where you are to the next Letter level. But you just don't keep increasing, there are penalties for doing bad and advantages of doing good. Say if you die by a player that isnt as good as you, you lose prestige. If you kill someone better than you, you gain prestige.
There are many ways to find out the good players and the bad through stats, but to make it publicly known is either an incentive for people to do better (for those that care) or a badge of honor and also a good recruiting tool.
This way you wont really be punished but there is a social aspect that shows what type of player you are.
This is the best response I have read in this thread.
I quite enjoyed the "Medal Reward" system in BLUR too. Would be nice if something like this were implemented in Dust since the negative WP prospect would apparently be soooo detrimental to the play styles of so many (bad, lazy, inept) players who have voiced their concerns here. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.03 18:31:00 -
[67] - Quote
Logi Bro wrote:First of all, this belongs in Feedback/Requests. Second, this is a horrible idea, so horrible in fact, that I am angry I can't find the -1 button. No, I purposely placed this thread here in GD for discussion purposes. In that regard I have been sucessful. |
Nomed Deeps
The Exemplars
91
|
Posted - 2013.01.03 18:40:00 -
[68] - Quote
This sounds to me as though the author is a sniper as those actually in the action die more. Anyway, you already lose ISK and possibly AUR when you die on top of being closer to losing the match so why lose WPs on top of it. And for those that say you don't lose ISK or AUR using defaults or BPOs, that will change when we have to start paying per clone. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.03 18:48:00 -
[69] - Quote
BigussDikkuss wrote:Parson Atreides wrote: I don't want to lose X War Points just because I'm actually willing to risk any ISK I have invested in my suit and am playing the map as it should be (ie going for objectives). To make this sort of suggestion have any relevancy, you'd need the penalty to be notable, which means even more people would fall into the habit of removing themselves from danger altogether--something that makes the game less fun overall.
Plus it would would make Ambush even less popular than it already is. A + 50 points for a kill and - 5 or -10 points for a death does not seem overly dramatic to me. It also keeps the people who have gobs of ISK in line to a degree for just the reason you've stated. Many people in this game are both fearless AND foolish when it comes to "storming the lines" or "playing bait"; what's another dropsuit to them when they have 500 million ISK in the bank? Snipers are easily handled or avoided in my opinion, and I prefer Ambush to Skirmish. In fact, I haven't played a Skirmish game since the second week I was in the Demo back in November. Having absolutely no penalty for death when it comes to WP is extremely small minded in my viewpoint.
I'm guessing you don't field out your 150 k + suits very often... |
Zahle Undt
Tritan-Industries Legacy Rising
19
|
Posted - 2013.01.03 18:59:00 -
[70] - Quote
Cross Atu wrote: The real money and the real challenge will come in Low Sec, and .later Null Sec with battles like Faction Warfare and Sovereignty. Those are objectives battles and the "ambush only" KDR fixated mentality will cost anyone who has it (and by extension their team and corp mates) dearly.
0.02 ISK Cross
I couldn't agree more |
|
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2013.01.03 20:59:00 -
[71] - Quote
WP's are not straight KD reliant that guy who died a bit more than you probably did more then fight badguys, hence the score. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.03 21:25:00 -
[72] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
The other player is actually much more aggressive and possibly better at the game.
He fought in 22 engagements during the match and you fought in 11.
Your fix isn't useful or good as it would discourage aggression and fight seeking.
The risk tuning should be done elsewhere. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.01.03 21:40:00 -
[73] - Quote
Logi Bro wrote:First of all, this belongs in Feedback/Requests. Second, this is a horrible idea, so horrible in fact, that I am angry I can't find the -1 button.
QFT.
BigussDikkuss wrote:Belzeebub Santana wrote:Ok this thread reminded me of what was implemented in another game (one of the all time best!) Metal Gear Online.
Now the way the penalty system worked was a three fold approach: 1. Emblems 2. a number ranking 3. a letter rating.
The emblems were probably the coolest of the penalty and award system. Say if you had a lot of head shot kills, your emblem would be a Eagle. Conversely if you died by a lot of head shots you would earn a Sloth emblem. There were many emblems in the game, and I suggest that people go look them up and come up with some of our own.
The numbers I think help see where you are to the next Letter level. But you just don't keep increasing, there are penalties for doing bad and advantages of doing good. Say if you die by a player that isnt as good as you, you lose prestige. If you kill someone better than you, you gain prestige.
There are many ways to find out the good players and the bad through stats, but to make it publicly known is either an incentive for people to do better (for those that care) or a badge of honor and also a good recruiting tool.
This way you wont really be punished but there is a social aspect that shows what type of player you are. This is the best response I have read in this thread. I quite enjoyed the "Medal Reward" system in BLUR too. Would be nice if something like this were implemented in Dust since the negative WP prospect would apparently be soooo detrimental to the play styles of so many (bad, lazy, inept) players who have voiced their concerns here.
Of course it's the best response for you, no one else here has agreed with the idea at all.
Honestly, I want one justified reason why people who actually help their team win by capping objectives, setting drop uplinks, etc. and die a lot with all that should acquire less WP than those who just mindlessly run around killing red dots in the middle of the field, not paying attention to the fact that maybe all objectives are colored red. As for the Ambush's case... Well, Logis play that mode too. And their setting spawn points, reviving people, and handing out ammo may still be arguably more important and impactful on the battle than one person's amazing K/D ratio.
I've gotten to the first places on the leaderboards several times, and not rarely with a terrible K/D. It's just that my contribution to the team effort (nanohives, repairs, and the like) and having excellent squadmaes (who risked their lives trying to cap or defend objectives I've marked and received good WP at the end of the day) helped me rake huge amounts of war points and get to the top. Now take away those points just because I've died a lot trying to offer support for my teammates. I might as well descend to the last places forever, and in addition of losing a lot of fittings I'm not even getting a payback now and have to go to militia again. Which is why your suggestion is flawed greatly... But I will be eager to see a proper justification for it, if there can be any. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2013.01.03 23:07:00 -
[74] - Quote
BigussDikkuss wrote:Let me clean up and correct that post of yours cause I'm nice like that. What you meant to say was: "You made a suggestion that I personally do not agree with, and my likewise braindead compatriots also find unpalatable to our SP-ISK grinding suicide runs. I see that you have both explained and justified your opinion on several occasions, but I'm chosing to ignore those points because it would invalidate my argument and make me look like a whiner. The fact that you could possibly enjoy a game that CCP does not have anything to do with and dare to voice such a conceit is unforgivable on this forum."There. Translation complete. BigussDikkus,
You seem to have ignored my post where I mentioned some concerns I had about your suggestion (that I personally do not agree with);Anyanka Shadowmane wrote:Some problems that spring to mind;
Which death would you count as losing yourself WP, when you hit the deck, or when you bleed out? What happens if you're revived? Do you get the WP back? Shouldn't the person who revived you get more WP for it too? What happens if you're playing Ambush and are unlucky with your spawns, why should you lose WP for bad luck? What happens if you end up with negative WP? Do you owe SP/ISK to the rest of your team? By all means, continue to ignore these points if they would nvalidate your argument, or make you look like a whiner. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.04 07:22:00 -
[75] - Quote
Belzeebub Santana wrote:Ok this thread reminded me of what was implemented in another game (one of the all time best!) Metal Gear Online.
Now the way the penalty system worked was a three fold approach: 1. Emblems 2. a number ranking 3. a letter rating.
The emblems were probably the coolest of the penalty and award system. Say if you had a lot of head shot kills, your emblem would be a Eagle. Conversely if you died by a lot of head shots you would earn a Sloth emblem. There were many emblems in the game, and I suggest that people go look them up and come up with some of our own.
The numbers I think help see where you are to the next Letter level. But you just don't keep increasing, there are penalties for doing bad and advantages of doing good. Say if you die by a player that isnt as good as you, you lose prestige. If you kill someone better than you, you gain prestige.
There are many ways to find out the good players and the bad through stats, but to make it publicly known is either an incentive for people to do better (for those that care) or a badge of honor and also a good recruiting tool.
This way you wont really be punished but there is a social aspect that shows what type of player you are.
How would this be for a reward and penalty? Make it social, no real meaning just shows what you're good at. If you res a lot you get a badge, AV a lot you get a badge, die by REs a lot you get a badge. Look up how MGO did it and all would be well. Never liked oneway proggresion. |
General Erick
Onslaught Inc
24
|
Posted - 2013.01.04 09:41:00 -
[76] - Quote
50,000ISK lost is a painful enough loss for me. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
|
Posted - 2013.01.04 13:32:00 -
[77] - Quote
Terrible idea is terrible. I am an objective based player. I don't w**k over my K/D ratio, I support, heal, resurrect, resupply, hack and cover...and am not afraid to die in the process (an ad in my merc quarters tells me "death is obsolete"). Why should I be penalised because I put myself in risky situations to help my team? |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.01.04 13:35:00 -
[78] - Quote
you get negative points for killing teammates.
Trust me I know |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.04 14:23:00 -
[79] - Quote
Mac Dac wrote:you get negative points for killing teammates.
Trust me I know
As if piloting a dropship wasn't already the most non WP rewarding activity in the game, you lose 50 WP for every teammate in your ship when it crashes.
BAIL!!!! |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.04 14:52:00 -
[80] - Quote
If the ISK payout at the end of the match is based on the value of property destroyed by the team then wouldn't the players that focus only on killing also be helping everyone out? It's not good at the expense of losing the match but someone that doesn't hack a single objective but gets 25 kills is helping everyone out.
Not to mention holy hell would this idea screw AV players, especially forge gunners. I'm in the big fat heavy suit killing tanks and dealing with the endless LAV spam do you think I'm getting near an objective? I get one shot really with my forge gun before I'm left with a tiny pistol and a giant hitbox. I'll be as far away from anything someone's gonna try to hack as possible. But all those trucks I'm blowing up means more money in everyone's pocket. |
|
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.04 15:03:00 -
[81] - Quote
Telcontar Dunedain wrote:BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, The other player is actually much more aggressive and possibly better at the game. He fought in 22 engagements during the match and you fought in 11. Your fix isn't useful or good as it would discourage aggression and fight seeking. The risk tuning should be done elsewhere.
You must not be very good at math or at logic puzzles.
There is absolutely no verifiable correlation between the number of kills and deaths to confrontations. Why would you assume (ah...there it is) that there are twenty two different people just because of an 11 win, 11 losses scenario. You are ignoring the very likely possibility that the same people this person killed, also killed them in return. Or two vs one, or three vs one, or four vs one, or the entire fricking squad vs one options as well.
Since everyone is so afraid of losing their WP and skill points and ISK in this game, I have now taken to joyfully driving LAVs and running over EVERYBODY in my line of sight. Fun times, fun times indeed. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.04 16:44:00 -
[82] - Quote
I skipped reading all this just to say...
no.
I'm a ninja knifer and I die a lot. I also often times risk my butt as a scout runner planting uplinks deep into enemy territory and that alone already gets me killed a lot.
Besides, there are others among us who specialize in taking the fall for the team by acting as bait or as a distraction. Don't penalize that profession. |
|
|
|
Pages: 1 2 3 :: [one page] |