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Tinodi
Doomheim
39
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Posted - 2013.01.01 08:44:00 -
[61] - Quote
Breakin Stuff wrote:Tinodi wrote:You've nailed a problem,while totally missing the solution. As stated, negative WP actually encourages more militia running. the problem isn't penalty... have that. the problem is there is zero incentive to win. When that changes, so will the number of militia zombies. add a bonus payout of 100 ISK per warpoint. You get more WP achieving than killfarming if you think strategically. I do the logi thing, usually get a 2/7 KD and wind up in the top three 90% of the time. reward value to the team. Killfarmers will get cookies but I can get more WP faster with reps, hacks, assists and revives than you can just rocking out random murders. Same here and agreed, on all counts. There's lots they could do to add incentive. They may just be waiting for contracts though. |
Washlee
UnReaL.
131
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Posted - 2013.01.01 09:11:00 -
[62] - Quote
He's just alittle high thats all. No need take away points when im already losing fits. |
Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2013.01.01 10:28:00 -
[63] - Quote
Logi Bro wrote:BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, Oh, and I forgot to mention, if you actually did something OTHER than shooting people, like hacking an objective, supporting your team-mates, etc. then you would still be higher than that 11/11 guy on the WP leaderboards. This!!
So many people who choose to play objective based games and yet still believe that kills means everything. I haven't played many 'Ambush' matches so not sure about the objectives there, but in 'Skirmish' matches the killing part is secondary...as it should be. Of course that doesn't mean it's not important but if you're spending more time working to accomplish objectives then you will find yourself on top (and victorious) no matter your K/D count.
Then there's always the point that this is still a beta and could differ quite a bit from the final product. I would certainly expect that any game of this scale would likely be objective based though, and not a simple 'Team Death Match' type of thing....although I have been wrong a couple times in my life so it's not an impossibility. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.01 10:31:00 -
[64] - Quote
Besides....games that reward kills and punish deaths often lead to an abundance of snipers. Something I personally would rather not see. Sniper filled games are just not all that exciting IMHO. |
BigussDikkuss
Amarr Templars Amarr Empire
42
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Posted - 2013.01.03 18:16:00 -
[65] - Quote
Deeez Nuttz wrote:BigussDikkuss wrote:If this is the future of Dust 514, populated by a punch of Yahoos who only care about match rewards to level and gear up their own characters, then what is the point in the end? I'm already not exactly sold on the "MMO" nature of this game, and this is yet another flaw in the design to me.
Kinda makes me go "Oh. What is that OTHER free-to-play game marketed by Sony which seems more like a true MMO? Planetside 2? And it's SO pretty too..." You made a bad suggestion that you failed to justify in any real way, nobody liked it, so now you're going to take your ball and go home?
Let me clean up and correct that post of yours cause I'm nice like that.
What you meant to say was:
"You made a suggestion that I personally do not agree with, and my likewise braindead compatriots also find unpalatable to our SP-ISK grinding suicide runs. I see that you have both explained and justified your opinion on several occasions, but I'm chosing to ignore those points because it would invalidate my argument and make me look like a whiner. The fact that you could possibly enjoy a game that CCP does not have anything to do with and dare to voice such a conceit is unforgivable on this forum."
There. Translation complete. |
BigussDikkuss
Amarr Templars Amarr Empire
42
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Posted - 2013.01.03 18:27:00 -
[66] - Quote
Belzeebub Santana wrote:Ok this thread reminded me of what was implemented in another game (one of the all time best!) Metal Gear Online.
Now the way the penalty system worked was a three fold approach: 1. Emblems 2. a number ranking 3. a letter rating.
The emblems were probably the coolest of the penalty and award system. Say if you had a lot of head shot kills, your emblem would be a Eagle. Conversely if you died by a lot of head shots you would earn a Sloth emblem. There were many emblems in the game, and I suggest that people go look them up and come up with some of our own.
The numbers I think help see where you are to the next Letter level. But you just don't keep increasing, there are penalties for doing bad and advantages of doing good. Say if you die by a player that isnt as good as you, you lose prestige. If you kill someone better than you, you gain prestige.
There are many ways to find out the good players and the bad through stats, but to make it publicly known is either an incentive for people to do better (for those that care) or a badge of honor and also a good recruiting tool.
This way you wont really be punished but there is a social aspect that shows what type of player you are.
This is the best response I have read in this thread.
I quite enjoyed the "Medal Reward" system in BLUR too. Would be nice if something like this were implemented in Dust since the negative WP prospect would apparently be soooo detrimental to the play styles of so many (bad, lazy, inept) players who have voiced their concerns here. |
BigussDikkuss
Amarr Templars Amarr Empire
42
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Posted - 2013.01.03 18:31:00 -
[67] - Quote
Logi Bro wrote:First of all, this belongs in Feedback/Requests. Second, this is a horrible idea, so horrible in fact, that I am angry I can't find the -1 button. No, I purposely placed this thread here in GD for discussion purposes. In that regard I have been sucessful. |
Nomed Deeps
The Exemplars
91
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Posted - 2013.01.03 18:40:00 -
[68] - Quote
This sounds to me as though the author is a sniper as those actually in the action die more. Anyway, you already lose ISK and possibly AUR when you die on top of being closer to losing the match so why lose WPs on top of it. And for those that say you don't lose ISK or AUR using defaults or BPOs, that will change when we have to start paying per clone. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.03 18:48:00 -
[69] - Quote
BigussDikkuss wrote:Parson Atreides wrote: I don't want to lose X War Points just because I'm actually willing to risk any ISK I have invested in my suit and am playing the map as it should be (ie going for objectives). To make this sort of suggestion have any relevancy, you'd need the penalty to be notable, which means even more people would fall into the habit of removing themselves from danger altogether--something that makes the game less fun overall.
Plus it would would make Ambush even less popular than it already is. A + 50 points for a kill and - 5 or -10 points for a death does not seem overly dramatic to me. It also keeps the people who have gobs of ISK in line to a degree for just the reason you've stated. Many people in this game are both fearless AND foolish when it comes to "storming the lines" or "playing bait"; what's another dropsuit to them when they have 500 million ISK in the bank? Snipers are easily handled or avoided in my opinion, and I prefer Ambush to Skirmish. In fact, I haven't played a Skirmish game since the second week I was in the Demo back in November. Having absolutely no penalty for death when it comes to WP is extremely small minded in my viewpoint.
I'm guessing you don't field out your 150 k + suits very often... |
Zahle Undt
Tritan-Industries Legacy Rising
19
|
Posted - 2013.01.03 18:59:00 -
[70] - Quote
Cross Atu wrote: The real money and the real challenge will come in Low Sec, and .later Null Sec with battles like Faction Warfare and Sovereignty. Those are objectives battles and the "ambush only" KDR fixated mentality will cost anyone who has it (and by extension their team and corp mates) dearly.
0.02 ISK Cross
I couldn't agree more |
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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2013.01.03 20:59:00 -
[71] - Quote
WP's are not straight KD reliant that guy who died a bit more than you probably did more then fight badguys, hence the score. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.03 21:25:00 -
[72] - Quote
BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,,
The other player is actually much more aggressive and possibly better at the game.
He fought in 22 engagements during the match and you fought in 11.
Your fix isn't useful or good as it would discourage aggression and fight seeking.
The risk tuning should be done elsewhere. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.01.03 21:40:00 -
[73] - Quote
Logi Bro wrote:First of all, this belongs in Feedback/Requests. Second, this is a horrible idea, so horrible in fact, that I am angry I can't find the -1 button.
QFT.
BigussDikkuss wrote:Belzeebub Santana wrote:Ok this thread reminded me of what was implemented in another game (one of the all time best!) Metal Gear Online.
Now the way the penalty system worked was a three fold approach: 1. Emblems 2. a number ranking 3. a letter rating.
The emblems were probably the coolest of the penalty and award system. Say if you had a lot of head shot kills, your emblem would be a Eagle. Conversely if you died by a lot of head shots you would earn a Sloth emblem. There were many emblems in the game, and I suggest that people go look them up and come up with some of our own.
The numbers I think help see where you are to the next Letter level. But you just don't keep increasing, there are penalties for doing bad and advantages of doing good. Say if you die by a player that isnt as good as you, you lose prestige. If you kill someone better than you, you gain prestige.
There are many ways to find out the good players and the bad through stats, but to make it publicly known is either an incentive for people to do better (for those that care) or a badge of honor and also a good recruiting tool.
This way you wont really be punished but there is a social aspect that shows what type of player you are. This is the best response I have read in this thread. I quite enjoyed the "Medal Reward" system in BLUR too. Would be nice if something like this were implemented in Dust since the negative WP prospect would apparently be soooo detrimental to the play styles of so many (bad, lazy, inept) players who have voiced their concerns here.
Of course it's the best response for you, no one else here has agreed with the idea at all.
Honestly, I want one justified reason why people who actually help their team win by capping objectives, setting drop uplinks, etc. and die a lot with all that should acquire less WP than those who just mindlessly run around killing red dots in the middle of the field, not paying attention to the fact that maybe all objectives are colored red. As for the Ambush's case... Well, Logis play that mode too. And their setting spawn points, reviving people, and handing out ammo may still be arguably more important and impactful on the battle than one person's amazing K/D ratio.
I've gotten to the first places on the leaderboards several times, and not rarely with a terrible K/D. It's just that my contribution to the team effort (nanohives, repairs, and the like) and having excellent squadmaes (who risked their lives trying to cap or defend objectives I've marked and received good WP at the end of the day) helped me rake huge amounts of war points and get to the top. Now take away those points just because I've died a lot trying to offer support for my teammates. I might as well descend to the last places forever, and in addition of losing a lot of fittings I'm not even getting a payback now and have to go to militia again. Which is why your suggestion is flawed greatly... But I will be eager to see a proper justification for it, if there can be any. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2013.01.03 23:07:00 -
[74] - Quote
BigussDikkuss wrote:Let me clean up and correct that post of yours cause I'm nice like that. What you meant to say was: "You made a suggestion that I personally do not agree with, and my likewise braindead compatriots also find unpalatable to our SP-ISK grinding suicide runs. I see that you have both explained and justified your opinion on several occasions, but I'm chosing to ignore those points because it would invalidate my argument and make me look like a whiner. The fact that you could possibly enjoy a game that CCP does not have anything to do with and dare to voice such a conceit is unforgivable on this forum."There. Translation complete. BigussDikkus,
You seem to have ignored my post where I mentioned some concerns I had about your suggestion (that I personally do not agree with);Anyanka Shadowmane wrote:Some problems that spring to mind;
Which death would you count as losing yourself WP, when you hit the deck, or when you bleed out? What happens if you're revived? Do you get the WP back? Shouldn't the person who revived you get more WP for it too? What happens if you're playing Ambush and are unlucky with your spawns, why should you lose WP for bad luck? What happens if you end up with negative WP? Do you owe SP/ISK to the rest of your team? By all means, continue to ignore these points if they would nvalidate your argument, or make you look like a whiner. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.04 07:22:00 -
[75] - Quote
Belzeebub Santana wrote:Ok this thread reminded me of what was implemented in another game (one of the all time best!) Metal Gear Online.
Now the way the penalty system worked was a three fold approach: 1. Emblems 2. a number ranking 3. a letter rating.
The emblems were probably the coolest of the penalty and award system. Say if you had a lot of head shot kills, your emblem would be a Eagle. Conversely if you died by a lot of head shots you would earn a Sloth emblem. There were many emblems in the game, and I suggest that people go look them up and come up with some of our own.
The numbers I think help see where you are to the next Letter level. But you just don't keep increasing, there are penalties for doing bad and advantages of doing good. Say if you die by a player that isnt as good as you, you lose prestige. If you kill someone better than you, you gain prestige.
There are many ways to find out the good players and the bad through stats, but to make it publicly known is either an incentive for people to do better (for those that care) or a badge of honor and also a good recruiting tool.
This way you wont really be punished but there is a social aspect that shows what type of player you are.
How would this be for a reward and penalty? Make it social, no real meaning just shows what you're good at. If you res a lot you get a badge, AV a lot you get a badge, die by REs a lot you get a badge. Look up how MGO did it and all would be well. Never liked oneway proggresion. |
General Erick
Onslaught Inc
24
|
Posted - 2013.01.04 09:41:00 -
[76] - Quote
50,000ISK lost is a painful enough loss for me. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
|
Posted - 2013.01.04 13:32:00 -
[77] - Quote
Terrible idea is terrible. I am an objective based player. I don't w**k over my K/D ratio, I support, heal, resurrect, resupply, hack and cover...and am not afraid to die in the process (an ad in my merc quarters tells me "death is obsolete"). Why should I be penalised because I put myself in risky situations to help my team? |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.01.04 13:35:00 -
[78] - Quote
you get negative points for killing teammates.
Trust me I know |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.04 14:23:00 -
[79] - Quote
Mac Dac wrote:you get negative points for killing teammates.
Trust me I know
As if piloting a dropship wasn't already the most non WP rewarding activity in the game, you lose 50 WP for every teammate in your ship when it crashes.
BAIL!!!! |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.01.04 14:52:00 -
[80] - Quote
If the ISK payout at the end of the match is based on the value of property destroyed by the team then wouldn't the players that focus only on killing also be helping everyone out? It's not good at the expense of losing the match but someone that doesn't hack a single objective but gets 25 kills is helping everyone out.
Not to mention holy hell would this idea screw AV players, especially forge gunners. I'm in the big fat heavy suit killing tanks and dealing with the endless LAV spam do you think I'm getting near an objective? I get one shot really with my forge gun before I'm left with a tiny pistol and a giant hitbox. I'll be as far away from anything someone's gonna try to hack as possible. But all those trucks I'm blowing up means more money in everyone's pocket. |
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BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.04 15:03:00 -
[81] - Quote
Telcontar Dunedain wrote:BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, The other player is actually much more aggressive and possibly better at the game. He fought in 22 engagements during the match and you fought in 11. Your fix isn't useful or good as it would discourage aggression and fight seeking. The risk tuning should be done elsewhere.
You must not be very good at math or at logic puzzles.
There is absolutely no verifiable correlation between the number of kills and deaths to confrontations. Why would you assume (ah...there it is) that there are twenty two different people just because of an 11 win, 11 losses scenario. You are ignoring the very likely possibility that the same people this person killed, also killed them in return. Or two vs one, or three vs one, or four vs one, or the entire fricking squad vs one options as well.
Since everyone is so afraid of losing their WP and skill points and ISK in this game, I have now taken to joyfully driving LAVs and running over EVERYBODY in my line of sight. Fun times, fun times indeed. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.04 16:44:00 -
[82] - Quote
I skipped reading all this just to say...
no.
I'm a ninja knifer and I die a lot. I also often times risk my butt as a scout runner planting uplinks deep into enemy territory and that alone already gets me killed a lot.
Besides, there are others among us who specialize in taking the fall for the team by acting as bait or as a distraction. Don't penalize that profession. |
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