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BigussDikkuss
Amarr Templars Amarr Empire
42
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Posted - 2012.12.31 13:38:00 -
[1] - Quote
If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2012.12.31 13:45:00 -
[2] - Quote
aden slayer wrote:No. Just no.
Hmmmm...you must be that guy who dies a lot to get his kills. Thanks for sucking up the clone bank. |
BigussDikkuss
Amarr Templars Amarr Empire
42
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Posted - 2012.12.31 14:00:00 -
[3] - Quote
Parson Atreides wrote: I don't want to lose X War Points just because I'm actually willing to risk any ISK I have invested in my suit and am playing the map as it should be (ie going for objectives). To make this sort of suggestion have any relevancy, you'd need the penalty to be notable, which means even more people would fall into the habit of removing themselves from danger altogether--something that makes the game less fun overall.
Plus it would would make Ambush even less popular than it already is.
A + 50 points for a kill and - 5 or -10 points for a death does not seem overly dramatic to me. It also keeps the people who have gobs of ISK in line to a degree for just the reason you've stated. Many people in this game are both fearless AND foolish when it comes to "storming the lines" or "playing bait"; what's another dropsuit to them when they have 500 million ISK in the bank? Snipers are easily handled or avoided in my opinion, and I prefer Ambush to Skirmish. In fact, I haven't played a Skirmish game since the second week I was in the Demo back in November.
Having absolutely no penalty for death when it comes to WP is extremely small minded in my viewpoint. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2012.12.31 14:03:00 -
[4] - Quote
Ydubbs81 RND wrote:BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, "If this has been said a 1000 times.."???? Lmao who would suggest such a horrible idea?
I am definitely getting a feel now on these forums for who some of these fools are I've been running into in the game.
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BigussDikkuss
Amarr Templars Amarr Empire
42
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Posted - 2012.12.31 18:12:00 -
[5] - Quote
Obama DAT wrote:Worse idea ever. BigggusssDikuuuussss, smallest brain.
And here we have the Prime Example of a "Pants Buster".
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BigussDikkuss
Amarr Templars Amarr Empire
42
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Posted - 2012.12.31 18:16:00 -
[6] - Quote
Leviticus Krauthammer wrote:SUGAR-BOO-BOO wrote:Many people load up on Militia gear and just run around, blasting everything in sight, with no mind to their team nor any real strategy or self preservation plan in general.
Those are the players who bust the seams of their pants when someone suggests a WP penalty for deaths. Those are also the players who drain the clone bank dry and cause defeats in Ambush mode.
I hate them. And a WP penalty may just help to keep them the tiniest bit more in check with a little more self control.
Maybe. lol, you just described my game play down to a T. If people think that taking away WP's will do any good, it won't. Less WP means less ISK and less SP. Which means I'll be running in militia/skinweave gear longer and continue to run around the map with my "Devil may care attitude."
Yeah, this is exatly the kind of Nincompoop playstyle that obviously 90% of the players in Dust adhere too as evidenced by the "No! Don't take away my WP because I can't stay alive for five seconds and don't have the sense to avoid bullets!" respones in this thread.
Sad.
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BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2012.12.31 18:33:00 -
[7] - Quote
Th3rdSun wrote:The problem is that you haven't made a compelling argument to convince anyone that the current system is flawed,other than if you have more kills that the other guy,you should be higher on the scoreboard,which isn't a good argument to begin with.
While that was a part of my point, the main gist of what I was trying to convey was that some (well, many according to the responses in this thread) players just jump willy-nilly into battle without a thought in the world in order to get a kill, so their WP goes up, so their SP/ISK rewards go up at the end of the match. They could care less about whether their team wins or loses, because such playstyles drain the clone bank at an alarming speed.
If this is the future of Dust 514, populated by a punch of Yahoos who only care about match rewards to level and gear up their own characters, then what is the point in the end? I'm already not exactly sold on the "MMO" nature of this game, and this is yet another flaw in the design to me.
Kinda makes me go "Oh. What is that OTHER free-to-play game marketed by Sony which seems more like a true MMO? Planetside 2? And it's SO pretty too..." |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.03 18:16:00 -
[8] - Quote
Deeez Nuttz wrote:BigussDikkuss wrote:If this is the future of Dust 514, populated by a punch of Yahoos who only care about match rewards to level and gear up their own characters, then what is the point in the end? I'm already not exactly sold on the "MMO" nature of this game, and this is yet another flaw in the design to me.
Kinda makes me go "Oh. What is that OTHER free-to-play game marketed by Sony which seems more like a true MMO? Planetside 2? And it's SO pretty too..." You made a bad suggestion that you failed to justify in any real way, nobody liked it, so now you're going to take your ball and go home?
Let me clean up and correct that post of yours cause I'm nice like that.
What you meant to say was:
"You made a suggestion that I personally do not agree with, and my likewise braindead compatriots also find unpalatable to our SP-ISK grinding suicide runs. I see that you have both explained and justified your opinion on several occasions, but I'm chosing to ignore those points because it would invalidate my argument and make me look like a whiner. The fact that you could possibly enjoy a game that CCP does not have anything to do with and dare to voice such a conceit is unforgivable on this forum."
There. Translation complete. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.03 18:27:00 -
[9] - Quote
Belzeebub Santana wrote:Ok this thread reminded me of what was implemented in another game (one of the all time best!) Metal Gear Online.
Now the way the penalty system worked was a three fold approach: 1. Emblems 2. a number ranking 3. a letter rating.
The emblems were probably the coolest of the penalty and award system. Say if you had a lot of head shot kills, your emblem would be a Eagle. Conversely if you died by a lot of head shots you would earn a Sloth emblem. There were many emblems in the game, and I suggest that people go look them up and come up with some of our own.
The numbers I think help see where you are to the next Letter level. But you just don't keep increasing, there are penalties for doing bad and advantages of doing good. Say if you die by a player that isnt as good as you, you lose prestige. If you kill someone better than you, you gain prestige.
There are many ways to find out the good players and the bad through stats, but to make it publicly known is either an incentive for people to do better (for those that care) or a badge of honor and also a good recruiting tool.
This way you wont really be punished but there is a social aspect that shows what type of player you are.
This is the best response I have read in this thread.
I quite enjoyed the "Medal Reward" system in BLUR too. Would be nice if something like this were implemented in Dust since the negative WP prospect would apparently be soooo detrimental to the play styles of so many (bad, lazy, inept) players who have voiced their concerns here. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.03 18:31:00 -
[10] - Quote
Logi Bro wrote:First of all, this belongs in Feedback/Requests. Second, this is a horrible idea, so horrible in fact, that I am angry I can't find the -1 button. No, I purposely placed this thread here in GD for discussion purposes. In that regard I have been sucessful. |
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BigussDikkuss
Amarr Templars Amarr Empire
42
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Posted - 2013.01.04 15:03:00 -
[11] - Quote
Telcontar Dunedain wrote:BigussDikkuss wrote:If this has been said a 1000 times already, my appologies. But here is time number 1001.
If I have 10 kills and 1 death and another player has 11 kills and 11 deaths, no way they should be atop me at the end of the match on the WP "leaderboard". Not that those "leaderboards" mean a darn thing, but still,,,, The other player is actually much more aggressive and possibly better at the game. He fought in 22 engagements during the match and you fought in 11. Your fix isn't useful or good as it would discourage aggression and fight seeking. The risk tuning should be done elsewhere.
You must not be very good at math or at logic puzzles.
There is absolutely no verifiable correlation between the number of kills and deaths to confrontations. Why would you assume (ah...there it is) that there are twenty two different people just because of an 11 win, 11 losses scenario. You are ignoring the very likely possibility that the same people this person killed, also killed them in return. Or two vs one, or three vs one, or four vs one, or the entire fricking squad vs one options as well.
Since everyone is so afraid of losing their WP and skill points and ISK in this game, I have now taken to joyfully driving LAVs and running over EVERYBODY in my line of sight. Fun times, fun times indeed. |
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