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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.12.31 13:53:00 -
[61] - Quote
Talking of the rpg part I also don't think current maps and battle add to this with the conquest (ring a roses) style gameplay.
I think CCp need to add a rush style or even combat mission aka MoH type of game , your given a map and you have to take it section at a time all the time your doing this the defenders will be trying to hold you back.
I think this would add to the rpg part of the game, make it feel like you are actually taking installations instead of just running in circles hacking and re hacking the same objectives another missed oppertunity on ccp's part. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.12.31 16:52:00 -
[62] - Quote
The Rush style map was the reason people like the old build so much. It didn't matter if you got stomped (OK kinda), but it was stillfun. |
Crm234
Wraith Shadow Guards
166
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Posted - 2012.12.31 17:13:00 -
[63] - Quote
Its not that FPS players hate the rpg side of Dust , its that the FPS side of dust is literally broken and never gets fixed.
Spawning Grenades Player Tracking What should be hardwired and what should be a skill Lag Map Design Player counts Squad Commands mixing up tactical and arcadish shooter game modes etc
Its just after spending all that time through spreadsheets and fits with the wrong customization concept that FPS players hate you finally launch into a battlefield that is grey, bland, UN unique , and lack luster.
Matchmaking or Pve is not good for dust since you want to make the planet conquering as epic of a battle as possible. You want to funnel as many players into that as possible or it just becomes who cares to people that dont play Eve. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.12.31 17:50:00 -
[64] - Quote
Crm234 wrote:Its not that FPS players hate the rpg side of Dust , its that the FPS side of dust is literally broken and never gets fixed.
Spawning Grenades Player Tracking What should be hardwired and what should be a skill Lag Map Design Player counts Squad Commands mixing up tactical and arcadish shooter game modes etc
Its just after spending all that time through spreadsheets and fits with the wrong customization concept that FPS players hate you finally launch into a battlefield that is grey, bland, UN unique , and lack luster.
Matchmaking or Pve is not good for dust since you want to make the planet conquering as epic of a battle as possible. You want to funnel as many players into that as possible or it just becomes who cares to people that dont play Eve.
All true and been here from day 1 |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.31 17:51:00 -
[65] - Quote
Crm234 wrote:Its not that FPS players hate the rpg side of Dust , its that the FPS side of dust is literally broken and never gets fixed.
Spawning Grenades Player Tracking What should be hardwired and what should be a skill Lag Map Design Player counts Squad Commands mixing up tactical and arcadish shooter game modes etc
Its just after spending all that time through spreadsheets and fits with the wrong customization concept that FPS players hate you finally launch into a battlefield that is grey, bland, UN unique , and lack luster.
Matchmaking or Pve is not good for dust since you want to make the planet conquering as epic of a battle as possible. You want to funnel as many players into that as possible or it just becomes who cares to people that dont play Eve.
I agree that FPS side needs more fixing as well but they shouldn't just squash over all the RPG elements dust is trying to bring along for the ride and likely we're not going to see more of it until next build.
As for hardwired vs skill book the reason you want it in a skill book it turns the book itself into an adjustable and nerfable container as well as keeping the suit's own container seperate and highly adjustable.
If it where up to me there would be no skill book that adds 'nothing' other than unlocks if I could help it. IE suit level skill up effects suit's bonus ect but we're not at that point yet with the game.
Oh by the way, Orbital Ammo has found its way onto Tranquility (New Eden's Live Server, we're on Singularity New Eden's Primary Test Server) and people are beginning to manufacture the ammo and destroyers and other fast frigates production rates are up. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2012.12.31 17:58:00 -
[66] - Quote
Crm234 wrote:...or PvE is not good for dust...
I think PvE will do wonders for dust. It is one the things I am anticipating the most, it seems it will be a horde mode of sorts and I like horde modes. |
Crm234
Wraith Shadow Guards
166
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Posted - 2012.12.31 18:07:00 -
[67] - Quote
I hear you man , about the no skill book but im trying to compromise with the Eve RPG skill progression. To this day i really dont feel that Damage and Range are skills that someone holding the same weapon differs.
Also you cant mess with a FPS players radar and tell them you have to be level 5 for your items to work properly.
Tech , and ablities skill upgrades are fine in my eyes. i keep hearing about customization of dust but keep not seeing it. The duovolt know its spelt wrong looks and fires the same way the gek does that the militia weapon does.
Also the more modules your run the slower and heavier you should be . its such a FPS no no to have a scout class have more hit points than a heavy. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.31 18:40:00 -
[68] - Quote
Crm234 wrote:I hear you man , about the no skill book but im trying to compromise with the Eve RPG skill progression. To this day i really dont feel that Damage and Range are skills that someone holding the same weapon differs.
Also you cant mess with a FPS players radar and tell them you have to be level 5 for your items to work properly.
Tech , and ablities skill upgrades are fine in my eyes. i keep hearing about customization of dust but keep not seeing it. The duovolt know its spelt wrong looks and fires the same way the gek does that the militia weapon does.
Also the more modules your run the slower and heavier you should be . its such a FPS no no to have a scout class have more hit points than a heavy.
We call these skills in eve Core Skills. They're usually top priority no matter what specialization you choose in the game Engineering, Electronics, Weaponry in our cases.
Luckily they all lvl 1s mostly the more important skills are easier to achieve while the 'tis nice to have' skills are much much higher. Such as corp control, MCC command, HAV piloting ect ect. |
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