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Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.12.30 22:16:00 -
[1] - Quote
Agreed completely. Yes, the new player experience is important. But the game once you're in the loop doesn't have to be "nerfed" to cater for noobs. Seperated playlist do. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.30 23:46:00 -
[2] - Quote
Iron Wolf, I'm guessing you know about suit variations coming up (or maybe not, I heard it as a rumor). If suit usage could progress into variations, with more versatile options, then this problem would be solved. Higher end suits wouldn't dominate, but would offer and open up a multitude of better options. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.30 23:48:00 -
[3] - Quote
Maken Tosch wrote:Baal Roo wrote:I've been assuming all this time that eventually proto gear will be mid-level stuff once the scope of the game widens. When low and null get introduced, there will he a lot more room for wider variances in gear. Surely CCP will have to keep releasing more powerful gear to give us something to work towards, considering how fast we gain SP (and with so many clamoring for even FASTER SP gains). I agree. Just take a look at Eve Online. Back when it was released in 2003, Tech 2 ships never existed. There were no Tier 3 Battlecruisers nor Tech 3 Strategic Cruisers. Exhumers didn't exist back then and thus Battleships were the main mining vessels of the day. Titans didn't exist and Dreadnaughts were hardly a thought and once considered only as haulers at the time. Today, Eve Online has a more varied list of ship classes including new Destroyers, repurposed exhumers and barges, and then some. Incursions never existed. Faction Warfare didn't come out until the Empyrean Age Expansion and later overhauled and polished during the Inferno/Retribution Expansion. I'm pretty sure Dust 514 will start off basic and then slowly expand and get more interesting over time. Kind of like aging wine made in France.
FPS on PS3 will not grow like EvE did, especially not if the PS4 is announced and a port would take time. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.31 00:43:00 -
[4] - Quote
fenrir storm wrote:Shiro Mokuzan wrote:Does anyone else out there not want DUST to be a "competitive shooter"?
I don't mean I don't want competition; I mean I don't want this to forego fun gameplay to make it appeal to the "competitive" crowd who wants everything to be perfectly balanced and fair. I've run into these people in other games and they basically seem to want to suck the fun out of everything to make it "competitive".
So if it comes to a choice between RPG elements and consistency with the EVE universe over "competitive" suitability, I'd prefer the former any day.
Also in before "you don't like competition just because you suck so bad at this game". I can already see it coming. Dunno what to say as you have 2 distinct audiences, you have the eve crowd who want every thing as complex and unforgiveing as possible. Then you have the fps crowd who want a fun and fluid balanced shooter and ccp cant decide which camp they are in and niether crowd is willing to give an inch hence the game cant decide what it is
Don't let's the FPS crowd off so easy. We have the MAG crew who want everything skill only, and we have the CoD people (explanation unnecessary) and so on. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.31 16:52:00 -
[5] - Quote
The Rush style map was the reason people like the old build so much. It didn't matter if you got stomped (OK kinda), but it was stillfun. |
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