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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.12.31 00:31:00 -
[1] - Quote
Shiro Mokuzan wrote:Does anyone else out there not want DUST to be a "competitive shooter"?
I don't mean I don't want competition; I mean I don't want this to forego fun gameplay to make it appeal to the "competitive" crowd who wants everything to be perfectly balanced and fair. I've run into these people in other games and they basically seem to want to suck the fun out of everything to make it "competitive".
So if it comes to a choice between RPG elements and consistency with the EVE universe over "competitive" suitability, I'd prefer the former any day.
Also in before "you don't like competition just because you suck so bad at this game". I can already see it coming.
Dunno what to say as you have 2 distinct audiences, you have the eve crowd who want every thing as complex and unforgiveing as possible.
Then you have the fps crowd who want a fun and fluid balanced shooter and ccp cant decide which camp they are in and niether crowd is willing to give an inch hence the game cant decide what it is |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 00:49:00 -
[2] - Quote
Iron Wolf Saber wrote:fenrir storm wrote:Shiro Mokuzan wrote:Does anyone else out there not want DUST to be a "competitive shooter"?
I don't mean I don't want competition; I mean I don't want this to forego fun gameplay to make it appeal to the "competitive" crowd who wants everything to be perfectly balanced and fair. I've run into these people in other games and they basically seem to want to suck the fun out of everything to make it "competitive".
So if it comes to a choice between RPG elements and consistency with the EVE universe over "competitive" suitability, I'd prefer the former any day.
Also in before "you don't like competition just because you suck so bad at this game". I can already see it coming. Dunno what to say as you have 2 distinct audiences, you have the eve crowd who want every thing as complex and unforgiveing as possible. Then you have the fps crowd who want a fun and fluid balanced shooter and ccp cant decide which camp they are in and niether crowd is willing to give an inch hence the game cant decide what it is I have to agree this is the largest source of problems perceived generating. But when FPS shooters say I want customized guns I want perks and the sorts they stepping towards that level of complexity anyways. Its a bit oxymoronous.
A lack of being able to level adds to the problem for many as in you start at level1 you can skill into such and such, you reach level 4 then that opens a couple more skills what we have is you can do what you want and it dosnt seem as if you are progressing that much even though you are.
Most rpgs you level every so many points and are given a choice in dust you just get the choice and thats a bit alien, in most fps's you level and open new guns your not given the freedom to dump what you earn into one skill and open up all guns as fast as you want at the expense of armour, shields , plus numorous other options.
It's the difference in game style the eve crowd are used to having coplete freedom , most fp's gamers are drip fed there choices |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 00:51:00 -
[3] - Quote
Telcontar Dunedain wrote:fenrir storm wrote:Shiro Mokuzan wrote:Does anyone else out there not want DUST to be a "competitive shooter"?
I don't mean I don't want competition; I mean I don't want this to forego fun gameplay to make it appeal to the "competitive" crowd who wants everything to be perfectly balanced and fair. I've run into these people in other games and they basically seem to want to suck the fun out of everything to make it "competitive".
So if it comes to a choice between RPG elements and consistency with the EVE universe over "competitive" suitability, I'd prefer the former any day.
Also in before "you don't like competition just because you suck so bad at this game". I can already see it coming. Dunno what to say as you have 2 distinct audiences, you have the eve crowd who want every thing as complex and unforgiveing as possible. Then you have the fps crowd who want a fun and fluid balanced shooter and ccp cant decide which camp they are in and niether crowd is willing to give an inch hence the game cant decide what it is You are both wrong. I won't speak for all of the Imperfects but very many of them want MORE rpg not less. Very few of them support the amount of nerfing this game has experienced.
According to you |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 01:05:00 -
[4] - Quote
Iron Wolf Saber wrote:well call of duty black ops 2 has it already in the choose your level unlock, which is why is an example close to dust 514s you get skill points nad you spend it on how you decide to gorw your character.
Cant say never played the game , but you have to see where I am coming from in that most fps's to date your choice is limited by your level and not left wide open for you.
Not saying either is bad just that it's a bit strange for an fps. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 01:13:00 -
[5] - Quote
Iron Wolf Saber wrote:The critical part about needing the RPG portion is to make it more unique away from the other lobby shooters that do populate many of the console platform.
The faster we get to conquest mode or even faction warfare mode the more we separate ourselves from standard multiplayer shooter to mmo shooter.
And there lies the problem you risk alienating the fps crowd who are used to how things are done mainstream, you end up running the risk that this will turn into a niche game that only a few will want to invest time in.
As i said previously you have 2 different crowds how you pull them together and keep both happy is 1 big head ache.
If this was a pc game I could see it working but on console ccp have there work cut out for them |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 01:33:00 -
[6] - Quote
Iron Wolf Saber wrote:fenrir storm wrote:Iron Wolf Saber wrote:The critical part about needing the RPG portion is to make it more unique away from the other lobby shooters that do populate many of the console platform.
The faster we get to conquest mode or even faction warfare mode the more we separate ourselves from standard multiplayer shooter to mmo shooter. And there lies the problem you risk alienating the fps crowd who are used to how things are done mainstream, you end up running the risk that this will turn into a niche game that only a few will want to invest time in. As i said previously you have 2 different crowds how you pull them together and keep both happy is 1 big head ache. If this was a pc game I could see it working but on console ccp have there work cut out for them Eve Online alienates a lot of mmo players too. to the point we ruin MMO for most people who decide to play it a bit longer. Dust 514 is going places no shooter wants to go. We will be having matches in the future that will have impact, and a resounding, resonating, effect that will alter course the history of not just one game but TWO games. To go back to status quo of play a match and have a match mean nothing is what gets just about every other shooter wanna-be out there killed these days. FPS genre is getting old with annual releases of games now to the point is becoming the same regurgitated crud from last year no wonder why you guys are so happy to shovel out 60 -120 bucks a year for the newest battlefield and call of duty. Dust 514 is supposed to be a first person war game. War. Not a battle but an entire sci-fi war simulator. Dust 514 is not designed to compete against call of duty or battlefield. Its designed to create a new environment where a shooter player can step in, and be something more than a nameless soldier, and when you like it or not, characters are likely going to be forced to join up in these 'epic crusades' just to remain 'competitive' because after all when a faction showers their side with Army Gear instead of civilian try-hard gear we are all currently using players may want a piece of that. and from there you are going to start picking sides. Imagine playing nuketown in one match, you lose and the nuke goes off. Next time you go there everyone has to be in rad suits because the place is a pile of ashes.
I aint argueing with you just stating what I know .
But you have to ask yourself is the average console fps player ready for this or are they happy with the staus quo.
And as it's an fps it is going to have to go head to head against Bf , cod and the other fps out there wether it's designed to or not |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 01:47:00 -
[7] - Quote
Iron Wolf Saber wrote:I wouldn't want an average FPS player in my battalion, I want people who know how to adapt or die trying.
And there fore you alienate a large portion of the market you want to capture.
Any way was nice to have a good discussion for a change but I doubt I'll be here for much longer as it just not hitting the spot these last 2 builds. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 01:56:00 -
[8] - Quote
Telcontar Dunedain wrote:fenrir storm wrote: And as it's an fps it is going to have to go head to head against Bf , cod and the other fps out there wether it's designed to or not
This is a very incorrect statement. If it provides something unique there is no need to compete directly. It could even have measurable worse graphics (though probably would still need -tight- fps play). Seeking to compete directly will ruin this game.
Wether you like it or not these are the games it's up against as it's firstly an fps. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 11:38:00 -
[9] - Quote
Iron Wolf Saber wrote:FPS games I've played.
Metro Arma Ghost Recon 1, 2, FW Rainbow Six America's Army Global Agenda Doom 1 2 and 3 Wolfenstien 3D (not 1 and 2 they where platformers) Spear of Destiny, and the 2002 release of wolfenstien? COD 1, BR1, COD 2, COD 3, COD 4 MW1, COD WAW, MW2, BLOPs, MW3, BLOPs2 Battlefield 1942, 2142, 2, 3 (I have been permanently banned from this game series btw) Painkiller Hexen Decent 1, 2, 3 Halo 1, 2, 3, 4, ODST Team Fortress 2 Portal 1,2 Half Life 2, + ep 1 & 2 Quake II, III Medal of Honor Counter-strike UT 2001, 2002 and UT 2004?(the one with campaign mode and story explaining how they can die and re spawn) Planet Side 1 and 2
List goes on and if you want an extremely long list I can give you a **** list on every game here. Why that game sucked and what that game could have done better.
There has not been any successful FPS has managed to be mainstay by copying another shooter entirely in formula, story or theory of approach to appeal. Dust 514 needs to focus on its goals on being Dust 514, this is not counter strike, not battlefield not halo or call of duty.
It needs to only provide more than enough familiarity that any player from any of the mentioned shooters above can step into this game board and have a good idea how to start running and gunning into a better position. This game could be 'dumbed' much further but I am afraid if that is done then not only gear gets negated but player's own skills get negated entirely. People still complain about the AR despite having Ironsights on them, range reduced, damaged decreased, all because they probably don't know how to shoot the damn things.
Thus the gearing RPG element needs to be in and significant enough to be felt, awed, and inspiring to keep players around in this generation of Effort = Reward and Gratification. It shouldn't be there to the point where best in slot = iwin but it needs to be strong enough to make the wearer say "I am such as a bad ass" and onlookers on both sides would agree, until he accidentally drops a grenade at his foot.
Can probably mach your list if i sit and think about, been playing games for a hell of a long time (i'm 45 now) sinc the days of the zx sinclair and BBC micro (my god i am old).
As i say i'm not argueing or trying to be a pain, we all want different and developers to push the boundries, trouble is when most get this they can't understand why it's not the same if you see what i'm saying |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 13:53:00 -
[10] - Quote
Talking of the rpg part I also don't think current maps and battle add to this with the conquest (ring a roses) style gameplay.
I think CCp need to add a rush style or even combat mission aka MoH type of game , your given a map and you have to take it section at a time all the time your doing this the defenders will be trying to hold you back.
I think this would add to the rpg part of the game, make it feel like you are actually taking installations instead of just running in circles hacking and re hacking the same objectives another missed oppertunity on ccp's part. |
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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 17:50:00 -
[11] - Quote
Crm234 wrote:Its not that FPS players hate the rpg side of Dust , its that the FPS side of dust is literally broken and never gets fixed.
Spawning Grenades Player Tracking What should be hardwired and what should be a skill Lag Map Design Player counts Squad Commands mixing up tactical and arcadish shooter game modes etc
Its just after spending all that time through spreadsheets and fits with the wrong customization concept that FPS players hate you finally launch into a battlefield that is grey, bland, UN unique , and lack luster.
Matchmaking or Pve is not good for dust since you want to make the planet conquering as epic of a battle as possible. You want to funnel as many players into that as possible or it just becomes who cares to people that dont play Eve.
All true and been here from day 1 |
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