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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.26 02:43:00 -
[1] - Quote
mass drivers are just fine, yes they do take skill, because while a an ar is hit or miss you can miss most of your rounds and still kill. also the instant hit, point and shoot, and high fire rate make it a relatively easy weapons to use, yes it has a learning curve that separates nubs from masters but it is really a nub weapon.
the mass drive is hard to land on target, a fire rate that is slow enough that if I don't hit you with the splash of a round you can kill me between shots if you have any skill at all, the travel time means I may be dead before my round even hits, the mass drive is highly positional, find some ground that block you feet from my view and i have to hit you dead on which is a one in a clip shot for even good mass drivers and you will kill me before I get even half my rounds off. I also have to be careful of my own splash damage.
truthfully I only break out mass drivers when people mob, they are just too finicky and require too much ammo to be practical weapons. I do much better with SMGs, LR, and ARs and quite easily kill MD with all of those.
sorry I think you need to play with MD before you complain about them, they are finally good for what they are meant for, breaking up crowds and support fire, but not much good for anything else.
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.26 02:47:00 -
[2] - Quote
Gunner Visari wrote:6-8 per clip is way too many for the simple reason that it can be spammed at close range for kills. It is the very reason why you seem them more and more in CQC because you can fire off 6 of them in proximity without worry.
4-6 made them perfect as support role from a distance but a lot less OP in CQC. if the idea behind the increase was to make them better support weapons since 4 shots could often not be enough to suppress ppl at distance then make a variant that offers 6 and 8 shots respectively but at a much lower ROF or
some sort of distance delay needed to travel before exploding so that they can be spammed at CQ.
I disagree 4-6 made them useless for support and easier for CQC. Now you have enough rounds to provide a meaningful amout of DOA and support fire. that said in cqc its too easy to be sloppy with 6-8 where as 4-6 kept you focused and on point and gave you more clips to work with. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 03:07:00 -
[3] - Quote
Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game. All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread.
you know what I'm done being reasonable F**K YOU GO BACK TO COD! god forbid there is any usable weapon that not a rifle or smg HUH?? how dare they make a grenade luancher that is a primary weapons that isnt easy to kill. there is a reason very few people use it and they dont point well becuase its NOT OP!! you just hate it becuase you cant dance around it and kill it with your ar like every thing else.
I love that the MD is finally useful again even if only in the hands of a logi. I dont really use it for anything but crowd breaking but its fun having to use different tactics then dance and kill this guy dance and kill that guy it was boring, I like that I have to work for heavy kills, I like that I have to use the terrain to my advantage or god forbid work with my squad to take out a MD.
this guy got it exactly right! look at the dps hell look at the dmg per cilp it favored and still favors the AR, a gun that is easier to use. he read and under stood your comment better the you did you half wit. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 03:18:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game. All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread. Oh I read your OP. You're saying that "spraying" a magazine (6-8 grenades) for splash damage should not be enough to kill someone, I'm saying it still takes more skill to accomplish this then direct hits with the AR. If you want to talk about magazine size, then if course calculating the damage per magazine is necessary. Weapons cannot be discussed in a vacuum, weapons have to be balanced against and compared to other weapons, therefore comparison to other weapons (like the AR) is obviously. It is completely relevant what weapon people use most. If MD was overpowered like you're ttrying to imply (or any weapon), players would flock to it for easy kills. People look for the most effective shortcut. Where the hell are you getting the idea that I'm some fanboy who thinks all weapons are perfect the way they are? I stated an opinion about 1 weapon? actually I would prefer that being hit by mass driver grenades didn't have that annoying recoil effect, and there are a lot of other changes I would like for weapons in Dust. I'm not sure where you're getting the idea that I think nothing should be changed from, but its s stupid assumption. You exposed your bias; seems like your problem is that the mass driver is a light weapon at all. You have problems accepting that a grenade launcher can ever be balanced with others of such a weapon class. Bottom line is, stat wise (including magazine size and damage per magazine), its still pretty modest compared to other weapon of the same class, and still takes more skill (even with splash damage) then other weapons of the same class. EDIT: If MDs have to reload after every 2 shots, then that would make them pretty crappy, and require some other buff to make it a viable weapon... and people will say that buff will makes OP.
ty better thought out and said |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.26 03:20:00 -
[5] - Quote
Cerebral Wolf Jr wrote:Jesus OP, what a stupid idea.
Why the hell would a support weapon designed for laying down suppressive fire and pinning people in place need to reload after 2-3 shots? That's idiotic. Look at support weapons in the real world right now, typically they are high ROF, inaccurate and AOE if possible at all.
I can't understand why the hell you'd think that reducing clip size by 50% would be the solution. I've said for the last build or 2 that the MD needs looking at but not in the context you're suggesting. If anything it either needs a SLIGHT damage reduction or a SLIGHT AOE reduction and nothing more.
BRAVO SIR BRAVO!!!! exactly that. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.26 03:26:00 -
[6] - Quote
Skihids wrote:After the missile nerf the MD is the ONLY area of effect weapon left in the game. It sounds like you want to remove the last one so it's all rifles all the time. More homogenization to go along with the request to make needles a standard part of every fit.
Your terminology reveals your bias. If you took damage, he didn't miss you! He meant to splash you and he managed to do so despite the need to visualize the launch arc and compensate for your movement and grenade travel time. That is not trivial at mid to long range. If you stood around long enough for someone to empty an entire clip at short range you are a very poor AR user as you have a significant DPS advantage over the MD.
If you were more concerned with shooting his teammates with ARs, then you are complaining about teamwork. The MD is a support weapon not suited to going solo or frontal assault. The first round alerts everyone around and the smoke trail points right to the launcher. Any AR being targeted will spin around and unload a full clip into the MD user and win.
Use a weapon before crying for a nerf. Find out what it's like to use before you assume it's OP.
god so many good retorts I need to stop posting |
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