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Thread Statistics | Show CCP posts - 0 post(s) |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.26 01:09:00 -
[1] - Quote
After the missile nerf the MD is the ONLY area of effect weapon left in the game. It sounds like you want to remove the last one so it's all rifles all the time. More homogenization to go along with the request to make needles a standard part of every fit.
Your terminology reveals your bias. If you took damage, he didn't miss you! He meant to splash you and he managed to do so despite the need to visualize the launch arc and compensate for your movement and grenade travel time. That is not trivial at mid to long range. If you stood around long enough for someone to empty an entire clip at short range you are a very poor AR user as you have a significant DPS advantage over the MD.
If you were more concerned with shooting his teammates with ARs, then you are complaining about teamwork. The MD is a support weapon not suited to going solo or frontal assault. The first round alerts everyone around and the smoke trail points right to the launcher. Any AR being targeted will spin around and unload a full clip into the MD user and win.
Use a weapon before crying for a nerf. Find out what it's like to use before you assume it's OP.
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.26 05:21:00 -
[2] - Quote
Here's a simple challenge to anyone who thinks that the MD is OP: Use it.
Go ahead, pick it up and use it. Don't be afraid. It won't cost you much SP and you already have all your light weapon skills polished. It's not like I'm asking you to skill into heavy.
Decimate everyone with your OP weapon, then come back here and report your 34/0 Games and your 10.9 KDR and we'll talk about how it makes you so OP.
If on the other hand you find that your KDR has taken a hit and you aren't getting the same kill streaks that you do with your AR I'd like you to come back and report that as well.
Talk is cheap. If you truly believe what you claim it won't be hard to make your point in the only way that counts here, on the battlefield. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.26 16:40:00 -
[3] - Quote
BMSTUBBYx wrote:LOL all of above ^.
Charge ISK for ammo on all none BPO weapons including all derp derp vehicles.
No more nerf or buff needed, that is all and you are welcome.
Turn 2 back to beta testing.
1000 ISK / Sniper round |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.26 17:40:00 -
[4] - Quote
CaptBuckle wrote:OP: Your argument is invalid. If you disagree, then can you kindly explain that to the present day United States Marines that their M32 MGL is over powered and has too many rounds? http://en.wikipedia.org/wiki/Milkor_MGL
The article mentions that the drum is spring driven, so that would explain the spin given during the reload animation. I thought it was a cheesy cowboy move, but now I can see it is a required part of reloading and it won't grate on me. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.27 06:30:00 -
[5] - Quote
Fiddlestaxp wrote:Mass Driver weaknesses:
Ineffective against most vehicles:I dunno. It is kinda strong right now and buffing it in any way would be ill advised, but I feel like my gernade launcher should be able to at least do damage to a tank if I hit it with 8 rounds? Dunno. If they end up fixing the reloadammo cap to 4 or 5 they should increase direct damage to vehicles. Would make it more of a antivehicle support gun that can also deal with mercs in its free time.
We already have plenty of AV while we have only one area effect weapon.
Carry Flux grenades if you want to kill vehicles. I find one flux and two MD rounds will kill a LAV. Three flux will strip most of a HAV's shields and you might get lucky with your MD. |
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