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Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.24 01:00:00 -
[1] - Quote
It's weird that everyone moaned that the assault rifles were OP due to their high damage, pin point accuracy, zero recoil, and yet no one argues the point that last rifles have all of this and more.
And if anyone disagrees, go face The Dark Cloud and then come back. And I'm not singling him out, any laser rifle kills a lot of players (personal experience). Don't they have a temperature build up or a slow building recoil? If so I'll shut my mouth, but if not they need fixed.
I support the use of the word balance and not nerf; I supported the balancing of the ARs and I'm an AR devotee. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.24 01:05:00 -
[2] - Quote
Yes they are good but unlike the previous AR build they have a dead zone, which is anywhere in close range. By this I mean they don't deal damage, and a lot of our encounters are in close range.
Yes they are supposed to have a temp build up, but I am not sure if it works right. I do not believe there is a recoil though. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.24 01:05:00 -
[3] - Quote
NO It only has high damage in long range, at close range the damage is terrible. Just because you know someone who is very skilled with the weapon does NOT mean that its overpowered. |
KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.12.24 01:15:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:NO It only has high damage in long range, at close range the damage is terrible. Just because you know someone who is very skilled with the weapon does NOT mean that its overpowered.
you dont need to be skilled, all you need to do is strap 3+ damage mods on and hold the dot over the target for 3 seconds. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.24 01:16:00 -
[5] - Quote
Nothing wrong with the lasers, like what was already said they have to be used at a specific range. If you close the distance between you and a laser they don't stand a chance. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.24 01:18:00 -
[6] - Quote
ADD RECOIL NOW!!!!!!!!!!!!!!!!!!!!!!!!!!! |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.12.24 01:20:00 -
[7] - Quote
This has to be the stupidest thing possible. I am continually killed by AR guys with more range than me, it eats up a good chunk of ammo, and it has heat build up as well, which I have to be careful of or it kills me. That is how it works. I cannot fight anyone in close-mid range without struggling, and it's only useful in mid-long range. Also, nothing was changed on it to suddenly make it OP. People said same **** about Mas Drivers, yet complaining has stopped. Trust me, I have used a Viziam with 3 10% damage mods, and it's an amazing weapon, but still completely situational. Also, damage is build up over time. I can't tell you how many guys get down to half their armor, and manage to get away. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.12.24 01:26:00 -
[8] - Quote
Kiiran-B wrote:(...) Don't they have a temperature build up or a slow building recoil? (...) Let my straight this up - you just made very important topic about weapon you not even test it? Beside it's a laser htf it suppose to have recoil? Find in you apartment flashlight battery, turn off regular light then turn on flashlight - do it a few times, then come back here and tell us all did it recoil, ok. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.24 01:28:00 -
[9] - Quote
KryptixX wrote:KAGEHOSHI Horned Wolf wrote:NO It only has high damage in long range, at close range the damage is terrible. Just because you know someone who is very skilled with the weapon does NOT mean that its overpowered. you dont need to be skilled, all you need to do is strap 3+ damage mods on and hold the dot over the target for 3 seconds. OK there buddy, try it out, see how it works out. |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.24 01:33:00 -
[10] - Quote
Sleepy Zan wrote:Nothing wrong with the lasers, like what was already said they have to be used at a specific range. If you close the distance between you and a laser they don't stand a chance.
But how can you close the gap when they burn through shield and armour at such a fast rate that you either die, get killed by something else or are left void because you have no health?
Once again it seems that you have to be under very certain circumstances to live through them. |
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Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.24 01:33:00 -
[11] - Quote
Icy Tiger wrote:This has to be the stupidest thing possible. I am continually killed by AR guys with more range than me, it eats up a good chunk of ammo, and it has heat build up as well, which I have to be careful of or it kills me. That is how it works. I cannot fight anyone in close-mid range without struggling, and it's only useful in mid-long range. Also, nothing was changed on it to suddenly make it OP. People said same **** about Mas Drivers, yet complaining has stopped. Trust me, I have used a Viziam with 3 10% damage mods, and it's an amazing weapon, but still completely situational. Also, damage is build up over time. I can't tell you how many guys get down to half their armor, and manage to get away.
stop trolling forums and log back in!
|
Shouper of BHD
Better Hide R Die
37
|
Posted - 2012.12.24 01:36:00 -
[12] - Quote
I used the Advance LR and have been using the prototype LR for a few days now, I do not beleive it is OP at all. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.24 01:38:00 -
[13] - Quote
Kiiran-B wrote:Sleepy Zan wrote:Nothing wrong with the lasers, like what was already said they have to be used at a specific range. If you close the distance between you and a laser they don't stand a chance. But how can you close the gap when they burn through shield and armour at such a fast rate that you either die, get killed by something else or are left void because you have no health? Once again it seems that you have to be under very certain circumstances to live through them. Well I've always somehow done it.
I hope your not running out in the open. Also just to let you know you can also deal with them the same way you can deal with snipers, keep cover between you and them and kill other people instead of dealing with them right away. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.24 01:45:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:NO It only has high damage in long range, at close range the damage is terrible. Just because you know someone who is very skilled with the weapon does NOT mean that its overpowered.
This... people haven't learned yet but when your running away from an LR you aren't helping yourself out, your moving into my optimal. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.24 01:46:00 -
[15] - Quote
Kiiran-B wrote:Sleepy Zan wrote:Nothing wrong with the lasers, like what was already said they have to be used at a specific range. If you close the distance between you and a laser they don't stand a chance. But how can you close the gap when they burn through shield and armour at such a fast rate that you either die, get killed by something else or are left void because you have no health? Once again it seems that you have to be under very certain circumstances to live through them.
Zigzagging and going cover to cover... some players have mastered the art and if i dont have support from CQC players then id be ******. |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.24 01:46:00 -
[16] - Quote
Sylwester Dziewiecki wrote:Kiiran-B wrote:(...) Don't they have a temperature build up or a slow building recoil? (...) Let my straight this up - you just made very important topic about weapon you not even test it? Beside it's a laser htf it suppose to have recoil? Find in you apartment flashlight battery, turn off regular light then turn on flashlight - do it a few times, then come back here and tell us all did it recoil, ok.
I'm trying to find out if I'm being killed by an OP weapon or if I'm facing reall reall good players becaus it honestly feels the first. and I'm not going waste SP on something I don't want.
Fair enough on your point about the recoil, but I wasn't meaning recoil like the AR has, just like the cross hair sways around a bit because I thought it was plasma or something like that.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.24 01:48:00 -
[17] - Quote
Not saying they're OP but they are my newest threat. I won't even bother taking them on at long distance if I can't kill them in a few seconds. Even harder now without any real sights |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.12.24 01:50:00 -
[18] - Quote
Kiiran-B wrote:Sleepy Zan wrote:Nothing wrong with the lasers, like what was already said they have to be used at a specific range. If you close the distance between you and a laser they don't stand a chance. But how can you close the gap when they burn through shield and armour at such a fast rate that you either die, get killed by something else or are left void because you have no health? Once again it seems that you have to be under very certain circumstances to live through them.
Use cover, it really isn't as hard as you think to get up close to someone. Then again, I still haven't logged on dust since the Chromosome update, so I will have to login and see, maybe without pinpoint accurate AR rounds I won't be forced into cover as much, so maybe you have a good point.
But please don't add recoil, that would screw with the whole point of the gun, recoil is supposed to make you burst fire your weapons, but damage increases the longer you fire, so even a tiny amount of recoil would just completely screw the gun. If you HAVE to nerf the gun, just tweak damage or maybe charge time a little. |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.24 01:50:00 -
[19] - Quote
Ydubbs81 RND wrote:Not saying they're OP but they are my newest threat. I won't even bother taking them on at long distance if I can't kill them in a few seconds. Even harder now without any real sights
I'm the exact same, 3 seconds I am killed in. |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.24 01:52:00 -
[20] - Quote
Encharrion wrote:Kiiran-B wrote:Sleepy Zan wrote:Nothing wrong with the lasers, like what was already said they have to be used at a specific range. If you close the distance between you and a laser they don't stand a chance. But how can you close the gap when they burn through shield and armour at such a fast rate that you either die, get killed by something else or are left void because you have no health? Once again it seems that you have to be under very certain circumstances to live through them. Use cover, it really isn't as hard as you think to get up close to someone. Then again, I still haven't logged on dust since the Chromosome update, so I will have to login and see, maybe without pinpoint accurate AR rounds I won't be forced into cover as much, so maybe you have a good point. But please don't add recoil, that would screw with the whole point of the gun, recoil is supposed to make you burst fire your weapons, but damage increases the longer you fire, so even a tiny amount of recoil would just completely screw the gun. If you HAVE to nerf the gun, just tweak damage or maybe charge time a little.
Not nerf, I wouldn't nerf it, and I think people have misunderstood my 'recoil' statement. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.24 01:57:00 -
[21] - Quote
I vote that we let this thread sink into oblivion. If you agree, don't comment. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.24 01:58:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:I vote that we let this thread sink into oblivion. If you agree, don't comment. Yeah, that's not gonna happen |
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.24 02:05:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:I vote that we let this thread sink into oblivion. If you agree, don't comment.
Why are people such c*nts? It's a topic under "GENERAL DISCUSSIONS" go and w*nk over your precious laser rifle if you love it so much you f*cking p*ick.
It's good that there's so much objection on a forum for discussions.
Offer your opinion sure, but don't be an a*sehole. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.24 02:11:00 -
[24] - Quote
I'm just gonna give you one tip, then I'm done.
Listen for a Laser Rifle. They make a distinct noise, and that's what you gotta hear. A laser has to fire for a bit before it does much damage, and if you hear it, start running. |
Cinnamon267
The Southern Legion
30
|
Posted - 2012.12.24 02:14:00 -
[25] - Quote
As someone who has been using it since the Codex, they are powerful. But, people forget that they are only powerful at range. A HMG is ridiculous at close range. Same as a shotgun. I know it's hard but the way you take out someone with a laser is to get close. Any way you can. Drive. Run or jump like a bean. Or be a heavy and try and brute force your way close. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 02:21:00 -
[26] - Quote
I noticed the main problem people seem to be having with them this build- some corp (had to be a corp because they were that organised) managed to make a "laser nest" on the top of the central structure of a line harvest ambush.
An easy way to take this nest out would be with snipers, although I didn't have much luck alone since there were so many of them it was hard to keep track of a target. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.24 02:35:00 -
[27] - Quote
Sobriety Denied wrote:ADD RECOIL NOW!!!!!!!!!!!!!!!!!!!!!!!!!!! Recoil on a laser. Man, I wish everyone in our community was this brilliant. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.24 02:56:00 -
[28] - Quote
Laser rifles missed out on their Proto lvl weapons damage being toned down, or the basic ones damage up iirc. I have only used the basic one, and sometimes, it does seem rather insanely effective. Now, I know it's rubbish up close, but that's what side arms are for...
Lasers just need the little tweak like other weapons. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 03:06:00 -
[29] - Quote
Tony Calif wrote:Laser rifles missed out on their Proto lvl weapons damage being toned down, or the basic ones damage up iirc. I have only used the basic one, and sometimes, it does seem rather insanely effective. Now, I know it's rubbish up close, but that's what side arms are for...
Lasers just need the little tweak like other weapons. Yep. In a scout suit, I got hit by a proto laser for not even a half of a second and died. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.24 03:28:00 -
[30] - Quote
if anything lasers need a buff, along the lines of still being effective at close range, its not exactly easy to keep the laser on ppl at close range so why not reward that with similar dmg to an AR. |
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Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.24 03:30:00 -
[31] - Quote
In my own opinion, the prototype version is incredibly overpowered, but the other two models work as they should. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.24 03:56:00 -
[32] - Quote
lolwrothy topic. The standard/advanced lasers are basically identical. The only difference is that the Elm-7 overheats at around 16 rounds left in the clip while standard does it on 20. Thats not really a point for using the Elm-7 (advanced) that requires more CPU/PG/ISK for such a tiny advantage. And dont forget both weapons have the same identical damage (15HP). The base damage with the viziam is 20 but it goes very fast up the more heat that thing is building up. And lasers have beeing changed on this build cause the advanced and proto overheat much quicker then they did before. However the skillbook itself does nothing even though its supposed to lower the heat up rate. The main reason why you think the laser is overpowred is because you cant fight it on medium-long range with a AR. And for people saying they drop fast here is the answer: scouts= minimal health and very easy to kill (like they do against any weapon) assaults= 90% of the time they focus on shields and with that they are extreme weak against lasers heavys= slow and big targets, very easy to keep the beam on them Logis= die a bit slower then scouts cause they have as usual less health then assaults
oh and if you see a laser guy dont try to play peek a boo over range. The laser usually will win. And now about something different. Who on earth came up with the Heavy+Laser combo? That is one of the worst fits ive ever saw on this game apart from heavy shock and heavy with a shotgun. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.24 03:59:00 -
[33] - Quote
or we could reduce the range to where its a medium range, making it more BALANCE like they did to AR's, only sniper rifles should shoot long ranges. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.24 04:02:00 -
[34] - Quote
The dark cloud wrote:lolwrothy topic. The standard/advanced lasers are basically identical. The only difference is that the Elm-7 overheats at around 16 rounds left in the clip while standard does it on 20. Thats not really a point for using the Elm-7 (advanced) that requires more CPU/PG/ISK for such a tiny advantage. And dont forget both weapons have the same identical damage (15HP). The base damage with the viziam is 20 but it goes very fast up the more heat that thing is building up. And lasers have beeing changed on this build cause the advanced and proto overheat much quicker then they did before. However the skillbook itself does nothing even though its supposed to lower the heat up rate. The main reason why you think the laser is overpowred is because you cant fight it on medium-long range with a AR. And for people saying they drop fast here is the answer: scouts= minimal health and very easy to kill (like they do against any weapon) assaults= 90% of the time they focus on shields and with that they are extreme weak against lasers heavys= slow and big targets, very easy to keep the beam on them Logis= die a bit slower then scouts cause they have as usual less health then assaults
oh and if you see a laser guy dont try to play peek a boo over range. The laser usually will win. And now about something different. Who on earth came up with the Heavy+Laser combo? That is one of the worst fits ive ever saw on this game apart from heavy shock and heavy with a shotgun.
Here's my problem: I run logistics, but I still end up with a combined total of 450 HP, and I was killed from 2 seconds of sustained fire from a proto laser rifle. Yes, I was at his optimal range, yes, I was out in the open and should have expected to die, but 2 seconds is nothing, even if I had been standing an inch from cover, there still wouldn't have been time to get away. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.24 04:02:00 -
[35] - Quote
DarkShadowFox wrote:or we could reduce the range to where its a medium range, making it more BALANCE like they did to AR's, only sniper rifles should shoot long ranges.
max range is only around 82m or something |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 04:08:00 -
[36] - Quote
Beld Errmon wrote:if anything lasers need a buff, along the lines of still being effective at close range, its not exactly easy to keep the laser on ppl at close range so why not reward that with similar dmg to an AR. Yes, let's make them ARs V2 because they currently have a weakness which prevents them from being OP. That makes complete sense. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.24 04:27:00 -
[37] - Quote
Alright well how about they make some different variations of the same weapon like other weapons for example a breach laser rifle, it rapidly looses beam strength at long range but melts at close range and is average at medium?
or Assault Laser Rifle, fires its beam in pulses inefficient at long and short range but excels at medium? |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.24 04:32:00 -
[38] - Quote
Beld Errmon wrote:Alright well how about they make some different variations of the same weapon like other weapons for example a breach laser rifle, it rapidly looses beam strength at long range but melts at close range and is average at medium?
or Assault Laser Rifle, fires its beam in pulses inefficient at long and short range but excels at medium?
We already have a weapon that is efficient at close range, it's called a shotgun, and the same goes for the medium range idea, that's an assault rifle. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.24 04:38:00 -
[39] - Quote
The game has 4 different main factions that all have different approaches to combat, there is plenty of room for additional weapons/variations, if you'd be foolish to think the line up we have now is complete.
Bottom line is in eve i've always loved amarrian ships and weapons, and I'm dying for a laser assault rifle, scrambler AR will probably do the trick, but i kinda like beams.
I'm well aware of the existence of shotguns, but i prefer a weapon that takes skill to use. |
Shane Darko
ZionTCD Legacy Rising
11
|
Posted - 2012.12.24 04:41:00 -
[40] - Quote
I would not touch the stats on laser rifles right now,not even with a 10 foot poll. |
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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.12.24 04:42:00 -
[41] - Quote
TLDR "it killed me, nerf it" |
Kosen Driago
WarRavens
25
|
Posted - 2012.12.24 04:43:00 -
[42] - Quote
Logi Bro wrote:The dark cloud wrote:lolwrothy topic. The standard/advanced lasers are basically identical. The only difference is that the Elm-7 overheats at around 16 rounds left in the clip while standard does it on 20. Thats not really a point for using the Elm-7 (advanced) that requires more CPU/PG/ISK for such a tiny advantage. And dont forget both weapons have the same identical damage (15HP). The base damage with the viziam is 20 but it goes very fast up the more heat that thing is building up. And lasers have beeing changed on this build cause the advanced and proto overheat much quicker then they did before. However the skillbook itself does nothing even though its supposed to lower the heat up rate. The main reason why you think the laser is overpowred is because you cant fight it on medium-long range with a AR. And for people saying they drop fast here is the answer: scouts= minimal health and very easy to kill (like they do against any weapon) assaults= 90% of the time they focus on shields and with that they are extreme weak against lasers heavys= slow and big targets, very easy to keep the beam on them Logis= die a bit slower then scouts cause they have as usual less health then assaults
oh and if you see a laser guy dont try to play peek a boo over range. The laser usually will win. And now about something different. Who on earth came up with the Heavy+Laser combo? That is one of the worst fits ive ever saw on this game apart from heavy shock and heavy with a shotgun. Here's my problem: I run logistics, but I still end up with a combined total of 450 HP, and I was killed from 2 seconds of sustained fire from a proto laser rifle. Yes, I was at his optimal range, yes, I was out in the open and should have expected to die, but 2 seconds is nothing, even if I had been standing an inch from cover, there still wouldn't have been time to get away. If you were getting shot in the head for 2 seconds why not? I think Laser rifles are really something that shows how good of a player somebody is. They are best at long ranges, but still dont have the range of siper. Plus, think about the heat build up, and the way you must maintain a continuous beam on the target to get maximum damage output while remaining mindful of your clip of ammo. I mean, having a standoff against somone with an AR in their maximum effective range vs me with a LR, I've found is still an extremely hard battle to win. Really, just about any weapon could seem overpowered in the right players hands.... Some people have learned how to use them now, but it's still a pretty niche weapon if you ask me. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2012.12.24 04:45:00 -
[43] - Quote
Mobius Wyvern wrote:Sobriety Denied wrote:ADD RECOIL NOW!!!!!!!!!!!!!!!!!!!!!!!!!!! Recoil on a laser. Man, I wish everyone in our community was this brilliant. Dig the Sarcasm.
Anyways, Lasers are light energy not Kinetic. Go back to 7th grade Science and pass the class, please. Don't even bring Newton into this because that rule doesn't apply here.
Edit: Oh oh oh. Ho ho ho. Troll. Got me. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.24 04:45:00 -
[44] - Quote
Lasers are maybe the best balanced weapons in the game. They have drawbacks, but once you learn how to use them, really effective. |
Marston EV
Doomheim
75
|
Posted - 2012.12.24 05:17:00 -
[45] - Quote
come on guys, i just got out of a match with the ELM and i went 45 - 0........ lasers rifles are..... i want to say there OP but its true that there TERRIBLE close range, viziams are ok, but because of how pinpoint the laser is, its hard to actually get a continuaul shot on someone whos in your face. I compensate for this by being great with my toxin smg :) But i mean lets be real here, the laser rifles might be a litttttttleeee OP. I really dont know how they could fix that though. The weapon is designed to deal out a TON of damage long range. they could possibly put a cap to how much damage it could charge to, but even that might not help it too much. idk.... as much as i want to say the weapon is OP i really cant tell if its just because im good with it, it actually is OP, or if the people i shoot at just dont know how to deal with the situation properly. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.24 05:30:00 -
[46] - Quote
The dark cloud wrote:lolwrothy topic. The standard/advanced lasers are basically identical. The only difference is that the Elm-7 overheats at around 16 rounds left in the clip while standard does it on 20. Thats not really a point for using the Elm-7 (advanced) that requires more CPU/PG/ISK for such a tiny advantage. And dont forget both weapons have the same identical damage (15HP). The base damage with the viziam is 20 but it goes very fast up the more heat that thing is building up. And lasers have beeing changed on this build cause the advanced and proto overheat much quicker then they did before. However the skillbook itself does nothing even though its supposed to lower the heat up rate. The main reason why you think the laser is overpowred is because you cant fight it on medium-long range with a AR. And for people saying they drop fast here is the answer: scouts= minimal health and very easy to kill (like they do against any weapon) assaults= 90% of the time they focus on shields and with that they are extreme weak against lasers heavys= slow and big targets, very easy to keep the beam on them Logis= die a bit slower then scouts cause they have as usual less health then assaults
oh and if you see a laser guy dont try to play peek a boo over range. The laser usually will win. And now about something different. Who on earth came up with the Heavy+Laser combo? That is one of the worst fits ive ever saw on this game apart from heavy shock and heavy with a shotgun.
Very well said dark... let me just highlight something exxtrraa large thats kinda key here:
assaults= 90% of the time they focus on shields and with that they are extreme weak against lasers assaults= 90% of the time they focus on shields and with that they are extreme weak against lasers assaults= 90% of the time they focus on shields and with that they are extreme weak against lasers
The main reason why you think the laser is overpowred is because you cant fight it on medium-long range with a AR.
There are maaanyyy different facets to this game, people thinking too simple... this is not your typical FPS that needs every weapon to be similiar. It is a more team focused game meaning where you may lack your allies can cover you.
However i would argue you can actually fight medium range with AR, but perhaps the term medium range is somewhat subjective |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.24 07:15:00 -
[47] - Quote
So... as someone's who's experimented with Laser Rifles on one of my alts, and found them completely terrible and barely worth the use...
No, they aren't OP. It's just that, because they require SP investment and are something other than a point-and-shoot weapon like ARs, players who skill into them usually either drop them quickly on realising they're hard to use, or feel obliged to get the most out of their SP investment and actively focus on learning how to use them to great effect.
Because of the nature of the weapon, most players who underperform with Laser Rifles stop using them, leaving only the skilled users who show off the potential of the weapon.
I think Laser Rifles are probably the weapon least likely to be found in the hands of someone who's bad with that weapon. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.12.24 07:18:00 -
[48] - Quote
Victor 'LifeLine' Ramous wrote:The dark cloud wrote:lolwrothy topic. The standard/advanced lasers are basically identical. The only difference is that the Elm-7 overheats at around 16 rounds left in the clip while standard does it on 20. Thats not really a point for using the Elm-7 (advanced) that requires more CPU/PG/ISK for such a tiny advantage. And dont forget both weapons have the same identical damage (15HP). The base damage with the viziam is 20 but it goes very fast up the more heat that thing is building up. And lasers have beeing changed on this build cause the advanced and proto overheat much quicker then they did before. However the skillbook itself does nothing even though its supposed to lower the heat up rate. The main reason why you think the laser is overpowred is because you cant fight it on medium-long range with a AR. And for people saying they drop fast here is the answer: scouts= minimal health and very easy to kill (like they do against any weapon) assaults= 90% of the time they focus on shields and with that they are extreme weak against lasers heavys= slow and big targets, very easy to keep the beam on them Logis= die a bit slower then scouts cause they have as usual less health then assaults
oh and if you see a laser guy dont try to play peek a boo over range. The laser usually will win. And now about something different. Who on earth came up with the Heavy+Laser combo? That is one of the worst fits ive ever saw on this game apart from heavy shock and heavy with a shotgun. Very well said dark... let me just highlight something exxtrraa large thats kinda key here: assaults= 90% of the time they focus on shields and with that they are extreme weak against lasersassaults= 90% of the time they focus on shields and with that they are extreme weak against lasersassaults= 90% of the time they focus on shields and with that they are extreme weak against lasersThe main reason why you think the laser is overpowred is because you cant fight it on medium-long range with a AR.There are maaanyyy different facets to this game, people thinking too simple... this is not your typical FPS that needs every weapon to be similiar. It is a more team focused game meaning where you may lack your allies can cover you. However i would argue you can actually fight medium range with AR, but perhaps the term medium range is somewhat subjective
Had a guy once trying to take me (heavy+HMG) with a laser, while i was getting ammo at the supply depot. Quickly changed over to a throwaway heavy+laser combo. He never expected that.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.24 07:24:00 -
[49] - Quote
The only change that needs to happen is for there to be a stacking penalty for damage mods. This would drop alot of laser user's dps by 10-20%. people seem to always overlook that glaring bug but it is responsible for many weapons seeming OP when they actually arent.
by the end of their mag a LR will be doing insane amounts of damage, so if you just fizzle away into nothing without much of a warning odds are they heated up the gun before getting to you.
Many people also don't know how to fight lasers, either. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.24 08:23:00 -
[50] - Quote
Kiiran-B wrote:
I'm trying to find out if I'm being killed by an OP weapon or if I'm facing reall reall good players becaus it honestly feels the first. and I'm not going waste SP on something I don't want.
Fair enough on your point about the recoil, but I wasn't meaning recoil like the AR has, just like the cross hair sways around a bit because I thought it was plasma or something like that.
Just gave laser to my alt char. Took some 12k SP. You don't need any more to get basic LR, and the basic LR is already pretty good.
Actually, you're criticizing from the wrong angle, because you haven't tested it.
At the moment it is both the strength AND the weakness that the LR skill tree does pretty much nothing for the laser's use: it is ready to use right away BUT you don't get any useful skill bonuses for it other weps get. The skill tree might need looking into. |
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DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.12.24 08:26:00 -
[51] - Quote
They didn't seem as strong because ARs could combat them at range, taking out their primary strength. I think lasers are a bit too strong though as it is, and probably need more balancing, but I couldn't say what. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.24 08:30:00 -
[52] - Quote
DarkShadowFox wrote:or we could reduce the range to where its a medium range, making it more BALANCE like they did to AR's, only sniper rifles should shoot long ranges.
You haven't tested the LR, we see. LR has LESS range than an assault rifle. It hits 0% eff, no damage point earlier than basic AR. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.24 08:33:00 -
[53] - Quote
Logi Bro wrote: Here's my problem: I run logistics, but I still end up with a combined total of 450 HP, and I was killed from 2 seconds of sustained fire from a proto laser rifle. Yes, I was at his optimal range, yes, I was out in the open and should have expected to die, but 2 seconds is nothing, even if I had been standing an inch from cover, there still wouldn't have been time to get away.
Before your 2 seconds of dying the laser has been warming up for 5 seconds to reach that dps level. Plenty of warning time for well-aware players, usually.
And it would have to stop shooting very soon after that. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.24 08:43:00 -
[54] - Quote
After all my above replies correcting false assumptions (which might seem fanatic defense of someones fav gun)
I'm actually going to admit the damage increase towards end of firing cycle may be a bit too high.
But I remind everyone, the very end of the firing cycle is very hard to use - most smart bogeys are in cover for that period waiting to rush out.
Also, I'm soon writing a suggestion for alternative heating model as the curret is quite redundant with the ammo clip size. Which would handicap anyone maximizing a great firing position. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.24 09:05:00 -
[55] - Quote
Instead of rushing them get a LR friend of yours to suppress him and take out his shields at long range get a MD and finish his armor off. You see lazors take out shields explosives take out armor :D |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.24 09:19:00 -
[56] - Quote
Aren't lasers meant to be strong against Shields but weaker against Armor? I don't see it xD Dark Cloud still wipes me out instantly. A while ago me and Hughes were fighting him, Hughes stepped out in his Proto Suit with something like 400 shields 350 armor and died within seconds.. It was pretty lulzy. Unfortunately Cloud seems to pack Shield Extenders over Damage Mods and managed to take a thale to the chest with no issue, then hid and we lost a thale. :(
I understand why you'd believe a Laser is OP, it's frustrating to be killed so quickly but it's not OP. Getting close means instadeath for a Laser user. Watch someone like Cloud and see what he does, he'll constantly retreat to his optimal range, using a LAV most of the time.
To the guys defending the Laser Rifles, stop being ******* assholes, simple as that. Explain your playstyle, help newer players understand why it isn't actually OP. Is it really that hard? |
Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2012.12.24 09:23:00 -
[57] - Quote
KryptixX wrote:KAGEHOSHI Horned Wolf wrote:NO It only has high damage in long range, at close range the damage is terrible. Just because you know someone who is very skilled with the weapon does NOT mean that its overpowered. you dont need to be skilled, all you need to do is strap 3+ damage mods on and hold the dot over the target for 3 seconds.
How is this any different than any other weapon? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.24 10:00:00 -
[58] - Quote
Jason Pearson wrote:To the guys defending the Laser Rifles, stop being ******* assholes, simple as that. Explain your playstyle, help newer players understand why it isn't actually OP. Is it really that hard?
Ok i dabble in lasers on my assault suits. i run a raven assault suit with shield tank, which is exceedingly vulnerable to lasers.
Lasers suck vs. Armor tank. why? Because its CCPs EVE formula.
Shields are weakest vs. EM and Thermal damage EM being the biggest shield buster in CCPs games. Thermal is number 2. lasers do EM and thermal damage. shields are strongest versus explosive and kinetic damage.
Armor tank is the opposite, weak versus explosive and kinetic, very resistant to EM and thermal. Most guns in EVE do a primary and secondary damage type and i see no reason for that pattern to not hold true to a greater or lesser extent.
Swarms, for example, use explosive. worthless versus shields but turn armor to chutney. railguns and blasters do kinetic/thermal, meaning thet tend to be middle road. decently effective vs both armor and shields in equal measure. bullets do kinetic, do slightly less to shields, do more to armor.
Now that the TL;DR part is over i do well with lasers because I only made the mistake of trying to shoot someone close twice.
If someone can hit you efficiently with either a shotgun or a SMG you are waaaay too close for using a laser and need to swap to your sidearm. because an AR will kill you rather efficiently while the laser will take the full clip and not break shields in close.
Effective usage of the laser requires a distance of NO LESS than 25 meters. any closer and you are hosed. As you aim with the laser, you will burn off 3/4ths of your magazine into a single assault suit. this is normal. the upshot is, as your heat level rises your weapon becomes a searing beam of righteous death. the downside is your own weapon can kill you if it heats up too much.
Do not engage in sniper duels with a laser unless the sniper is aiming at someone else. He outranges you. Heavies are hit or miss. if the heavy is armor tanked, kiss your merry ass goodbye. hes one of the few things rigged to thoroughly kick your ass, so use your SMG.
Dont try to shoot your laser at someone through cover. walls still stop your shots. armor tanked vehicles are your bane. run away. if you are using a laser and a raspberry stands still, light him up and giggle because hes toast. if he runs around on open ground sweep the beam over him a few times and watch him crisp.
Real life note. The USMC bashes into its infantrymens' heads to always find cover. This rule applies to DUST!
Finally, if you are using a laser and a scout suit bursts around a corner in your face, accept the reality that you will be purchasing a new laser, and dropsuit fitting, shortly. |
Blunt Smkr
Doomheim
62
|
Posted - 2012.12.24 11:06:00 -
[59] - Quote
I think its kinda op cause of how long u can fire befor it overheats u can just mow people down. Maybe if they made it overheat faster n make the damage build up a little faster to match. so that way u have a better chance to close the distance on the laser cause he has to wait on the cooldown more often.
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Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.12.24 11:12:00 -
[60] - Quote
Kiiran-B wrote:It's weird that everyone moaned that the assault rifles were OP due to their high damage, pin point accuracy, zero recoil, and yet no one argues the point that last rifles have all of this and more.
And if anyone disagrees, go face The Dark Cloud and then come back. And I'm not singling him out, any laser rifle kills a lot of players (personal experience). Don't they have a temperature build up or a slow building recoil? If so I'll shut my mouth, but if not they need fixed.
I support the use of the word balance and not nerf; I supported the balancing of the ARs and I'm an AR devotee.
The Dark Cloud with a Viziam is more commonly referred to as "The Death Star". |
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.24 11:14:00 -
[61] - Quote
Blunt Smkr wrote:I think its kinda op cause of how long u can fire befor it overheats u can just mow people down. Maybe if they made it overheat faster n make the damage build up a little faster to match. so that way u have a better chance to close the distance on the laser cause he has to wait on the cooldown more often.
In my experience, the mowing only happens one target at a time, you REALLY need to reload and cool off between kills unless your friendly neighborhood raspberries are bunched up in groups tight enough that its hard to tell if theyre in formation or humping each other. If your squad is dispersed and you charge right at the laser punk when he fires, you will likely lose one person, then carve open the offender with nova knives. When we say lasers are worthless in close we mean it.
At point blank a laser does less DPS than a militia AR wielded by a moron. I cannot stress this enough. as soon as you see a laser flash get to cover first, then get in close, quickly and the laser wielder will have a very bad day. |
Skag Barron
Tronhadar Free Guard Minmatar Republic
52
|
Posted - 2012.12.24 11:17:00 -
[62] - Quote
Just to throw my 2 cent in here, I don't see anything wrong with lasers, I don't use them my self but when I come up against them I never really have a problem with them. having said that I spend most of my time sniping.
My other toon is mainly assault setup, and I find it can be fun trying to get close enough to try and take him down. Leave the laser alone their not by and means over powered and trust me I the kind of angry player that tends to throw a tantrum when I keep getting killed by what i think to be over powered.
if you want over powered try the charged sniper rifle with damage mods and maxed out skill set to match LOTS! of fun watching heavies panic when you hit them with this bi..tch |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.12.24 11:17:00 -
[63] - Quote
They wouldn't be so poweful if people thought twice about running their Type-II/B-Series assault & heavy suits.
Also; going head to head with a laser rifle at close range is like being attacked with a damp sock. |
Musta Tornius
BetaMax.
265
|
Posted - 2012.12.24 11:30:00 -
[64] - Quote
The laser rifles have a 750 rpm firing rate and a 100 shot magazine. Just a fyi. Look up cazaderon's laser thread for damage numbers.
Until they fix the laser skills it is a bit hard to say what to do with it.
Laser rifle is funny that it can feel op and awful at the same time. Actual player skill plays the biggest role in using this weapon. Can hardly use it like an ar or md now can you?
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.24 11:34:00 -
[65] - Quote
Chunky Munkey wrote:They wouldn't be so poweful if people thought twice about running their Type-II/B-Series assault & heavy suits.
Also; going head to head with a laser rifle at close range is like being attacked with a damp sock.
Lies. the damp sock dps needs to be nerfed, since i like lasers more. the sock is clearly OP.
/dumbass off.
On a more serious note folks, CCP does not make a best weapon, or ultimate fit. every single weapon, armor suit and vehicle will have a hard counter in DUST.
The hard counter for lasers are armor plates, mass drivers and shotguns.
The hard counter for tanks are forge guns, swarms, and other tanks.
The counter for heavies are snipers, the counter for assault is a pocket logibro. the counter for heavies is a fast mover.
There is no such thing as an omni-applicable weapon or setup. there will always be someone else optimized to kill your favorite suit, vehicle or fit. there is always a hard counter, and sometimes the counter is creative tactics.
Lasers require creative tactics both to employ effectively and counter.
The standard shooter staple of running around like an idiot bouncing like your ass is spring loaded will not be effective here.
DUST requires both new tactics and a new mindset. because someone is fitting their dropsuits to slaughter your most cherished fits. you will find in dust that if you fit the same way and use the same tactics every time, someone WILL find a way to kill you repeatedly, because you are being lazy. DUST is a dynamic battlefield. the enemy is not limited to mapspawn vehicles and predetermined kits.
That guy may be in a militia suit... But those could well be proto shield extenders, and a non militia swarm. you just got dumbfired. kiss your fit goodbye.
Adapt and be flexible or get your ass steamrolled. ask a goon about what it means to be innovative in tactics and delivery. then shoot that goon in the face, because he'd cheerily do the same for you.
...no seriously. shoot the goon in the face. it is in your best interests. |
Skag Barron
Tronhadar Free Guard Minmatar Republic
52
|
Posted - 2012.12.24 11:42:00 -
[66] - Quote
Breakin Stuff wrote:[quote=Chunky Munkey] ...no seriously. shoot the goon in the face. it is in your best interests.
LOL so so true! |
UnknowingTea
Tritan-Industries Legacy Rising
21
|
Posted - 2012.12.24 13:53:00 -
[67] - Quote
Since the change to the AR sights in the latest build, I started splitting time with the LR and AR. I only use the advanced LR so far, but I have to say I have mixed feelings about how powerful it is. It does seem like most suits melt pretty easily after the LR has warmed up for a few seconds. I got into LR thinking it would be an interesting standoff/support weapon -- I would expect to stand about 20-40 meters behind my squad and take the shields off the red dots so my squad mates can easily dispatch them with their ARs and MDs. In reality, if there is a clump of red dots, I can usually kill one of them and take the shields off of one or two more in one clip. So I wouldn't mind if the LR was tweaked to make it more of a support weapon (e.g. smaller clip or make it do less damage to armor).
But I also think it is pretty balanced as it is.
- I occasionally come up against an armor-tanked assault suit and they take a lot of work to bring down. I expect the reason why most suits melt so easily is that they are shield-tanked, and as more people start using LR, we will see more armor tankers.
- I have been on the receiving end of a LR in a Type II assault suit many times. It is pretty obvious when you are being shot with a LR due to how it looks/sounds/feels. So it is not hard to recognize it and start moving to cover within half a second or so.
- Like others have said, it is not really good at close range. I feel like ARs are better at close range than they used to be with the addition of the iron sights. So if you have an AR and you are within 30 meters of a LR user, you should be able to win one-on-one. This means that LR isn't really an effective solo weapon -- you need a squad mate to protect you in CQC.
- Passive bonuses from operation and proficiency are probably the worst of any weapon. Operations causes slower heat build-up, which is somewhat useful since you can keep your beam active longer. But proficiency causes faster cool down. What's the point? It always cools down by the time it finishes reloading anyway. I would rather have more damage or a larger clip.
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semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.24 15:07:00 -
[68] - Quote
My biggest problem with lasers is that heatup should work based on the time-on-target not based on how long the laser has been firing. The longer the time on the target is the more dmg it does seems pretty legit. Instead the laser in its current version is being used like a giant light saber. Charge it up and sweep it across your target for high dmg if not insta kills. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.24 15:33:00 -
[69] - Quote
Last night, used ELM-7 in a match, went 27-3 as a logi bro, more than 2000 points. Another guy in my squad was also using them.He went 2-9 (random blue). Also, I don't use damage mods on this fit. There you go.
Also, I'm loving how the Assault Rifle was never considered overpowered when it was basically a laser rifle without the heat/damage build up. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.24 15:59:00 -
[70] - Quote
Don't ask yourself how someone can do well with a weapon. Ask how you can counter it. |
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.24 16:55:00 -
[71] - Quote
Ive got a funny question for people who think lasers are OP: Why do you come up with it now? The laser rifle is in the game for quite some time. And all off a sudden its considered OP. Why is that so? |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.24 17:10:00 -
[72] - Quote
The dark cloud wrote:Ive got a funny question for people who think lasers are OP: Why do you come up with it now? The laser rifle is in the game for quite some time. And all off a sudden its considered OP. Why is that so?
Associtation bias. People are using LR more now because of the AR nerf, they seem themselves getting killed by them hence they think its OP. It has a niche it works great as an area denial weapon. They are good for pinning enemy into cover while fast movers can go in and finish the job.
They are fine as is, a good sniper should immediately recognize them as a threat, follow their beam back to origin and take them out problem solved. Ppl complain because they no longer have an "omni" tool to handle all threats in one loadout instead they have to rely on others. Tactics and teamwork beats any individual weapon EVERYTIME. If ppl stopped trying to be rambo and instead learned to communicate with their team and ASSESS the situation they wouldnt be complaining, it seems ppl just don't want to think in this game and rather it be just another find target point and shoot... LAME.
A TAR/MD/Counter laser with a sniper or HMG can destroy a laser or at least pin them down long enough for a scot shotty or armor LAV to close the gap into their ineffective range and take em out. When LRs are on elevation they are generally out in the open 2 snipers with coordinated shots=Dead LR. That is just one of many ways to deal with them. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.24 17:17:00 -
[73] - Quote
Icy Tiger wrote:Last night, used ELM-7 in a match, went 27-3 as a logi bro, more than 2000 points. Another guy in my squad was also using them.He went 2-9 (random blue). Also, I don't use damage mods on this fit. There you go.
Also, I'm loving how the Assault Rifle was never considered overpowered when it was basically a laser rifle without the heat/damage build up.
I know tons of AR users stating that the recoil should be added back...............I love these posts people create trying their best to make certain players out to be people who have a double standard. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.24 17:36:00 -
[74] - Quote
Everyhing is op depending who's on he recieving end |
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