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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.24 08:23:00 -
[1] - Quote
Kiiran-B wrote:
I'm trying to find out if I'm being killed by an OP weapon or if I'm facing reall reall good players becaus it honestly feels the first. and I'm not going waste SP on something I don't want.
Fair enough on your point about the recoil, but I wasn't meaning recoil like the AR has, just like the cross hair sways around a bit because I thought it was plasma or something like that.
Just gave laser to my alt char. Took some 12k SP. You don't need any more to get basic LR, and the basic LR is already pretty good.
Actually, you're criticizing from the wrong angle, because you haven't tested it.
At the moment it is both the strength AND the weakness that the LR skill tree does pretty much nothing for the laser's use: it is ready to use right away BUT you don't get any useful skill bonuses for it other weps get. The skill tree might need looking into. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.24 08:30:00 -
[2] - Quote
DarkShadowFox wrote:or we could reduce the range to where its a medium range, making it more BALANCE like they did to AR's, only sniper rifles should shoot long ranges.
You haven't tested the LR, we see. LR has LESS range than an assault rifle. It hits 0% eff, no damage point earlier than basic AR. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.24 08:33:00 -
[3] - Quote
Logi Bro wrote: Here's my problem: I run logistics, but I still end up with a combined total of 450 HP, and I was killed from 2 seconds of sustained fire from a proto laser rifle. Yes, I was at his optimal range, yes, I was out in the open and should have expected to die, but 2 seconds is nothing, even if I had been standing an inch from cover, there still wouldn't have been time to get away.
Before your 2 seconds of dying the laser has been warming up for 5 seconds to reach that dps level. Plenty of warning time for well-aware players, usually.
And it would have to stop shooting very soon after that. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.24 08:43:00 -
[4] - Quote
After all my above replies correcting false assumptions (which might seem fanatic defense of someones fav gun)
I'm actually going to admit the damage increase towards end of firing cycle may be a bit too high.
But I remind everyone, the very end of the firing cycle is very hard to use - most smart bogeys are in cover for that period waiting to rush out.
Also, I'm soon writing a suggestion for alternative heating model as the curret is quite redundant with the ammo clip size. Which would handicap anyone maximizing a great firing position. |
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