
UnknowingTea
Tritan-Industries Legacy Rising
21
 |
Posted - 2012.12.24 13:53:00 -
[1] - Quote
Since the change to the AR sights in the latest build, I started splitting time with the LR and AR. I only use the advanced LR so far, but I have to say I have mixed feelings about how powerful it is. It does seem like most suits melt pretty easily after the LR has warmed up for a few seconds. I got into LR thinking it would be an interesting standoff/support weapon -- I would expect to stand about 20-40 meters behind my squad and take the shields off the red dots so my squad mates can easily dispatch them with their ARs and MDs. In reality, if there is a clump of red dots, I can usually kill one of them and take the shields off of one or two more in one clip. So I wouldn't mind if the LR was tweaked to make it more of a support weapon (e.g. smaller clip or make it do less damage to armor).
But I also think it is pretty balanced as it is.
- I occasionally come up against an armor-tanked assault suit and they take a lot of work to bring down. I expect the reason why most suits melt so easily is that they are shield-tanked, and as more people start using LR, we will see more armor tankers.
- I have been on the receiving end of a LR in a Type II assault suit many times. It is pretty obvious when you are being shot with a LR due to how it looks/sounds/feels. So it is not hard to recognize it and start moving to cover within half a second or so.
- Like others have said, it is not really good at close range. I feel like ARs are better at close range than they used to be with the addition of the iron sights. So if you have an AR and you are within 30 meters of a LR user, you should be able to win one-on-one. This means that LR isn't really an effective solo weapon -- you need a squad mate to protect you in CQC.
- Passive bonuses from operation and proficiency are probably the worst of any weapon. Operations causes slower heat build-up, which is somewhat useful since you can keep your beam active longer. But proficiency causes faster cool down. What's the point? It always cools down by the time it finishes reloading anyway. I would rather have more damage or a larger clip.
|