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Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.12.20 06:17:00 -
[1] - Quote
I hate em, they do almost the same damage as a large rail gun and are more mobile then a tank.
I have a 1.1 million gunlogi and if i get 1 guy from far away with a forge gun i am literately screwed because that one guy can run and hide in cover where i am stuck out in the open with my lumbering pile of expensive parts.
4 shots to knock down 8680 shields no where to run because that 1 guy can move around easer then the tank can
ether buff the tank or nerf the forge gun by about 400 direct damage in one battle i lost 2.1 mil in tanks and other armoured vehicles to forge guns and swarms.
it's hardly worth dumping money into a decent tank because the odds of getting halfway through the battle with it is slim and nill. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.20 06:29:00 -
[2] - Quote
Works as intended in my opinion. You brought a tank to random and rode it alone. You wanted to stomp on randoms, but instead lose good portion of ISKs. You should use cheap dropsuites and vehicles in randoms in my opinion. |
Dante Dragonsguard
Tritan-Industries Legacy Rising
22
|
Posted - 2012.12.20 06:42:00 -
[3] - Quote
Sev that was your fault. No matter what you can take more hits than the forg where he can only take one hit from the rail. Also if you don't have piece of cover for your tank then that is your fault. You shouldn't have exposed it in a way where you can get hit over and over again in quick succession.
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Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.12.20 19:03:00 -
[4] - Quote
This is like me asking for a sniper rifle nerf because they can shoot my fat suit when I'm in the open. Were you expecting to just roll over everyone? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 19:16:00 -
[5] - Quote
Sev Alcatraz wrote:more mobile then a tank. HAV movement speed is MUCH higher than the most-buffed dropsuit you can possibly build.
If you don't know how to evade, that's your own fault.
Also, Forge guns don't turn into tanks after being more mobile than something you failed to specify, so I'm assuming you meant "than" instead of "then". |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.20 21:33:00 -
[6] - Quote
Garrett Blacknova wrote:Sev Alcatraz wrote:more mobile then a tank. HAV movement speed is MUCH higher than the most-buffed dropsuit you can possibly build. HAVs can't charge their railgun in cover, hold the charge, pop out of cover, then fire to charge in cover again. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.20 21:34:00 -
[7] - Quote
I've seen them do that! |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.20 21:37:00 -
[8] - Quote
Scheneighnay McBob wrote:Garrett Blacknova wrote:Sev Alcatraz wrote:more mobile then a tank. HAV movement speed is MUCH higher than the most-buffed dropsuit you can possibly build. HAVs can't charge their railgun in cover, hold the charge, pop out of cover, then fire to charge in cover again. You're right, instead they sit in the red line destroying everything in sight.
The only way I've ever seen to balance all the QQ bout tanks is higher there health and lower there DPS so they can take a beating but not overwhelm an unprepared side. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.20 21:37:00 -
[9] - Quote
It's kind of like a dangerous game of peek-a-boo! |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.20 21:40:00 -
[10] - Quote
SoTa PoP wrote:Scheneighnay McBob wrote:Garrett Blacknova wrote:Sev Alcatraz wrote:more mobile then a tank. HAV movement speed is MUCH higher than the most-buffed dropsuit you can possibly build. HAVs can't charge their railgun in cover, hold the charge, pop out of cover, then fire to charge in cover again. You're right, instead they sit in the red line destroying everything in sight. The only way I've ever seen to balance all the QQ bout tanks is higher there health and lower there DPS so they can take a beating but not overwhelm an unprepared side. That COULD be a very good temporary solution. OFC when we get things like larger battles and a wider selection of vehicles, they should have the DPS they do now, with more health.
As far as redline railguns, I've seen redline forge gunners in a few games too. One took out every single turret on my team's side within the first 3 minutes of a skirmish. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 21:49:00 -
[11] - Quote
Scheneighnay McBob wrote:Garrett Blacknova wrote:Sev Alcatraz wrote:more mobile then a tank. HAV movement speed is MUCH higher than the most-buffed dropsuit you can possibly build. HAVs can't charge their railgun in cover, hold the charge, pop out of cover, then fire to charge in cover again. No, but they CAN charge while moving out of cover, fire THREE TIMES WITHOUT NEEDING TO CHARGE AGAIN then continue on to the next cover, recharge their damaged shields and/or armour faster than the Heavy suit shooting them, then do it again while said Heavy is still wounded and they're not. |
Ancient Warden
Algintal Core Gallente Federation
0
|
Posted - 2012.12.23 07:14:00 -
[12] - Quote
Garrett Blacknova wrote:Scheneighnay McBob wrote:Garrett Blacknova wrote:Sev Alcatraz wrote:more mobile then a tank. HAV movement speed is MUCH higher than the most-buffed dropsuit you can possibly build. HAVs can't charge their railgun in cover, hold the charge, pop out of cover, then fire to charge in cover again. No, but they CAN charge while moving out of cover, fire THREE TIMES WITHOUT NEEDING TO CHARGE AGAIN then continue on to the next cover, recharge their damaged shields and/or armour faster than the Heavy suit shooting them, then do it again while said Heavy is still wounded and they're not.
1 heavy shouldnt be able to kill 1 tank. I see no problem here. My armor tanks a sitting duck when friendlies wander off and gets blown to pieces by multiple people quickly anyway. Play with organized people and you won't lose your tanks as often. Don't tackle a tank unless you have help. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.12.23 07:23:00 -
[13] - Quote
Infantry is always more mobile then tanks. Stop running your mouths about it being a pilots fault when a forge gunner is sitting in back behind a mountain or on a roof top. Much more maneuverable then a tank. They can climb hills and buildings tanks cant.
Moreover now infantry has too many a.v options. Too effective even with current buffs in place. Forge guns have no range limit, swarm launchers turn 90 degrees.each have a base of 1200 damage at militia level. Doesnt matter how hampered the speed of the infantry is if they can get behind a hill or a wall. No gun has the capability to kill fast enough.
Tanks are massive awkward beasts. Cant get around to cover fast enough and most times we dont fit. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2012.12.23 07:31:00 -
[14] - Quote
Don't bring an obese hen to a cockfight.
If you are coordinated, which you should if you're bringing that much ISK to the field, then you would use Team/Squad chat and request a hit on a forge on a hill. Snipers have nothing better to do most of the time, and forge-hunting is almost like a hobby of theirs.
But yeah, my solution would be to classify forges even greater than heavy, so that in the future, only super-heavies can wield them, at the loss of a secondary weapon. Balance. That way, a forge gunner would be about as useful against infantry as a Swarm Launcher thus imposing a legitimate risk to using them other than being public enemy #1.
Just my approach. I don't expect it to even be considered, so don't make a big deal. It's very hypothetical. |
Exmaple Core
UnReaL.
135
|
Posted - 2012.12.23 07:32:00 -
[15] - Quote
I was in the same battle with Sev and lost my tank right after his to a forge gunner. Im a heavy with a forgegun and i think theyre OP too. a single man should never be able to compete in AV with a tank. Its nonscenceable how a small forge gun can get more shots off than a tank for more damage. Whats the point of running a tank if infaintry can solo it? Thats a waste of about a million isk |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.23 07:58:00 -
[16] - Quote
Exmaple Core wrote:I was in the same battle with Sev and lost my tank right after his to a forge gunner. Im a heavy with a forgegun and i think theyre OP too. a single man should never be able to compete in AV with a tank. Its nonscenceable how a small forge gun can get more shots off than a tank for more damage. Whats the point of running a tank if infaintry can solo it? Thats a waste of about a million isk
I do agree with you, there is no point to vehicles unless swarms stop going around cover and following paths.. and forge gunners shouldn't be able to deal that much damage, they should be dealing 400-700 HP shots as much as a mass driver and have MASSIVE splash damage but have to get in fairly close. that would be a good way of balancing it, cause us HAV drivers have to get in super close to you guys cause you can SNIPE halfway across the map out of LOS or scan range. and your FORGE GUNNERS are a much SMALLER, TARGET as where an HAV is a MUCH BIGGER TARGET.
DO YOU SEE WHY PEOPLE ***** AND MOAN ABOUT FORGE GUNNERS?! You guys are packing as much damage as a proto railgun and your ten times more mobile and have ten times more options to survive. once again vehicles have EVERTYTHING against them.
I will repeat myself, when's the last time you died due to swarms going around the corner and targetting your dropsuit? |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.23 08:03:00 -
[17] - Quote
railgun range got hit with the nerfbat |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.12.23 08:07:00 -
[18] - Quote
Saying that a forge gun is competing with a tank suggests that the forge gunner is standing out in the open, going toe to toe with that tank, and coming out on top.
In other words: complete nonsense.
Heavies who take advantage of terrain and driver error should always come out on top. |
Vexen Krios
Doomheim
95
|
Posted - 2012.12.23 08:19:00 -
[19] - Quote
How do you guys feel about the military then a single RPG can take out most armored vehicles with one shot...its the same concept. And to kill ur tank in four shots he had probably speced into forge man. If not he was using the breach at best and if you couldnt get away from a single guy with a breach forge gun then its ur fault man |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.23 08:27:00 -
[20] - Quote
Most tanks armor plating consists of 3 stages internal , external composite and outer reactive most tanks have an armor thickness of 150 mm meaning an RPG would have a hard time penetrating it thus deal NO damage at all ; keep playing call of duty. |
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Django Quik
R.I.f.t
219
|
Posted - 2012.12.23 08:35:00 -
[21] - Quote
FGs are vulnerable to ANTI-INFANTRY weapons - HAVs are vulnerable to ANTI-VEHICLE weapons. They're called that because they are specifically designed to take down vehicles. I really don't know how many times this exact conversation has to be had on these forums. In real life one hit from an ANTI-TANK weapon to a TANK and you're in serious trouble, you get hit 4 times, no chance! And guess what real life anti-tank weapons only cost a 1000th of a tank. How do real tanks counter this stuff? They move in squads of tanks, with aerial and ground back up to spot and take out the anti-tank weapons.
Let me guess - you are complaining because you brought out your tank in a random battle on your own with no squad or team coordination or back up and even if there were other vehicles in the battle, you weren't really working together and surprise surprise the enemy managed to kill your tank. Get over it - you got ANTI-TANKED when you brought out your TANK!
Those FGs and swarms probably died to infantry shortly after because their primary weapon is not designed for use against ARs or Snipers. That's their downfall for bringing a cannon to a gun fight... wait, this sounds familiar... |
Django Quik
R.I.f.t
219
|
Posted - 2012.12.23 08:42:00 -
[22] - Quote
Bhor Derri wrote:Most tanks armor plating consists of 3 stages internal , external composite and outer reactive most tanks have an armor thickness of 150 mm meaning an RPG would have a hard time penetrating it thus deal NO damage at all ; keep playing call of duty.
Just to clarify here - I don't think the guy who said RPG meant RPG. He most likely meant some form of actual anti-tank weapon like a Javelin, rather than something used to blow up light vehicles and infantry. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.12.23 09:18:00 -
[23] - Quote
Sev Alcatraz wrote:I hate em, they do almost the same damage as a large rail gun and are more mobile then a tank.
I have a 1.1 million gunlogi and if i get 1 guy from far away with a forge gun i am literately screwed because that one guy can run and hide in cover where i am stuck out in the open with my lumbering pile of expensive parts.
4 shots to knock down 8680 shields no where to run because that 1 guy can move around easer then the tank can
ether buff the tank or nerf the forge gun by about 400 direct damage in one battle i lost 2.1 mil in tanks and other armoured vehicles to forge guns and swarms.
it's hardly worth dumping money into a decent tank because the odds of getting halfway through the battle with it is slim and nill.
Everything you said is a lie (In terms of Forge guns) Militia damage is on par with large railgun. They are definately not as mobile as a tank. They have limited range. Seems like anything beyond 300m doesn't register a hit. As a heavy you can't run away very well and you are an easy target for all infantry. 4 militia forge gun hits will hardly get you to half shields and they only have 3 shots per clip.
If you are getting creamed by militia gear, you just plain suck. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.23 09:33:00 -
[24] - Quote
I think the more likely story is hes getting either shot by multiple forge guns in rapid succession or hes using militia tanks with costly mods.
Yes, successful AV heavies operate in teams frequently.
Probably also means you should use something other than a maincannon railgun to potshot infantry. I suggest missiles for the splash damage or blasters for machinegun effect. having secondary gunners for antipersonnel wetwork helps a lot, as... you know... Thats what they are for.
Gunnlogi with bigass railguns dont get me all that often. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.23 13:34:00 -
[25] - Quote
Swarms - Can lock on through cover - OP, can jump when firing - OP, missiles follow HAVs around cover - OP, Rare glitch when invisable missiles hit you
Forge guns - Does more damage than a large railgun which needs a vehicle to be mounted on and takes far more PG to equip and also requires much less ISK/SP to use, can also jump when charging/hold charge, also a cheap milita version 1200 damage
HAVs - Current round of nerfs means less CPU, nerf on railgun damage and range, armor plates have bigger movement penalties
As it is HAVs are getting patched out of the game
Only 1 turret which has been left untouched the blaster while missiles are useless and railguns are good for long range sniping
Forge guns hurt harder than a railgun lol joke and swarms still broken and follow you around like a dog from the redzone
Price tag for top tanks are no longer worth it, 1.2mil for an extra 1000 shield and 1 low slot why bother, spend 200k for the gunlogi and fit it up for less than 500k sure you will lose it but its not a big hit to the wallet overall considering you can make 350k in a match |
Reout Karaal
Doomheim
85
|
Posted - 2012.12.23 15:04:00 -
[26] - Quote
EnglishSnake wrote:Swarms - Can lock on through cover - OP, can jump when firing - OP, missiles follow HAVs around cover - OP, Rare glitch when invisable missiles hit you
Forge guns - Does more damage than a large railgun which needs a vehicle to be mounted on and takes far more PG to equip and also requires much less ISK/SP to use, can also jump when charging/hold charge, also a cheap milita version 1200 damage
HAVs - Current round of nerfs means less CPU, nerf on railgun damage and range, armor plates have bigger movement penalties
As it is HAVs are getting patched out of the game
Only 1 turret which has been left untouched the blaster while missiles are useless and railguns are good for long range sniping
Forge guns hurt harder than a railgun lol joke and swarms still broken and follow you around like a dog from the redzone
Price tag for top tanks are no longer worth it, 1.2mil for an extra 1000 shield and 1 low slot why bother, spend 200k for the gunlogi and fit it up for less than 500k sure you will lose it but its not a big hit to the wallet overall considering you can make 350k in a match LOLtanker QQing over not being able to roll over randoms in pub matches. Have fun at that redline party.
Honestly even in previous build if you pissed a 4 man squad we just drove behind you in a non-militia LAV and unleashed 3 forges in your behind along with 3rd tier AV nades. It was the same with dropships -- one squad salvo to the belly and it's gone, but the QQ in the forums killed small turrets nevertheless. You were actually happy about making DSes extinct, how could you not see tanks getting hit with da nerf bat next? So you were a loltanker and it's not working for you now, cry me a river. Enjoy your wasted skills, like DS pilots before you, then re-spec. And enjoy militia forge gunners with damage mods owning your cheaper tanks at 1/100th of the cost.
Or IDK, just keep on QQing, god knows QQing & dev griefing is what's making DUST so much better every build. /s |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.23 18:41:00 -
[27] - Quote
I played secondary turret gunner for several tank drivers. the kill rack up was epic. never died once. but also the driver never stood still longer than it took to take a shot. this prevented forges from popup dummying and made them have to relocate to take shots. we popped in and took shots then rolled to next target. every so often id jump out and rep it.
I got a retardastupid nmber of kills. and we finished with the tank intact. the guy drove like he drove realworld m1 abrams for a living and we dominated. Its not about the AV power. its the tactics. a tank is a device to support and be supported by infantry. so we concentrated on areas where our blueberries in boots were attacking.
It was gloriously one sided. |
Vexen Krios
Doomheim
95
|
Posted - 2012.12.23 18:49:00 -
[28] - Quote
Bhor Derri wrote:Most tanks armor plating consists of 3 stages internal , external composite and outer reactive most tanks have an armor thickness of 150 mm meaning an RPG would have a hard time penetrating it thus deal NO damage at all ; keep playing call of duty.
i said MOST armored VEHICLES i never said anything about a tank...keep making yourself sound like an ass. |
Django Quik
R.I.f.t
219
|
Posted - 2012.12.23 18:51:00 -
[29] - Quote
Breakin Stuff wrote:I played secondary turret gunner for several tank drivers. the kill rack up was epic. never died once. but also the driver never stood still longer than it took to take a shot. this prevented forges from popup dummying and made them have to relocate to take shots. we popped in and took shots then rolled to next target. every so often id jump out and rep it.
I got a retardastupid nmber of kills. and we finished with the tank intact. the guy drove like he drove realworld m1 abrams for a living and we dominated. Its not about the AV power. its the tactics. a tank is a device to support and be supported by infantry. so we concentrated on areas where our blueberries in boots were attacking.
It was gloriously one sided.
Right, that's me watching out for you guys tanking it out on the field from now on! This is exactly what we need though - people knowing how to tank properly and not just thinking they can jump in a big gun and take on the world. I look forward to trying to take you on sometime with my super AV suit and any back up I can get - afterall that's how HAV vs AV is supposed to be. Bring it on. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.12.23 19:13:00 -
[30] - Quote
Garrett Blacknova wrote:Sev Alcatraz wrote:more mobile then a tank. HAV movement speed is MUCH higher than the most-buffed dropsuit you can possibly build. After accelerating for around 5 seconds, yeah. |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.12.23 19:18:00 -
[31] - Quote
Be smart and go Sagaris. Seriously, Sagaris is a ***** to take down even with combined fire. |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.23 19:18:00 -
[32] - Quote
Bhor Derri wrote:Most tanks armor plating consists of 3 stages internal , external composite and outer reactive most tanks have an armor thickness of 150 mm meaning an RPG would have a hard time penetrating it thus deal NO damage at all ; keep playing call of duty. Javelin missile system, nuff said |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.23 19:25:00 -
[33] - Quote
EnglishSnake wrote:Swarms - Can lock on through cover - OP, can jump when firing - OP, missiles follow HAVs around cover - OP, Rare glitch when invisable missiles hit you
Forge guns - Does more damage than a large railgun which needs a vehicle to be mounted on and takes far more PG to equip and also requires much less ISK/SP to use, can also jump when charging/hold charge, also a cheap milita version 1200 damage
HAVs - Current round of nerfs means less CPU, nerf on railgun damage and range, armor plates have bigger movement penalties
As it is HAVs are getting patched out of the game
Only 1 turret which has been left untouched the blaster while missiles are useless and railguns are good for long range sniping
Forge guns hurt harder than a railgun lol joke and swarms still broken and follow you around like a dog from the redzone
Price tag for top tanks are no longer worth it, 1.2mil for an extra 1000 shield and 1 low slot why bother, spend 200k for the gunlogi and fit it up for less than 500k sure you will lose it but its not a big hit to the wallet overall considering you can make 350k in a match
For your first and second whines about the swarm:Since when does going into cover break a locked on missile's bead on a target?
Third: So? You can outrun any infantry yet you complain that the use their mobility to an advantage. Also, as far as i can tell theu currently fire on a recoiless system.
Fourth: just a visual glitch, it would hit either way |
Washlee
UnReaL.
131
|
Posted - 2012.12.23 20:15:00 -
[34] - Quote
I have a 1.8M Sagris.
Yes I dislike forge gun VS Tanks
But I really Hate Grimlock Forge Vs Tank
I get so outclass xD
Maybe 50k-250k Suit w/ Forge Gun VS 1.8M Tank
Usually the suit does a pretty good job and blows my tank off the ground. |
YourDeadAgain76
Red Star.
133
|
Posted - 2012.12.23 21:20:00 -
[35] - Quote
Exmaple Core wrote:I was in the same battle with Sev and lost my tank right after his to a forge gunner. Im a heavy with a forgegun and i think theyre OP too. a single man should never be able to compete in AV with a tank. Its nonscenceable how a small forge gun can get more shots off than a tank for more damage. Whats the point of running a tank if infaintry can solo it? Thats a waste of about a million isk
Amen Maple... I have a Surya with about another mill and half ISK or more with mods and turrents and i dont take it out ever.. cause it gets gang killed or soloed by forge or swarms. LOL im a tanker and i dont bring out anything but my madruger and somas...CCP needs to change some things or noone with waste time driving a HAV. Better things to spend money on than Tanks. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.23 22:18:00 -
[36] - Quote
coming on AV side, of FG's (with minimal tank experience), here is my views.
FG tiers are useful to the respective tiers of their rank counter parts to an extent.
Basic FG's are good against militia tanks (this is speaking all solo as this is whats being called into question); but can't do much against adv/proto tanks.
Adv FG's are lethal to militia, and efffective against adc (to an extent), and worthless against proto
Proto FG's will destroy militia, are good against Adv tanks, and "worthless" against proto (remember this is all on solo abilities as that is what the OP was talking about; being solo'd by AV)
If look at is SP wise then for the actual tank vs weapons (assume at moment both tank and player have maxed out core affecting skills).
Basic AV= 12-30k Adv- 150-310k Proto - 610-650k
Basic Tank= Free Adv Tank = ~360k (plz correct as idk on SP value for HAV lv 1 Poto Tank = ???, maybe around what 1mil SP?
The other thing to tank into account is the many variations you can run w/ tanks. With AV, you are VERY limited to what you can do.
Then go into the counters:
Tanks only counter is AV AV counter is EVERYTHING
Other Factors:
Tankers knowledge: do you know your tanks abilities, and how to USE your tank properly? If you call it out int he open, yes you are F*C**D, and should be. That is bad map awareness and decision making.
If running AV, should you run directly toward the tank? NO . Should i watch the map for points that benefit me, and are red dot free? YES
As it is, tanks currently are a bit more balanced then they have been in previous builds (i believe). FG's have the advantage at certain time, but so do tanks; it just comes down to the player and teams to bring those situations to light. Have i solo'd tanks; YES, but it wasn't easy, and those tankers weren't smart about how they were using them.
I know people like slap26 (and other PFB tanker), they have good fit tanks, and wont be solo'd. Alldin's tank too. If people know how to fit tanks, and use them properly, NO av player will EVER solo that tank. Are there problem w/ AV, like SL super turning, yes; does FG slash to do much damage, possibly; but they aren't killing in 1 hit as much (and if you do get killed in 1 hit, give props to that guy, as it aint easy).
Each area has it costs and benefits and proper usage. You just need to know how to use your gear to your advantage |
Dante Dragonsguard
Tritan-Industries Legacy Rising
22
|
Posted - 2012.12.24 03:25:00 -
[37] - Quote
+1 to Berserker |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.24 05:19:00 -
[38] - Quote
Ancient Warden wrote:1 heavy shouldnt be able to kill 1 tank. I see no problem here. My armor tanks a sitting duck when friendlies wander off and gets blown to pieces by multiple people quickly anyway. Play with organized people and you won't lose your tanks as often. Don't tackle a tank unless you have help. Thanks for supporting my argument with this, but I'm kind of unsure why you tried to make it look like you're arguing with me. You might want to go back and re-read the ENTIRE quote chain instead of just my latest post. I'm not saying HAVs are OP, I'm saying that infantry aren't "more mobile" than HAVs as was claimed in the OP.
Shiro Mokuzan wrote:Garrett Blacknova wrote:HAV movement speed is MUCH higher than the most-buffed dropsuit you can possibly build. After accelerating for around 5 seconds, yeah. And even if this is true for some armour tanks, it certainly isn't true in all cases. I'm focused on shield tanks rather than armour, but I don't have a single HAV fitting that takes more than 2 seconds to break the best possible dropsuit movement speed in the current build. And unlike infantry, HAVs don't have stamina restricting their speed like infantry do, we can just keep going at full speed. Dropsuits have better acceleration and tighter high-speed turning, but HAVs have better straight-line movement and MUCH less restriction with regards to moving while firing.
Berserker007 wrote:If look at is SP wise then for the actual tank vs weapons (assume at moment both tank and player have maxed out core affecting skills).
Basic AV= 12-30k Adv- 150-310k Proto - 610-650k
Basic Tank= Free Adv Tank = ~360k (plz correct as idk on SP value for HAV lv 1 Poto Tank = ???, maybe around what 1mil SP? And this isn't entirely true since Militia Forge Guns were added. You CAN go without AV Grenades (or Flux Grenades if you prefer them) and have a Militia Heavy suit with a Militia FG for no SP investment. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.24 10:42:00 -
[39] - Quote
Vermaak Kuvakei wrote:Bhor Derri wrote:Most tanks armor plating consists of 3 stages internal , external composite and outer reactive most tanks have an armor thickness of 150 mm meaning an RPG would have a hard time penetrating it thus deal NO damage at all ; keep playing call of duty. Javelin missile system, nuff said
Javelins are to RPGs what M-240G machineguns are to BB guns. His statement stands because an RPG wont do much more than seriously **** off a modern main battle tank and smudge the paint. even without the reactive armor.
Call of duty and any other game that has RPGs and small arms fire doing significant damage to a tank is ********. then again so was battlefield 2and the ram-an-Abrams with C4 loaded.
First, if you ram a tank with a hummvee at full speed you will cause a brief slowdown in the tank as it annihilates the hummer in spectacular fashion. second, c4 is useless on tanks because tank reactive armor is bricks of C4 sandwiched between two metal plates.
Enjoy real world weapon technology info. it helps you not sound like a complete tool. |
Snagman 313
Carbon 7
41
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Posted - 2012.12.24 12:58:00 -
[40] - Quote
I have only just got back onto Dust after being away but I do feel for the Tankers right now even though I am an AV guy. I commented on this subject before with The Dark Cloud and others in a different thread, if I can find it I will post a link. Unfortunately the Tankers are just going through what nearly all other classes have already gone through, the Nerfhammer experience. It happened to the Heavies just before the Codex build and the Logi's and dropships have had it too in quite spectacular fashion.
Most of what I currently see is a lack of tactics on the Tankers part probably left over from when you guys used a Missle/shield tank combo to obliterate everything be it long range or short range and you could roll around the map vaguely aiming at red dots and blasting them away. Now since the missile nerf I don't really know what damage either a railgun or a blaster does but a railgun still kills me in 1 hit even on my good load out and about 2/3 splash hits, blasters shred me I duno about number of hits as I will only approach such a Tank from a blindspot. Now if my FG does more damage per hit than a large railgun turret then that needs looking at because I would think a railgun tank should be a tank hunter. But remember the turret guns are far more accurate than the forge gun and as a proper AV forge gunner not wasting slots on shield extenders or armour but on damage modifiers and cpu boosters to run them I am incredibly vulnerable to snipers, shotgun scouts, more than one assault trooper, being run over, guys in turrets, orbital strikes and ridiculous reload times whereas Tanks are vulnerable to AV guys, other tanks, guys in rail turrets and orbital strikes.
And even through all this I find a couple of guys running very effective tanks Sir Meode is definitely up there maybe ask him what he loads out his tank with as he took 5 hits from my proto assault FG (I use this fit with a 20% damage boost from modifiers alone let alone the skills I have) and I only just got into his armour before his support troops got me.
@ EnglishSnake you really should start tanking again I miss our duels I believe you are still 1 up on me since our last encounter.
I wish everyone a Merry Christmas.
Snag out. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.24 13:09:00 -
[41] - Quote
These days i dont bother unless i really feel like it or want to test it out, ive gone AV since i have 100 advanced forge guns to use and tbh 2 Sagaris down and a gunlogi and i lost maybe 5 suits if tht easy street so far tbh and i have advanced swarms aswell which i can skill up for espc for armor tanks, nothing like locking on through cover then jumping and firing while your missiles bend around cover and hit ftw indeed
I find its easy to scare any tank with my AV fit even if they do have infantry around because once its up at ther spawn or redline it cant come down or wont come back down
Plus im using my salvage and saving ISK tbh
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Stongtea The First
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.12.26 18:58:00 -
[42] - Quote
SO i've just jumped back in after getting a new PS3 after the old on YLOD'd, not played since september.
I've put all my SP into HAV's and i'm currently packing a Gunlogi w militia mods. As such, I can't talk much about balance at the upper end of the spectrum, but at the bottom end I think swarm launchers are ok, it takes ~5 hits before death so can't complain there, but forge guns just decimate. Don't know whether i've just hit some pimped randoms in Pubs, but I can take 2 hits tops. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.26 19:02:00 -
[43] - Quote
ive got a good one, lets not ever play vehicles... their one hundred percent useless in dust even with a protofit since CCP nerfd'd the 12k regular polycrystaline plate fits with a standard tank, now you need the protofit to get 12k and its gone in seconds specially how CCP refuses to fix the swarm paths and the ability to lock on in through cover.
theres no point in playing them unless you literally have money to burn. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.26 19:05:00 -
[44] - Quote
I was in a pub game and the enemy dropped 6 tanks. Yes! 6 tanks in a pub game. Not one got destroyed because very few got out AV. Any more buffs to tabks and you will see everyone running in tanks. Leave AV alone. They are just fine. |
Stongtea The First
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.12.26 19:24:00 -
[45] - Quote
Sentient Archon wrote:I was in a pub game and the enemy dropped 6 tanks. Yes! 6 tanks in a pub game. Not one got destroyed because very few got out AV. Any more buffs to tabks and you will see everyone running in tanks. Leave AV alone. They are just fine.
Thats some weird ass pub game you got there, get your forge out and batter em..... |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.26 19:30:00 -
[46] - Quote
Stongtea The First wrote: Thats some weird ass pub game you got there, get your forge out and batter em.....
Huh? In which world does a forge gun go against 6 tanks? I went 0-2 in that game and I was number 3 on the boards. Troll much son? |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.12.26 21:59:00 -
[47] - Quote
Sev Alcatraz wrote:I hate em, they do almost the same damage as a large rail gun and are more mobile then a tank.
I have a 1.1 million gunlogi and if i get 1 guy from far away with a forge gun i am literately screwed because that one guy can run and hide in cover where i am stuck out in the open with my lumbering pile of expensive parts.
4 shots to knock down 8680 shields no where to run because that 1 guy can move around easer then the tank can
ether buff the tank or nerf the forge gun by about 400 direct damage in one battle i lost 2.1 mil in tanks and other armoured vehicles to forge guns and swarms.
it's hardly worth dumping money into a decent tank because the odds of getting halfway through the battle with it is slim and nill.
Rofl "...more mobile than a tank"
you drive more than 5x as fast as I can run and can do it forever, whereas I'm limited by stamina. As a dedicated forge gunner, I can tell you that EVEN with a maxed out forge gun (prof 5) 2 damage mods and a prototype gun, landing 4 shots to even begin to kill your tank is very difficult. I still have to reload and take another shot to have a chance at the kill. Most forge gunners are not this dedicated, so if you REALLY take it in the shorts from one he really had to put a LOT into it.
Your tank is 1.1m? How many do you lose in 5 games? My prototype forge gun fit costs me @ 350k per fit and I'll lose 4 or 5 in that time. This is working as intended. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.12.27 03:20:00 -
[48] - Quote
IMHO, the game really needs vehicles suited for killing tanks, not superpowered AV infantry weapons.. and I say this as an AV guy since E3 build. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.27 03:34:00 -
[49] - Quote
Sentient Archon wrote:Stongtea The First wrote: Thats some weird ass pub game you got there, get your forge out and batter em.....
Huh? In which world does a forge gun go against 6 tanks? I went 0-2 in that game and I was number 3 on the boards. Troll much son?
My highest kill count with a forge gun in a single battle is three LAVs, 2 tanks and three turrets. But I don't look for infantry on certain maps. I wait for the maps where vehicles are optimal and go hunting. I ignore infantry entirely unless they are too close, and just hunt vehicles and leave the buttheads in boots to my buddies.
And no that count is not without dying. I died a LOT doing that. it was hilarious.
Not caring about K/D ratio means you have more time to focus on objectives, and I'm a very objective-oriented person. |
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