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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.20 19:16:00 -
[1] - Quote
Sev Alcatraz wrote:more mobile then a tank. HAV movement speed is MUCH higher than the most-buffed dropsuit you can possibly build.
If you don't know how to evade, that's your own fault.
Also, Forge guns don't turn into tanks after being more mobile than something you failed to specify, so I'm assuming you meant "than" instead of "then". |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 21:49:00 -
[2] - Quote
Scheneighnay McBob wrote:Garrett Blacknova wrote:Sev Alcatraz wrote:more mobile then a tank. HAV movement speed is MUCH higher than the most-buffed dropsuit you can possibly build. HAVs can't charge their railgun in cover, hold the charge, pop out of cover, then fire to charge in cover again. No, but they CAN charge while moving out of cover, fire THREE TIMES WITHOUT NEEDING TO CHARGE AGAIN then continue on to the next cover, recharge their damaged shields and/or armour faster than the Heavy suit shooting them, then do it again while said Heavy is still wounded and they're not. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.24 05:19:00 -
[3] - Quote
Ancient Warden wrote:1 heavy shouldnt be able to kill 1 tank. I see no problem here. My armor tanks a sitting duck when friendlies wander off and gets blown to pieces by multiple people quickly anyway. Play with organized people and you won't lose your tanks as often. Don't tackle a tank unless you have help. Thanks for supporting my argument with this, but I'm kind of unsure why you tried to make it look like you're arguing with me. You might want to go back and re-read the ENTIRE quote chain instead of just my latest post. I'm not saying HAVs are OP, I'm saying that infantry aren't "more mobile" than HAVs as was claimed in the OP.
Shiro Mokuzan wrote:Garrett Blacknova wrote:HAV movement speed is MUCH higher than the most-buffed dropsuit you can possibly build. After accelerating for around 5 seconds, yeah. And even if this is true for some armour tanks, it certainly isn't true in all cases. I'm focused on shield tanks rather than armour, but I don't have a single HAV fitting that takes more than 2 seconds to break the best possible dropsuit movement speed in the current build. And unlike infantry, HAVs don't have stamina restricting their speed like infantry do, we can just keep going at full speed. Dropsuits have better acceleration and tighter high-speed turning, but HAVs have better straight-line movement and MUCH less restriction with regards to moving while firing.
Berserker007 wrote:If look at is SP wise then for the actual tank vs weapons (assume at moment both tank and player have maxed out core affecting skills).
Basic AV= 12-30k Adv- 150-310k Proto - 610-650k
Basic Tank= Free Adv Tank = ~360k (plz correct as idk on SP value for HAV lv 1 Poto Tank = ???, maybe around what 1mil SP? And this isn't entirely true since Militia Forge Guns were added. You CAN go without AV Grenades (or Flux Grenades if you prefer them) and have a Militia Heavy suit with a Militia FG for no SP investment. |
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