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Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2012.12.20 02:38:00 -
[1] - Quote
In the EVE there is mining. Why not in Dust? Here is my idea.
The district would be open for anyone and all the player has to do is select the district on the planet and fly down. Some sort of scanning device would be used to scan for minerals in the ground. This could be mounted on an LAV or a Dropship. When a lucrative vein of minerals is located the player gets out and starts to mine using some kind of laser.
Mining lasers should range from handheld versions to vehicle mounted lasers, to maybe large oil rig type or mining drill machines. To make sure that mining is more interesting then it is in EVE there should be some kind of danger involved. There would be some kind of scanner that is needed to make sure that you are on target. In addition to showing the minerals it would visualize gas pockets or super hard stone that if hit would damage you mining tools. This would actually take some focus beyond just locking on and leaving it. Sort of like a tunneling maze
Better tools could be mining lasers that are more efficient or scanners that scan deeper into the rock giving you more heads up to hazards.
The districts are free roam and anyone can get into them. In high sec friendly fire is off so there is no danger of people killing you. In lower sec space killing each other is possible. Detectors would be set up around you to let you know if someone has entered your area and warning them if the area is claimed. Maybe there would be specific mining vehicle with larger cargo capacity or special dropsuits.
In the grand scheme of things i don't know how it would be decided who is allowed on a planet. Maybe there are mining worlds open to everyone, or maybe each planet has a mining district that miners have to pay a fee to the corp who owns it. Either way this would create a truly "open world" where you are open to attack encouraging teamwork and mining crews consisting of a few miners while infantry guard them like in EVE. Certain installations would be available for drop such as vehicles, small turrets and so on from orbiting war barges or orbiting stations. Maybe there are minerals only found on a planet. It would also create interesting player caused battles ending when one crew deems that the ore mined is not worth the gear lost.
This is just an idea for a career beyond just shooting people. Ideas |
daniel philp
Algintal Core Gallente Federation
158
|
Posted - 2012.12.20 04:20:00 -
[2] - Quote
There was a game that's in beta still called firefall that had a smart way of mining, I think they should look into some thing like that maybe.
Just ideas rely but I rely think mining should be looked into for dust 514 |
Marston EV
Doomheim
75
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Posted - 2012.12.20 05:06:00 -
[3] - Quote
daniel philp wrote:There was a game that's in beta still called firefall that had a smart way of mining, I think they should look into some thing like that maybe.
Just ideas rely but I rely think mining should be looked into for dust 514
theres supposed to be an industrial side of things on dust too, but its unclear what thats going to be like right now, and really they should focus on all the FPS aspects for the time being anyway. things like mining and construction will come later. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 05:18:00 -
[4] - Quote
Marston EV wrote:daniel philp wrote:There was a game that's in beta still called firefall that had a smart way of mining, I think they should look into some thing like that maybe.
Just ideas rely but I rely think mining should be looked into for dust 514 theres supposed to be an industrial side of things on dust too, but its unclear what thats going to be like right now, and really they should focus on all the FPS aspects for the time being anyway. things like mining and construction will come later.
Yep all in time, tho I really want indie side too! And chance to go and blow the miners to bits.
IMO, what CCP is waiting for is to develop and device a coherent model for industry related stuff for DUST and EVE Online. So that those mesh together well. And since industry is one of the things that needs a good heathy look in EVE side, that might take some time. In side in EVE has been untouched for years(aprox. 6-7years?) now. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.20 05:18:00 -
[5] - Quote
ok gonna adress this real quick
1 Wrong section of the forum, this thread should be in feedback/sugestions 2 They have stated that you will not stop mid battle and mine. industry will all be passively done, similar to PI in EVE |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 05:27:00 -
[6] - Quote
Heinz Doofenshertz wrote:ok gonna adress this real quick
1 Wrong section of the forum, this thread should be in feedback/sugestions 2 They have stated that you will not stop mid battle and mine. industry will all be passively done, similar to PI in EVE
To adress 2 point:
Yes it all can be passively generated as PI in EVE, but it doesent has to be completely passive.
What I mean is that you don't pick up a mining laser of 'pick-axe' and start mining, but more on the lines of you have this installation that does it's stuff/generates recources, etc. and what you could do is then defend it or if being opportunistic attack one and disrupt other players operations.
This way gameplay still it all about shooting other players and your recourse gathering is passive, but at the same time you create ways for players to generate content.
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Luke Vetri
D3ath D3alers RISE of LEGION
48
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Posted - 2012.12.20 05:45:00 -
[7] - Quote
So, I'm thinking that a lot of this Soon(tm) is down to the PS3 being nearly end of life. If I was CCP I'd be designing Dust for PS4 and using the next year to implement/test and refine the core aspects of the game on the PS3 then when the 4 hits, start adding all the really cool stuff that complicates everything and needs more resources.
But back on topic, mining in Dust? Really? Let the space monkeys do that for us |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 05:50:00 -
[8] - Quote
Luke Vetri wrote:So, I'm thinking that a lot of this Soon(tm) is down to the PS3 being nearly end of life. If I was CCP I'd be designing Dust for PS4 and using the next year to implement/test and refine the core aspects of the game on the PS3 then when the 4 hits, start adding all the really cool stuff that complicates everything and needs more resources. But back on topic, mining in Dust? Really? Let the space monkeys do that for us
Didn't they adress this in fanfest, that DUST can be played with both PS3 and PS4 (or what ever title Sony has planed). And alot of PC players hopes are that at some point CCP would make PC version also. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.12.20 05:52:00 -
[9] - Quote
DUST514 is a first person shooter. Nuff Said? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.20 05:56:00 -
[10] - Quote
...................................................................................................... |
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Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 05:58:00 -
[11] - Quote
Eternal Technique wrote:DUST514 is a first person shooter. Nuff Said?
Yes FPS, but don't be closeminded in it that FPS is all about instant gratification pub matches. And that you just jump in and out of action. There is much more than spawn, shoot, die/kill, spawn.
Lets think outside of the box and not be limited of relic gameplay mode. Lets do something more than same-old-same-old. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.20 06:04:00 -
[12] - Quote
I'd enjoy getting some ways to produce weapons and dropsuits out of the facilities that we are capturing and holding.
that and going murdering my way through a group of nonviolent miners sounds like a bunch of fun. I hope you guys get mining. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.20 06:07:00 -
[13] - Quote
go play farmville |
znignflo72
Villore Sec Ops Gallente Federation
24
|
Posted - 2012.12.20 06:10:00 -
[14] - Quote
lets go jump, tractor vs tractor |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.12.20 06:12:00 -
[15] - Quote
RED ROCKS!! |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.12.20 06:26:00 -
[16] - Quote
Odiain Suliis wrote:Eternal Technique wrote:DUST514 is a first person shooter. Nuff Said? Yes FPS, but don't be closeminded in it that FPS is all about instant gratification pub matches. And that you just jump in and out of action. There is much more than spawn, shoot, die/kill, spawn. Lets think outside of the box and not be limited of relic gameplay mode. Lets do something more than same-old-same-old.
Yeah because mining sounds more fun than this... |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 06:39:00 -
[17] - Quote
Interesting thing somewhat relating to this and logistics(moving items) is found in dust514.com latest dev blog.
Quote:The inventory system is now location aware, which paves the way for the introduction of the secondary marketplace.
Wahat this doesent explain is how buy/sell items are transported around?
CASE:
John need to buy AR and is in solarsystem 1 in planet/station A. Mike has AR that he sells 2 solarsystems over at planet/station B
Buy/sell takes place.
IF stuff works as in EVE that AR that John bought is in that station B 2 solarystems over. How John gets that? AR magically materialise into some other place through nanite-technology? Or does he haveto transport that somehow? EVE haulers? How about when you don't have that capability in EVE side and you need that AR now?
If stuff is just materialised from nanites/raw-resources to anywhere, then what that just does in producer side is that you just stay in optimal place always. Regardles of which side DUST or EVE items/recources does get produced/mined, this is a bad thing. Since you don't have to transport you goods anywhere. That creates flat price on items and leads to price trampling in secondary market, since the only way to compete is price. No more regional markets, no more supply/demand price fluctuations, no more controlling battles through market manipulation such that opposing side doesen't have funds or equipment to wage war, etc... |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 06:49:00 -
[18] - Quote
Eternal Technique wrote:Odiain Suliis wrote:Eternal Technique wrote:DUST514 is a first person shooter. Nuff Said? Yes FPS, but don't be closeminded in it that FPS is all about instant gratification pub matches. And that you just jump in and out of action. There is much more than spawn, shoot, die/kill, spawn. Lets think outside of the box and not be limited of relic gameplay mode. Lets do something more than same-old-same-old. Yeah because mining sounds more fun than this...
Some one pointed out CCP has sayed that mining would be passive thing, but my point being that by having mining in DUST side creates content for PvPers also.
Consider this:
Some indie dude sets up a mining installation/ set-up.... how that would be dome I don't know.
Maybe have openworld that one has to find good/mineral rich spot to place the mining installation and then either fly that sayed installation there or drive it there. And then when put in-place that installation generates recources by itself. you as a miner don't neccesarilli haveto do anything else to mine. Then when done, transport those minerals to factory that produces items or in spaceport to sell them.
Now where pvp comes along is that one can find those installations and attack them to cause misery to that miner or profit for you. And if that 'miner' is any self-respecting individual he would have paid some mercs to defend that said installation.
This way there is user generated content and meaning attached to those capturepoint/hacking mechanics.
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.20 06:53:00 -
[19] - Quote
IF i want to spend my time in a video game MIning for minerals I will play Final Fantasy XI or XIV ... WOW.... EQII... (insert another generic MMO) |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 07:08:00 -
[20] - Quote
Enji Elric wrote:IF i want to spend my time in a video game MIning for minerals I will play Final Fantasy XI or XIV ... WOW.... EQII... (insert another generic MMO)
Thing about mining and industry is that you don't haveto do it if you don't want to.
But I'd like to think that DUST players are somewhat aware that IF EVE side is producing/mining ALL or MAJORITY of our equipment, then they have the upper hand to controll our fights. You are **** out of luck if you don't have acces to that dropship, AR, Sagaris, dropsuit, what have you, because there isn't any of those items in market to buy.
Naturally AUR items are NPC seeded, when bought with AUR in 'primary marketplace' (as opposed to secondary marketplace wiht ISK), so those you have acces to.
So in this light we wan't to have some autonomy in what we can produce.
Naturally NPC seeded items don't go away in any near term future. Even EVE has some NPC seeded items, still. |
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Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.12.20 08:15:00 -
[21] - Quote
This definitely merits attention, just at a later date. CCP should focus on core FPS gameplay for now.
Eternal Technique wrote:Yeah because mining sounds more fun than this... Several members of my corp have expressed an interest in mining. If CCP does implement mining in Dust I might make an alt to gain passive SP for this purpose. Not because I think it would be all that interesting on it's own, but because it could help to make the corp a little more self-sufficient.
Odiain Suliis wrote:And if that 'miner' is any self-respecting individual he would have paid some mercs to defend that said installation. A miner could have merc corporations 'on call' to defend his property when unauthorized access is detected. Or to organize a 'hostile' takeover of a rival operation. Could be fun!
|
Jack Boost
Zarena Family
194
|
Posted - 2012.12.20 09:13:00 -
[22] - Quote
Dust 514 like fps... this is little sad for me. Clone live ... as butterfly. Short period of HI emotions and biomas again. Why...
But you know. If Dust will be only like prison, getto, isolated island... we WILL FIGHT FOR FREEDOM. Even in places like this we can make our living.
Minning, stealing , sabotage for resources, places for living and even Eve players will be go down here on planet to give us what we need.
First step PvE. Next is colonization and create food-chain with Eve. After this... we will rule of Galaxy.
P.S. Minners have hard life in Eve... Always is better and easier to kill and steal. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 11:42:00 -
[23] - Quote
Mining is, at least to begin with, going to be a passive process that players don't have direct involvement with. And you can logically argue that EVE mining makes more sense.
in EVE, you're filling the role of a pilot/captain of a starship. That starship's purpose in space is variable. Starship pilots can be warriors, or miners, or traders, or any number of other things. In DUST, you're a Mercenary soldier. You are, by definition, a warrior role first and foremost. EVERYONE in the game has the same basic job. Pretty much, "kill all the things" is going to be your primary mission in any scenario (except when you're a combat medic or other logi/support player).
Having said that, however, it WOULD be good if our characters, being immortal, could train into an alternate profession (or possible more than one), and mining would be a good option.
We SHOULDN'T (and almost certainly WON'T) be going out and manually digging up minerals and ore and things though. What we SHOULD do is have something that works more like the planned-but-still-unrevealed "commander" role, where you're in a command room somewhere (a nearby MCC, or command centre, or a room within the facility), and you're directing the mining robots in gameplay that's mostly separate from the core FPS gameplay.
Just like the battlefield commander role will allow players to have a more RTS-like view of the battlefield, giving orders and directing fire support, maybe while having some measure of control over the team's MCC.
It would be awesome if a commander had direct control over the MCC. It would add a new layer to Skirmish battles. Both teams' MCCs would be fighting one another for the best location above the fight so they can provide a forward spawn in a defensible location, and there would be a difficult decision between focusing fire on the enemy MCC or providing fire support for your ground troops (but with great risk of friendly fire if there are allies anywhere near the blast). |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.20 11:50:00 -
[24] - Quote
To says they dont want to do it... Uh then don't it won't impact what u do it's just more stuff people can do. For example im probably going hardcore pve in this game :-P |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 12:17:00 -
[25] - Quote
Garrett Blacknova wrote:Mining is, at least to begin with, going to be a passive process that players don't have direct involvement with. And you can logically argue that EVE mining makes more sense.
in EVE, you're filling the role of a pilot/captain of a starship. That starship's purpose in space is variable. Starship pilots can be warriors, or miners, or traders, or any number of other things. In DUST, you're a Mercenary soldier. You are, by definition, a warrior role first and foremost. EVERYONE in the game has the same basic job. Pretty much, "kill all the things" is going to be your primary mission in any scenario (except when you're a combat medic or other logi/support player).
Having said that, however, it WOULD be good if our characters, being immortal, could train into an alternate profession (or possible more than one), and mining would be a good option.
We SHOULDN'T (and almost certainly WON'T) be going out and manually digging up minerals and ore and things though. What we SHOULD do is have something that works more like the planned-but-still-unrevealed "commander" role, where you're in a command room somewhere (a nearby MCC, or command centre, or a room within the facility), and you're directing the mining robots in gameplay that's mostly separate from the core FPS gameplay.
Just like the battlefield commander role will allow players to have a more RTS-like view of the battlefield, giving orders and directing fire support, maybe while having some measure of control over the team's MCC.
It would be awesome if a commander had direct control over the MCC. It would add a new layer to Skirmish battles. Both teams' MCCs would be fighting one another for the best location above the fight so they can provide a forward spawn in a defensible location, and there would be a difficult decision between focusing fire on the enemy MCC or providing fire support for your ground troops (but with great risk of friendly fire if there are allies anywhere near the blast).
Yes that what you described is also what I would like to see, but it doesen't haveto end there. And yes we are first and foremost a mercenaries. Now. But this is a evolving game. and at the fanfest presentation/keynote? there were hints as well as that a way of mercenary video, that along the way some of us mercenaries would rebell against the idea of being always told what to do and where to go. Hence taking matters to out own hands. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.12.20 12:21:00 -
[26] - Quote
Garrett Blacknova wrote:It would be awesome if a commander had direct control over the MCC. It would add a new layer to Skirmish battles. Both teams' MCCs would be fighting one another for the best location above the fight so they can provide a forward spawn in a defensible location, and there would be a difficult decision between focusing fire on the enemy MCC or providing fire support for your ground troops (but with great risk of friendly fire if there are allies anywhere near the blast). This deserves it's own thread if there isn't one already. +1!
steadyhand amarr wrote:To says they dont want to do it... Uh then don't it won't impact what u do it's just more stuff people can do. Good point. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 13:43:00 -
[27] - Quote
Odiain Suliis wrote:Yes that what you described is also what I would like to see, but it doesen't haveto end there. And yes we are first and foremost a mercenaries. Now. But this is a evolving game. and at the fanfest presentation/keynote? there were hints as well as that a way of mercenary video, that along the way some of us mercenaries would rebell against the idea of being always told what to do and where to go. Hence taking matters to out own hands. That "hint" from the presentation you're talking about was leading into the idea that DUST players will be running our own corporations and owning territory instead of just fighting on behalf of EVE corporations.
We're starting off with HighSec and Faction Warfare, but later, we'll be able to go into NullSec and start really causing havoc. DUST players will own planets, and we'll be directly involved with shaping the politics of New Eden. EVE players will NEED to hire DUST Mercs (or get them to join their corp/alliance) if they want to control the ground.
There's no indication that we're ever going to be mining things "by hand" so to speak. It seems highly unlikely - both from a gameplay perspective and within EVE/DUST lore, that an enhanced super-soldier would decide "I don't feel like shooting things today, I'll go dig a hole instead" and walk out somewhere, in a combat-ready dropsuit, to do exactly that. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 13:59:00 -
[28] - Quote
Garrett Blacknova wrote:Odiain Suliis wrote:Yes that what you described is also what I would like to see, but it doesen't haveto end there. And yes we are first and foremost a mercenaries. Now. But this is a evolving game. and at the fanfest presentation/keynote? there were hints as well as that a way of mercenary video, that along the way some of us mercenaries would rebell against the idea of being always told what to do and where to go. Hence taking matters to out own hands. That "hint" from the presentation you're talking about was leading into the idea that DUST players will be running our own corporations and owning territory instead of just fighting on behalf of EVE corporations. We're starting off with HighSec and Faction Warfare, but later, we'll be able to go into NullSec and start really causing havoc. DUST players will own planets, and we'll be directly involved with shaping the politics of New Eden. EVE players will NEED to hire DUST Mercs (or get them to join their corp/alliance) if they want to control the ground. There's no indication that we're ever going to be mining things "by hand" so to speak. It seems highly unlikely - both from a gameplay perspective and within EVE/DUST lore, that an enhanced super-soldier would decide "I don't feel like shooting things today, I'll go dig a hole instead" and walk out somewhere, in a combat-ready dropsuit, to do exactly that.
We will be owning planets. To do what? Own planets so that EVE side can hire us to take over or us to disrupt their PI? What there will be for DUST side to own a planet than bragging rights or annoyance for EVE side or ISK from EVE? That is quite a thin gameplay enviroment to look forward.
edit:
And to expand... what is the ISK incentive from DUST side to controll a planet? What do we get from it? What activity there is to drive DUST players to capture planet? If for EVE side, what do they get from planets to be enough if incentive/annoyance to sink up ISK into DUST to make it worthwhile?
And is sure hope it wont be another passive ISK printing machine as "there you go! you controlled this planet for a 1 week, now you get x million ISK as a reward, or x ammount of minerals" |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 14:48:00 -
[29] - Quote
Odiain Suliis wrote:We will be owning planets. To do what? Own planets so that EVE side can hire us to take over or us to disrupt their PI? What there will be for DUST side to own a planet than bragging rights or annoyance for EVE side or ISK from EVE? That is quite a thin gameplay enviroment to look forward.
edit:
And to expand... what is the ISK incentive from DUST side to controll a planet? What do we get from it? What activity there is to drive DUST players to capture planet? If for EVE side, what do they get from planets to be enough if incentive/annoyance to sink up ISK into DUST to make it worthwhile?
And is sure hope it wont be another passive ISK printing machine as "there you go! you controlled this planet for a 1 week, now you get x million ISK as a reward, or x ammount of minerals" Planet ownership has an impact on system sovereignty.
Planetary control will allow DUST players to manage and profit from facilities on said planets.
There are plenty of resources on planets and DUST Mercs will be able to control the supply of those resources. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 15:04:00 -
[30] - Quote
Garrett Blacknova wrote: Planet ownership has an impact on system sovereignty.
Planetary control will allow DUST players to manage and profit from facilities on said planets.
There are plenty of resources on planets and DUST Mercs will be able to control the supply of those resources.
Facilities that are on DUST? or EVE?
And i thought planetary sov and sytem sov were two seperate things in null. If they are the same then in EVE there are some damn 'happy' folks in corporations. Because if current prices of battles are any indication of how costly it is to take over a whole planet, consisting of multiple districts, then to defend/attack a region or even one system would bankrupt a good size of alliance.
And what do EVE side benefit from this waste of ISK? To continue their PI in it? Or to have PI taxed by DUST?
And on the case of if on EvE side there isnt no-one doing PI then what? If DUST side dont have it's own industry capability planet bound those facilities on planet are useles. And you can't ferry up and sell those goods on planet to other star systems, while on planet. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 15:29:00 -
[31] - Quote
Odiain Suliis wrote:Facilities that are on DUST? or EVE?
And i thought planetary sov and sytem sov were two seperate things in null. If they are the same then in EVE there are some damn 'happy' folks in corporations. Because if current prices of battles are any indication of how costly it is to take over a whole planet, consisting of multiple districts, then to defend/attack a region or even one system would bankrupt a good size of alliance.
And what do EVE side benefit from this waste of ISK? To continue their PI in it? Or to have PI taxed by DUST?
And on the case of if on EvE side there isnt no-one doing PI then what? If DUST side dont have it's own industry capability planet bound those facilities on planet are useles. And you can't ferry up and sell those goods on planet to other star systems, while on planet. Facilities on planets will exist in both DUST and EVE.
And planetary sov is supposed to be affecting system sov by the time DUST goes to NullSec (which probably won't happen on launch, from the sound of things).
Also, Warbarges will have some way to travel between systems. We don't know exactly how this will work yet though. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.12.20 15:29:00 -
[32] - Quote
Baracka Flocka Flame wrote:RED ROCKS!!
Representing. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.20 15:43:00 -
[33] - Quote
stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 15:44:00 -
[34] - Quote
Garrett Blacknova wrote:Odiain Suliis wrote:Facilities that are on DUST? or EVE?
And i thought planetary sov and sytem sov were two seperate things in null. If they are the same then in EVE there are some damn 'happy' folks in corporations. Because if current prices of battles are any indication of how costly it is to take over a whole planet, consisting of multiple districts, then to defend/attack a region or even one system would bankrupt a good size of alliance.
And what do EVE side benefit from this waste of ISK? To continue their PI in it? Or to have PI taxed by DUST?
And on the case of if on EvE side there isnt no-one doing PI then what? If DUST side dont have it's own industry capability planet bound those facilities on planet are useles. And you can't ferry up and sell those goods on planet to other star systems, while on planet. Facilities on planets will exist in both DUST and EVE. And planetary sov is supposed to be affecting system sov by the time DUST goes to NullSec (which probably won't happen on launch, from the sound of things). Also, Warbarges will have some way to travel between systems. We don't know exactly how this will work yet though.
Well... if warbarges are supposed to travel betwene starsystems they should be destroyable on EVE side.
So how abot our items. Modules, tanks, dropsuits, etc.. or rawmaterials to producing those in-situ in warbarge(if that is the way, which I'm not fan of). Since assets are location aware, we as a mercs need to take account asset management and logistics. That makes DUST higly dependent on EVE capsuleers if our equipment is produced soly in that side.
Yes, that is one interesting way to do attrition. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.20 15:45:00 -
[35] - Quote
oh yeah and this --------> http://youtu.be/N-H8LpiQn_0 |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.12.20 15:49:00 -
[36] - Quote
Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business.
I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion.
As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser.
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 15:53:00 -
[37] - Quote
Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business.
And some of us want just that little extra to do amidst of all that shoot-you-in-the-face action. Something more than just mindless shooting.
But in the end even while I do want somethig more to DUST than shooting, I want it to me optional part that one can do if interested.
|
LXicon
Sanmatar Kelkoons Minmatar Republic
54
|
Posted - 2012.12.20 15:55:00 -
[38] - Quote
Talos Alomar wrote:...that and going murdering my way through a group of nonviolent miners sounds like a bunch of fun. I hope you guys get mining.
i hope you don't run into Isaac Clarke from Dead Space if he's packing an IM-822 Handheld Ore Cutter Line Gun. he was just a miner too :) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 15:55:00 -
[39] - Quote
Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. And you'll have options if you don't want to go too over-the-top into the economic and political aspects of the game. Most of this discussion is about features that will be at least partly-restricted to NullSec, and will be irrelevant (or nearly so) to any player who remains in HighSec, or even LowSec, where there will be more risk, but not as much as in NullSec. So stick to the "safe" areas of space, and don't go wandering where NPCs fear to tread.
Odiain Suliis wrote:Garrett Blacknova wrote:Facilities on planets will exist in both DUST and EVE.
And planetary sov is supposed to be affecting system sov by the time DUST goes to NullSec (which probably won't happen on launch, from the sound of things).
Also, Warbarges will have some way to travel between systems. We don't know exactly how this will work yet though. Well... if warbarges are supposed to travel betwene starsystems they should be destroyable on EVE side. So how abot our items. Modules, tanks, dropsuits, etc.. or rawmaterials to producing those in-situ in warbarge(if that is the way, which I'm not fan of). Since assets are location aware, we as a mercs need to take account asset management and logistics. That makes DUST higly dependent on EVE capsuleers if our equipment is produced soly in that side. Yes, that is one interesting way to do attrition. On-world production facilities? DUST players, who will probably eventually be the primary presence in terms of planetary sov, will be producing gear for other DUST Mercs on the planets they control.
Unlike starships, some components of which need to be built in zero-G to be effective in the environment, items built for use on-world are better-made on-world so they're built with gravity in mind. |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.20 16:01:00 -
[40] - Quote
Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. And u can do just that like some people in eve just run agent missions |
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:03:00 -
[41] - Quote
Reav Hannari wrote:[quote=Erictheheartless]...As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser.
As wont I. That wanst what I suggested. But installations that you controll and that could be singled out as a attack target and seizure of that installation or recources.
But in such way that you as a attacker need to somehow track down that installation and then when you get into that map where that installation is, you don't just spawn into it like todays Ambush or Skirmish maps we do. But to somewhere on the edge of the map (when in map mode and fully zoomed out.) so that there is variety of possible FPS gameplay options for you to choose. Be it scouting with LAV and sniping afar or going hot and heavy with dropships.
Destroy opposition, hack that installation's defences and mainframe and get the installation to your self, or into some reinfeorced timer thing. Hack some storage kontainers and get materials from that installation. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.20 16:11:00 -
[42] - Quote
Reav Hannari wrote:Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion. As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser. iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.12.20 16:11:00 -
[43] - Quote
Odiain Suliis wrote:Reav Hannari wrote:[quote=Erictheheartless]...As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser.
As wont I. That wanst what I suggested. But installations that you controll and that could be singled out as a attack target and seizure of that installation or recources. But in such way that you as a attacker need to somehow track down that installation and then when you get into that map where that installation is, you don't just spawn into it like todays Ambush or Skirmish maps we do. But to somewhere on the edge of the map (when in map mode and fully zoomed out.) so that there is variety of possible FPS gameplay options for you to choose. Be it scouting with LAV and sniping afar or going hot and heavy with dropships.
I'm really curious how matches will occur for faction warfare and to attack player owned installations. I own quite a few colonies already, including some in faction warfare zones. Will I just have standing defense contracts waiting to pay out in case someone attacks them? Can I create contracts directly to well respected corporations so I know I have a better chance of keeping them?
This could get really interesting.
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:15:00 -
[44] - Quote
Erictheheartless wrote:Reav Hannari wrote:Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion. As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser. iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles.
Yes, In my mind this has always been the case.
But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:33:00 -
[45] - Quote
Reav Hannari wrote: I'm really curious how matches will occur for faction warfare and to attack player owned installations. I own quite a few colonies already, including some in faction warfare zones. Will I just have standing defense contracts waiting to pay out in case someone attacks them? Can I create contracts directly to well respected corporations so I know I have a better chance of keeping them?
This could get really interesting.
I'm under the assumption that currently PI in EVE is so that in one planet there can be any number of 'colonies' and factories to produce stuff, even literally ontop of anothers. So I would assume that that mechanic either needs to change or just ignore that litle curiosity and go on.
I would hope that there would be some kind of contract framework to issue defence/attack contracts to other corporations, something similar to what CSM7 Selene, i think, was describing on some podcast that he would like to see.
I think one way would be to have standing contracts issued, kinda on-hold, if some automated security systems detect hostile activity near that installation. And then that contract would be opened up to either publicly or to specifyed corporations. Or to just one corporation if you have agreed that they help to defend it.
This allows installation evictions to take place, so that one can get more of that recource.
But I don't know much of the PI thing... I'm mainly spit-balling here. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.12.20 16:47:00 -
[46] - Quote
Odiain Suliis wrote:Reav Hannari wrote: I'm really curious how matches will occur for faction warfare and to attack player owned installations. I own quite a few colonies already, including some in faction warfare zones. Will I just have standing defense contracts waiting to pay out in case someone attacks them? Can I create contracts directly to well respected corporations so I know I have a better chance of keeping them?
This could get really interesting.
I'm under the assumption that currently PI in EVE is so that in one planet there can be any number of 'colonies' and factories to produce stuff, even literally ontop of anothers. So I would assume that that mechanic either needs to change or just ignore that litle curiosity and go on. I would hope that there would be some kind of contract framework to issue defence/attack contracts to other corporations, something similar to what CSM7 Selene, i think, was describing on some podcast that he would like to see. I think one way would be to have standing contracts issued, kinda on-hold, if some automated security systems detect hostile activity near that installation. And then that contract would be opened up to either publicly or to specifyed corporations. Or to just one corporation if you have agreed that they help to defend it. This allows installation evictions to take place, so that one can get more of that recource. But I don't know much of the PI thing... I'm mainly spit-balling here.
This also brings up the issue of uncontested matches. Normally, a military operation won't involve units meeting at agreed upon times and locations but in game terms these things need to be planned. But what happens when nobody picks up your defensive contract?
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:50:00 -
[47] - Quote
Reav Hannari wrote:
This also brings up the issue of uncontested matches. Normally, a military operation won't involve units meeting at agreed upon times and locations but in game terms these things need to be planned. But what happens when nobody picks up your defensive contract?
That is a dilemma to crack. To implement some kindof re-enforce timer or just accept that there isn't defenders. My personal opinion is that let is just roll. If there isn't defenders then there isn't.
edit:
Ond second thought... Thet would pose problem to EVE side players that have no interest to do DUST but don't have luck on interesting DUST mecs to defend his things. Hmm...
And I would assume that majority of FPS gamers would be pissed for not having a even match to fight and to measure e-peen. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.20 18:05:00 -
[48] - Quote
Odiain Suliis wrote:Erictheheartless wrote:Reav Hannari wrote:Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion. As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser. iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles. Yes, In my mind this has always been the case. But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also. while I do see your point my only rebuttal is that I do not think the life span of this game is as long as many believe. For a game to hold a console players attention for 5+ to 10+ years it would be a miracle and would have to have been the most perfect game created. realistically it has 3 good years maybe and then maybe if youGÇÖre lucky and have an extremely hardcore loyal fan base 2 more subpar years while people find a replacement. so it is good to come up with ideas and all but I think they would be best served by fine tuning the main idea first and try and build up that fan base before the ever wandering attention span of us console lowlifes finds something better suited to our liking. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.20 20:54:00 -
[49] - Quote
yes free roam plz. that would be awesome to just up and decide to go explore any random planet, perhaps alien life form NPCs that you need other mercs helping you fight off as you mine. there are alien life in EVE just not sentient. be suspect to being scanned somehow by an EVE player so he can call down a dust merc squad where you're mining at- there should always be the risk of PVP. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.20 20:56:00 -
[50] - Quote
Erictheheartless wrote:Odiain Suliis wrote:Erictheheartless wrote:Reav Hannari wrote:Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion. As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser. iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles. Yes, In my mind this has always been the case. But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also. while I do see your point my only rebuttal is that I do not think the life span of this game is as long as many believe. For a game to hold a console players attention for 5+ to 10+ years it would be a miracle and would have to have been the most perfect game created. realistically it has 3 good years maybe and then maybe if youGÇÖre lucky and have an extremely hardcore loyal fan base 2 more subpar years while people find a replacement. so it is good to come up with ideas and all but I think they would be best served by fine tuning the main idea first and try and build up that fan base before the ever wandering attention span of us console lowlifes finds something better suited to our liking.
the MMO PS2 version of everquest lasted about 8 years..
|
|
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.21 13:08:00 -
[51] - Quote
I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion.
As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser. [/quote] iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles.[/quote]
Yes, In my mind this has always been the case.
But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also.[/quote] while I do see your point my only rebuttal is that I do not think the life span of this game is as long as many believe. For a game to hold a console players attention for 5+ to 10+ years it would be a miracle and would have to have been the most perfect game created. realistically it has 3 good years maybe and then maybe if youGÇÖre lucky and have an extremely hardcore loyal fan base 2 more subpar years while people find a replacement. so it is good to come up with ideas and all but I think they would be best served by fine tuning the main idea first and try and build up that fan base before the ever wandering attention span of us console lowlifes finds something better suited to our liking.[/quote]
the MMO PS2 version of everquest lasted about 8 years.. [/quote] that's the exception not the rule. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.21 15:32:00 -
[52] - Quote
1. At release, FPS elements will be the most important area Dust will be judged on. 2. Industry can be passive and handled with menus to start with. 3. At a later date, the ability for EvE players to offer PvE contracts, to mine/loot sites could be super kewl :D
Link about sites. http://wiki.eveonline.com/en/wiki/Magnetometric_Site_List
Upon locating one of these sites, an EvE player could theoretically offer a contract to send a scavenger team aboard. Dust corp accepts, and those Dust Mercs are shown a live stream of the EvE player flying back out to the site. Simple linear PvE mission starts when EvE ship reaches a set distance (5000m for example). End goal is to reach a certain area/piece of equipment/mine x amount of minerals.
Edit: Sensible steps for CCP to achieve this.
Build simple linear PvE mining mission. Formulate a way to transport Dusters (including distance to mission start condition). Showing a live stream of EvE on ps3. Build complex non linear scavenging & mining missions. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 16:22:00 -
[53] - Quote
Tony Calif wrote:1. At release, FPS elements will be the most important area Dust will be judged on. 2. Industry can be passive and handled with menus to start with. 3. At a later date, the ability for EvE players to offer PvE contracts, to mine/loot sites could be super kewl :D Link about sites. http://wiki.eveonline.com/en/wiki/Magnetometric_Site_ListUpon locating one of these sites, an EvE player could theoretically offer a contract to send a scavenger team aboard. Dust corp accepts, and those Dust Mercs are shown a live stream of the EvE player flying back out to the site. Simple linear PvE mission starts when EvE ship reaches a set distance (5000m for example). End goal is to reach a certain area/piece of equipment/mine x amount of minerals. Edit: Sensible steps for CCP to achieve this. Build simple linear PvE mining mission. Formulate a way to transport Dusters (including distance to mission start condition). Showing a live stream of EvE on ps3. Build complex non linear scavenging & mining missions. Great post.
+1 |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.21 16:30:00 -
[54] - Quote
Erictheheartless wrote: I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion.
As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser.
iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles.[/quote]
Yes, In my mind this has always been the case.
But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also.[/quote] while I do see your point my only rebuttal is that I do not think the life span of this game is as long as many believe. For a game to hold a console players attention for 5+ to 10+ years it would be a miracle and would have to have been the most perfect game created. realistically it has 3 good years maybe and then maybe if youGÇÖre lucky and have an extremely hardcore loyal fan base 2 more subpar years while people find a replacement. so it is good to come up with ideas and all but I think they would be best served by fine tuning the main idea first and try and build up that fan base before the ever wandering attention span of us console lowlifes finds something better suited to our liking.[/quote]
the MMO PS2 version of everquest lasted about 8 years.. [/quote] So why can't this be an exception too that's the exception not the rule.[/quote]
So why can't this be an exception too. Edit stuiped phone |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.21 16:41:00 -
[55] - Quote
Odiain Suliis wrote: If for EVE side, what do they get from planets to be enough if incentive/annoyance to sink up ISK into DUST to make it worthwhile?
rumors and ideas have been thrown around, something about some kinda buff/bonus to the fleet in that system who's mercs control the planet
there was nothing exceptional about everquest online adventures except this it was an open ended MMO for PS2, this game's got way more going for it than it did. the thing about EQOA was the novelty for PS2 players who most never played online game before to interact with thousands of others in an open world- that was the extent of it's appeal. this game also has stuff that the typical PS3 player has never had before but is also way funner.
and no ones trying to take your precious gun game away from you eric we're just having a speculative discussion here, CCP is not known to pigeon hole themselves final to any one playstyle so there is room for mining or w/e, we're not trying to derail dev attention we're just speculating here because some of us are tired of all the regurgitation threads of OP MD or whatever they're crying about now. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.21 17:26:00 -
[56] - Quote
steadyhand amarr wrote:Erictheheartless wrote: I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion.
As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser.
iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles.
Yes, In my mind this has always been the case.
But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also.[/quote] while I do see your point my only rebuttal is that I do not think the life span of this game is as long as many believe. For a game to hold a console players attention for 5+ to 10+ years it would be a miracle and would have to have been the most perfect game created. realistically it has 3 good years maybe and then maybe if youGÇÖre lucky and have an extremely hardcore loyal fan base 2 more subpar years while people find a replacement. so it is good to come up with ideas and all but I think they would be best served by fine tuning the main idea first and try and build up that fan base before the ever wandering attention span of us console lowlifes finds something better suited to our liking.[/quote]
the MMO PS2 version of everquest lasted about 8 years.. [/quote] So why can't this be an exception too that's the exception not the rule.[/quote]
So why can't this be an exception too. Edit stuiped phone[/quote] i agree your phone is stupid..... and this can also be an exception but it is doubtful.i just think it would serve the community better to focus on the main aspects of the game and fine tune that first then add other stuff when it is complete. you know they do say dont count your chickens before they hatch for a reason. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.21 17:43:00 -
[57] - Quote
theres nothing else to be discussed except nerf this and nerf that. don't be stupid, CCP is not going to take a break from nerfing everything just to add mining right now. you act as if this thread is some kind of threat. you don't understand it's just speculation and CCP is not going to reroute their agenda just because we make a speculative thread about future gameplay. but sure we get it now- you're this PVP monster bla bla bla and we should all be in awe of your aggression. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.21 17:44:00 -
[58] - Quote
Sobriety Denied wrote:Odiain Suliis wrote: If for EVE side, what do they get from planets to be enough if incentive/annoyance to sink up ISK into DUST to make it worthwhile?
rumors and ideas have been thrown around, something about some kinda buff/bonus to the fleet in that system who's mercs control the planet there was nothing exceptional about everquest online adventures except this it was an open ended MMO for PS2, this game's got way more going for it than it did. the thing about EQOA was the novelty for PS2 players who most never played online game before to interact with thousands of others in an open world- that was the extent of it's appeal. this game also has stuff that the typical PS3 player has never had before but is also way funner. and no ones trying to take your precious gun game away from you eric we're just having a speculative discussion here, CCP is not known to pigeon hole themselves final to any one playstyle so there is room for mining or w/e, we're not trying to derail dev attention we're just speculating here because some of us are tired of all the regurgitation threads of OP MD or whatever they're crying about now. hey condescending a$$hat " funner " is not a word first off. and I do not mind the discussion based on the fact that I am participating and merely stating my point ( this is how debating works kid). I have stated that I think mining and what have you is fine LATER on but think a concerted effort to get this FPSmmorg's mechanics in line with other games that the core audience will be comparing it to. now before you start with 'this isn't other fps games " I understand and do not wish it to be I do however think that some other fps games have a more refined "gunplay" to them. Most of the people coming to dust are fps people we expect certain thing at minimum that is all I am trying to convey. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.21 17:49:00 -
[59] - Quote
Erik = Everquest FanBOI :)
Now, if we can keep talking about mining/scavenging at some future point, in a PvE/PvP setting that'd be cool. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.21 18:57:00 -
[60] - Quote
Tony Calif wrote:Erik = Everquest FanBOI :)
Now, if we can keep talking about mining/scavenging at some future point, in a PvE/PvP setting that'd be cool. never played everquest or wow for that matter. |
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Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.12.21 19:02:00 -
[61] - Quote
id like to see something like a Caldari HAV but have a large mining lazer with various sized cargo bays etc etc
would be an interesting way of gaining isk |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.23 05:34:00 -
[62] - Quote
Sev Alcatraz wrote:id like to see something like a Caldari HAV but have a large mining lazer with various sized cargo bays etc etc
would be an interesting way of gaining isk
.... and then I can have your stuff, when that HAV blows to bits. I like that thought.
but anyhows... if there is above kind of mechanic. Let's just hope that it won't be as mindnumbing as in EVE. |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.12.23 05:41:00 -
[63] - Quote
locking on and leaving it not in null buddy lost a barge today lol but good idea would be pretty cool to get some indy in dust. My very important question of the day is do eve players make the weapons,dropsuits,ect... or are they gonna stay with this bp thing.
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Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.12.23 05:43:00 -
[64] - Quote
what if you could scan down miners and attack/gank them or maybe npc's will come in and attack you |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.23 05:48:00 -
[65] - Quote
Wako 75 wrote:locking on and leaving it not in null buddy lost a barge today lol but good idea would be pretty cool to get some indy in dust. My very important question of the day is do eve players make the weapons,dropsuits,ect... or are they gonna stay with this bp thing.
I would seriously hope that at some point all the ISK items would be manufactureable and not this NPC seeded stuff. But who knows, maybe the thought of having it this way is to make it more simple for players new to this whole 'blueprint/manufacture cycle' thing.
I'd love to see another market where to make money. |
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