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Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2012.12.20 02:38:00 -
[1] - Quote
In the EVE there is mining. Why not in Dust? Here is my idea.
The district would be open for anyone and all the player has to do is select the district on the planet and fly down. Some sort of scanning device would be used to scan for minerals in the ground. This could be mounted on an LAV or a Dropship. When a lucrative vein of minerals is located the player gets out and starts to mine using some kind of laser.
Mining lasers should range from handheld versions to vehicle mounted lasers, to maybe large oil rig type or mining drill machines. To make sure that mining is more interesting then it is in EVE there should be some kind of danger involved. There would be some kind of scanner that is needed to make sure that you are on target. In addition to showing the minerals it would visualize gas pockets or super hard stone that if hit would damage you mining tools. This would actually take some focus beyond just locking on and leaving it. Sort of like a tunneling maze
Better tools could be mining lasers that are more efficient or scanners that scan deeper into the rock giving you more heads up to hazards.
The districts are free roam and anyone can get into them. In high sec friendly fire is off so there is no danger of people killing you. In lower sec space killing each other is possible. Detectors would be set up around you to let you know if someone has entered your area and warning them if the area is claimed. Maybe there would be specific mining vehicle with larger cargo capacity or special dropsuits.
In the grand scheme of things i don't know how it would be decided who is allowed on a planet. Maybe there are mining worlds open to everyone, or maybe each planet has a mining district that miners have to pay a fee to the corp who owns it. Either way this would create a truly "open world" where you are open to attack encouraging teamwork and mining crews consisting of a few miners while infantry guard them like in EVE. Certain installations would be available for drop such as vehicles, small turrets and so on from orbiting war barges or orbiting stations. Maybe there are minerals only found on a planet. It would also create interesting player caused battles ending when one crew deems that the ore mined is not worth the gear lost.
This is just an idea for a career beyond just shooting people. Ideas |
daniel philp
Algintal Core Gallente Federation
158
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Posted - 2012.12.20 04:20:00 -
[2] - Quote
There was a game that's in beta still called firefall that had a smart way of mining, I think they should look into some thing like that maybe.
Just ideas rely but I rely think mining should be looked into for dust 514 |
Marston EV
Doomheim
75
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Posted - 2012.12.20 05:06:00 -
[3] - Quote
daniel philp wrote:There was a game that's in beta still called firefall that had a smart way of mining, I think they should look into some thing like that maybe.
Just ideas rely but I rely think mining should be looked into for dust 514
theres supposed to be an industrial side of things on dust too, but its unclear what thats going to be like right now, and really they should focus on all the FPS aspects for the time being anyway. things like mining and construction will come later. |
Odiain Suliis
ZionTCD Legacy Rising
112
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Posted - 2012.12.20 05:18:00 -
[4] - Quote
Marston EV wrote:daniel philp wrote:There was a game that's in beta still called firefall that had a smart way of mining, I think they should look into some thing like that maybe.
Just ideas rely but I rely think mining should be looked into for dust 514 theres supposed to be an industrial side of things on dust too, but its unclear what thats going to be like right now, and really they should focus on all the FPS aspects for the time being anyway. things like mining and construction will come later.
Yep all in time, tho I really want indie side too! And chance to go and blow the miners to bits.
IMO, what CCP is waiting for is to develop and device a coherent model for industry related stuff for DUST and EVE Online. So that those mesh together well. And since industry is one of the things that needs a good heathy look in EVE side, that might take some time. In side in EVE has been untouched for years(aprox. 6-7years?) now. |
Heinz Doofenshertz
BetaMax.
360
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Posted - 2012.12.20 05:18:00 -
[5] - Quote
ok gonna adress this real quick
1 Wrong section of the forum, this thread should be in feedback/sugestions 2 They have stated that you will not stop mid battle and mine. industry will all be passively done, similar to PI in EVE |
Odiain Suliis
ZionTCD Legacy Rising
112
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Posted - 2012.12.20 05:27:00 -
[6] - Quote
Heinz Doofenshertz wrote:ok gonna adress this real quick
1 Wrong section of the forum, this thread should be in feedback/sugestions 2 They have stated that you will not stop mid battle and mine. industry will all be passively done, similar to PI in EVE
To adress 2 point:
Yes it all can be passively generated as PI in EVE, but it doesent has to be completely passive.
What I mean is that you don't pick up a mining laser of 'pick-axe' and start mining, but more on the lines of you have this installation that does it's stuff/generates recources, etc. and what you could do is then defend it or if being opportunistic attack one and disrupt other players operations.
This way gameplay still it all about shooting other players and your recourse gathering is passive, but at the same time you create ways for players to generate content.
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Luke Vetri
D3ath D3alers RISE of LEGION
48
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Posted - 2012.12.20 05:45:00 -
[7] - Quote
So, I'm thinking that a lot of this Soon(tm) is down to the PS3 being nearly end of life. If I was CCP I'd be designing Dust for PS4 and using the next year to implement/test and refine the core aspects of the game on the PS3 then when the 4 hits, start adding all the really cool stuff that complicates everything and needs more resources.
But back on topic, mining in Dust? Really? Let the space monkeys do that for us |
Odiain Suliis
ZionTCD Legacy Rising
112
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Posted - 2012.12.20 05:50:00 -
[8] - Quote
Luke Vetri wrote:So, I'm thinking that a lot of this Soon(tm) is down to the PS3 being nearly end of life. If I was CCP I'd be designing Dust for PS4 and using the next year to implement/test and refine the core aspects of the game on the PS3 then when the 4 hits, start adding all the really cool stuff that complicates everything and needs more resources. But back on topic, mining in Dust? Really? Let the space monkeys do that for us
Didn't they adress this in fanfest, that DUST can be played with both PS3 and PS4 (or what ever title Sony has planed). And alot of PC players hopes are that at some point CCP would make PC version also. |
Eternal Technique
Zumari Force Projection Caldari State
281
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Posted - 2012.12.20 05:52:00 -
[9] - Quote
DUST514 is a first person shooter. Nuff Said? |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.20 05:56:00 -
[10] - Quote
...................................................................................................... |
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Odiain Suliis
ZionTCD Legacy Rising
112
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Posted - 2012.12.20 05:58:00 -
[11] - Quote
Eternal Technique wrote:DUST514 is a first person shooter. Nuff Said?
Yes FPS, but don't be closeminded in it that FPS is all about instant gratification pub matches. And that you just jump in and out of action. There is much more than spawn, shoot, die/kill, spawn.
Lets think outside of the box and not be limited of relic gameplay mode. Lets do something more than same-old-same-old. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
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Posted - 2012.12.20 06:04:00 -
[12] - Quote
I'd enjoy getting some ways to produce weapons and dropsuits out of the facilities that we are capturing and holding.
that and going murdering my way through a group of nonviolent miners sounds like a bunch of fun. I hope you guys get mining. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.12.20 06:07:00 -
[13] - Quote
go play farmville |
znignflo72
Villore Sec Ops Gallente Federation
24
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Posted - 2012.12.20 06:10:00 -
[14] - Quote
lets go jump, tractor vs tractor |
Baracka Flocka Flame
SyNergy Gaming
334
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Posted - 2012.12.20 06:12:00 -
[15] - Quote
RED ROCKS!! |
Eternal Technique
Zumari Force Projection Caldari State
281
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Posted - 2012.12.20 06:26:00 -
[16] - Quote
Odiain Suliis wrote:Eternal Technique wrote:DUST514 is a first person shooter. Nuff Said? Yes FPS, but don't be closeminded in it that FPS is all about instant gratification pub matches. And that you just jump in and out of action. There is much more than spawn, shoot, die/kill, spawn. Lets think outside of the box and not be limited of relic gameplay mode. Lets do something more than same-old-same-old.
Yeah because mining sounds more fun than this... |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 06:39:00 -
[17] - Quote
Interesting thing somewhat relating to this and logistics(moving items) is found in dust514.com latest dev blog.
Quote:The inventory system is now location aware, which paves the way for the introduction of the secondary marketplace.
Wahat this doesent explain is how buy/sell items are transported around?
CASE:
John need to buy AR and is in solarsystem 1 in planet/station A. Mike has AR that he sells 2 solarsystems over at planet/station B
Buy/sell takes place.
IF stuff works as in EVE that AR that John bought is in that station B 2 solarystems over. How John gets that? AR magically materialise into some other place through nanite-technology? Or does he haveto transport that somehow? EVE haulers? How about when you don't have that capability in EVE side and you need that AR now?
If stuff is just materialised from nanites/raw-resources to anywhere, then what that just does in producer side is that you just stay in optimal place always. Regardles of which side DUST or EVE items/recources does get produced/mined, this is a bad thing. Since you don't have to transport you goods anywhere. That creates flat price on items and leads to price trampling in secondary market, since the only way to compete is price. No more regional markets, no more supply/demand price fluctuations, no more controlling battles through market manipulation such that opposing side doesen't have funds or equipment to wage war, etc... |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 06:49:00 -
[18] - Quote
Eternal Technique wrote:Odiain Suliis wrote:Eternal Technique wrote:DUST514 is a first person shooter. Nuff Said? Yes FPS, but don't be closeminded in it that FPS is all about instant gratification pub matches. And that you just jump in and out of action. There is much more than spawn, shoot, die/kill, spawn. Lets think outside of the box and not be limited of relic gameplay mode. Lets do something more than same-old-same-old. Yeah because mining sounds more fun than this...
Some one pointed out CCP has sayed that mining would be passive thing, but my point being that by having mining in DUST side creates content for PvPers also.
Consider this:
Some indie dude sets up a mining installation/ set-up.... how that would be dome I don't know.
Maybe have openworld that one has to find good/mineral rich spot to place the mining installation and then either fly that sayed installation there or drive it there. And then when put in-place that installation generates recources by itself. you as a miner don't neccesarilli haveto do anything else to mine. Then when done, transport those minerals to factory that produces items or in spaceport to sell them.
Now where pvp comes along is that one can find those installations and attack them to cause misery to that miner or profit for you. And if that 'miner' is any self-respecting individual he would have paid some mercs to defend that said installation.
This way there is user generated content and meaning attached to those capturepoint/hacking mechanics.
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.20 06:53:00 -
[19] - Quote
IF i want to spend my time in a video game MIning for minerals I will play Final Fantasy XI or XIV ... WOW.... EQII... (insert another generic MMO) |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 07:08:00 -
[20] - Quote
Enji Elric wrote:IF i want to spend my time in a video game MIning for minerals I will play Final Fantasy XI or XIV ... WOW.... EQII... (insert another generic MMO)
Thing about mining and industry is that you don't haveto do it if you don't want to.
But I'd like to think that DUST players are somewhat aware that IF EVE side is producing/mining ALL or MAJORITY of our equipment, then they have the upper hand to controll our fights. You are **** out of luck if you don't have acces to that dropship, AR, Sagaris, dropsuit, what have you, because there isn't any of those items in market to buy.
Naturally AUR items are NPC seeded, when bought with AUR in 'primary marketplace' (as opposed to secondary marketplace wiht ISK), so those you have acces to.
So in this light we wan't to have some autonomy in what we can produce.
Naturally NPC seeded items don't go away in any near term future. Even EVE has some NPC seeded items, still. |
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Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.12.20 08:15:00 -
[21] - Quote
This definitely merits attention, just at a later date. CCP should focus on core FPS gameplay for now.
Eternal Technique wrote:Yeah because mining sounds more fun than this... Several members of my corp have expressed an interest in mining. If CCP does implement mining in Dust I might make an alt to gain passive SP for this purpose. Not because I think it would be all that interesting on it's own, but because it could help to make the corp a little more self-sufficient.
Odiain Suliis wrote:And if that 'miner' is any self-respecting individual he would have paid some mercs to defend that said installation. A miner could have merc corporations 'on call' to defend his property when unauthorized access is detected. Or to organize a 'hostile' takeover of a rival operation. Could be fun!
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Jack Boost
Zarena Family
194
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Posted - 2012.12.20 09:13:00 -
[22] - Quote
Dust 514 like fps... this is little sad for me. Clone live ... as butterfly. Short period of HI emotions and biomas again. Why...
But you know. If Dust will be only like prison, getto, isolated island... we WILL FIGHT FOR FREEDOM. Even in places like this we can make our living.
Minning, stealing , sabotage for resources, places for living and even Eve players will be go down here on planet to give us what we need.
First step PvE. Next is colonization and create food-chain with Eve. After this... we will rule of Galaxy.
P.S. Minners have hard life in Eve... Always is better and easier to kill and steal. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 11:42:00 -
[23] - Quote
Mining is, at least to begin with, going to be a passive process that players don't have direct involvement with. And you can logically argue that EVE mining makes more sense.
in EVE, you're filling the role of a pilot/captain of a starship. That starship's purpose in space is variable. Starship pilots can be warriors, or miners, or traders, or any number of other things. In DUST, you're a Mercenary soldier. You are, by definition, a warrior role first and foremost. EVERYONE in the game has the same basic job. Pretty much, "kill all the things" is going to be your primary mission in any scenario (except when you're a combat medic or other logi/support player).
Having said that, however, it WOULD be good if our characters, being immortal, could train into an alternate profession (or possible more than one), and mining would be a good option.
We SHOULDN'T (and almost certainly WON'T) be going out and manually digging up minerals and ore and things though. What we SHOULD do is have something that works more like the planned-but-still-unrevealed "commander" role, where you're in a command room somewhere (a nearby MCC, or command centre, or a room within the facility), and you're directing the mining robots in gameplay that's mostly separate from the core FPS gameplay.
Just like the battlefield commander role will allow players to have a more RTS-like view of the battlefield, giving orders and directing fire support, maybe while having some measure of control over the team's MCC.
It would be awesome if a commander had direct control over the MCC. It would add a new layer to Skirmish battles. Both teams' MCCs would be fighting one another for the best location above the fight so they can provide a forward spawn in a defensible location, and there would be a difficult decision between focusing fire on the enemy MCC or providing fire support for your ground troops (but with great risk of friendly fire if there are allies anywhere near the blast). |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.20 11:50:00 -
[24] - Quote
To says they dont want to do it... Uh then don't it won't impact what u do it's just more stuff people can do. For example im probably going hardcore pve in this game :-P |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 12:17:00 -
[25] - Quote
Garrett Blacknova wrote:Mining is, at least to begin with, going to be a passive process that players don't have direct involvement with. And you can logically argue that EVE mining makes more sense.
in EVE, you're filling the role of a pilot/captain of a starship. That starship's purpose in space is variable. Starship pilots can be warriors, or miners, or traders, or any number of other things. In DUST, you're a Mercenary soldier. You are, by definition, a warrior role first and foremost. EVERYONE in the game has the same basic job. Pretty much, "kill all the things" is going to be your primary mission in any scenario (except when you're a combat medic or other logi/support player).
Having said that, however, it WOULD be good if our characters, being immortal, could train into an alternate profession (or possible more than one), and mining would be a good option.
We SHOULDN'T (and almost certainly WON'T) be going out and manually digging up minerals and ore and things though. What we SHOULD do is have something that works more like the planned-but-still-unrevealed "commander" role, where you're in a command room somewhere (a nearby MCC, or command centre, or a room within the facility), and you're directing the mining robots in gameplay that's mostly separate from the core FPS gameplay.
Just like the battlefield commander role will allow players to have a more RTS-like view of the battlefield, giving orders and directing fire support, maybe while having some measure of control over the team's MCC.
It would be awesome if a commander had direct control over the MCC. It would add a new layer to Skirmish battles. Both teams' MCCs would be fighting one another for the best location above the fight so they can provide a forward spawn in a defensible location, and there would be a difficult decision between focusing fire on the enemy MCC or providing fire support for your ground troops (but with great risk of friendly fire if there are allies anywhere near the blast).
Yes that what you described is also what I would like to see, but it doesen't haveto end there. And yes we are first and foremost a mercenaries. Now. But this is a evolving game. and at the fanfest presentation/keynote? there were hints as well as that a way of mercenary video, that along the way some of us mercenaries would rebell against the idea of being always told what to do and where to go. Hence taking matters to out own hands. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.12.20 12:21:00 -
[26] - Quote
Garrett Blacknova wrote:It would be awesome if a commander had direct control over the MCC. It would add a new layer to Skirmish battles. Both teams' MCCs would be fighting one another for the best location above the fight so they can provide a forward spawn in a defensible location, and there would be a difficult decision between focusing fire on the enemy MCC or providing fire support for your ground troops (but with great risk of friendly fire if there are allies anywhere near the blast). This deserves it's own thread if there isn't one already. +1!
steadyhand amarr wrote:To says they dont want to do it... Uh then don't it won't impact what u do it's just more stuff people can do. Good point. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 13:43:00 -
[27] - Quote
Odiain Suliis wrote:Yes that what you described is also what I would like to see, but it doesen't haveto end there. And yes we are first and foremost a mercenaries. Now. But this is a evolving game. and at the fanfest presentation/keynote? there were hints as well as that a way of mercenary video, that along the way some of us mercenaries would rebell against the idea of being always told what to do and where to go. Hence taking matters to out own hands. That "hint" from the presentation you're talking about was leading into the idea that DUST players will be running our own corporations and owning territory instead of just fighting on behalf of EVE corporations.
We're starting off with HighSec and Faction Warfare, but later, we'll be able to go into NullSec and start really causing havoc. DUST players will own planets, and we'll be directly involved with shaping the politics of New Eden. EVE players will NEED to hire DUST Mercs (or get them to join their corp/alliance) if they want to control the ground.
There's no indication that we're ever going to be mining things "by hand" so to speak. It seems highly unlikely - both from a gameplay perspective and within EVE/DUST lore, that an enhanced super-soldier would decide "I don't feel like shooting things today, I'll go dig a hole instead" and walk out somewhere, in a combat-ready dropsuit, to do exactly that. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 13:59:00 -
[28] - Quote
Garrett Blacknova wrote:Odiain Suliis wrote:Yes that what you described is also what I would like to see, but it doesen't haveto end there. And yes we are first and foremost a mercenaries. Now. But this is a evolving game. and at the fanfest presentation/keynote? there were hints as well as that a way of mercenary video, that along the way some of us mercenaries would rebell against the idea of being always told what to do and where to go. Hence taking matters to out own hands. That "hint" from the presentation you're talking about was leading into the idea that DUST players will be running our own corporations and owning territory instead of just fighting on behalf of EVE corporations. We're starting off with HighSec and Faction Warfare, but later, we'll be able to go into NullSec and start really causing havoc. DUST players will own planets, and we'll be directly involved with shaping the politics of New Eden. EVE players will NEED to hire DUST Mercs (or get them to join their corp/alliance) if they want to control the ground. There's no indication that we're ever going to be mining things "by hand" so to speak. It seems highly unlikely - both from a gameplay perspective and within EVE/DUST lore, that an enhanced super-soldier would decide "I don't feel like shooting things today, I'll go dig a hole instead" and walk out somewhere, in a combat-ready dropsuit, to do exactly that.
We will be owning planets. To do what? Own planets so that EVE side can hire us to take over or us to disrupt their PI? What there will be for DUST side to own a planet than bragging rights or annoyance for EVE side or ISK from EVE? That is quite a thin gameplay enviroment to look forward.
edit:
And to expand... what is the ISK incentive from DUST side to controll a planet? What do we get from it? What activity there is to drive DUST players to capture planet? If for EVE side, what do they get from planets to be enough if incentive/annoyance to sink up ISK into DUST to make it worthwhile?
And is sure hope it wont be another passive ISK printing machine as "there you go! you controlled this planet for a 1 week, now you get x million ISK as a reward, or x ammount of minerals" |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 14:48:00 -
[29] - Quote
Odiain Suliis wrote:We will be owning planets. To do what? Own planets so that EVE side can hire us to take over or us to disrupt their PI? What there will be for DUST side to own a planet than bragging rights or annoyance for EVE side or ISK from EVE? That is quite a thin gameplay enviroment to look forward.
edit:
And to expand... what is the ISK incentive from DUST side to controll a planet? What do we get from it? What activity there is to drive DUST players to capture planet? If for EVE side, what do they get from planets to be enough if incentive/annoyance to sink up ISK into DUST to make it worthwhile?
And is sure hope it wont be another passive ISK printing machine as "there you go! you controlled this planet for a 1 week, now you get x million ISK as a reward, or x ammount of minerals" Planet ownership has an impact on system sovereignty.
Planetary control will allow DUST players to manage and profit from facilities on said planets.
There are plenty of resources on planets and DUST Mercs will be able to control the supply of those resources. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 15:04:00 -
[30] - Quote
Garrett Blacknova wrote: Planet ownership has an impact on system sovereignty.
Planetary control will allow DUST players to manage and profit from facilities on said planets.
There are plenty of resources on planets and DUST Mercs will be able to control the supply of those resources.
Facilities that are on DUST? or EVE?
And i thought planetary sov and sytem sov were two seperate things in null. If they are the same then in EVE there are some damn 'happy' folks in corporations. Because if current prices of battles are any indication of how costly it is to take over a whole planet, consisting of multiple districts, then to defend/attack a region or even one system would bankrupt a good size of alliance.
And what do EVE side benefit from this waste of ISK? To continue their PI in it? Or to have PI taxed by DUST?
And on the case of if on EvE side there isnt no-one doing PI then what? If DUST side dont have it's own industry capability planet bound those facilities on planet are useles. And you can't ferry up and sell those goods on planet to other star systems, while on planet. |
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