|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 05:18:00 -
[1] - Quote
Marston EV wrote:daniel philp wrote:There was a game that's in beta still called firefall that had a smart way of mining, I think they should look into some thing like that maybe.
Just ideas rely but I rely think mining should be looked into for dust 514 theres supposed to be an industrial side of things on dust too, but its unclear what thats going to be like right now, and really they should focus on all the FPS aspects for the time being anyway. things like mining and construction will come later.
Yep all in time, tho I really want indie side too! And chance to go and blow the miners to bits.
IMO, what CCP is waiting for is to develop and device a coherent model for industry related stuff for DUST and EVE Online. So that those mesh together well. And since industry is one of the things that needs a good heathy look in EVE side, that might take some time. In side in EVE has been untouched for years(aprox. 6-7years?) now. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 05:27:00 -
[2] - Quote
Heinz Doofenshertz wrote:ok gonna adress this real quick
1 Wrong section of the forum, this thread should be in feedback/sugestions 2 They have stated that you will not stop mid battle and mine. industry will all be passively done, similar to PI in EVE
To adress 2 point:
Yes it all can be passively generated as PI in EVE, but it doesent has to be completely passive.
What I mean is that you don't pick up a mining laser of 'pick-axe' and start mining, but more on the lines of you have this installation that does it's stuff/generates recources, etc. and what you could do is then defend it or if being opportunistic attack one and disrupt other players operations.
This way gameplay still it all about shooting other players and your recourse gathering is passive, but at the same time you create ways for players to generate content.
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 05:50:00 -
[3] - Quote
Luke Vetri wrote:So, I'm thinking that a lot of this Soon(tm) is down to the PS3 being nearly end of life. If I was CCP I'd be designing Dust for PS4 and using the next year to implement/test and refine the core aspects of the game on the PS3 then when the 4 hits, start adding all the really cool stuff that complicates everything and needs more resources. But back on topic, mining in Dust? Really? Let the space monkeys do that for us
Didn't they adress this in fanfest, that DUST can be played with both PS3 and PS4 (or what ever title Sony has planed). And alot of PC players hopes are that at some point CCP would make PC version also. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 05:58:00 -
[4] - Quote
Eternal Technique wrote:DUST514 is a first person shooter. Nuff Said?
Yes FPS, but don't be closeminded in it that FPS is all about instant gratification pub matches. And that you just jump in and out of action. There is much more than spawn, shoot, die/kill, spawn.
Lets think outside of the box and not be limited of relic gameplay mode. Lets do something more than same-old-same-old. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 06:39:00 -
[5] - Quote
Interesting thing somewhat relating to this and logistics(moving items) is found in dust514.com latest dev blog.
Quote:The inventory system is now location aware, which paves the way for the introduction of the secondary marketplace.
Wahat this doesent explain is how buy/sell items are transported around?
CASE:
John need to buy AR and is in solarsystem 1 in planet/station A. Mike has AR that he sells 2 solarsystems over at planet/station B
Buy/sell takes place.
IF stuff works as in EVE that AR that John bought is in that station B 2 solarystems over. How John gets that? AR magically materialise into some other place through nanite-technology? Or does he haveto transport that somehow? EVE haulers? How about when you don't have that capability in EVE side and you need that AR now?
If stuff is just materialised from nanites/raw-resources to anywhere, then what that just does in producer side is that you just stay in optimal place always. Regardles of which side DUST or EVE items/recources does get produced/mined, this is a bad thing. Since you don't have to transport you goods anywhere. That creates flat price on items and leads to price trampling in secondary market, since the only way to compete is price. No more regional markets, no more supply/demand price fluctuations, no more controlling battles through market manipulation such that opposing side doesen't have funds or equipment to wage war, etc... |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 06:49:00 -
[6] - Quote
Eternal Technique wrote:Odiain Suliis wrote:Eternal Technique wrote:DUST514 is a first person shooter. Nuff Said? Yes FPS, but don't be closeminded in it that FPS is all about instant gratification pub matches. And that you just jump in and out of action. There is much more than spawn, shoot, die/kill, spawn. Lets think outside of the box and not be limited of relic gameplay mode. Lets do something more than same-old-same-old. Yeah because mining sounds more fun than this...
Some one pointed out CCP has sayed that mining would be passive thing, but my point being that by having mining in DUST side creates content for PvPers also.
Consider this:
Some indie dude sets up a mining installation/ set-up.... how that would be dome I don't know.
Maybe have openworld that one has to find good/mineral rich spot to place the mining installation and then either fly that sayed installation there or drive it there. And then when put in-place that installation generates recources by itself. you as a miner don't neccesarilli haveto do anything else to mine. Then when done, transport those minerals to factory that produces items or in spaceport to sell them.
Now where pvp comes along is that one can find those installations and attack them to cause misery to that miner or profit for you. And if that 'miner' is any self-respecting individual he would have paid some mercs to defend that said installation.
This way there is user generated content and meaning attached to those capturepoint/hacking mechanics.
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 07:08:00 -
[7] - Quote
Enji Elric wrote:IF i want to spend my time in a video game MIning for minerals I will play Final Fantasy XI or XIV ... WOW.... EQII... (insert another generic MMO)
Thing about mining and industry is that you don't haveto do it if you don't want to.
But I'd like to think that DUST players are somewhat aware that IF EVE side is producing/mining ALL or MAJORITY of our equipment, then they have the upper hand to controll our fights. You are **** out of luck if you don't have acces to that dropship, AR, Sagaris, dropsuit, what have you, because there isn't any of those items in market to buy.
Naturally AUR items are NPC seeded, when bought with AUR in 'primary marketplace' (as opposed to secondary marketplace wiht ISK), so those you have acces to.
So in this light we wan't to have some autonomy in what we can produce.
Naturally NPC seeded items don't go away in any near term future. Even EVE has some NPC seeded items, still. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 12:17:00 -
[8] - Quote
Garrett Blacknova wrote:Mining is, at least to begin with, going to be a passive process that players don't have direct involvement with. And you can logically argue that EVE mining makes more sense.
in EVE, you're filling the role of a pilot/captain of a starship. That starship's purpose in space is variable. Starship pilots can be warriors, or miners, or traders, or any number of other things. In DUST, you're a Mercenary soldier. You are, by definition, a warrior role first and foremost. EVERYONE in the game has the same basic job. Pretty much, "kill all the things" is going to be your primary mission in any scenario (except when you're a combat medic or other logi/support player).
Having said that, however, it WOULD be good if our characters, being immortal, could train into an alternate profession (or possible more than one), and mining would be a good option.
We SHOULDN'T (and almost certainly WON'T) be going out and manually digging up minerals and ore and things though. What we SHOULD do is have something that works more like the planned-but-still-unrevealed "commander" role, where you're in a command room somewhere (a nearby MCC, or command centre, or a room within the facility), and you're directing the mining robots in gameplay that's mostly separate from the core FPS gameplay.
Just like the battlefield commander role will allow players to have a more RTS-like view of the battlefield, giving orders and directing fire support, maybe while having some measure of control over the team's MCC.
It would be awesome if a commander had direct control over the MCC. It would add a new layer to Skirmish battles. Both teams' MCCs would be fighting one another for the best location above the fight so they can provide a forward spawn in a defensible location, and there would be a difficult decision between focusing fire on the enemy MCC or providing fire support for your ground troops (but with great risk of friendly fire if there are allies anywhere near the blast).
Yes that what you described is also what I would like to see, but it doesen't haveto end there. And yes we are first and foremost a mercenaries. Now. But this is a evolving game. and at the fanfest presentation/keynote? there were hints as well as that a way of mercenary video, that along the way some of us mercenaries would rebell against the idea of being always told what to do and where to go. Hence taking matters to out own hands. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 13:59:00 -
[9] - Quote
Garrett Blacknova wrote:Odiain Suliis wrote:Yes that what you described is also what I would like to see, but it doesen't haveto end there. And yes we are first and foremost a mercenaries. Now. But this is a evolving game. and at the fanfest presentation/keynote? there were hints as well as that a way of mercenary video, that along the way some of us mercenaries would rebell against the idea of being always told what to do and where to go. Hence taking matters to out own hands. That "hint" from the presentation you're talking about was leading into the idea that DUST players will be running our own corporations and owning territory instead of just fighting on behalf of EVE corporations. We're starting off with HighSec and Faction Warfare, but later, we'll be able to go into NullSec and start really causing havoc. DUST players will own planets, and we'll be directly involved with shaping the politics of New Eden. EVE players will NEED to hire DUST Mercs (or get them to join their corp/alliance) if they want to control the ground. There's no indication that we're ever going to be mining things "by hand" so to speak. It seems highly unlikely - both from a gameplay perspective and within EVE/DUST lore, that an enhanced super-soldier would decide "I don't feel like shooting things today, I'll go dig a hole instead" and walk out somewhere, in a combat-ready dropsuit, to do exactly that.
We will be owning planets. To do what? Own planets so that EVE side can hire us to take over or us to disrupt their PI? What there will be for DUST side to own a planet than bragging rights or annoyance for EVE side or ISK from EVE? That is quite a thin gameplay enviroment to look forward.
edit:
And to expand... what is the ISK incentive from DUST side to controll a planet? What do we get from it? What activity there is to drive DUST players to capture planet? If for EVE side, what do they get from planets to be enough if incentive/annoyance to sink up ISK into DUST to make it worthwhile?
And is sure hope it wont be another passive ISK printing machine as "there you go! you controlled this planet for a 1 week, now you get x million ISK as a reward, or x ammount of minerals" |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 15:04:00 -
[10] - Quote
Garrett Blacknova wrote: Planet ownership has an impact on system sovereignty.
Planetary control will allow DUST players to manage and profit from facilities on said planets.
There are plenty of resources on planets and DUST Mercs will be able to control the supply of those resources.
Facilities that are on DUST? or EVE?
And i thought planetary sov and sytem sov were two seperate things in null. If they are the same then in EVE there are some damn 'happy' folks in corporations. Because if current prices of battles are any indication of how costly it is to take over a whole planet, consisting of multiple districts, then to defend/attack a region or even one system would bankrupt a good size of alliance.
And what do EVE side benefit from this waste of ISK? To continue their PI in it? Or to have PI taxed by DUST?
And on the case of if on EvE side there isnt no-one doing PI then what? If DUST side dont have it's own industry capability planet bound those facilities on planet are useles. And you can't ferry up and sell those goods on planet to other star systems, while on planet. |
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 15:44:00 -
[11] - Quote
Garrett Blacknova wrote:Odiain Suliis wrote:Facilities that are on DUST? or EVE?
And i thought planetary sov and sytem sov were two seperate things in null. If they are the same then in EVE there are some damn 'happy' folks in corporations. Because if current prices of battles are any indication of how costly it is to take over a whole planet, consisting of multiple districts, then to defend/attack a region or even one system would bankrupt a good size of alliance.
And what do EVE side benefit from this waste of ISK? To continue their PI in it? Or to have PI taxed by DUST?
And on the case of if on EvE side there isnt no-one doing PI then what? If DUST side dont have it's own industry capability planet bound those facilities on planet are useles. And you can't ferry up and sell those goods on planet to other star systems, while on planet. Facilities on planets will exist in both DUST and EVE. And planetary sov is supposed to be affecting system sov by the time DUST goes to NullSec (which probably won't happen on launch, from the sound of things). Also, Warbarges will have some way to travel between systems. We don't know exactly how this will work yet though.
Well... if warbarges are supposed to travel betwene starsystems they should be destroyable on EVE side.
So how abot our items. Modules, tanks, dropsuits, etc.. or rawmaterials to producing those in-situ in warbarge(if that is the way, which I'm not fan of). Since assets are location aware, we as a mercs need to take account asset management and logistics. That makes DUST higly dependent on EVE capsuleers if our equipment is produced soly in that side.
Yes, that is one interesting way to do attrition. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 15:53:00 -
[12] - Quote
Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business.
And some of us want just that little extra to do amidst of all that shoot-you-in-the-face action. Something more than just mindless shooting.
But in the end even while I do want somethig more to DUST than shooting, I want it to me optional part that one can do if interested.
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:03:00 -
[13] - Quote
Reav Hannari wrote:[quote=Erictheheartless]...As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser.
As wont I. That wanst what I suggested. But installations that you controll and that could be singled out as a attack target and seizure of that installation or recources.
But in such way that you as a attacker need to somehow track down that installation and then when you get into that map where that installation is, you don't just spawn into it like todays Ambush or Skirmish maps we do. But to somewhere on the edge of the map (when in map mode and fully zoomed out.) so that there is variety of possible FPS gameplay options for you to choose. Be it scouting with LAV and sniping afar or going hot and heavy with dropships.
Destroy opposition, hack that installation's defences and mainframe and get the installation to your self, or into some reinfeorced timer thing. Hack some storage kontainers and get materials from that installation. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:15:00 -
[14] - Quote
Erictheheartless wrote:Reav Hannari wrote:Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion. As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser. iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles.
Yes, In my mind this has always been the case.
But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:33:00 -
[15] - Quote
Reav Hannari wrote: I'm really curious how matches will occur for faction warfare and to attack player owned installations. I own quite a few colonies already, including some in faction warfare zones. Will I just have standing defense contracts waiting to pay out in case someone attacks them? Can I create contracts directly to well respected corporations so I know I have a better chance of keeping them?
This could get really interesting.
I'm under the assumption that currently PI in EVE is so that in one planet there can be any number of 'colonies' and factories to produce stuff, even literally ontop of anothers. So I would assume that that mechanic either needs to change or just ignore that litle curiosity and go on.
I would hope that there would be some kind of contract framework to issue defence/attack contracts to other corporations, something similar to what CSM7 Selene, i think, was describing on some podcast that he would like to see.
I think one way would be to have standing contracts issued, kinda on-hold, if some automated security systems detect hostile activity near that installation. And then that contract would be opened up to either publicly or to specifyed corporations. Or to just one corporation if you have agreed that they help to defend it.
This allows installation evictions to take place, so that one can get more of that recource.
But I don't know much of the PI thing... I'm mainly spit-balling here. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:50:00 -
[16] - Quote
Reav Hannari wrote:
This also brings up the issue of uncontested matches. Normally, a military operation won't involve units meeting at agreed upon times and locations but in game terms these things need to be planned. But what happens when nobody picks up your defensive contract?
That is a dilemma to crack. To implement some kindof re-enforce timer or just accept that there isn't defenders. My personal opinion is that let is just roll. If there isn't defenders then there isn't.
edit:
Ond second thought... Thet would pose problem to EVE side players that have no interest to do DUST but don't have luck on interesting DUST mecs to defend his things. Hmm...
And I would assume that majority of FPS gamers would be pissed for not having a even match to fight and to measure e-peen. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.23 05:34:00 -
[17] - Quote
Sev Alcatraz wrote:id like to see something like a Caldari HAV but have a large mining lazer with various sized cargo bays etc etc
would be an interesting way of gaining isk
.... and then I can have your stuff, when that HAV blows to bits. I like that thought.
but anyhows... if there is above kind of mechanic. Let's just hope that it won't be as mindnumbing as in EVE. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.23 05:48:00 -
[18] - Quote
Wako 75 wrote:locking on and leaving it not in null buddy lost a barge today lol but good idea would be pretty cool to get some indy in dust. My very important question of the day is do eve players make the weapons,dropsuits,ect... or are they gonna stay with this bp thing.
I would seriously hope that at some point all the ISK items would be manufactureable and not this NPC seeded stuff. But who knows, maybe the thought of having it this way is to make it more simple for players new to this whole 'blueprint/manufacture cycle' thing.
I'd love to see another market where to make money. |
|
|
|