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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 15:29:00 -
[31] - Quote
Odiain Suliis wrote:Facilities that are on DUST? or EVE?
And i thought planetary sov and sytem sov were two seperate things in null. If they are the same then in EVE there are some damn 'happy' folks in corporations. Because if current prices of battles are any indication of how costly it is to take over a whole planet, consisting of multiple districts, then to defend/attack a region or even one system would bankrupt a good size of alliance.
And what do EVE side benefit from this waste of ISK? To continue their PI in it? Or to have PI taxed by DUST?
And on the case of if on EvE side there isnt no-one doing PI then what? If DUST side dont have it's own industry capability planet bound those facilities on planet are useles. And you can't ferry up and sell those goods on planet to other star systems, while on planet. Facilities on planets will exist in both DUST and EVE.
And planetary sov is supposed to be affecting system sov by the time DUST goes to NullSec (which probably won't happen on launch, from the sound of things).
Also, Warbarges will have some way to travel between systems. We don't know exactly how this will work yet though. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.12.20 15:29:00 -
[32] - Quote
Baracka Flocka Flame wrote:RED ROCKS!!
Representing. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.20 15:43:00 -
[33] - Quote
stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 15:44:00 -
[34] - Quote
Garrett Blacknova wrote:Odiain Suliis wrote:Facilities that are on DUST? or EVE?
And i thought planetary sov and sytem sov were two seperate things in null. If they are the same then in EVE there are some damn 'happy' folks in corporations. Because if current prices of battles are any indication of how costly it is to take over a whole planet, consisting of multiple districts, then to defend/attack a region or even one system would bankrupt a good size of alliance.
And what do EVE side benefit from this waste of ISK? To continue their PI in it? Or to have PI taxed by DUST?
And on the case of if on EvE side there isnt no-one doing PI then what? If DUST side dont have it's own industry capability planet bound those facilities on planet are useles. And you can't ferry up and sell those goods on planet to other star systems, while on planet. Facilities on planets will exist in both DUST and EVE. And planetary sov is supposed to be affecting system sov by the time DUST goes to NullSec (which probably won't happen on launch, from the sound of things). Also, Warbarges will have some way to travel between systems. We don't know exactly how this will work yet though.
Well... if warbarges are supposed to travel betwene starsystems they should be destroyable on EVE side.
So how abot our items. Modules, tanks, dropsuits, etc.. or rawmaterials to producing those in-situ in warbarge(if that is the way, which I'm not fan of). Since assets are location aware, we as a mercs need to take account asset management and logistics. That makes DUST higly dependent on EVE capsuleers if our equipment is produced soly in that side.
Yes, that is one interesting way to do attrition. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.20 15:45:00 -
[35] - Quote
oh yeah and this --------> http://youtu.be/N-H8LpiQn_0 |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.12.20 15:49:00 -
[36] - Quote
Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business.
I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion.
As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser.
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Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 15:53:00 -
[37] - Quote
Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business.
And some of us want just that little extra to do amidst of all that shoot-you-in-the-face action. Something more than just mindless shooting.
But in the end even while I do want somethig more to DUST than shooting, I want it to me optional part that one can do if interested.
|
LXicon
Sanmatar Kelkoons Minmatar Republic
54
|
Posted - 2012.12.20 15:55:00 -
[38] - Quote
Talos Alomar wrote:...that and going murdering my way through a group of nonviolent miners sounds like a bunch of fun. I hope you guys get mining.
i hope you don't run into Isaac Clarke from Dead Space if he's packing an IM-822 Handheld Ore Cutter Line Gun. he was just a miner too :) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 15:55:00 -
[39] - Quote
Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. And you'll have options if you don't want to go too over-the-top into the economic and political aspects of the game. Most of this discussion is about features that will be at least partly-restricted to NullSec, and will be irrelevant (or nearly so) to any player who remains in HighSec, or even LowSec, where there will be more risk, but not as much as in NullSec. So stick to the "safe" areas of space, and don't go wandering where NPCs fear to tread.
Odiain Suliis wrote:Garrett Blacknova wrote:Facilities on planets will exist in both DUST and EVE.
And planetary sov is supposed to be affecting system sov by the time DUST goes to NullSec (which probably won't happen on launch, from the sound of things).
Also, Warbarges will have some way to travel between systems. We don't know exactly how this will work yet though. Well... if warbarges are supposed to travel betwene starsystems they should be destroyable on EVE side. So how abot our items. Modules, tanks, dropsuits, etc.. or rawmaterials to producing those in-situ in warbarge(if that is the way, which I'm not fan of). Since assets are location aware, we as a mercs need to take account asset management and logistics. That makes DUST higly dependent on EVE capsuleers if our equipment is produced soly in that side. Yes, that is one interesting way to do attrition. On-world production facilities? DUST players, who will probably eventually be the primary presence in terms of planetary sov, will be producing gear for other DUST Mercs on the planets they control.
Unlike starships, some components of which need to be built in zero-G to be effective in the environment, items built for use on-world are better-made on-world so they're built with gravity in mind. |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.20 16:01:00 -
[40] - Quote
Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. And u can do just that like some people in eve just run agent missions |
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Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:03:00 -
[41] - Quote
Reav Hannari wrote:[quote=Erictheheartless]...As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser.
As wont I. That wanst what I suggested. But installations that you controll and that could be singled out as a attack target and seizure of that installation or recources.
But in such way that you as a attacker need to somehow track down that installation and then when you get into that map where that installation is, you don't just spawn into it like todays Ambush or Skirmish maps we do. But to somewhere on the edge of the map (when in map mode and fully zoomed out.) so that there is variety of possible FPS gameplay options for you to choose. Be it scouting with LAV and sniping afar or going hot and heavy with dropships.
Destroy opposition, hack that installation's defences and mainframe and get the installation to your self, or into some reinfeorced timer thing. Hack some storage kontainers and get materials from that installation. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.20 16:11:00 -
[42] - Quote
Reav Hannari wrote:Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion. As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser. iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.12.20 16:11:00 -
[43] - Quote
Odiain Suliis wrote:Reav Hannari wrote:[quote=Erictheheartless]...As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser.
As wont I. That wanst what I suggested. But installations that you controll and that could be singled out as a attack target and seizure of that installation or recources. But in such way that you as a attacker need to somehow track down that installation and then when you get into that map where that installation is, you don't just spawn into it like todays Ambush or Skirmish maps we do. But to somewhere on the edge of the map (when in map mode and fully zoomed out.) so that there is variety of possible FPS gameplay options for you to choose. Be it scouting with LAV and sniping afar or going hot and heavy with dropships.
I'm really curious how matches will occur for faction warfare and to attack player owned installations. I own quite a few colonies already, including some in faction warfare zones. Will I just have standing defense contracts waiting to pay out in case someone attacks them? Can I create contracts directly to well respected corporations so I know I have a better chance of keeping them?
This could get really interesting.
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:15:00 -
[44] - Quote
Erictheheartless wrote:Reav Hannari wrote:Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion. As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser. iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles.
Yes, In my mind this has always been the case.
But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:33:00 -
[45] - Quote
Reav Hannari wrote: I'm really curious how matches will occur for faction warfare and to attack player owned installations. I own quite a few colonies already, including some in faction warfare zones. Will I just have standing defense contracts waiting to pay out in case someone attacks them? Can I create contracts directly to well respected corporations so I know I have a better chance of keeping them?
This could get really interesting.
I'm under the assumption that currently PI in EVE is so that in one planet there can be any number of 'colonies' and factories to produce stuff, even literally ontop of anothers. So I would assume that that mechanic either needs to change or just ignore that litle curiosity and go on.
I would hope that there would be some kind of contract framework to issue defence/attack contracts to other corporations, something similar to what CSM7 Selene, i think, was describing on some podcast that he would like to see.
I think one way would be to have standing contracts issued, kinda on-hold, if some automated security systems detect hostile activity near that installation. And then that contract would be opened up to either publicly or to specifyed corporations. Or to just one corporation if you have agreed that they help to defend it.
This allows installation evictions to take place, so that one can get more of that recource.
But I don't know much of the PI thing... I'm mainly spit-balling here. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2012.12.20 16:47:00 -
[46] - Quote
Odiain Suliis wrote:Reav Hannari wrote: I'm really curious how matches will occur for faction warfare and to attack player owned installations. I own quite a few colonies already, including some in faction warfare zones. Will I just have standing defense contracts waiting to pay out in case someone attacks them? Can I create contracts directly to well respected corporations so I know I have a better chance of keeping them?
This could get really interesting.
I'm under the assumption that currently PI in EVE is so that in one planet there can be any number of 'colonies' and factories to produce stuff, even literally ontop of anothers. So I would assume that that mechanic either needs to change or just ignore that litle curiosity and go on. I would hope that there would be some kind of contract framework to issue defence/attack contracts to other corporations, something similar to what CSM7 Selene, i think, was describing on some podcast that he would like to see. I think one way would be to have standing contracts issued, kinda on-hold, if some automated security systems detect hostile activity near that installation. And then that contract would be opened up to either publicly or to specifyed corporations. Or to just one corporation if you have agreed that they help to defend it. This allows installation evictions to take place, so that one can get more of that recource. But I don't know much of the PI thing... I'm mainly spit-balling here.
This also brings up the issue of uncontested matches. Normally, a military operation won't involve units meeting at agreed upon times and locations but in game terms these things need to be planned. But what happens when nobody picks up your defensive contract?
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.20 16:50:00 -
[47] - Quote
Reav Hannari wrote:
This also brings up the issue of uncontested matches. Normally, a military operation won't involve units meeting at agreed upon times and locations but in game terms these things need to be planned. But what happens when nobody picks up your defensive contract?
That is a dilemma to crack. To implement some kindof re-enforce timer or just accept that there isn't defenders. My personal opinion is that let is just roll. If there isn't defenders then there isn't.
edit:
Ond second thought... Thet would pose problem to EVE side players that have no interest to do DUST but don't have luck on interesting DUST mecs to defend his things. Hmm...
And I would assume that majority of FPS gamers would be pissed for not having a even match to fight and to measure e-peen. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.20 18:05:00 -
[48] - Quote
Odiain Suliis wrote:Erictheheartless wrote:Reav Hannari wrote:Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion. As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser. iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles. Yes, In my mind this has always been the case. But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also. while I do see your point my only rebuttal is that I do not think the life span of this game is as long as many believe. For a game to hold a console players attention for 5+ to 10+ years it would be a miracle and would have to have been the most perfect game created. realistically it has 3 good years maybe and then maybe if youGÇÖre lucky and have an extremely hardcore loyal fan base 2 more subpar years while people find a replacement. so it is good to come up with ideas and all but I think they would be best served by fine tuning the main idea first and try and build up that fan base before the ever wandering attention span of us console lowlifes finds something better suited to our liking. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.20 20:54:00 -
[49] - Quote
yes free roam plz. that would be awesome to just up and decide to go explore any random planet, perhaps alien life form NPCs that you need other mercs helping you fight off as you mine. there are alien life in EVE just not sentient. be suspect to being scanned somehow by an EVE player so he can call down a dust merc squad where you're mining at- there should always be the risk of PVP. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.20 20:56:00 -
[50] - Quote
Erictheheartless wrote:Odiain Suliis wrote:Erictheheartless wrote:Reav Hannari wrote:Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion. As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser. iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles. Yes, In my mind this has always been the case. But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also. while I do see your point my only rebuttal is that I do not think the life span of this game is as long as many believe. For a game to hold a console players attention for 5+ to 10+ years it would be a miracle and would have to have been the most perfect game created. realistically it has 3 good years maybe and then maybe if youGÇÖre lucky and have an extremely hardcore loyal fan base 2 more subpar years while people find a replacement. so it is good to come up with ideas and all but I think they would be best served by fine tuning the main idea first and try and build up that fan base before the ever wandering attention span of us console lowlifes finds something better suited to our liking.
the MMO PS2 version of everquest lasted about 8 years..
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Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.21 13:08:00 -
[51] - Quote
I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion.
As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser. [/quote] iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles.[/quote]
Yes, In my mind this has always been the case.
But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also.[/quote] while I do see your point my only rebuttal is that I do not think the life span of this game is as long as many believe. For a game to hold a console players attention for 5+ to 10+ years it would be a miracle and would have to have been the most perfect game created. realistically it has 3 good years maybe and then maybe if youGÇÖre lucky and have an extremely hardcore loyal fan base 2 more subpar years while people find a replacement. so it is good to come up with ideas and all but I think they would be best served by fine tuning the main idea first and try and build up that fan base before the ever wandering attention span of us console lowlifes finds something better suited to our liking.[/quote]
the MMO PS2 version of everquest lasted about 8 years.. [/quote] that's the exception not the rule. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.21 15:32:00 -
[52] - Quote
1. At release, FPS elements will be the most important area Dust will be judged on. 2. Industry can be passive and handled with menus to start with. 3. At a later date, the ability for EvE players to offer PvE contracts, to mine/loot sites could be super kewl :D
Link about sites. http://wiki.eveonline.com/en/wiki/Magnetometric_Site_List
Upon locating one of these sites, an EvE player could theoretically offer a contract to send a scavenger team aboard. Dust corp accepts, and those Dust Mercs are shown a live stream of the EvE player flying back out to the site. Simple linear PvE mission starts when EvE ship reaches a set distance (5000m for example). End goal is to reach a certain area/piece of equipment/mine x amount of minerals.
Edit: Sensible steps for CCP to achieve this.
Build simple linear PvE mining mission. Formulate a way to transport Dusters (including distance to mission start condition). Showing a live stream of EvE on ps3. Build complex non linear scavenging & mining missions. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 16:22:00 -
[53] - Quote
Tony Calif wrote:1. At release, FPS elements will be the most important area Dust will be judged on. 2. Industry can be passive and handled with menus to start with. 3. At a later date, the ability for EvE players to offer PvE contracts, to mine/loot sites could be super kewl :D Link about sites. http://wiki.eveonline.com/en/wiki/Magnetometric_Site_ListUpon locating one of these sites, an EvE player could theoretically offer a contract to send a scavenger team aboard. Dust corp accepts, and those Dust Mercs are shown a live stream of the EvE player flying back out to the site. Simple linear PvE mission starts when EvE ship reaches a set distance (5000m for example). End goal is to reach a certain area/piece of equipment/mine x amount of minerals. Edit: Sensible steps for CCP to achieve this. Build simple linear PvE mining mission. Formulate a way to transport Dusters (including distance to mission start condition). Showing a live stream of EvE on ps3. Build complex non linear scavenging & mining missions. Great post.
+1 |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.21 16:30:00 -
[54] - Quote
Erictheheartless wrote: I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion.
As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser.
iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles.[/quote]
Yes, In my mind this has always been the case.
But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also.[/quote] while I do see your point my only rebuttal is that I do not think the life span of this game is as long as many believe. For a game to hold a console players attention for 5+ to 10+ years it would be a miracle and would have to have been the most perfect game created. realistically it has 3 good years maybe and then maybe if youGÇÖre lucky and have an extremely hardcore loyal fan base 2 more subpar years while people find a replacement. so it is good to come up with ideas and all but I think they would be best served by fine tuning the main idea first and try and build up that fan base before the ever wandering attention span of us console lowlifes finds something better suited to our liking.[/quote]
the MMO PS2 version of everquest lasted about 8 years.. [/quote] So why can't this be an exception too that's the exception not the rule.[/quote]
So why can't this be an exception too. Edit stuiped phone |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.21 16:41:00 -
[55] - Quote
Odiain Suliis wrote: If for EVE side, what do they get from planets to be enough if incentive/annoyance to sink up ISK into DUST to make it worthwhile?
rumors and ideas have been thrown around, something about some kinda buff/bonus to the fleet in that system who's mercs control the planet
there was nothing exceptional about everquest online adventures except this it was an open ended MMO for PS2, this game's got way more going for it than it did. the thing about EQOA was the novelty for PS2 players who most never played online game before to interact with thousands of others in an open world- that was the extent of it's appeal. this game also has stuff that the typical PS3 player has never had before but is also way funner.
and no ones trying to take your precious gun game away from you eric we're just having a speculative discussion here, CCP is not known to pigeon hole themselves final to any one playstyle so there is room for mining or w/e, we're not trying to derail dev attention we're just speculating here because some of us are tired of all the regurgitation threads of OP MD or whatever they're crying about now. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.21 17:26:00 -
[56] - Quote
steadyhand amarr wrote:Erictheheartless wrote: I wouldn't worry too much about that. The beauty of New Eden is you can choose what you want to do. Industry and economics will most likely remain a mostly EVE thing but it would be nice to have the option of participating from the DUST side as well in some fashion.
As a miner I have no interest in mining in first-person in DUST. I'd be happy to own planetary installations but they better be automated for the most part, like planetary interaction is in EVE. I will not run around with a man-portable mining laser.
iguess I donGÇÖt mind miners mining if I can walk up behind them and be a shooter mining their skull. This can add a whole new aspect of the game for fps players you guys who want to do non fps stuff is cool but we can just charge in and drop you and move on. IGÇÖm kind of digging this now. Maybe we can get some music game people in here too we can beat them with guitars oooo oooo and maybe racing game people we can shoot their tires and blow up their tricked out future HondaGÇÖs drop in a couple fighting game aspects and I can upgrade my nova knife to hadouken levels.(sorry for the sarcasm level but I just upgraded that skill)(this is a fps game) lets concentrate on making a fully playable fps game then we can add in other stuff for sh*^s and giggles.
Yes, In my mind this has always been the case.
But since expectations of this game to be out and in-development for atleast 5+, 10+ years, there needs to be a visionaries also.[/quote] while I do see your point my only rebuttal is that I do not think the life span of this game is as long as many believe. For a game to hold a console players attention for 5+ to 10+ years it would be a miracle and would have to have been the most perfect game created. realistically it has 3 good years maybe and then maybe if youGÇÖre lucky and have an extremely hardcore loyal fan base 2 more subpar years while people find a replacement. so it is good to come up with ideas and all but I think they would be best served by fine tuning the main idea first and try and build up that fan base before the ever wandering attention span of us console lowlifes finds something better suited to our liking.[/quote]
the MMO PS2 version of everquest lasted about 8 years.. [/quote] So why can't this be an exception too that's the exception not the rule.[/quote]
So why can't this be an exception too. Edit stuiped phone[/quote] i agree your phone is stupid..... and this can also be an exception but it is doubtful.i just think it would serve the community better to focus on the main aspects of the game and fine tune that first then add other stuff when it is complete. you know they do say dont count your chickens before they hatch for a reason. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.21 17:43:00 -
[57] - Quote
theres nothing else to be discussed except nerf this and nerf that. don't be stupid, CCP is not going to take a break from nerfing everything just to add mining right now. you act as if this thread is some kind of threat. you don't understand it's just speculation and CCP is not going to reroute their agenda just because we make a speculative thread about future gameplay. but sure we get it now- you're this PVP monster bla bla bla and we should all be in awe of your aggression. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.21 17:44:00 -
[58] - Quote
Sobriety Denied wrote:Odiain Suliis wrote: If for EVE side, what do they get from planets to be enough if incentive/annoyance to sink up ISK into DUST to make it worthwhile?
rumors and ideas have been thrown around, something about some kinda buff/bonus to the fleet in that system who's mercs control the planet there was nothing exceptional about everquest online adventures except this it was an open ended MMO for PS2, this game's got way more going for it than it did. the thing about EQOA was the novelty for PS2 players who most never played online game before to interact with thousands of others in an open world- that was the extent of it's appeal. this game also has stuff that the typical PS3 player has never had before but is also way funner. and no ones trying to take your precious gun game away from you eric we're just having a speculative discussion here, CCP is not known to pigeon hole themselves final to any one playstyle so there is room for mining or w/e, we're not trying to derail dev attention we're just speculating here because some of us are tired of all the regurgitation threads of OP MD or whatever they're crying about now. hey condescending a$$hat " funner " is not a word first off. and I do not mind the discussion based on the fact that I am participating and merely stating my point ( this is how debating works kid). I have stated that I think mining and what have you is fine LATER on but think a concerted effort to get this FPSmmorg's mechanics in line with other games that the core audience will be comparing it to. now before you start with 'this isn't other fps games " I understand and do not wish it to be I do however think that some other fps games have a more refined "gunplay" to them. Most of the people coming to dust are fps people we expect certain thing at minimum that is all I am trying to convey. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.21 17:49:00 -
[59] - Quote
Erik = Everquest FanBOI :)
Now, if we can keep talking about mining/scavenging at some future point, in a PvE/PvP setting that'd be cool. |
Erictheheartless
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.21 18:57:00 -
[60] - Quote
Tony Calif wrote:Erik = Everquest FanBOI :)
Now, if we can keep talking about mining/scavenging at some future point, in a PvE/PvP setting that'd be cool. never played everquest or wow for that matter. |
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