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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.20 11:42:00 -
[1] - Quote
Mining is, at least to begin with, going to be a passive process that players don't have direct involvement with. And you can logically argue that EVE mining makes more sense.
in EVE, you're filling the role of a pilot/captain of a starship. That starship's purpose in space is variable. Starship pilots can be warriors, or miners, or traders, or any number of other things. In DUST, you're a Mercenary soldier. You are, by definition, a warrior role first and foremost. EVERYONE in the game has the same basic job. Pretty much, "kill all the things" is going to be your primary mission in any scenario (except when you're a combat medic or other logi/support player).
Having said that, however, it WOULD be good if our characters, being immortal, could train into an alternate profession (or possible more than one), and mining would be a good option.
We SHOULDN'T (and almost certainly WON'T) be going out and manually digging up minerals and ore and things though. What we SHOULD do is have something that works more like the planned-but-still-unrevealed "commander" role, where you're in a command room somewhere (a nearby MCC, or command centre, or a room within the facility), and you're directing the mining robots in gameplay that's mostly separate from the core FPS gameplay.
Just like the battlefield commander role will allow players to have a more RTS-like view of the battlefield, giving orders and directing fire support, maybe while having some measure of control over the team's MCC.
It would be awesome if a commander had direct control over the MCC. It would add a new layer to Skirmish battles. Both teams' MCCs would be fighting one another for the best location above the fight so they can provide a forward spawn in a defensible location, and there would be a difficult decision between focusing fire on the enemy MCC or providing fire support for your ground troops (but with great risk of friendly fire if there are allies anywhere near the blast). |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.20 13:43:00 -
[2] - Quote
Odiain Suliis wrote:Yes that what you described is also what I would like to see, but it doesen't haveto end there. And yes we are first and foremost a mercenaries. Now. But this is a evolving game. and at the fanfest presentation/keynote? there were hints as well as that a way of mercenary video, that along the way some of us mercenaries would rebell against the idea of being always told what to do and where to go. Hence taking matters to out own hands. That "hint" from the presentation you're talking about was leading into the idea that DUST players will be running our own corporations and owning territory instead of just fighting on behalf of EVE corporations.
We're starting off with HighSec and Faction Warfare, but later, we'll be able to go into NullSec and start really causing havoc. DUST players will own planets, and we'll be directly involved with shaping the politics of New Eden. EVE players will NEED to hire DUST Mercs (or get them to join their corp/alliance) if they want to control the ground.
There's no indication that we're ever going to be mining things "by hand" so to speak. It seems highly unlikely - both from a gameplay perspective and within EVE/DUST lore, that an enhanced super-soldier would decide "I don't feel like shooting things today, I'll go dig a hole instead" and walk out somewhere, in a combat-ready dropsuit, to do exactly that. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.20 14:48:00 -
[3] - Quote
Odiain Suliis wrote:We will be owning planets. To do what? Own planets so that EVE side can hire us to take over or us to disrupt their PI? What there will be for DUST side to own a planet than bragging rights or annoyance for EVE side or ISK from EVE? That is quite a thin gameplay enviroment to look forward.
edit:
And to expand... what is the ISK incentive from DUST side to controll a planet? What do we get from it? What activity there is to drive DUST players to capture planet? If for EVE side, what do they get from planets to be enough if incentive/annoyance to sink up ISK into DUST to make it worthwhile?
And is sure hope it wont be another passive ISK printing machine as "there you go! you controlled this planet for a 1 week, now you get x million ISK as a reward, or x ammount of minerals" Planet ownership has an impact on system sovereignty.
Planetary control will allow DUST players to manage and profit from facilities on said planets.
There are plenty of resources on planets and DUST Mercs will be able to control the supply of those resources. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.20 15:29:00 -
[4] - Quote
Odiain Suliis wrote:Facilities that are on DUST? or EVE?
And i thought planetary sov and sytem sov were two seperate things in null. If they are the same then in EVE there are some damn 'happy' folks in corporations. Because if current prices of battles are any indication of how costly it is to take over a whole planet, consisting of multiple districts, then to defend/attack a region or even one system would bankrupt a good size of alliance.
And what do EVE side benefit from this waste of ISK? To continue their PI in it? Or to have PI taxed by DUST?
And on the case of if on EvE side there isnt no-one doing PI then what? If DUST side dont have it's own industry capability planet bound those facilities on planet are useles. And you can't ferry up and sell those goods on planet to other star systems, while on planet. Facilities on planets will exist in both DUST and EVE.
And planetary sov is supposed to be affecting system sov by the time DUST goes to NullSec (which probably won't happen on launch, from the sound of things).
Also, Warbarges will have some way to travel between systems. We don't know exactly how this will work yet though. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.20 15:55:00 -
[5] - Quote
Erictheheartless wrote:stuff like this is why I have an issue with dust. Plain and simple I want a slightly more shooter. I do not want to have to get a degree in economics or mineralogy in order to play a game. I just want to shoot you in the face then bunny hop away laughing. if I wanted to devote this much of my cerebellum to something it would be to better myself in real life. Just saying to me spacemen are not serious business. And you'll have options if you don't want to go too over-the-top into the economic and political aspects of the game. Most of this discussion is about features that will be at least partly-restricted to NullSec, and will be irrelevant (or nearly so) to any player who remains in HighSec, or even LowSec, where there will be more risk, but not as much as in NullSec. So stick to the "safe" areas of space, and don't go wandering where NPCs fear to tread.
Odiain Suliis wrote:Garrett Blacknova wrote:Facilities on planets will exist in both DUST and EVE.
And planetary sov is supposed to be affecting system sov by the time DUST goes to NullSec (which probably won't happen on launch, from the sound of things).
Also, Warbarges will have some way to travel between systems. We don't know exactly how this will work yet though. Well... if warbarges are supposed to travel betwene starsystems they should be destroyable on EVE side. So how abot our items. Modules, tanks, dropsuits, etc.. or rawmaterials to producing those in-situ in warbarge(if that is the way, which I'm not fan of). Since assets are location aware, we as a mercs need to take account asset management and logistics. That makes DUST higly dependent on EVE capsuleers if our equipment is produced soly in that side. Yes, that is one interesting way to do attrition. On-world production facilities? DUST players, who will probably eventually be the primary presence in terms of planetary sov, will be producing gear for other DUST Mercs on the planets they control.
Unlike starships, some components of which need to be built in zero-G to be effective in the environment, items built for use on-world are better-made on-world so they're built with gravity in mind. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.21 16:22:00 -
[6] - Quote
Tony Calif wrote:1. At release, FPS elements will be the most important area Dust will be judged on. 2. Industry can be passive and handled with menus to start with. 3. At a later date, the ability for EvE players to offer PvE contracts, to mine/loot sites could be super kewl :D Link about sites. http://wiki.eveonline.com/en/wiki/Magnetometric_Site_ListUpon locating one of these sites, an EvE player could theoretically offer a contract to send a scavenger team aboard. Dust corp accepts, and those Dust Mercs are shown a live stream of the EvE player flying back out to the site. Simple linear PvE mission starts when EvE ship reaches a set distance (5000m for example). End goal is to reach a certain area/piece of equipment/mine x amount of minerals. Edit: Sensible steps for CCP to achieve this. Build simple linear PvE mining mission. Formulate a way to transport Dusters (including distance to mission start condition). Showing a live stream of EvE on ps3. Build complex non linear scavenging & mining missions. Great post.
+1 |
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