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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.17 12:51:00 -
[1] - Quote
I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together.
The 3hp damage gap between each level was perfect. That's why they are protoypes and advanced and the price difference is justified. why would you reduce the gap between the two??? You can kill people with the Assault Rifle and the GEK-38 effectively. Why try to bring the guns closer to the point where it doesn't make sense to buy a prototype?? |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.17 12:56:00 -
[2] - Quote
Weapons like the Swarm launcher and few others had massive gaps between meta 1 to 5. These where the type sof weapons we complained about the most in terms of ramped up damage scales being way off where milita where way too weak and prototypes where way to strong.
Hopefully the shift is only bringing the two ends closer to center or closer to high end intentioned balanace at max. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.17 12:56:00 -
[3] - Quote
Not me, but I guess it doesn't affect me since I just use standard weapons. I don't think its a good idea, but I guess I'll have to play it to know for sure. Whether its good for gameplay or not, higher tier weapons need a big price cut, otherwise they won't be worth the extra cost. |
empty souls
Ahrendee Mercenaries Legacy Rising
3
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Posted - 2012.12.17 13:07:00 -
[4] - Quote
Just dont understand.... |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.12.17 13:10:00 -
[5] - Quote
Ydubbs81 RND wrote:I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together.
The 3hp damage gap between each level was perfect. That's why they are protoypes and advanced and the price difference is justified. why would you reduce the gap between the two??? You can kill people with the Assault Rifle and the GEK-38 effectively. Why try to bring the guns closer to the point where it doesn't make sense to buy a prototype??
PREPARE YOUR BODY FOR THE INCOMING LASER LIGHT SHOWS. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
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Posted - 2012.12.17 13:13:00 -
[6] - Quote
Alldin Kan wrote:Ydubbs81 RND wrote:I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together.
The 3hp damage gap between each level was perfect. That's why they are protoypes and advanced and the price difference is justified. why would you reduce the gap between the two??? You can kill people with the Assault Rifle and the GEK-38 effectively. Why try to bring the guns closer to the point where it doesn't make sense to buy a prototype?? PREPARE YOUR BODY FOR THE INCOMING LASER LIGHT SHOWS. *_* |
Sephirian Fair
ZionTCD Legacy Rising
48
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Posted - 2012.12.17 13:37:00 -
[7] - Quote
Ydubbs81 RND wrote:I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together.
The 3hp damage gap between each level was perfect. That's why they are protoypes and advanced and the price difference is justified. why would you reduce the gap between the two??? You can kill people with the Assault Rifle and the GEK-38 effectively. Why try to bring the guns closer to the point where it doesn't make sense to buy a prototype??
You realize that the damage gap between Standard and Prototype is not their base damage, but their effective ranges, don't you? Prototype gear has a far, far greater effective range than standard gear and is the reason why it is so much stronger. The 3 or 6 damage is absolutely negligible in this game. The thing that separated Prototype from Standard is the fact that its effective range is so much greater.
They could make the damages all the same and people will still rush prototype. In a game where there is no ballistics and bullets just disappear after a set distance, having a greater effective range over you opponents means infinitely more than 6 base damage. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.17 13:41:00 -
[8] - Quote
my reaction. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.17 13:53:00 -
[9] - Quote
Since the ARs are getting a recoil boost, the main reason to upgrade might be for less recoil (if higher tier has less recoil) and not for more damage. It might still be worth it to buy higher tier for ARs. |
charlesnette dalari
Creative Killers
159
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Posted - 2012.12.17 13:56:00 -
[10] - Quote
Not a real fan of this myself if the effect is higher tier weapons damage decreases in any way. CCP just put AUR weapons on sale so of course I bought a bunch and I really hope they aren't now nerfing what I paid real money for that would be like buying a corvette and taking it to the shop and them saying well you got the vette on sale so we put a Yugo engine in it to make it more like other cars. I bought the vette precisely for the increased benefit same reason I buy aur higher tier weapons.
Well if they do reduce the damage of higher tier weapons then that's one less revenue stream they will have from me. |
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KryptixX
Imperfects Negative-Feedback
320
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Posted - 2012.12.17 13:58:00 -
[11] - Quote
Sephirian Fair wrote:Ydubbs81 RND wrote:I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together.
The 3hp damage gap between each level was perfect. That's why they are protoypes and advanced and the price difference is justified. why would you reduce the gap between the two??? You can kill people with the Assault Rifle and the GEK-38 effectively. Why try to bring the guns closer to the point where it doesn't make sense to buy a prototype?? You realize that the damage gap between Standard and Prototype is not their base damage, but their effective ranges, don't you? Prototype gear has a far, far greater effective range than standard gear and is the reason why it is so much stronger. The 3 or 6 damage is absolutely negligible in this game. The thing that separated Prototype from Standard is the fact that its effective range is so much greater. They could make the damages all the same and people will still rush prototype. In a game where there is no ballistics and bullets just disappear after a set distance, having a greater effective range over you opponents means infinitely more than 6 base damage.
Not sure if serious...
Since when does range increase from upgrading to adv/proto? That certainly wasnt the case with my HMG. |
Jack Boost
Zarena Family
194
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Posted - 2012.12.17 14:47:00 -
[12] - Quote
Now militia AR is OP. After patch at last we can have chance. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.17 15:07:00 -
[13] - Quote
Sephirian Fair wrote:Ydubbs81 RND wrote:I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together.
The 3hp damage gap between each level was perfect. That's why they are protoypes and advanced and the price difference is justified. why would you reduce the gap between the two??? You can kill people with the Assault Rifle and the GEK-38 effectively. Why try to bring the guns closer to the point where it doesn't make sense to buy a prototype?? You realize that the damage gap between Standard and Prototype is not their base damage, but their effective ranges, don't you? Prototype gear has a far, far greater effective range than standard gear and is the reason why it is so much stronger. The 3 or 6 damage is absolutely negligible in this game. The thing that separated Prototype from Standard is the fact that its effective range is so much greater. They could make the damages all the same and people will still rush prototype. In a game where there is no ballistics and bullets just disappear after a set distance, having a greater effective range over you opponents means infinitely more than 6 base damage.
So you're saying that it has nothing to do with the base hp damage of each weapon but just their ranges? The difference between the guns are noticeable....when you upgrade to a GEK from an Assault Rifle, you can feel the difference. I don't even have to mention the Duvolle.
But even if they nerfed the ranges, it is still a horrible "fix" because it wasn't broken. Upper tier weapons are supposed to be better. What I don't notice between the weapons is the effective range, however. There isn't a huge noticeable difference between all the guns except maybe damage...maybe. Accuracy, fire rate, are all relatively the same. Now, their nerfing the damge....wtf man? CCP get it together guys |
Sentient Archon
Red Star.
690
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Posted - 2012.12.17 15:14:00 -
[14] - Quote
Ydubbs81 RND wrote:CCP get it together guys
This is all because a bunch of noobs QQed and cried and whined about nerfing everything. Instead of having a noob only zone CCP goes ahead and nerfs all weapons.
Hey guess what CCP! Noobs have always sucked, still suck and will always suck. Nerfs will never help them improve their game. They will always get destroyed.
Just to prove my point I am going to destroy all noobs with militia weapons and teabag their sorry asses. Once you see them crying about militia weapons you will know that they will always suck. You dont send a kitty cat to the jungle man! You keep them at home!
Just my 0.02 TeabagANoob
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.17 15:29:00 -
[15] - Quote
I don't understand the purpose of it all....I mean, what is bringing them closer together supposed to do?? I'd rather they nerf the damage on the Duvolle or something than just trying to make all ARs more like militia.
CCP, follow your gut....the AR damage system was fine! You're beginning to make me worry now because this is an outrage!!! There is no logical reason to do this. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.17 15:31:00 -
[16] - Quote
Sentient Archon wrote:Ydubbs81 RND wrote:CCP get it together guys This is all because a bunch of noobs QQed and cried and whined about nerfing everything. Instead of having a noob only zone CCP goes ahead and nerfs all weapons. Hey guess what CCP! Noobs have always sucked, still suck and will always suck. Nerfs will never help them improve their game. They will always get destroyed. Just to prove my point I am going to destroy all noobs with militia weapons and teabag their sorry asses. Once you see them crying about militia weapons you will know that they will always suck. You dont send a kitty cat to the jungle man! You keep them at home! Just my 0.02 TeabagANoob
Exactly....some people get consistently smoked with standard ARs, it wouldn't matter what they do. NOT TO MENTION that EVERYONE can get a duvolle. It isn't hard to obtain. It doesn't require a lvl 5 under a 10x multiplier.
If a Duvolle is beating you, then go out and get one. It is open to all. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.12.17 15:45:00 -
[17] - Quote
The ARs were fine before, but whatever. I can live with the smaller gap, but the problem is that they need to reduce the price on the higher end ARs now. Pretty rediculous to have a 4k isk standard AR, and then a 90k isk duvolle that is hardly any better. They will become what the Heavy proto suit has become... obsolete, because they nerfed the suit, but not the price. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.17 15:46:00 -
[18] - Quote
My issue is that they did this to all weapons...and increased the mass driver clip....this game is becoming more and more noon friendly . The swarms were fine...militia gear is suppose to suck otherwise tanks would be worthless...I am very worried about the direction of things. And they brought a big nerf bat to the pistol.... |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.17 15:52:00 -
[19] - Quote
Good this will have only a little effect on me. Standard laser damage 15HP (overheat at 21 rounds left) Advanced laser damage 15HP (no overheat)
And recoil added too. So yes sucks for you scrubs. Payback is a *****. |
Sephirian Fair
ZionTCD Legacy Rising
48
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Posted - 2012.12.17 16:06:00 -
[20] - Quote
KryptixX wrote:Sephirian Fair wrote:Ydubbs81 RND wrote:I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together.
The 3hp damage gap between each level was perfect. That's why they are protoypes and advanced and the price difference is justified. why would you reduce the gap between the two??? You can kill people with the Assault Rifle and the GEK-38 effectively. Why try to bring the guns closer to the point where it doesn't make sense to buy a prototype?? You realize that the damage gap between Standard and Prototype is not their base damage, but their effective ranges, don't you? Prototype gear has a far, far greater effective range than standard gear and is the reason why it is so much stronger. The 3 or 6 damage is absolutely negligible in this game. The thing that separated Prototype from Standard is the fact that its effective range is so much greater. They could make the damages all the same and people will still rush prototype. In a game where there is no ballistics and bullets just disappear after a set distance, having a greater effective range over you opponents means infinitely more than 6 base damage. Not sure if serious... Since when does range increase from upgrading to adv/proto? That certainly wasnt the case with my HMG.
Test it with a buddy again. There's a huge difference concerning HMG's. My brother runs HMG all the time.
With the MH-82, he gets 100% damage efficiency up to about 42m. With the Boundless HMG, the 100% damage efficiency is around 55m. That is a HUGE increase. Assault Rifles experience a similar range increase with their higher grade gear. |
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fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.12.17 16:12:00 -
[21] - Quote
Sephirian Fair wrote:The thing that separated Prototype from Standard is the fact that its effective range is so much greater.
It's a compilation of it all. To run with prototype weapon, you need a better suit to house it. You also need better skills, which provides more damage etc.. You compile it all together, and you get a huge gap in performance between a n00b with a Militia AR vs. a Prototype user. It's the entire painting together. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.17 16:13:00 -
[22] - Quote
i hope prices would be adjusted personally i dont mind if prices are adjusted to suit |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.17 16:14:00 -
[23] - Quote
If this is true all proto gear needs a pretty big price cut to br anywhere near a 1 to 1 risk vs reward balance |
Sephirian Fair
ZionTCD Legacy Rising
48
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Posted - 2012.12.17 16:16:00 -
[24] - Quote
Ydubbs81 RND wrote:Sephirian Fair wrote:Ydubbs81 RND wrote:I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together.
The 3hp damage gap between each level was perfect. That's why they are protoypes and advanced and the price difference is justified. why would you reduce the gap between the two??? You can kill people with the Assault Rifle and the GEK-38 effectively. Why try to bring the guns closer to the point where it doesn't make sense to buy a prototype?? You realize that the damage gap between Standard and Prototype is not their base damage, but their effective ranges, don't you? Prototype gear has a far, far greater effective range than standard gear and is the reason why it is so much stronger. The 3 or 6 damage is absolutely negligible in this game. The thing that separated Prototype from Standard is the fact that its effective range is so much greater. They could make the damages all the same and people will still rush prototype. In a game where there is no ballistics and bullets just disappear after a set distance, having a greater effective range over you opponents means infinitely more than 6 base damage. So you're saying that it has nothing to do with the base hp damage of each weapon but just their ranges? The difference between the guns are noticeable....when you upgrade to a GEK from an Assault Rifle, you can feel the difference. I don't even have to mention the Duvolle. But even if they nerfed the ranges, it is still a horrible "fix" because it wasn't broken. Upper tier weapons are supposed to be better. What I don't notice between the weapons is the effective range, however. There isn't a huge noticeable difference between all the guns except maybe damage...maybe. Accuracy, fire rate, are all relatively the same. Now, their nerfing the damge....wtf man? CCP get it together guys
I'm sorry that I gave you that impression, but I am uncertain what the changes are going to be "exactly." I was commenting about that you were complaining only about the 3HP a round difference between the tiers of weapons and I stated that there are far greater differences between weapons than just base damage. The primary difference between tier of weapons is their longer effective range.
If they are hitting just the base damages, it'll mean practically nothing, in my opinion. Greater effective range is probably the most important edge in a gunfight, outside of personal FPS skills. If they are hitting the effective ranges of the weapons, that might be too much compared to just hitting the base damages.
And I know there is a big difference between each tier. It's laughable how strong the Duvolle is compared to Standard or even GEK. I get to hit my maximum damage for a good 15-20m further than GEK's and probably 25-30m further than Standards. The difference is huge and that makes or breaks gun fights.
As for the nerf, I'm indifferent. I'm not for or against. It's happening, so just have to play and provide data for CCP. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.17 16:36:00 -
[25] - Quote
They don't make changes because people complain about something. They make changes because it's their game, they're the people who do this stuff for a living, and they felt this was the right way to take the game (at least for the time being). You don't seriously think they're taking their cues from random people who post on their forums, do you? |
Gaff Origami
ZionTCD Legacy Rising
49
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Posted - 2012.12.17 16:57:00 -
[26] - Quote
Not to state the obviously but while 3-6 dmg seems like a very small difference it does equate to 10-20%. What would it take to boost your shields and armor 20% above base to compensate for your reduce Militia AR damage output (all else being equal)? You would need to utilize at least 1 HP slot and 1 LP slot...probably more.
I hope they dont nerf the "Officer" weapon variants. |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2012.12.17 18:36:00 -
[27] - Quote
I highly doubt the reduced damage gap will influence the guns effectiveness. It's the recoil that will be more influential. I hope it lowers the effectiveness more in line with other weapons. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.12.17 19:03:00 -
[28] - Quote
My Sharpshooter already has Recoil, and still can't use the AIM; I have been hipfiring for weeks now, and I finally got the hang of it.....I guess I will have to see what this actually means first hand & not just a description of the effect..... because going by the description so far has worked out so well for the SKILLS. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
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Posted - 2012.12.17 19:19:00 -
[29] - Quote
This is definitely something that will need to be tested and experienced in game before forming a real opinion. As stated there are a lot of variables that change in a weapon class other than damage, so I will not rule out that higher level weapons will still be better. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
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Posted - 2012.12.17 19:29:00 -
[30] - Quote
I like it. Players have been complaining that the game is imbalanced. If you play other hardcore FPS games, you'll know how much even just slight stat changes matter. Players will gladly spend a lot of extra $ for corp battles for even just a slight advantage. Just because fewer players will join PUG games in proto gear isn't that big of a problem.
I'm a little sad about pistol nerf, and with a larger MD mag, but maybe it'll be fine. I'll wait to try the changes before I comment for real on them
I support the changes for now. |
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