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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.18 05:30:00 -
[61] - Quote
Pent'noir wrote:It brings up some concerns for me and my swarms. It was just 1-2 missles more. What are they going to do, make that them into a mini missle. Ppl already don't skill for swarms because there wasn't that much difference and consider it a secondary or worse role. Swarms are getting buffed though.
Swarms has been my secondary build all along. I enjoy them. |
Trevak Shi
Nephilim Fedaykin
38
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Posted - 2012.12.18 05:45:00 -
[62] - Quote
Ten-Sidhe wrote:Range gap is not drastic, from the [GUIDE] Weapon Ranges & Optimals (First turrets added) thread. militia ar optimal 35m, max 79m Duvolle ar optimal 39m, max 87m 11.4% more optimal range and 10.1% more maximum, and 20% more damage.
Proto guns may need a price reduction to go with this, but if they are the right price they are still worth buying.
For officer guns, leave them but make them rarer, and put new drop only guns in between that are more common.
So what happened to the Stormside Roden and the Compact GU-15?? |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.18 06:19:00 -
[63] - Quote
Trevak Shi wrote:Ten-Sidhe wrote:Range gap is not drastic, from the [GUIDE] Weapon Ranges & Optimals (First turrets added) thread. militia ar optimal 35m, max 79m Duvolle ar optimal 39m, max 87m 11.4% more optimal range and 10.1% more maximum, and 20% more damage.
Proto guns may need a price reduction to go with this, but if they are the right price they are still worth buying.
For officer guns, leave them but make them rarer, and put new drop only guns in between that are more common. So what happened to the Stormside Roden and the Compact GU-15?? removed for balancing. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.18 09:09:00 -
[64] - Quote
Iron Wolf Saber wrote:I just find it amazing everyone thinks it the ar they are talking about.
Have you considered maybe the swarm launcher and other huge massive ramp up damage weapons from meta 1-5 getting adjusted?
It doesn't matter...it actually says all handheld weapons. But my point still stands across the board....what is the point in closing the gap? They are all fine as they are. There are supposed to be noticeable differences between the tiers |
Enkidu Camuel
Tritan-Industries Legacy Rising
69
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Posted - 2012.12.18 09:22:00 -
[65] - Quote
This what CCP Wang said about the damage gap:
CCP Cmdr Wang wrote:
- This is a reduction on the amount of damage done by weapons in the same class. Previously, the difference in damage output was very wide depending on the meta level of the weapon and we wanted to narrow that.
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.18 10:54:00 -
[66] - Quote
Cerebral Wolf Jr wrote:Goat of Dover wrote:Cerebral Wolf Jr wrote:Maybe time i rolled something other than a AR/Assault class this time.
Maybe time to go Logi/Mass driver. I want to say that I was Logi/Mass driver before the patches were posted. lol I'm a firm believer that the MD's are really quite over powered right now and have been for some time but i've kept my mouth shut because i've not tested them personally so i figure now's the time. Especially with them getting a buff in the next build and if the stuff that i've talked about with Sha and Jenza is even half true they don't need the buff they are getting.
as a user of MDs they are OP but scale really badly. they rely on you hitting your target with a direct hit every single time to maintain a kill per clip on anything over a std suit. that said any thing under that is pretty screwed. not really sure how to balance them. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.18 12:11:00 -
[67] - Quote
Enkidu Camuel wrote:This what CCP Wang said about the damage gap: CCP Cmdr Wang wrote:
- This is a reduction on the amount of damage done by weapons in the same class. Previously, the difference in damage output was very wide depending on the meta level of the weapon and we wanted to narrow that.
Yeah, I read that....but for which weapon does this hold true?
The ARs are fine, the HMGs are fine, swarms carries the same damage per rocket but the upper tiers has 1 or two more rockets (which is absolutely fine).
You are paying 3x and more ISK for upper tier weapons than the previous class......why should the guns hit the same. They were balanced before and noone complained about them. CCP blindsided us with this "fix" and it wasn't even broken.
They need to actually fix broken stuff like the killswitch GEK stats. Or, the framerate dropping and smoother movement |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.18 12:16:00 -
[68] - Quote
fred orpaul wrote:Cerebral Wolf Jr wrote:Goat of Dover wrote:Cerebral Wolf Jr wrote:Maybe time i rolled something other than a AR/Assault class this time.
Maybe time to go Logi/Mass driver. I want to say that I was Logi/Mass driver before the patches were posted. lol I'm a firm believer that the MD's are really quite over powered right now and have been for some time but i've kept my mouth shut because i've not tested them personally so i figure now's the time. Especially with them getting a buff in the next build and if the stuff that i've talked about with Sha and Jenza is even half true they don't need the buff they are getting. as a user of MDs they are OP but scale really badly. they rely on you hitting your target with a direct hit every single time to maintain a kill per clip on anything over a std suit. that said any thing under that is pretty screwed. not really sure how to balance them.
No, they don't.....you don't need a direct hit for any suit. That gun requires you to get caught in the splash damage range and that's all. And as you level up, the splash damage is so ridiculous that you really don't have to aim with the upper tier MDs.
The only thing I ask for MDs is that they reload after every grenade. You shouldn't be able to spam 4 and 6 grenades at a time with the splash damage and range that it has. This weapon requires the least amount of skill to use. |
Kaughst
The Nommo Insurance Fraud.
3
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Posted - 2012.12.18 12:40:00 -
[69] - Quote
Ydubbs81 RND wrote:fred orpaul wrote:Cerebral Wolf Jr wrote:Goat of Dover wrote:Cerebral Wolf Jr wrote:Maybe time i rolled something other than a AR/Assault class this time.
Maybe time to go Logi/Mass driver. I want to say that I was Logi/Mass driver before the patches were posted. lol I'm a firm believer that the MD's are really quite over powered right now and have been for some time but i've kept my mouth shut because i've not tested them personally so i figure now's the time. Especially with them getting a buff in the next build and if the stuff that i've talked about with Sha and Jenza is even half true they don't need the buff they are getting. as a user of MDs they are OP but scale really badly. they rely on you hitting your target with a direct hit every single time to maintain a kill per clip on anything over a std suit. that said any thing under that is pretty screwed. not really sure how to balance them. No, they don't.....you don't need a direct hit for any suit. That gun requires you to get caught in the splash damage range and that's all. And as you level up, the splash damage is so ridiculous that you really don't have to aim with the upper tier MDs. The only thing I ask for MDs is that they reload after every grenade. You shouldn't be able to spam 4 and 6 grenades at a time with the splash damage and range that it has. This weapon requires the least amount of skill to use.
For a weapon that is rarely seen or used as apposed to the AR I hardly see it as OP. Frequently anyone who does make that statement has never used or has little experience. Besides that there is a counter, the use of high shields counter the explosive effect, if you do not skill into that it is only your fault.
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.18 13:07:00 -
[70] - Quote
every time i read the title to the start of this thread, I want to answer.............. Your mom.. |
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