|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.17 12:51:00 -
[1] - Quote
I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together.
The 3hp damage gap between each level was perfect. That's why they are protoypes and advanced and the price difference is justified. why would you reduce the gap between the two??? You can kill people with the Assault Rifle and the GEK-38 effectively. Why try to bring the guns closer to the point where it doesn't make sense to buy a prototype?? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.17 15:07:00 -
[2] - Quote
Sephirian Fair wrote:Ydubbs81 RND wrote:I hope I'm misunderstanding the patch note that says, "reducing damage gap" between standard, adv, and proto weapons. I hope they're not bringing them closer to together.
The 3hp damage gap between each level was perfect. That's why they are protoypes and advanced and the price difference is justified. why would you reduce the gap between the two??? You can kill people with the Assault Rifle and the GEK-38 effectively. Why try to bring the guns closer to the point where it doesn't make sense to buy a prototype?? You realize that the damage gap between Standard and Prototype is not their base damage, but their effective ranges, don't you? Prototype gear has a far, far greater effective range than standard gear and is the reason why it is so much stronger. The 3 or 6 damage is absolutely negligible in this game. The thing that separated Prototype from Standard is the fact that its effective range is so much greater. They could make the damages all the same and people will still rush prototype. In a game where there is no ballistics and bullets just disappear after a set distance, having a greater effective range over you opponents means infinitely more than 6 base damage.
So you're saying that it has nothing to do with the base hp damage of each weapon but just their ranges? The difference between the guns are noticeable....when you upgrade to a GEK from an Assault Rifle, you can feel the difference. I don't even have to mention the Duvolle.
But even if they nerfed the ranges, it is still a horrible "fix" because it wasn't broken. Upper tier weapons are supposed to be better. What I don't notice between the weapons is the effective range, however. There isn't a huge noticeable difference between all the guns except maybe damage...maybe. Accuracy, fire rate, are all relatively the same. Now, their nerfing the damge....wtf man? CCP get it together guys |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.17 15:29:00 -
[3] - Quote
I don't understand the purpose of it all....I mean, what is bringing them closer together supposed to do?? I'd rather they nerf the damage on the Duvolle or something than just trying to make all ARs more like militia.
CCP, follow your gut....the AR damage system was fine! You're beginning to make me worry now because this is an outrage!!! There is no logical reason to do this. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.17 15:31:00 -
[4] - Quote
Sentient Archon wrote:Ydubbs81 RND wrote:CCP get it together guys This is all because a bunch of noobs QQed and cried and whined about nerfing everything. Instead of having a noob only zone CCP goes ahead and nerfs all weapons. Hey guess what CCP! Noobs have always sucked, still suck and will always suck. Nerfs will never help them improve their game. They will always get destroyed. Just to prove my point I am going to destroy all noobs with militia weapons and teabag their sorry asses. Once you see them crying about militia weapons you will know that they will always suck. You dont send a kitty cat to the jungle man! You keep them at home! Just my 0.02 TeabagANoob
Exactly....some people get consistently smoked with standard ARs, it wouldn't matter what they do. NOT TO MENTION that EVERYONE can get a duvolle. It isn't hard to obtain. It doesn't require a lvl 5 under a 10x multiplier.
If a Duvolle is beating you, then go out and get one. It is open to all. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.18 09:09:00 -
[5] - Quote
Iron Wolf Saber wrote:I just find it amazing everyone thinks it the ar they are talking about.
Have you considered maybe the swarm launcher and other huge massive ramp up damage weapons from meta 1-5 getting adjusted?
It doesn't matter...it actually says all handheld weapons. But my point still stands across the board....what is the point in closing the gap? They are all fine as they are. There are supposed to be noticeable differences between the tiers |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.18 12:11:00 -
[6] - Quote
Enkidu Camuel wrote:This what CCP Wang said about the damage gap: CCP Cmdr Wang wrote:
- This is a reduction on the amount of damage done by weapons in the same class. Previously, the difference in damage output was very wide depending on the meta level of the weapon and we wanted to narrow that.
Yeah, I read that....but for which weapon does this hold true?
The ARs are fine, the HMGs are fine, swarms carries the same damage per rocket but the upper tiers has 1 or two more rockets (which is absolutely fine).
You are paying 3x and more ISK for upper tier weapons than the previous class......why should the guns hit the same. They were balanced before and noone complained about them. CCP blindsided us with this "fix" and it wasn't even broken.
They need to actually fix broken stuff like the killswitch GEK stats. Or, the framerate dropping and smoother movement |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.18 12:16:00 -
[7] - Quote
fred orpaul wrote:Cerebral Wolf Jr wrote:Goat of Dover wrote:Cerebral Wolf Jr wrote:Maybe time i rolled something other than a AR/Assault class this time.
Maybe time to go Logi/Mass driver. I want to say that I was Logi/Mass driver before the patches were posted. lol I'm a firm believer that the MD's are really quite over powered right now and have been for some time but i've kept my mouth shut because i've not tested them personally so i figure now's the time. Especially with them getting a buff in the next build and if the stuff that i've talked about with Sha and Jenza is even half true they don't need the buff they are getting. as a user of MDs they are OP but scale really badly. they rely on you hitting your target with a direct hit every single time to maintain a kill per clip on anything over a std suit. that said any thing under that is pretty screwed. not really sure how to balance them.
No, they don't.....you don't need a direct hit for any suit. That gun requires you to get caught in the splash damage range and that's all. And as you level up, the splash damage is so ridiculous that you really don't have to aim with the upper tier MDs.
The only thing I ask for MDs is that they reload after every grenade. You shouldn't be able to spam 4 and 6 grenades at a time with the splash damage and range that it has. This weapon requires the least amount of skill to use. |
|
|
|