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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.11 22:40:00 -
[1] - Quote
I am playing this game to kill you AND take your stuff.
http://blog.us.playstation.com/2012/12/11/dust-514-war-and-profit/
In this devblog we find out that we won't get stuff from our kills but instead it's going to continue to be some lame randomized World of Warcraft NPC loot table.
A game is either a loot game or it isn't.
Eve is a loot game. Dust514 isn't.
To clarify -
1. This devblog is describing a FUTURE system that doesn't include real looting. The temporary system in place is being made permanent. Reread the devblog.
If this isn't balanced into the game SOON it won't be patched in. ISK payouts are balanced against all the current gear (that people actually want) being destroyed. What we get now is random trash that you don't even need 95% of the time.
2. I don't think we should actually have to run around and loot, that would be irritating. Just that the loot pool should come from the people you killed not from some magic random pool. The losers of the match get no salvage.
3. Having real loot would do good things for the game. It would make experienced players to leave hisec to go find other geared people to kill. It would give a sense of -real- reward for fighting hard against people with expensive gear. If someone tries to push Dust mercs out of territory with bad players wearing proto/AUR gear, it will actually HELP the winning side, as it should. It would make some actual sense where the loot was coming from :P
4. We shouldn't be getting Officer loot from killing people in militia gear. We need some other methods/reasons that the Officer stuff comes into the game. Temporarily adding them to the random loot pool should be only temporary.
UPDATE - from CCP nothin in IRC
(2013-01-23 7:39:00 PM) [CCP]nothin: Telc: I think you misunderstand -- the current loot system isn't being made permanent
(2013-01-23 7:39:49 PM) Skytt: nothin, the biggest issue with that blog is that there's no mention of future intention to have loot come from what players lose, instead it reads as if it'll always be magic loot coming from thin air
(2013-01-23 7:42:17 PM) [CCP]nothin: we're not moving to that direction though, more into the direction of making loot meaningful in other ways (2013-01-23 7:42:40 PM) [CCP]nothin: and yes, 'real' loot has been always in plans |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.12.11 22:42:00 -
[2] - Quote
Telcontar Dunedain wrote:I am playing this game to kill you AND take your stuff. http://blog.us.playstation.com/2012/12/11/dust-514-war-and-profit/In this devblog we find out that we don't get stuff from our kills but instead it's some lame randomized World of Warcraft NPC loot table. A game is either a loot game or it isn't. Eve is a loot game. Dust514 isn't.
I agree I want to scavenge off dead bodies not some magical loot system. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.11 22:43:00 -
[3] - Quote
Dev blog has already been posted, you failed, now please gtfo |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.11 22:52:00 -
[4] - Quote
4 out of 10 sleepy I expect better trolling from you. Your getting lasy |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.11 22:55:00 -
[5] - Quote
steadyhand amarr wrote:4 out of 10 sleepy I expect better trolling from you. Your getting lasy Its ok he plays DarkFall he doesn't deserve quality trolling. |
Iron Wolf Saber
BetaMax.
2865
|
Posted - 2012.12.11 22:56:00 -
[6] - Quote
"This system is temporary, and serves as a stepping stone towards final implementation, which should prove far more robust and enjoyable." |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.11 22:58:00 -
[7] - Quote
I agree the looting system is a joke!!!!! If they keep this random loot, then CCP should allow squad syncing so a corp can give loot accordingly. I don't want scrubs getting loot they do not deserve. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.11 22:58:00 -
[8] - Quote
So, nobody else is freaking out about the "light assault rifle"? |
Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2012.12.11 23:03:00 -
[9] - Quote
For one thing, how can you salvage disintegrated bodies? For another, this kind of loot will give us skill books too! I ain't bitchin
What I would prefer is that at the end of every match, there's an extra minute and a half for teams to break into the buildings and select the loot given. Different buildings different loot. No WP in this time. End of story. Maybe only the winning team should. Throwing that out there. Also, how could you salvage something off a dead guy if you get killed yourself? That means you'd have to haul it all the way back to the MCC, and If that gets blown up then you're screwed
Oh sheet rock there are going to be salvage booster modules?!! |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.11 23:04:00 -
[10] - Quote
Iron Wolf Saber wrote:"This system is temporary, and serves as a stepping stone towards final implementation, which should prove far more robust and enjoyable."
Read the actual blog post -
"""Once complete, the full system will allow players to influence the quality and quantity of the salvage they receive. Play in a battle with more players and more destruction, and there will more to salvage, and victory earns you the lionGÇÖs share of the spoils. Equip modules that assist you in finding better salvage, and you will become much more likely to receive higher quality items, such as the rare Officer-tier weapons. Quality and type of salvage will also potentially differ based upon the planet you fight on, with rare gear most likely found on nullsec planets.""" |
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Ghost-33
ShootBreakStab
108
|
Posted - 2012.12.11 23:09:00 -
[11] - Quote
Telcontar Dunedain wrote:
Eve is a loot game. Dust514 isn't.
Well you said it yourself, it's settled then, I know it sucks it cant be as good as WoW but we should all get back to killing and none of this writing stuff, mercs cant write. Unless you bought that skill book... |
Iron Wolf Saber
BetaMax.
2865
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Posted - 2012.12.11 23:14:00 -
[12] - Quote
Well fine if you guys arent happy then I am more than happy to have all officer weapons and modules deleted you don't need them to randomly drop. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.11 23:21:00 -
[13] - Quote
Iron Wolf Saber wrote:Well fine if you guys arent happy then I am more than happy to have all officer weapons and modules deleted you don't need them to randomly drop.
If they want to put officer weapons in game they should put them in with the drops from drones OR temporarily add them randomly to the loot table. |
Iron Wolf Saber
BetaMax.
2865
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Posted - 2012.12.11 23:23:00 -
[14] - Quote
Why would a drone drop an officer weapon? they're more likely to eat the weapon and incorporate a better system out of it. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.11 23:26:00 -
[15] - Quote
It's fine the way it is. I'm not spending 5 minutes after a game going to pick sh*t up. Also, random drops encourage spreading out and usign SP in different areas. If everyone just dropped GEK's or Duvolles, the game would suck. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.11 23:33:00 -
[16] - Quote
Icy Tiger wrote:It's fine the way it is. I'm not spending 5 minutes after a game going to pick sh*t up. Also, random drops encourage spreading out and usign SP in different areas. If everyone just dropped GEK's or Duvolles, the game would suck.
In no way do I think we should battle loot or loot the field afterward.
The loot table should simply come from the existing players gear. Your squad should share in the kills. If a high meta item drops (ie a Duvolle) there should be a pass/roll dialog for the good stuff.
If CCP NEEDS to put out the officer gear via hisec pub matches because there is no other route then this game is a failing anyway. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.12 00:47:00 -
[17] - Quote
Why is it always imperfects the first to start posting their displeasure about anything? The blog clearly states that the salvaging system will improve over time. Rome is not being made in a day here folks. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.12 00:48:00 -
[18] - Quote
Maken Tosch wrote:Why is it always imperfects the first to start posting their displeasure about anything?
We like making you feel bad bro. |
Eflin Trollunge
Circle of Huskarl Minmatar Republic
10
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Posted - 2012.12.12 00:51:00 -
[19] - Quote
so wait...you want to stop in the middle of a firefight to loot a corpse...in an fps?
CCP I agree we should let this happen, I could use the free kills to pad my score. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.12 00:55:00 -
[20] - Quote
Eflin Trollunge wrote:so wait...you want to stop in the middle of a firefight to loot a corpse...in an fps?
CCP I agree we should let this happen, I could use the free kills to pad my score.
As I said
"""In no way do I think we should battle loot or loot the field afterward.
The loot table should simply come from the existing players gear. Your squad should share in the kills. If a high meta item drops (ie a Duvolle) there should be a pass/roll dialog for the good stuff.""" |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.12 01:04:00 -
[21] - Quote
If you don't like the way they're planning on redoing salvage, go here https://forums.dust514.com/default.aspx?g=topics&f=730 and post how you want it to be. Do so in a constructive, detailed, and non-whiny manner.
"game-breakingly bad", don't be a drama queen. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.12 01:17:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:"game-breakingly bad", don't be a drama queen.
I never would have even bothered with this game (and the six months of beta so far) if it wasn't a loot game like Eve.
On a game level it's pretty key to have real risk/reward.
If some big Nullsec alliance puts their scrubs in proto/officer gear against my corp I want that gear (losing gear should mean that you are feeding your opponents). |
RECON BY FIRE
BetaMax.
51
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Posted - 2012.12.12 01:23:00 -
[23] - Quote
Telcontar Dunedain wrote:Eflin Trollunge wrote:so wait...you want to stop in the middle of a firefight to loot a corpse...in an fps?
CCP I agree we should let this happen, I could use the free kills to pad my score. As I said """In no way do I think we should battle loot or loot the field afterward. The loot table should simply come from the existing players gear. Your squad should share in the kills. If a high meta item drops (ie a Duvolle) there should be a pass/roll dialog for the good stuff."""
I hope they implement this so we can all see you whine when all you get is militia assault rifles off the opposing team. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
411
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Posted - 2012.12.12 01:32:00 -
[24] - Quote
Telcontar Dunedain wrote:If CCP NEEDS to put out the officer gear via hisec pub matches because there is no other route then this game is a failing anyway. Or... it could be that the game is in *GASP* closed beta and no other avenues for introducing loot exist at this time.
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.12 01:57:00 -
[25] - Quote
RECON BY FIRE wrote: I hope they implement this so we can all see you whine when all you get is militia assault rifles off the opposing team.
This is part of the whole point.
This would motivate players to move to fighting in lowsec and nullsec matches.
Solid geared players would go find other geared players to kill not JUST because of the ISK payouts on the contracts. |
Mavado V Noriega
SyNergy Gaming
2281
|
Posted - 2012.12.12 02:04:00 -
[26] - Quote
Telcontar Dunedain wrote:RECON BY FIRE wrote: I hope they implement this so we can all see you whine when all you get is militia assault rifles off the opposing team.
This is part of the whole point. This would motivate players to move to fighting in lowsec and nullsec matches. Solid geared players would go find other geared players to kill not JUST because of the ISK payouts on the contracts.
this. this is why im against making hisec too corp friendly otherwise ppl will never want to leave their comfort zones |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.12 02:47:00 -
[27] - Quote
tell you what you can have the salvage from the dozens of free suits a lose a match I'll take the officer gear.
while I agree it would be fun to get some of the gear off that that proto that you stomped with your free suit(and I think that should still be the case) whats wrong with a loot table as well.
also this is a ******* beta. none of this is the final product. so stop acting like a brat, suggest things you think would be cool and build support for them instead of throwing a temper tantrum.
oh but wait dust is not eve, and in eve when you kill some one you get some of the gear they were using, so obviously we can't have that. guess were stuck with loot tables |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.12 02:55:00 -
[28] - Quote
RECON BY FIRE wrote:Telcontar Dunedain wrote:Eflin Trollunge wrote:so wait...you want to stop in the middle of a firefight to loot a corpse...in an fps?
CCP I agree we should let this happen, I could use the free kills to pad my score. As I said """In no way do I think we should battle loot or loot the field afterward. The loot table should simply come from the existing players gear. Your squad should share in the kills. If a high meta item drops (ie a Duvolle) there should be a pass/roll dialog for the good stuff.""" I hope they implement this so we can all see you whine when all you get is militia assault rifles off the opposing team.
actualy good point although that pass roll system is stupid for a shooter looking to keep some casual players. make it you keep what you kill and assist in killing. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.12.12 03:02:00 -
[29] - Quote
Mavado V Noriega wrote:Telcontar Dunedain wrote:RECON BY FIRE wrote: I hope they implement this so we can all see you whine when all you get is militia assault rifles off the opposing team.
This is part of the whole point. This would motivate players to move to fighting in lowsec and nullsec matches. Solid geared players would go find other geared players to kill not JUST because of the ISK payouts on the contracts. this. this is why im against making hisec too corp friendly otherwise ppl will never want to leave their comfort zones
+1 |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.12.12 03:21:00 -
[30] - Quote
The current system is random with little input from battle, we knew this already. It's a placeholder for the real system.
I remember a post by a dev months back about they had planned to use eve style random chance of dropping or destroying each module, but there was some kind of technical problem with that approach.
I think the current plan is to take the value of gear lost by both sides, and give most of it to the winner. Not the exact items, but a similar value. I know in paper and pencil rpgs the loot tables have a average value. If team a is getting 10 million in loot, it could be 100 roles on table with 100k average value instaed of exactly 10million isk in gear. This will let them give out skill books and officer gear as loot, maybe even sp boosters.
If it has separate tables for if you played av, anti-infantry, infantry, hav, ect... and if the number of roles is based on damage in battle and divided by win/loss and wp within team it will work fine. And maintain the risk/reward.
Drones should drop the minerals for industry(crafting) or vehicle parts.
Once we have other types of pve, faction gear(between proto and officer) would be sweet. I would love to fight Sansha in pve to try for some "true Sansha scrambler rifles". In eve the true Sansha scrambler gets a range buff from 7.5km to 11.5km, best officer hits at 15km.
The pass/roll sounds like wow to me, not sure if that game uses it.
I would prefer looting corpses and cutting off body parts as trophies to tea bagging. To reverse the Bush song Zen, There's no violence in your sex.
In eve loot and salvage were two different things, why not wait to see more of plan before complaining? |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.12 04:31:00 -
[31] - Quote
Ten-Sidhe wrote:The current system is random with little input from battle, we knew this already. It's a placeholder for the real system.
....
In eve loot and salvage were two different things, why not wait to see more of plan before complaining?
Reread the devblog and notice that they describe the FUTURE system. There is no mention of looting your enemies.
Read forward from """Once complete, the full system will...""" |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.12.12 09:52:00 -
[32] - Quote
Telcontar Dunedain wrote:Ten-Sidhe wrote:The current system is random with little input from battle, we knew this already. It's a placeholder for the real system.
....
In eve loot and salvage were two different things, why not wait to see more of plan before complaining? Reread the devblog and notice that they describe the FUTURE system. There is no mention of looting your enemies. Read forward from """Once complete, the full system will...""" Stop you whine and men up. CCP constantly re-make content in EVE, nothing is permanent(forever). |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.12.12 10:21:00 -
[33] - Quote
i want to tear down some of this stuff and reverse engineer it for upgrades or limited run BPCs for my efforts. The LogiBro is going all macguyver in the machine shop producin blammo! |
Jack Boost
Zarena Family
194
|
Posted - 2012.12.12 11:10:00 -
[34] - Quote
Scheneighnay McBob wrote:So, nobody else is freaking out about the "light assault rifle"?
and modules and books .. and many many other things ;)
... No ;)
|
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.12.12 13:08:00 -
[35] - Quote
sad, sad days for dust.
now they are getting rid of looting?
salvage is NOT looting.
kinda like how dust is not an mmo.
they just keep pouring on the milk and getting rid of the good stuff.
sad...
Peace B |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.12 13:23:00 -
[36] - Quote
I don't understand what everyone is complaining about. Your team get more ISK by winning a match against a team with more expensive gear, right? The difference between getting parts of their gear and then sell it anyway isn't that big.
It's quite obvious why they decided to go this way. They also wrote about it like several months ago. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.12.12 13:49:00 -
[37] - Quote
Umbat Boki wrote:I don't understand what everyone is complaining about. Your team get more ISK by winning a match against a team with more expensive gear, right? The difference between getting parts of their gear and then sell it anyway isn't that big.
But you're missing one of the main points of the discussion. IF I KILL YOU, I WANT YOUR STUFF. That's basically what this whole thread boils down too.
I'm 50/50 on this idea. But I will say this... Why should I get a Sagaris in loot when there was never a tank on the field of battle? Makes no sense.
I think it would be tough to implement a function to calculate every piece of loot that goes through a battle, on every battle, every day. I don't want a click to loot system, if I want that I'll go to a different MMO. But I would like a loot system that makes sense.
If I kill someone using a Krin's and wearing a protosuit, I want a piece of that action. I understand the loot system is VERY basic atm, but I was hoping they would include ALL items in loot (besides Aurum items). For example we will never see a Vk.1 suit in this build's loot system, only a vk.0. I use vk.o assault suits for my sniper fit, otherwise I wouldnt use them at all.
TLDR: Make the loot system somewhat realistic, dont give me a dropship as loot if one was never on the field, but do give me a GEK or Duvolle if someone is using them. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.12 13:51:00 -
[38] - Quote
Telcontar Dunedain wrote:Maken Tosch wrote:Why is it always imperfects the first to start posting their displeasure about anything? We like making you feel bad bro.
I see the new Paran Tadec in you. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.12.12 14:02:00 -
[39] - Quote
The difference between random loot, and loot that people are getting off people is that you know there will be a market for what you get off the person you just killed. There's no telling if there will be a market for random dropped gear.
It's all about the market.
If Gem Cutter is using that Krin 'iwin Sniper or whatever it is.... I may selfishly go after his ass more than worrying about my team winning..
On the flip side, I don't think CCP wants to be dropping Aurum bought equipment very often. They want a turnover on that equipment to force people to re-spend that money over time. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.12 16:45:00 -
[40] - Quote
As some mercs here complains about logic or lets say lore, I'll say the following.
You're merc. You're hired by a NPC corporation. You signed a contract. They take all loot from the battlefield. They then give you ISKs depending on how well you was (WP).
However, after a battle is over, you can pillage on ruins of barracs, storehouses and other facilities. Sometimes you can even find a tank there, if you are fast enough and if you have enough skill and equipment to effictively salvage and loot burning ruins of what previously was called The District. This is done in background and that is why you have sooooo long loading between battles.
In corp battles every loot from bodies goes to NCP corporation which hosted your bloodbath. |
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Terram Nenokal
BetaMax.
115
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Posted - 2012.12.12 16:51:00 -
[41] - Quote
It would be nice if the drops you got are primarily from the mercs you killed, and depending on the sec status of the location your fighting in determines a few loot table drops, like 1 random drop for highsec, 2 for lowsec, and 3 for nullsec. With higher chance for better loot the lower the sec status is.
I just want to have a strong chance of finding proto or officer gear if I killed someone who was using proto or officer gear. It's one of the things in Eve that makes PvP so fun. Someone is fit to the nines with officer mods and it takes a full team to kill them, and you get a few officer mods for your effort. This mechanic also helps the risk v reward aspect of the game, by taking that advantage the enemy had and giving it to you for being able to take them down regardless. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.12 17:54:00 -
[42] - Quote
Terram Nenokal wrote:It would be nice if the drops you got are primarily from the mercs you killed,
But you don't fight alone. It's not oneToOne. Every mercs in your team directly on inderectly affect how much red dots you kill. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.12.12 17:59:00 -
[43] - Quote
Umbat Boki wrote:Terram Nenokal wrote:It would be nice if the drops you got are primarily from the mercs you killed, But you don't fight alone. It's not oneToOne. Every mercs in your team directly on inderectly affect how much red dots you kill.
which would add to the % chance of you winning the roll.
for each item that is lootable, any players that shared the drop (getting assist / kill) should get a % chance (the damage they did) to getting that loot. (imho)
magically making items appear for no reason for 100% of the loot table is completely unjustified. (assuming that is going to be the permanent solution - I assume not). |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.12 18:11:00 -
[44] - Quote
lol be funny watching you all using a salavager on a dead body which may take a few cycles to get the gd stuff then get shot
TBH im fine with the pot luck simply because you aint gonna get everything from everyone you killed and be damed if the game will remeber that crap for each person in each battle
This random loot is the best idea tbh and its pot luck anyways, sure id love to get tanks that i killed as my tanks but tough **** tbh and my fit costs me 2.3mil so i need it alot more than a bunch of suits that i get but either way current system is fine |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2012.12.12 18:17:00 -
[45] - Quote
yeah, I don't see a problem with the current or planned system other than there is no player market ATM. Sure 95% of salvage is stuff you won't use but once you can sell it that problem will be solved. Sell salvage, buy what you actually want.
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.12 18:21:00 -
[46] - Quote
EnglishSnake wrote:lol be funny watching you all using a salavager on a dead body which may take a few cycles to get the gd stuff then get shot
TBH im fine with the pot luck simply because you aint gonna get everything from everyone you killed and be damed if the game will remeber that crap for each person in each battle
This random loot is the best idea tbh and its pot luck anyways, sure id love to get tanks that i killed as my tanks but tough **** tbh and my fit costs me 2.3mil so i need it alot more than a bunch of suits that i get but either way current system is fine
Having the pool restricted to actual loot on the field would drive you out of pubstomping hisec matches.
You wouldn't bring your 2.3m tank out if all you got was trash militia gear.
You are the reason the system needs to change. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.12 18:29:00 -
[47] - Quote
Telcontar Dunedain wrote:EnglishSnake wrote:lol be funny watching you all using a salavager on a dead body which may take a few cycles to get the gd stuff then get shot
TBH im fine with the pot luck simply because you aint gonna get everything from everyone you killed and be damed if the game will remeber that crap for each person in each battle
This random loot is the best idea tbh and its pot luck anyways, sure id love to get tanks that i killed as my tanks but tough **** tbh and my fit costs me 2.3mil so i need it alot more than a bunch of suits that i get but either way current system is fine Having the pool restricted to actual loot on the field would drive you out of pubstomping hisec matches. You wouldn't bring your 2.3m tank out if all you got was trash militia gear. You are the reason the system needs to change.
Sure i would
System is fine
Be funny if all one side comes out in proto gear, other side in milita basically farming the otherside out of proto items
Are you really gonna stand ther for a 1min and use a salvager on a dead body to get loot? corse not your 'pro' and thats DUSTs way of mining for noobs to do
This randoms loot is the best way tbh because the game aint going to remeber who you killed and what you will get just for 1 person then go and times that by a 1000players and then again if we have 10000 players and so on
Plus the bodies burn up after death and not all mods survive this end so you cant pick and choose you get what your given
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.12 18:34:00 -
[48] - Quote
EnglishSnake wrote:Telcontar Dunedain wrote:...
You are the reason the system needs to change. Sure i would System is fine Be funny if all one side comes out in proto gear, other side in milita basically farming the otherside out of proto items Are you really gonna stand ther for a 1min and use a salvager on a dead body to get loot? corse not your 'pro' and thats DUSTs way of mining for noobs to do This randoms loot is the best way tbh because the game aint going to remeber who you killed and what you will get just for 1 person then go and times that by a 1000players and then again if we have 10000 players and so on Plus the bodies burn up after death and not all mods survive this end so you cant pick and choose you get what your given
Did you even read my OP? I'm not suggesting salvagers on field, just that the loot pool come from the dead players instead of being random.
Try to think of the game as it will be, ie hisec/lowsec and then nullsec. Think about risk/reward. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.12 18:46:00 -
[49] - Quote
Totally get what you're saying Telc, half the scrubs on this forum seem to be dumbasses.
Heres how I always envisioned how salvage was going to work.
Let's say its a 10v10 Contract and they all die 5 times each. The teams use the following gear
60 Duvolles, 20 GEKs, 20 Assault Riles 100 A Series 100 Damage Mods 100 Shield Extenders 100 Locus Grenades 50 Nanohives, 50 Nanite Injectors
So thats the total gear used (just a random set), I figured they'd have maybe a 1/8th chance of becoming salvage, but let's say 1/4 to make it easier.
Winning team takes salvage, losers don't. So they take say 15 Duvolles, 5 GEKs, 5 Assault Rifles 25 A Series 25 Damage Mods 25 Shield Extenders 25 Locus Grenades 13 Nanohives, 13 Nanite Injectors
This would all be split between the winning team based on WP, with Salvage modules possibly adding more of a chance to gain random items from a seperate loot pool.
So we have a Player Loot pool and then you have a loot pool that adds random things in that are varied on how much was destroyed, what Salvage modules both teams had. This is where Officer Weapons, skill books and other things would come in. Perhap bumping it up so it's like a 1/40 chance for anything to actually come from that pool. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.12 20:48:00 -
[50] - Quote
Jason Pearson wrote:Totally get what you're saying Telc, half the scrubs on this forum seem to be dumbasses.
Heres how I always envisioned how salvage was going to work.
...
This would all be split between the winning team based on WP, with Salvage modules possibly adding more of a chance to gain random items from a seperate loot pool.
So we have a Player Loot pool and then you have a loot pool that adds random things in that are varied on how much was destroyed, what Salvage modules both teams had. This is where Officer Weapons, skill books and other things would come in. Perhap bumping it up so it's like a 1/40 chance for anything to actually come from that pool.
Thanks for actually reading Jason. My plan was to troll up some responses and then turn this into an actual feedback post in that forum by using some of the better responses.
Yes that is what I was envisioning numbers wise. It's not 100% return but it's what was actually on the field.
As far as keeping the random pool - I think it's something that should go away over time.
If this game is going to be a real mmo instead of a lobby shooter (which is all it is now) the officer items need to come in via other means.
The drone fights the devs have posted about are perfect.
Some people can carebear it up and get themselves in officer gear. They can sell some on the market and then run some of it in their matches.
We kill them and take their stuff.
No need for officer random drops, its part of the loot we get for killing them.
I'm honestly pretty "meh" on the salvage modules. It's a bit of a punk move to roll with these when the slots would be better used on something more directly useful to your teammates. |
|
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.12 21:35:00 -
[51] - Quote
Yes, but you forget that no one will use anything other than Assault Rifles when that's all that's dropped. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.12 23:31:00 -
[52] - Quote
So when they use a loot system where everything comes from players who die...
...how are we supposed to collect Officer weapons that nobody has access to except by looting them?
I like the idea of a certain PORTION of the loot being the gear your opponents used, or at the very least having any vehicles you hacked come into your loot collection after the battle, but beyond maybe a small portion of "this is what you killed" gear, I like the current system. |
Dissonant Zan
157
|
Posted - 2012.12.13 00:12:00 -
[53] - Quote
Garrett Blacknova wrote:So when they use a loot system where everything comes from players who die...
...how are we supposed to collect Officer weapons that nobody has access to except by looting them?
I like the idea of a certain PORTION of the loot being the gear your opponents used, or at the very least having any vehicles you hacked come into your loot collection after the battle, but beyond maybe a small portion of "this is what you killed" gear, I like the current system. I would rather see more of the "this is what you killed" gear with a small portion of random drops that could include the occasional rare items. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.13 02:29:00 -
[54] - Quote
Could be a reason to actually play PvE? Killing drones, occasionally coming across rare salvage. Would create a reason for people to actually go off and do PvE
Could actually do a lot of missions based on PvE Drones to actually gain Officer gear and other salvage. Such as protecting an area for an RDV to come in and pick something up that might be worth something ^_^ Would be quite fun trying to down the Drones whilst repping the RDV in a Repair Dropship :P |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.13 03:50:00 -
[55] - Quote
officer weapons could always be salvage in eve. that way they would still be available to mercs through the market. |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.13 03:53:00 -
[56] - Quote
Talos Alomar wrote:officer weapons could always be salvage in eve. that way they would still be available to mercs through the market. That would make us beyond too dependent on capsuleers |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.13 07:06:00 -
[57] - Quote
The problems with getting parts of what were killed is the following:
- it's harder, longer and cost more to do technically (do we really want Dust to be released next year, yes?)
- the way how you distribute loot between mercs is unclear and will never be fair (I don't want this AR, I need forge gun, why they gime me AR, etc.)
- most of the time you will just sell those loot, which will be just another boring task to do after each fight (it's just ISK gain most of the time)
- you anyway need to introduce some random looting table to inject officer weapons (do you really like to be forced into PvE to get officer weapons?)
As for risk/reward in nullsec/lowsec, CCP hasn't introduced content for nullsec/lowsec yet, you don't know what there will be and why you may want to go there.
They also wrote in the blog that they plan to have better looting tables in nullsec/lowsec: "Quality and type of salvage will also potentially differ based upon the planet you fight on, with rare gear most likely found on nullsec planets.". |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.12.13 12:38:00 -
[58] - Quote
this is bull... and another example of why console players really don't know what the f they are doing:
you "LOOT" somthing as an action: i killed you. i walk to your dead avatar i hit the "Loot" button i get your stuff.
THAT is mmo. THAT is looting.
this salvage crap? just some random crap assigned to you by the game itself as sort of a "well whatever, it was here, i guess you can have it" is not mmo. it's not looting and should never have been adverted as such, which im not gonna go searching to find but i know damn well has been done.
all this chopping up crap based on stats is for the friggin birds.
if you can't be killed while you are looting something, it's not looting.
and this is yet another reason why 514 is not what it was claimed to be. it's not an mmo. it's just a persistant fps.
why they won't actually commit to the ideas that they originally put in place is beyond me.
but this salvage crap is just crap. codboi crap at that.
Peace B |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.13 16:54:00 -
[59] - Quote
Telcontar Dunedain wrote:I am playing this game to kill you AND take your stuff. http://blog.us.playstation.com/2012/12/11/dust-514-war-and-profit/In this devblog we find out that we won't get stuff from our kills but instead it's going to continue to be some lame randomized World of Warcraft NPC loot table. A game is either a loot game or it isn't. Eve is a loot game. Dust514 isn't. To clarify - 1. This devblog is describing a FUTURE system that doesn't include real looting. The temporary system in place is being made permanent. Reread the devblog. If this isn't balanced into the game SOON it won't be patched in. ISK payouts are balanced against all the current gear (that people actually want) being destroyed. What we get now is random trash that you don't even need 95% of the time. 2. I don't think we should actually have to run around and loot, that would be irritating. Just that the loot pool should come from the people you killed not from some magic random pool. The losers of the match get no salvage. 3. Having real loot would do good things for the game. It would make experienced players to leave hisec to go find other geared people to kill. It would give a sense of -real- reward for fighting hard against people with expensive gear. If someone tries to push Dust mercs out of territory with bad players wearing proto/AUR gear, it will actually HELP the winning side, as it should. It would make some actual sense where the loot was coming from :P 4. We shouldn't be getting Officer loot from killing people in militia gear. We need some other methods/reasons that the Officer stuff comes into the game. Temporarily adding them to the random loot pool should be only temporary. Personally, I see no need for Officer weapons at launch. I would say bring them in later when we have PvE ways to get them from drops, just like in EVE. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.12.13 17:24:00 -
[60] - Quote
BASSMEANT wrote:this is bull... and another example of why console players really don't know what the f they are doing:
you "LOOT" somthing as an action: i killed you. i walk to your dead avatar i hit the "Loot" button i get your stuff.
THAT is mmo. THAT is looting.
this salvage crap? just some random crap assigned to you by the game itself as sort of a "well whatever, it was here, i guess you can have it" is not mmo. it's not looting and should never have been adverted as such, which im not gonna go searching to find but i know damn well has been done.
all this chopping up crap based on stats is for the friggin birds.
if you can't be killed while you are looting something, it's not looting.
and this is yet another reason why 514 is not what it was claimed to be. it's not an mmo. it's just a persistant fps.
why they won't actually commit to the ideas that they originally put in place is beyond me.
but this salvage crap is just crap. codboi crap at that.
Peace B
this post comes across as "I want everything 100% completed and polished YESTERDAY!"
CCP Need to move in stages, no it's not the ass busting "go up and press x to collect" crap you want, but you can't honestly expect ccp to focus on this minor issue when there are much much bigger issues at hand.
the current loot system is a temporary stepping stone to what we'll get in future. of course it's not perfect, but it's better than nothing.
We are here to talk about what kind of solution we would like. How the player goes about that is not up for discussion so stop nit picking.
Anyway. I would prefer a system that hands out items based on the individual kill not on the team as a whole:
damage at certain points of the body affect the damage on the potential drop items (appologies for no indentation - blame forums):
Quote: headshot damage = high slot modules upper body (stomach and up) shot damage = low slot modules and weapons lower body (hips and below) shot damage = equipment and grenades
A = Shield repair B = Assault Riffle C = Armor plate
playerA = A,B,C
playerB hits playerA with 75 damage (head) playerC hits playerA with 25 (head)
(the damage is also used as their % chance to win possible loot)
looters = playerB, playerC
FOR EACH item IN playerA item.damage = damage recieved in area
if item.damage < 70 (this is the variable CCP deams fair to being broken beyond repair) looters.winner = (do calculation for item assigning) item.lootable = true item.looter = looters.winner end if NEXT
from here the player is then assigned the item fairly.
This means those who did absolutely nothing the whole match or simply wasn't involved in the kill can not reap the rewards from your efforts. Something that would really **** me off if my forge gun kills downed vehicles. |
|
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.13 17:30:00 -
[61] - Quote
Captain-Awesome wrote:I would prefer a system that hands out items based on the individual kill not on the team as a whole: damage at certain points of the body affect the damage on the potential drop items: Quote: headshot damage = high slot modules upper body (stomach and up) shot damage = low slot modules and weapons lower body (hips and below) shot damage = equipment and grenades
A = Shield repair B = Assault Riffle C = Armor plate
playerA = A,B,C
playerB hits playerA with 75 damage (head) playerC hits playerA with 25 (head)
(the damage is also used as their % chance to win possible loot)
looters = playerB, playerC
FOR EACH item IN playerA item.damage = damage recieved in area
if item.damage < 70 (this is the variable CCP deams fair to being broken beyond repair) looters.winner = (do calculation for item assigning) item.lootable = true item.looter = looters.winner end if NEXT
from here the player is then assigned the item fairly. This means those who did absolutely nothing the whole match or simply wasn't involved in the kill can not reap the rewards from your efforts. Something that would really **** me off if my forge gun kills downed vehicles.
Interesting idea with the head shots versus body shots affecting the drop. I'll have to think about that one a bit.
I would like to see a -squad- based looting system. Ie you use the existing contrib system to determine who gets a direct roll but then that your squad should have a chance at the same loot as well. Perhaps with a double roll ie contributors first then a second roll for the winners squad.
Logibro or AV situations sort of require it. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.12.13 17:52:00 -
[62] - Quote
well that does leave it open to people who attend and don't do anything, a couple of times I've gone afk a whole match (accident sometimes, sometimes not), It just doesn't sit well that someone who had no role in me downing the enemy gets my loot. in other mmo games, only those involved get to roll.
< forger gunner. means I would get vehicle loot. But I do get the odd infantry kill too ;) ;) |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.13 18:04:00 -
[63] - Quote
I like idea of items taking damage and all that so loot is not 100% certainty. And making it so loot is only based on what was on the player or combatants. I don't agree that vehicles that get killed should be salvagable. Except beyond possible parts. As for crew members in the vehicle. They should be toast if they die in it. Since fuel cell or reactor like the vehicles have would leave nothing usable after it cooks off. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.13 18:31:00 -
[64] - Quote
Captain-Awesome wrote:well that does leave it open to people who attend and don't do anything, a couple of times I've gone afk a whole match (accident sometimes, sometimes not), It just doesn't sit well that someone who had no role in me downing the enemy gets my loot. in other mmo games, only those involved get to roll.
< forger gunner. means I would get vehicle loot. But I do get the odd infantry kill too ;) ;)
Protip - don't squad with useless players.
This game needs to be balanced and designed around the idea that squads are organized.
Once lowsec and nullsec come to the game even hisec will change a lot. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.13 18:33:00 -
[65] - Quote
Telcontar Dunedain wrote:EnglishSnake wrote:Telcontar Dunedain wrote:...
You are the reason the system needs to change. Sure i would System is fine Be funny if all one side comes out in proto gear, other side in milita basically farming the otherside out of proto items Are you really gonna stand ther for a 1min and use a salvager on a dead body to get loot? corse not your 'pro' and thats DUSTs way of mining for noobs to do This randoms loot is the best way tbh because the game aint going to remeber who you killed and what you will get just for 1 person then go and times that by a 1000players and then again if we have 10000 players and so on Plus the bodies burn up after death and not all mods survive this end so you cant pick and choose you get what your given Did you even read my OP? I'm not suggesting salvagers on field, just that the loot pool come from the dead players instead of being random. Try to think of the game as it will be, ie hisec/lowsec and then nullsec. Think about risk/reward.
It will always be random anyways, the bodies burn up mods are lost and you get what you get, it barely a change from the current system we already have which is fine except it needs tweeking so we get all mods dropsuit and vehicle mods
|
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.13 18:47:00 -
[66] - Quote
EnglishSnake wrote:Telcontar Dunedain wrote:
Try to think of the game as it will be, ie hisec/lowsec and then nullsec. Think about risk/reward.
It will always be random anyways, the bodies burn up mods are lost and you get what you get, it barely a change from the current system we already have which is fine except it needs tweeking so we get all mods dropsuit and vehicle mods
Do you know how Eve works?
What I'm suggesting is basically Eve but with some compromises for the lobby shooter that we play in Dust514. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.13 18:53:00 -
[67] - Quote
Telcontar Dunedain wrote:EnglishSnake wrote:Telcontar Dunedain wrote:
Try to think of the game as it will be, ie hisec/lowsec and then nullsec. Think about risk/reward.
It will always be random anyways, the bodies burn up mods are lost and you get what you get, it barely a change from the current system we already have which is fine except it needs tweeking so we get all mods dropsuit and vehicle mods Do you know how Eve works? What I'm suggesting is basically Eve but with some compromises for the lobby shooter that we play in Dust514.
Lock target shoot target and get random loot from ship which is random because you never know what survives and then use a salavger T2 so that you may get lucky again and get T2 salvage or some good salavge in general
Either way on EVE it works but can i see this working on DUST in a similar way? no tbh it would be really too much info to process i think if you have at least 10000players shooting each other in different matches and just say they get 10 kills each game has to remember what loadouts and mods/weapons they had on and what mods the players will get as loot
Too complicated, it was better a couple of builds ago when we got all kinds of loot and not just guns even tho it was random it worked |
charlesnette dalari
Creative Killers
159
|
Posted - 2012.12.13 19:30:00 -
[68] - Quote
While some things I agree would be nice like the loot table being generated from the enemy deaths I keep in my mind that the more complex a mechanic is something somewhere else must be made less complex since we are playing a console game not a PC based game like eve. The hardware limitations mean we all may have our wish list but we must remember the developers must allocate resources especially with what is soon last Gen hardware. So for me I can think of at least a dozen other areas where I would rather see hardware resources and developer time spent before launch, like maybe the number of players in a match or squad size or graphics enhancements rather than loot tables derived from reality.
Edit
Oh and since this thread is so important to the success of dust and therefore CCP I think it should be stickied and then a rule added to the forum rules that everyone should read this thread before posting any new threads of their own. I swear the success of dust and CCP absolutely depends on everyone reading this thread!
My edit is ALMOST as melodramatic as your thread title. :) |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.13 20:14:00 -
[69] - Quote
charlesnette dalari wrote:While some things I agree would be nice like the loot table being generated from the enemy deaths I keep in my mind that the more complex a mechanic is something somewhere else must be made less complex since we are playing a console game not a PC based game like eve. The hardware limitations mean we all may have our wish list but we must remember the developers must allocate resources especially with what is soon last Gen hardware. So for me I can think of at least a dozen other areas where I would rather see hardware resources and developer time spent before launch, like maybe the number of players in a match or squad size or graphics enhancements rather than loot tables derived from reality.
Edit
Oh and since this thread is so important to the success of dust and therefore CCP I think it should be stickied and then a rule added to the forum rules that everyone should read this thread before posting any new threads of their own. I swear the success of dust and CCP absolutely depends on everyone reading this thread!
My edit is ALMOST as melodramatic as your thread title. :)
This is about 2k of memory on the server side fwiw.
http://en.wikipedia.org/wiki/Kilobytes |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.12.14 00:01:00 -
[70] - Quote
"the current loot system is a temporary stepping stone to what we'll get in future. of course it's not perfect, but it's better than nothing"
it's not a loot system. jesus.
and the solution is simple:
if i kill you, and i get to your corpse in time and i "hit x to loot" and i don't get killed, then i get what you had in your kit at the time and you lose that gear from your inventory, permanently.
that's looting.
anything else is just console milk for the veal.
no i don't expect this game to be finished right now.
i do expect this game to be what they hyped it to be back way back before the betas started.
which it is not.
Peace B |
|
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.14 00:31:00 -
[71] - Quote
BASSMEANT wrote:"the current loot system is a temporary stepping stone to what we'll get in future. of course it's not perfect, but it's better than nothing"
it's not a loot system. jesus.
and the solution is simple:
if i kill you, and i get to your corpse in time and i "hit x to loot" and i don't get killed, then i get what you had in your kit at the time and you lose that gear from your inventory, permanently.
that's looting.
anything else is just console milk for the veal.
no i don't expect this game to be finished right now.
i do expect this game to be what they hyped it to be back way back before the betas started.
which it is not.
Peace B
I'm actually cool with this solution but not without friendly fire.
If some scrub tries to take my loot I can solve the problem.
In other news this is how Darkfall works and it's awesome.
|
charlesnette dalari
Creative Killers
159
|
Posted - 2012.12.14 02:38:00 -
[72] - Quote
Telcontar Dunedain wrote:charlesnette dalari wrote:While some things I agree would be nice like the loot table being generated from the enemy deaths I keep in my mind that the more complex a mechanic is something somewhere else must be made less complex since we are playing a console game not a PC based game like eve. The hardware limitations mean we all may have our wish list but we must remember the developers must allocate resources especially with what is soon last Gen hardware. So for me I can think of at least a dozen other areas where I would rather see hardware resources and developer time spent before launch, like maybe the number of players in a match or squad size or graphics enhancements rather than loot tables derived from reality.
Edit
Oh and since this thread is so important to the success of dust and therefore CCP I think it should be stickied and then a rule added to the forum rules that everyone should read this thread before posting any new threads of their own. I swear the success of dust and CCP absolutely depends on everyone reading this thread!
My edit is ALMOST as melodramatic as your thread title. :) This is about 2k of memory on the server side fwiw. http://en.wikipedia.org/wiki/Kilobytes
The amount of memory used on the server side has nothing to do with my post but since you think its simple based upon the amount of memory it takes tell me which sounds simpler a single loot table that doesn't change per match or one that changes each time a kill is registered (I could be wrong but you quoting wikipedia for how much memory you THINK this would take leads me to the safe assumption you have never programmed before.).We had an event some time back where we tried to reach 1 million kills over the course of a weekend I think it was. So lets just assume your 2kb calculation is correct. now take your 2 kilobytes times 1 million for the individual loot tables needed to be tracked per kill over just that weekend during the beta not after release. Now figure the server cycles necessary to calculate the chances to get the loot by the person on the winning team not to mention the CPU in the ps3 must also generate some processing cycles as well for it to work.
So back to my point what is more important the loot system right now or core game mechanics like hit detection, which I would rather my ps3 CPU calculating since if I can't hit anyone I don't get loot anyway. This is all a matter of prioritizing what is TRULY game breaking versus what we may all like to see at some point but it is far from as important as many other things that need to be completed before launch. Stay focused guys we need to concentrate our testing and feedback on what's most important not our wish list. |
Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.12.14 04:11:00 -
[73] - Quote
Telcontar Dunedain wrote:Maken Tosch wrote:Why is it always imperfects the first to start posting their displeasure about anything? We like making you feel bad bro. 0 out of 10.
EDIT: On topic, I do like the sound of getting loot from a loot table containing all that the enemy team used during the battle. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.14 07:40:00 -
[74] - Quote
charlesnette dalari wrote: ... I could be wrong but you quoting wikipedia for how much memory you THINK this would take leads me to the safe assumption you have never programmed before.
Yes you are wrong. I program for a living.
You are rather profoundly confused about what information is stored on your ps3 and what's "in memory" in CCP's servers and what's committed to the databases that store this information.
|
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.12.14 08:49:00 -
[75] - Quote
I don't get it, if the loot after match doesn't come from player gear, where the **** does it come from? Come on CCP, don't you guys like, employ economists or something? |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.14 09:04:00 -
[76] - Quote
they do, however the current system is there merely to test if loot disrobution works and is not the final system. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.14 09:12:00 -
[77] - Quote
Heinz Doofenshertz wrote:they do, however the current system is there merely to test if loot disrobution works and is not the final system.
Wrong. The current system appears to be being made permanent.
Read forward in the devblog from ""Once complete, the full system will allow...""" |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.14 09:17:00 -
[78] - Quote
read what you just wrote, "Once Complete" it's not complete, it's not the full final system |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.14 09:18:00 -
[79] - Quote
Heinz Doofenshertz wrote:read what you just wrote, "Once Complete" it's not complete, it's not the full final system
Ummmm.
Read forward as I said.
He goes on to describe an EXPANDED version of the temp system. Ie random crap but based on system security.
Not actual looting. No mention of actual looting. |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.12.14 13:45:00 -
[80] - Quote
"In other news this is how Darkfall works and it's awesome."
this is pretty much how ALL mmos work. which is yet one more reason why 514 is not an mmo. not currently and apparently not in the future either.
and FF on needs to happen with or without looting.
FF on needs to happen so all these fake clans can find out how not good they are.
and so snipers can start to feel some of the cost of the game, since all they do is sit on the hilltops queefing each other while the rest of the team actually wins the match for em. need to be able to tk snipers on the way back into the match.
and to tk people for looting your kill.
you loot my kill.... i kill you, loot the enemies stuff AND your stuff.
that's fair. that's how 514 should be.
Peace B |
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Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2012.12.14 14:48:00 -
[81] - Quote
BASSMEANT wrote:"the current loot system is a temporary stepping stone to what we'll get in future. of course it's not perfect, but it's better than nothing"
it's not a loot system. jesus.
and the solution is simple:
if i kill you, and i get to your corpse in time and i "hit x to loot" and i don't get killed, then i get what you had in your kit at the time and you lose that gear from your inventory, permanently.
that's looting.
anything else is just console milk for the veal.
no i don't expect this game to be finished right now.
i do expect this game to be what they hyped it to be back way back before the betas started.
which it is not.
Peace B
"Jesus" it is a current loot system, what you are referring to is a salvage system.
At the current phase, any type of farming system whether (loot OR salvage) is going to be whole items because item parts are not currently in the game and won't be for a very long time. But to make things clear in the eve universe (and by the sounds of things you should know this):
Loot = 100% undamaged items Salvage = workable parts of damaged items
there's a big difference. What we get now is loot. End of match items, 100% undamaged. I can only assume this system will be kept in place as "rewards" for winning a match, this can be (and currently is) how officer gear is introduced into the economy.
I 100% agree a "Salvage" system is not present in the game. When you don't cross your references (ever think that other mmos are over simplifying their referencing to gathering systems?) it's blatant to see there is no salvage system in dust.
and yes, when you kill someone, you should take their inventory. and if you die - that passes on, oldest / least valuable items get removed to be replaced with the newly salvaged items from the latest corpse, and at the end you should be able to trade with members / join their squad / go to a location to trade any items you want to swap.
This also brings into question the possability of a salvage processing facility to bank your items for safe keeping - this transports your items to your war barge where your items are kept. |
BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.12.14 18:03:00 -
[82] - Quote
i don't know what mmos you have been playing but this right here...
this right here...
this ish right here, dawg...
this right here...
this ain't looting.
Peace B |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.14 18:44:00 -
[83] - Quote
In response to the OP
Quote:Once complete, the full system will allow players to influence the quality and quantity of the salvage they receive. Play in a battle with more players and more destruction, and there will more to salvage, and victory earns you the lionGÇÖs share of the spoils. Equip modules that assist you in finding better salvage, and you will become much more likely to receive higher quality items, such as the rare Officer-tier weapons. Quality and type of salvage will also potentially differ based upon the planet you fight on, with rare gear most likely found on nullsec planets.
The Dev blog already addresses your concerns, and while it is not specifically the methodology you're describing it's much closer than you've made it out to be. In addition to that (and the simple fact that above Proto meta gear isn't going to see the market without some method of earning it outside of usual production chains) the current system is temporary which is stated in the blog. The Devs are already busy, please don't distract them from constructive feedback by trolling them (also, feedback belongs in the feedback sub-forum).
0.02 ISK Cross |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.12.14 20:45:00 -
[84] - Quote
There should be a pool of salvaged gear that every participant should get to bid on with with points equivalent to their contributioan i. e. WP. For example, if I care about AR and not FG this is what I should get to bid on. Also, if I contributed more to victory I should get more stuff than the #16 on my team |
charlesnette dalari
Creative Killers
159
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Posted - 2012.12.14 20:53:00 -
[85] - Quote
Telcontar Dunedain wrote:charlesnette dalari wrote: ... I could be wrong but you quoting wikipedia for how much memory you THINK this would take leads me to the safe assumption you have never programmed before.
Yes you are wrong. I program for a living. You are rather profoundly confused about what information is stored on your ps3 and what's "in memory" in CCP's servers and what's committed to the databases that store this information.
i am confused about nothing. where data is stored is not what i am referring to. if you program for a living then you surely know 2kb is likely much larger than the data we are talking about which again is not that important to my point i keep trying to get across. you also know that the client on your ps3 must report to the server what fit was selected by the player to determine what items should be stored on the server in the loot table that must be generated for each kill. now the fact that the ps3 must report the fit being used requires processing cycles on the ps3 that would not be needed for a static loot table stored one time on the server. so again i shouldnt have to tell you, a programmer, your wish list wiil require processing that a static loot table wouldnt no matter where the info is stored or how much info is stored.
thats my point that right now although what you want would be nice and ultimately i agree i just think its something that doesnt need to be a priority right now especially when those processing cycles and that development time can be spent on other things. no matter what, code doesnt write itself and while working on the code for this they are not working on true CORE mechanics like hit detection. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.12.15 05:00:00 -
[86] - Quote
Iron Wolf Saber wrote:"This system is temporary, and serves as a stepping stone towards final implementation, which should prove far more robust and enjoyable."
/thread
We won't have EVE market integration at release either. |
Marston EV
Doomheim
75
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Posted - 2012.12.15 15:13:00 -
[87] - Quote
This is probably how things are going to work in the future. CCP is basing Dust heavily off of what they do in EVE. Everything in this game is similar to how EVE works. (for the most part). Its my assumption that eventually there going to make salvaging just like Eve as well. When you kill someones ship in EVE you cant get their ship back in salvage, however depending on your salvaging skill you can probably get scrap metal from the ship, along with a lot of the modules and cargo they had on the ship.
In dust, theres probably going to be a similar system where depending on your salvaging skill you get a bit of the modules/ gear that the clone was using when you kill it. However i dont know if this is going to be in an "active" form or a "passive" form. Active means you would have to go and loot each body individually after killing them (which is what eve is like, although there is salvaging ships that speed this process up a great deal). passive just means that you automatically get some of the clones gear when you kill him/her.
There probably going to have skills like "infantry salvage" and "infantry salvage proficiency" and depending on how high these skills are, you'll be able to get more out of each clone you kill. The higher the level your salvaging skill is, the more valuable the gear you can get out of killing someone. But theres also the selfdestruct button in Eve where if the pilot can get away with it then the aggressors wont get anything.....
At any rate, this will be very good and profitable later on when they add an actual player run market (just like in eve). People who skill into salvage will be very wealthy and will allow for other people to get good gear as well. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.24 03:34:00 -
[88] - Quote
Necroing this thread because YO we need real loot. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.24 05:17:00 -
[89] - Quote
UPDATE
(2013-01-23 7:39:00 PM) [CCP]nothin: Telc: I think you misunderstand -- the current loot system isn't being made permanent
(2013-01-23 7:39:49 PM) Skytt: nothin, the biggest issue with that blog is that there's no mention of future intention to have loot come from what players lose, instead it reads as if it'll always be magic loot coming from thin air
(2013-01-23 7:42:17 PM) [CCP]nothin: we're not moving to that direction though, more into the direction of making loot meaningful in other ways (2013-01-23 7:42:40 PM) [CCP]nothin: and yes, 'real' loot has been always in plans
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Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.24 06:39:00 -
[90] - Quote
EVE isn't a loot game, but it does have loot. Dust is less a kill you and take your stuff than a loot game. So far, I haven't seen any ability to salvage corpses pop up.
Besides that, you are getting salvage from the planet, not the opposing force with regard to the loot table; could you explain how you expect that to occur without a loot table? Perhaps you'd rather receive fragmented burning shards of that incinerated tank over there..
..or maybe pluck the scored, burned, and shrapnel torn dropsuit off that corpse over there; the one smoking and smelling of fried chicken and seaweed?
Sure, you could loot the burned wreck of the MCC from the other side I suppose, and hope to get something for it, but for this you should actually have to 'loot' it. As in, walk inside and scan its compartments and storage areas and see if you can find something.
Sure that might be fun, but I imagine it would be time consuming too, and eventually become tedious and repetitive. |
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