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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.12 04:31:00 -
[31] - Quote
Ten-Sidhe wrote:The current system is random with little input from battle, we knew this already. It's a placeholder for the real system.
....
In eve loot and salvage were two different things, why not wait to see more of plan before complaining?
Reread the devblog and notice that they describe the FUTURE system. There is no mention of looting your enemies.
Read forward from """Once complete, the full system will...""" |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.12.12 09:52:00 -
[32] - Quote
Telcontar Dunedain wrote:Ten-Sidhe wrote:The current system is random with little input from battle, we knew this already. It's a placeholder for the real system.
....
In eve loot and salvage were two different things, why not wait to see more of plan before complaining? Reread the devblog and notice that they describe the FUTURE system. There is no mention of looting your enemies. Read forward from """Once complete, the full system will...""" Stop you whine and men up. CCP constantly re-make content in EVE, nothing is permanent(forever). |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.12.12 10:21:00 -
[33] - Quote
i want to tear down some of this stuff and reverse engineer it for upgrades or limited run BPCs for my efforts. The LogiBro is going all macguyver in the machine shop producin blammo! |
Jack Boost
Zarena Family
194
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Posted - 2012.12.12 11:10:00 -
[34] - Quote
Scheneighnay McBob wrote:So, nobody else is freaking out about the "light assault rifle"?
and modules and books .. and many many other things ;)
... No ;)
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BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.12.12 13:08:00 -
[35] - Quote
sad, sad days for dust.
now they are getting rid of looting?
salvage is NOT looting.
kinda like how dust is not an mmo.
they just keep pouring on the milk and getting rid of the good stuff.
sad...
Peace B |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2012.12.12 13:23:00 -
[36] - Quote
I don't understand what everyone is complaining about. Your team get more ISK by winning a match against a team with more expensive gear, right? The difference between getting parts of their gear and then sell it anyway isn't that big.
It's quite obvious why they decided to go this way. They also wrote about it like several months ago. |
Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2012.12.12 13:49:00 -
[37] - Quote
Umbat Boki wrote:I don't understand what everyone is complaining about. Your team get more ISK by winning a match against a team with more expensive gear, right? The difference between getting parts of their gear and then sell it anyway isn't that big.
But you're missing one of the main points of the discussion. IF I KILL YOU, I WANT YOUR STUFF. That's basically what this whole thread boils down too.
I'm 50/50 on this idea. But I will say this... Why should I get a Sagaris in loot when there was never a tank on the field of battle? Makes no sense.
I think it would be tough to implement a function to calculate every piece of loot that goes through a battle, on every battle, every day. I don't want a click to loot system, if I want that I'll go to a different MMO. But I would like a loot system that makes sense.
If I kill someone using a Krin's and wearing a protosuit, I want a piece of that action. I understand the loot system is VERY basic atm, but I was hoping they would include ALL items in loot (besides Aurum items). For example we will never see a Vk.1 suit in this build's loot system, only a vk.0. I use vk.o assault suits for my sniper fit, otherwise I wouldnt use them at all.
TLDR: Make the loot system somewhat realistic, dont give me a dropship as loot if one was never on the field, but do give me a GEK or Duvolle if someone is using them. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.12.12 13:51:00 -
[38] - Quote
Telcontar Dunedain wrote:Maken Tosch wrote:Why is it always imperfects the first to start posting their displeasure about anything? We like making you feel bad bro.
I see the new Paran Tadec in you. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.12.12 14:02:00 -
[39] - Quote
The difference between random loot, and loot that people are getting off people is that you know there will be a market for what you get off the person you just killed. There's no telling if there will be a market for random dropped gear.
It's all about the market.
If Gem Cutter is using that Krin 'iwin Sniper or whatever it is.... I may selfishly go after his ass more than worrying about my team winning..
On the flip side, I don't think CCP wants to be dropping Aurum bought equipment very often. They want a turnover on that equipment to force people to re-spend that money over time. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2012.12.12 16:45:00 -
[40] - Quote
As some mercs here complains about logic or lets say lore, I'll say the following.
You're merc. You're hired by a NPC corporation. You signed a contract. They take all loot from the battlefield. They then give you ISKs depending on how well you was (WP).
However, after a battle is over, you can pillage on ruins of barracs, storehouses and other facilities. Sometimes you can even find a tank there, if you are fast enough and if you have enough skill and equipment to effictively salvage and loot burning ruins of what previously was called The District. This is done in background and that is why you have sooooo long loading between battles.
In corp battles every loot from bodies goes to NCP corporation which hosted your bloodbath. |
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Terram Nenokal
BetaMax.
115
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Posted - 2012.12.12 16:51:00 -
[41] - Quote
It would be nice if the drops you got are primarily from the mercs you killed, and depending on the sec status of the location your fighting in determines a few loot table drops, like 1 random drop for highsec, 2 for lowsec, and 3 for nullsec. With higher chance for better loot the lower the sec status is.
I just want to have a strong chance of finding proto or officer gear if I killed someone who was using proto or officer gear. It's one of the things in Eve that makes PvP so fun. Someone is fit to the nines with officer mods and it takes a full team to kill them, and you get a few officer mods for your effort. This mechanic also helps the risk v reward aspect of the game, by taking that advantage the enemy had and giving it to you for being able to take them down regardless. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2012.12.12 17:54:00 -
[42] - Quote
Terram Nenokal wrote:It would be nice if the drops you got are primarily from the mercs you killed,
But you don't fight alone. It's not oneToOne. Every mercs in your team directly on inderectly affect how much red dots you kill. |
Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2012.12.12 17:59:00 -
[43] - Quote
Umbat Boki wrote:Terram Nenokal wrote:It would be nice if the drops you got are primarily from the mercs you killed, But you don't fight alone. It's not oneToOne. Every mercs in your team directly on inderectly affect how much red dots you kill.
which would add to the % chance of you winning the roll.
for each item that is lootable, any players that shared the drop (getting assist / kill) should get a % chance (the damage they did) to getting that loot. (imho)
magically making items appear for no reason for 100% of the loot table is completely unjustified. (assuming that is going to be the permanent solution - I assume not). |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.12 18:11:00 -
[44] - Quote
lol be funny watching you all using a salavager on a dead body which may take a few cycles to get the gd stuff then get shot
TBH im fine with the pot luck simply because you aint gonna get everything from everyone you killed and be damed if the game will remeber that crap for each person in each battle
This random loot is the best idea tbh and its pot luck anyways, sure id love to get tanks that i killed as my tanks but tough **** tbh and my fit costs me 2.3mil so i need it alot more than a bunch of suits that i get but either way current system is fine |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
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Posted - 2012.12.12 18:17:00 -
[45] - Quote
yeah, I don't see a problem with the current or planned system other than there is no player market ATM. Sure 95% of salvage is stuff you won't use but once you can sell it that problem will be solved. Sell salvage, buy what you actually want.
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.12 18:21:00 -
[46] - Quote
EnglishSnake wrote:lol be funny watching you all using a salavager on a dead body which may take a few cycles to get the gd stuff then get shot
TBH im fine with the pot luck simply because you aint gonna get everything from everyone you killed and be damed if the game will remeber that crap for each person in each battle
This random loot is the best idea tbh and its pot luck anyways, sure id love to get tanks that i killed as my tanks but tough **** tbh and my fit costs me 2.3mil so i need it alot more than a bunch of suits that i get but either way current system is fine
Having the pool restricted to actual loot on the field would drive you out of pubstomping hisec matches.
You wouldn't bring your 2.3m tank out if all you got was trash militia gear.
You are the reason the system needs to change. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.12 18:29:00 -
[47] - Quote
Telcontar Dunedain wrote:EnglishSnake wrote:lol be funny watching you all using a salavager on a dead body which may take a few cycles to get the gd stuff then get shot
TBH im fine with the pot luck simply because you aint gonna get everything from everyone you killed and be damed if the game will remeber that crap for each person in each battle
This random loot is the best idea tbh and its pot luck anyways, sure id love to get tanks that i killed as my tanks but tough **** tbh and my fit costs me 2.3mil so i need it alot more than a bunch of suits that i get but either way current system is fine Having the pool restricted to actual loot on the field would drive you out of pubstomping hisec matches. You wouldn't bring your 2.3m tank out if all you got was trash militia gear. You are the reason the system needs to change.
Sure i would
System is fine
Be funny if all one side comes out in proto gear, other side in milita basically farming the otherside out of proto items
Are you really gonna stand ther for a 1min and use a salvager on a dead body to get loot? corse not your 'pro' and thats DUSTs way of mining for noobs to do
This randoms loot is the best way tbh because the game aint going to remeber who you killed and what you will get just for 1 person then go and times that by a 1000players and then again if we have 10000 players and so on
Plus the bodies burn up after death and not all mods survive this end so you cant pick and choose you get what your given
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.12 18:34:00 -
[48] - Quote
EnglishSnake wrote:Telcontar Dunedain wrote:...
You are the reason the system needs to change. Sure i would System is fine Be funny if all one side comes out in proto gear, other side in milita basically farming the otherside out of proto items Are you really gonna stand ther for a 1min and use a salvager on a dead body to get loot? corse not your 'pro' and thats DUSTs way of mining for noobs to do This randoms loot is the best way tbh because the game aint going to remeber who you killed and what you will get just for 1 person then go and times that by a 1000players and then again if we have 10000 players and so on Plus the bodies burn up after death and not all mods survive this end so you cant pick and choose you get what your given
Did you even read my OP? I'm not suggesting salvagers on field, just that the loot pool come from the dead players instead of being random.
Try to think of the game as it will be, ie hisec/lowsec and then nullsec. Think about risk/reward. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.12 18:46:00 -
[49] - Quote
Totally get what you're saying Telc, half the scrubs on this forum seem to be dumbasses.
Heres how I always envisioned how salvage was going to work.
Let's say its a 10v10 Contract and they all die 5 times each. The teams use the following gear
60 Duvolles, 20 GEKs, 20 Assault Riles 100 A Series 100 Damage Mods 100 Shield Extenders 100 Locus Grenades 50 Nanohives, 50 Nanite Injectors
So thats the total gear used (just a random set), I figured they'd have maybe a 1/8th chance of becoming salvage, but let's say 1/4 to make it easier.
Winning team takes salvage, losers don't. So they take say 15 Duvolles, 5 GEKs, 5 Assault Rifles 25 A Series 25 Damage Mods 25 Shield Extenders 25 Locus Grenades 13 Nanohives, 13 Nanite Injectors
This would all be split between the winning team based on WP, with Salvage modules possibly adding more of a chance to gain random items from a seperate loot pool.
So we have a Player Loot pool and then you have a loot pool that adds random things in that are varied on how much was destroyed, what Salvage modules both teams had. This is where Officer Weapons, skill books and other things would come in. Perhap bumping it up so it's like a 1/40 chance for anything to actually come from that pool. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.12 20:48:00 -
[50] - Quote
Jason Pearson wrote:Totally get what you're saying Telc, half the scrubs on this forum seem to be dumbasses.
Heres how I always envisioned how salvage was going to work.
...
This would all be split between the winning team based on WP, with Salvage modules possibly adding more of a chance to gain random items from a seperate loot pool.
So we have a Player Loot pool and then you have a loot pool that adds random things in that are varied on how much was destroyed, what Salvage modules both teams had. This is where Officer Weapons, skill books and other things would come in. Perhap bumping it up so it's like a 1/40 chance for anything to actually come from that pool.
Thanks for actually reading Jason. My plan was to troll up some responses and then turn this into an actual feedback post in that forum by using some of the better responses.
Yes that is what I was envisioning numbers wise. It's not 100% return but it's what was actually on the field.
As far as keeping the random pool - I think it's something that should go away over time.
If this game is going to be a real mmo instead of a lobby shooter (which is all it is now) the officer items need to come in via other means.
The drone fights the devs have posted about are perfect.
Some people can carebear it up and get themselves in officer gear. They can sell some on the market and then run some of it in their matches.
We kill them and take their stuff.
No need for officer random drops, its part of the loot we get for killing them.
I'm honestly pretty "meh" on the salvage modules. It's a bit of a punk move to roll with these when the slots would be better used on something more directly useful to your teammates. |
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Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.12.12 21:35:00 -
[51] - Quote
Yes, but you forget that no one will use anything other than Assault Rifles when that's all that's dropped. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.12 23:31:00 -
[52] - Quote
So when they use a loot system where everything comes from players who die...
...how are we supposed to collect Officer weapons that nobody has access to except by looting them?
I like the idea of a certain PORTION of the loot being the gear your opponents used, or at the very least having any vehicles you hacked come into your loot collection after the battle, but beyond maybe a small portion of "this is what you killed" gear, I like the current system. |
Dissonant Zan
157
|
Posted - 2012.12.13 00:12:00 -
[53] - Quote
Garrett Blacknova wrote:So when they use a loot system where everything comes from players who die...
...how are we supposed to collect Officer weapons that nobody has access to except by looting them?
I like the idea of a certain PORTION of the loot being the gear your opponents used, or at the very least having any vehicles you hacked come into your loot collection after the battle, but beyond maybe a small portion of "this is what you killed" gear, I like the current system. I would rather see more of the "this is what you killed" gear with a small portion of random drops that could include the occasional rare items. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.13 02:29:00 -
[54] - Quote
Could be a reason to actually play PvE? Killing drones, occasionally coming across rare salvage. Would create a reason for people to actually go off and do PvE
Could actually do a lot of missions based on PvE Drones to actually gain Officer gear and other salvage. Such as protecting an area for an RDV to come in and pick something up that might be worth something ^_^ Would be quite fun trying to down the Drones whilst repping the RDV in a Repair Dropship :P |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.13 03:50:00 -
[55] - Quote
officer weapons could always be salvage in eve. that way they would still be available to mercs through the market. |
Vermaak Kuvakei
Doomheim
88
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Posted - 2012.12.13 03:53:00 -
[56] - Quote
Talos Alomar wrote:officer weapons could always be salvage in eve. that way they would still be available to mercs through the market. That would make us beyond too dependent on capsuleers |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.13 07:06:00 -
[57] - Quote
The problems with getting parts of what were killed is the following:
- it's harder, longer and cost more to do technically (do we really want Dust to be released next year, yes?)
- the way how you distribute loot between mercs is unclear and will never be fair (I don't want this AR, I need forge gun, why they gime me AR, etc.)
- most of the time you will just sell those loot, which will be just another boring task to do after each fight (it's just ISK gain most of the time)
- you anyway need to introduce some random looting table to inject officer weapons (do you really like to be forced into PvE to get officer weapons?)
As for risk/reward in nullsec/lowsec, CCP hasn't introduced content for nullsec/lowsec yet, you don't know what there will be and why you may want to go there.
They also wrote in the blog that they plan to have better looting tables in nullsec/lowsec: "Quality and type of salvage will also potentially differ based upon the planet you fight on, with rare gear most likely found on nullsec planets.". |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.12.13 12:38:00 -
[58] - Quote
this is bull... and another example of why console players really don't know what the f they are doing:
you "LOOT" somthing as an action: i killed you. i walk to your dead avatar i hit the "Loot" button i get your stuff.
THAT is mmo. THAT is looting.
this salvage crap? just some random crap assigned to you by the game itself as sort of a "well whatever, it was here, i guess you can have it" is not mmo. it's not looting and should never have been adverted as such, which im not gonna go searching to find but i know damn well has been done.
all this chopping up crap based on stats is for the friggin birds.
if you can't be killed while you are looting something, it's not looting.
and this is yet another reason why 514 is not what it was claimed to be. it's not an mmo. it's just a persistant fps.
why they won't actually commit to the ideas that they originally put in place is beyond me.
but this salvage crap is just crap. codboi crap at that.
Peace B |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.13 16:54:00 -
[59] - Quote
Telcontar Dunedain wrote:I am playing this game to kill you AND take your stuff. http://blog.us.playstation.com/2012/12/11/dust-514-war-and-profit/In this devblog we find out that we won't get stuff from our kills but instead it's going to continue to be some lame randomized World of Warcraft NPC loot table. A game is either a loot game or it isn't. Eve is a loot game. Dust514 isn't. To clarify - 1. This devblog is describing a FUTURE system that doesn't include real looting. The temporary system in place is being made permanent. Reread the devblog. If this isn't balanced into the game SOON it won't be patched in. ISK payouts are balanced against all the current gear (that people actually want) being destroyed. What we get now is random trash that you don't even need 95% of the time. 2. I don't think we should actually have to run around and loot, that would be irritating. Just that the loot pool should come from the people you killed not from some magic random pool. The losers of the match get no salvage. 3. Having real loot would do good things for the game. It would make experienced players to leave hisec to go find other geared people to kill. It would give a sense of -real- reward for fighting hard against people with expensive gear. If someone tries to push Dust mercs out of territory with bad players wearing proto/AUR gear, it will actually HELP the winning side, as it should. It would make some actual sense where the loot was coming from :P 4. We shouldn't be getting Officer loot from killing people in militia gear. We need some other methods/reasons that the Officer stuff comes into the game. Temporarily adding them to the random loot pool should be only temporary. Personally, I see no need for Officer weapons at launch. I would say bring them in later when we have PvE ways to get them from drops, just like in EVE. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.12.13 17:24:00 -
[60] - Quote
BASSMEANT wrote:this is bull... and another example of why console players really don't know what the f they are doing:
you "LOOT" somthing as an action: i killed you. i walk to your dead avatar i hit the "Loot" button i get your stuff.
THAT is mmo. THAT is looting.
this salvage crap? just some random crap assigned to you by the game itself as sort of a "well whatever, it was here, i guess you can have it" is not mmo. it's not looting and should never have been adverted as such, which im not gonna go searching to find but i know damn well has been done.
all this chopping up crap based on stats is for the friggin birds.
if you can't be killed while you are looting something, it's not looting.
and this is yet another reason why 514 is not what it was claimed to be. it's not an mmo. it's just a persistant fps.
why they won't actually commit to the ideas that they originally put in place is beyond me.
but this salvage crap is just crap. codboi crap at that.
Peace B
this post comes across as "I want everything 100% completed and polished YESTERDAY!"
CCP Need to move in stages, no it's not the ass busting "go up and press x to collect" crap you want, but you can't honestly expect ccp to focus on this minor issue when there are much much bigger issues at hand.
the current loot system is a temporary stepping stone to what we'll get in future. of course it's not perfect, but it's better than nothing.
We are here to talk about what kind of solution we would like. How the player goes about that is not up for discussion so stop nit picking.
Anyway. I would prefer a system that hands out items based on the individual kill not on the team as a whole:
damage at certain points of the body affect the damage on the potential drop items (appologies for no indentation - blame forums):
Quote: headshot damage = high slot modules upper body (stomach and up) shot damage = low slot modules and weapons lower body (hips and below) shot damage = equipment and grenades
A = Shield repair B = Assault Riffle C = Armor plate
playerA = A,B,C
playerB hits playerA with 75 damage (head) playerC hits playerA with 25 (head)
(the damage is also used as their % chance to win possible loot)
looters = playerB, playerC
FOR EACH item IN playerA item.damage = damage recieved in area
if item.damage < 70 (this is the variable CCP deams fair to being broken beyond repair) looters.winner = (do calculation for item assigning) item.lootable = true item.looter = looters.winner end if NEXT
from here the player is then assigned the item fairly.
This means those who did absolutely nothing the whole match or simply wasn't involved in the kill can not reap the rewards from your efforts. Something that would really **** me off if my forge gun kills downed vehicles. |
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