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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.09 15:19:00 -
[1] - Quote
Well, it's 14000 a week, so 64000 a month, and 728000 AUR a year. That's around -ú350 a year. Just to stay competative. With no UVT or AUR gear, that's JUST for SP. there is no other way to gain that Sp, except to pay.
Who wants to spend -ú350 a year on a f2p game, and how many would not bother to play when we can't keep pace, because someone has more money than you?
I have no wish to play a subscription game. Especially -ú30 a month. |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2012.12.09 15:20:00 -
[2] - Quote
You don't have to buy that much aurum. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.09 15:24:00 -
[3] - Quote
So how do you get 365 days of boosters both passive & active SP without spending that AUR? |
KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.12.09 15:30:00 -
[4] - Quote
Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR?
You dont be that much of a SP *****?
Seriously after a year are u really gonna need SP boosters? your main class will be maxed out. |
Vexen Krios
Doomheim
95
|
Posted - 2012.12.09 15:40:00 -
[5] - Quote
KryptixX wrote:Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR? You dont be that much of a SP *****? Seriously after a year are u really gonna need SP boosters? your main class will be maxed out.
not exactly, CCP wants the the SP to last of a period of 7 years.
And your not required to pay for the boosters...or the UVT's If your in a Corp you dont need a UVT.
Quote: there is no other way to gain that Sp, except to pay
you play the game, no one is making you pay for the boosters, you get to play more without hitting the sp cap as fast without boosters...sure people gain the sp faster than you but you get to play without hitting the cap so fast...most of us hit the cap before the week is over. Without the booster that wont happen. |
Tenchu-13
What The French
76
|
Posted - 2012.12.09 15:40:00 -
[6] - Quote
Why would you even need that much boosters ??
I bought a few merc packs when they where on sale just to get a few months of active boosters stacked up since I don't have the time to play as much as some. There will always be people that play more then others... t
If your only goal is to stay on top then better make sure to quit your job an invest shitloads in the the game, otherwise just enjoy it and play whenever you feel like it.
just my 0.02 cts. (pretty damn cheap advice compared to you 350 quid...) |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.09 15:40:00 -
[7] - Quote
With new skills and such comming out yes. You might well want to get the latest tech as fast as you can. Unless CCP stop releasing new gear...
Tbh, Tenchu ya right. No point me playing. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.09 15:46:00 -
[8] - Quote
Boosters really don't make that much of a big deal. I've got 6mil SP, I've used the 30 day booster I had and I bought a couple of 1 day boosters on the wednesday just to max out my SP cap so I didn't have to worry about grinding. It's really all about putting your skills into one thing instead of many. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.09 15:50:00 -
[9] - Quote
KryptixX wrote:Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR? You dont be that much of a SP *****? Seriously after a year are u really gonna need SP boosters? your main class will be maxed out.
Sorry, but they plan to take 7 years w/o SP boosters, which means to max out one class should theoretically take you 2 1/3 years, but you can shorten that to only 1 1/6 with active, and even further with passive. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.09 15:53:00 -
[10] - Quote
Alright come on, we both know you're being picky. First of all, you say "we need all those boosters just to stay competitive". Booster cannot buy "skill" or "teamwork" and skill points still need to be earned. And what, you want to stay competitive with the 1-2 people who may buy boosters for the whole year? |
|
Tenchu-13
What The French
76
|
Posted - 2012.12.09 15:54:00 -
[11] - Quote
Tony Calif wrote:
Tbh, Tenchu ya right. No point me playing.
That's sooo not what I said, too bad you see it that way bro. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 15:57:00 -
[12] - Quote
Jason Pearson wrote:Boosters really don't make that much of a big deal. I've got 6mil SP, I've used the 30 day booster I had and I bought a couple of 1 day boosters on the wednesday just to max out my SP cap so I didn't have to worry about grinding. It's really all about putting your skills into one thing instead of many.
this boosters arent a big deal
|
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.12.09 16:05:00 -
[13] - Quote
Passive boosters are a waste of time imo. The expense to gain ratio makes them not worth it. For that same 7k aurum you can buy the Active boosters for a week and make the SP in one day you would get out of the passive in 1 week. Least thats how I'm spending my aurum. I don't spend it on gear/modules or anything other than boosters.
Don't be leaving Tony, you're a funny mf'r and I wanna see ya hang around... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.09 16:08:00 -
[14] - Quote
LoL sure they're not. Only 50% additional SP. And we all know SP isn't OP *facepalm* This is more about price, and who wants to spend -ú300 a year and who just cba to play what we see as a p2w game. Not about my personally being pretty good, and now being a scrub because everyone has AR proficiency when I got grenades (which are rubbish btw). |
Pent'noir
Algintal Core Gallente Federation
61
|
Posted - 2012.12.09 16:34:00 -
[15] - Quote
Isn't a merc pack 20$, comes with a 30 day active booster and 40000 aur, which lets you get 4x 7 day passive booster for 28000 aur. You even have some aur left over to buy other aur items in a month. So if you went this way it would cost 240$ per year.
Actual sub based games normally cost 15$ per month, so in a year thats 180$ per year.
Yes, if you wanted to treat dust as a sub based game, then it is more expensive than other sub games, however, you do not have too. You can play the game for free and never put down actual cash. You will progress a bit slower, but in a years time, you would still have a really nice character if you kept to one profession.
Then the last thing, once I get a nice character in a single profession, I will probably never buy a booster ever again. So i'll just be a squater, eating up their server space and being a demanding pain in the arse. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.09 16:36:00 -
[16] - Quote
Why would anyone consistently buy boosters just to get ahead? Beyond the uvt, i could see very few people buying aur consistently |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.12.09 16:41:00 -
[17] - Quote
Additionally, once they fully integrate the secondary market (where you can buy/sell AUR items from other mercs for ISK) it won't be an issue anymore, in fact, all of the p2w evaporates once that is incorporated, imo because you can buy anything put on the market with isk then. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.09 16:43:00 -
[18] - Quote
*Cough Buy Aurum Tokens with Isk *Cough. |
Marston EV
Doomheim
75
|
Posted - 2012.12.09 16:54:00 -
[19] - Quote
Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR?
you just dont...... unless you have the money. Thats how the system works, but your missing the point. Skill boosters are just a way to get people places faster, the idea behind this system is that everyone can get to the same spot eventually, weather one person gets there a week earlier or not really doesn't matter on the grand scheme of things. If this game launches with a hundred thousand people and the top 10% of them invest in skill boosters ect..... then you'll have 10,000 people who get ahead of the other 90,000 people by a little bit (if they play until they hit the sp cap) but because of the SP cap theres a limit to how far ahead someone can get per week. So my point is that, if someone wants to spend 30$ a month so that by the end of the month they get around 500 - 1 mill SP more then me..... well.... then so be it! In response ill either spend my own money on the game to help myself skill up a bit faster, or ill go buy a couple pizzas down the street, i dont really care.
furthermore if this game ends up anything like eve, then there will be a very in depth economy/market place. Im jussssttttt guesing but i know that on eve you can buy PLEX's off the market using isk (Plex would be the eve equivelent of AUR). SOOOOOO using logic, it would be understandable if someone in DUST would eventually be able to buy AUR with isk, and not spend a dime. Of course AUR would be expensive at rates like...... "10,000 AUR = 10,000,000 Million ISK" but thats just how its going to be. the cost of one PLEX in eve is 20$, and right now one PLEX costs over 500,000,000 million ISK in game. So you see guys...... thats how your going to get 365 days worth of boosters...... through paying!!! in isk...... (any complaints???) |
Calgoth Reborn
United Front LLC
145
|
Posted - 2012.12.09 17:08:00 -
[20] - Quote
Marston EV wrote:Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR? you just dont...... unless you have the money. Thats how the system works, but your missing the point. Skill boosters are just a way to get people places faster, the idea behind this system is that everyone can get to the same spot eventually, weather one person gets there a week earlier or not really doesn't matter on the grand scheme of things. If this game launches with a hundred thousand people and the top 10% of them invest in skill boosters ect..... then you'll have 10,000 people who get ahead of the other 90,000 people by a little bit (if they play until they hit the sp cap) but because of the SP cap theres a limit to how far ahead someone can get per week. So my point is that, if someone wants to spend 30$ a month so that by the end of the month they get around 500 - 1 mill SP more then me..... well.... then so be it! In response ill either spend my own money on the game to help myself skill up a bit faster, or ill go buy a couple pizzas down the street, i dont really care. furthermore if this game ends up anything like eve, then there will be a very in depth economy/market place. Im jussssttttt guesing but i know that on eve you can buy PLEX's off the market using isk (Plex would be the eve equivelent of AUR). SOOOOOO using logic, it would be understandable if someone in DUST would eventually be able to buy AUR with isk, and not spend a dime. Of course AUR would be expensive at rates like...... "10,000 AUR = 10,000,000 Million ISK" but thats just how its going to be. the cost of one PLEX in eve is 20$, and right now one PLEX costs over 500,000,000 million ISK in game. So you see guys...... thats how your going to get 365 days worth of boosters...... through paying!!! in isk...... (any complaints???)
You will be able to buy Aur item's on the market not aurum itself |
|
Dust Goon
Doomheim
22
|
Posted - 2012.12.09 17:31:00 -
[21] - Quote
Tony Calif wrote:LoL sure they're not. Only 50% additional SP. And we all know SP isn't OP *facepalm* This is more about price, and who wants to spend -ú300 a year and who just cba to play what we see as a p2w game. Not about my personally being pretty good, and now being a scrub because everyone has AR proficiency when I got grenades (which are rubbish btw).
You make some good points about the cost of it, but to say that SP is overpowered is stupid, i'm 3m sp behind you and quite a few other people and i'm doing just fine, maybe that's because i know what skills to put my SP into to be effective. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.09 17:39:00 -
[22] - Quote
Calgoth Reborn wrote:Marston EV wrote:Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR? you just dont...... unless you have the money. Thats how the system works, but your missing the point. Skill boosters are just a way to get people places faster, the idea behind this system is that everyone can get to the same spot eventually, weather one person gets there a week earlier or not really doesn't matter on the grand scheme of things. If this game launches with a hundred thousand people and the top 10% of them invest in skill boosters ect..... then you'll have 10,000 people who get ahead of the other 90,000 people by a little bit (if they play until they hit the sp cap) but because of the SP cap theres a limit to how far ahead someone can get per week. So my point is that, if someone wants to spend 30$ a month so that by the end of the month they get around 500 - 1 mill SP more then me..... well.... then so be it! In response ill either spend my own money on the game to help myself skill up a bit faster, or ill go buy a couple pizzas down the street, i dont really care. furthermore if this game ends up anything like eve, then there will be a very in depth economy/market place. Im jussssttttt guesing but i know that on eve you can buy PLEX's off the market using isk (Plex would be the eve equivelent of AUR). SOOOOOO using logic, it would be understandable if someone in DUST would eventually be able to buy AUR with isk, and not spend a dime. Of course AUR would be expensive at rates like...... "10,000 AUR = 10,000,000 Million ISK" but thats just how its going to be. the cost of one PLEX in eve is 20$, and right now one PLEX costs over 500,000,000 million ISK in game. So you see guys...... thats how your going to get 365 days worth of boosters...... through paying!!! in isk...... (any complaints???) You will be able to buy Aur item's on the market not aurum itself
I hate to tell you this. But, you can. On the EvE market there are aurum tokens that people sell for isk. They come in 100, 500 and 1,000 aurum. Each one looks different. More then likely since it's on the market. You'll have access. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.09 17:47:00 -
[23] - Quote
Calgoth Reborn wrote:Marston EV wrote:Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR? you just dont...... unless you have the money. Thats how the system works, but your missing the point. Skill boosters are just a way to get people places faster, the idea behind this system is that everyone can get to the same spot eventually, weather one person gets there a week earlier or not really doesn't matter on the grand scheme of things. If this game launches with a hundred thousand people and the top 10% of them invest in skill boosters ect..... then you'll have 10,000 people who get ahead of the other 90,000 people by a little bit (if they play until they hit the sp cap) but because of the SP cap theres a limit to how far ahead someone can get per week. So my point is that, if someone wants to spend 30$ a month so that by the end of the month they get around 500 - 1 mill SP more then me..... well.... then so be it! In response ill either spend my own money on the game to help myself skill up a bit faster, or ill go buy a couple pizzas down the street, i dont really care. furthermore if this game ends up anything like eve, then there will be a very in depth economy/market place. Im jussssttttt guesing but i know that on eve you can buy PLEX's off the market using isk (Plex would be the eve equivelent of AUR). SOOOOOO using logic, it would be understandable if someone in DUST would eventually be able to buy AUR with isk, and not spend a dime. Of course AUR would be expensive at rates like...... "10,000 AUR = 10,000,000 Million ISK" but thats just how its going to be. the cost of one PLEX in eve is 20$, and right now one PLEX costs over 500,000,000 million ISK in game. So you see guys...... thats how your going to get 365 days worth of boosters...... through paying!!! in isk...... (any complaints???) You will be able to buy Aur item's on the market not aurum itself Actually you can directly buy aurum with isk in eve so I can't see a reason it won't be the same in dust |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.12.09 17:56:00 -
[24] - Quote
I don't think so.
As it stands, I'll probably only buy Aurum if it's part of a package that contains some new BPO or I need more Aurum to purchase a new BPO in the store.
If I'm really desperate, I might buy some Passive or Active Boosters, but that's highly unlikely.
The notion that AUR is necessary to stay competitive is simply ridiculous. I remember there was some little game Facebook (army VS. army style) that some of my family from across space and time suckered me into playing. THAT was pay to win. There were these things you could ONLY buy that gave you a SERIOUS advantage in fights, so you literally couldn't be competitive if you didn't buy anything, which was a hassle to get the currency for anyway. Dropped that quicker than a...nothing appropriate comes to mind, too angry. I mean, they released the equivalent of GOD units with ridiculous stats. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.12.09 19:06:00 -
[25] - Quote
First point is that the passive booster is a complete joke. It's actually more insulting than the monocle was because it's not a vanity item.
The only players who it will appeal to are those with VERY little time to play the game and those who can't manage to earn any skillpoints in matches. I think the passive booster gives you another ~100,000 sp a week. Compare that to what the active booster gives an average player over the course of a week's matches and in the majority of cases the passive come out looking like a blatant rip-off targeted at customers whose life circumstances or skill level or both are such that they have basically no choice if they want to go somewhere in the game.
Fine, business is business, but it still smells bad to me, and i'll never buy a passive booster as they are now.
Second point is that the better players will still be a force to be reconed with even without boosters. That includes you Tony. So you're maybe a couple of million sp behind the Zitros after 2 months - who cares? You'll still be kicking ass and taking names in matches. Solo, mano a mano it might make a difference, but as time goes on the gap becomes less meaningful. The biggest difference i can see the boosters making for a TEAM is the flexibility of force composition. Again, once 6 months have passed this will cease to be an issue also.
My feeling is i will invest in active boosters at the beginning, play hard to try and get on the good side of the skillpoint wave, and drop buying active boosters maybe 4 months into a character.
After that, AUR for ISK if you really gotta have it. In that sense, AUR judiciously spent on BPOs will prolly save you enough ISK to buy boosters with ;) |
PalaceGuard
CrimeWave Syndicate
15
|
Posted - 2012.12.09 19:13:00 -
[26] - Quote
Leovarian L Lavitz wrote:Additionally, once they fully integrate the secondary market (where you can buy/sell AUR items from other mercs for ISK) it won't be an issue anymore, in fact, all of the p2w evaporates once that is incorporated, imo because you can buy anything put on the market with isk then.
Bingo! |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.12.09 19:41:00 -
[27] - Quote
Tony, as it's Christmas, msg me your address and I'll send you a fiver.
I'm loaded. Happy Christmas you tramp. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.09 19:57:00 -
[28] - Quote
It'd be good to get something worthwhile out of my eRage, and so far it seems the consensus agree passives are too expensive for their current gain. Secondly there is a great deal of faith in the ISK-AUR transfer/live market side of things. That's all cool. But I struggle for ISK because the payouts are just about balanced, if you aren't paying for your stuff with AUR. Which won't leave much for augmentations.
I might be exaggerating some points, mostly due to how rubbish my lvl 5 grenades are, and how much damage I do by fitting a Duvolle & 10% damage mod to a typeA. I lose massive amounts of HP to do so, when if I had lvl 5 proficiency, I'd ALWAYS be doing that damage. I still need about 4 mil sp to get Proto suit & proficiencies down. That is a long time with current Sp system.
I play these games for clan battles, because that's the only REAL competition. Currently, the 2-3 mil Sp makes me not worth fielding in a competative environment. So I'm stuck with redline pub games, where I don't actually care about who wins, or loses. PvE co-op might fix my troubles a little.
That blue dot? The one sitting in the back our spawn behind the buildings? That's me. Because it's going to be up to the other guys from now on. (I might still call in one of my 165k ISK monster militia HAVs every 10 games or so... Gotta keep that ISK efficiency up yo?
@ICECREAM Go thukker yourself, of all the people in all new eden, you sir will not be having my address :P I'll get myself a booster or 2 when the game goes live, but this current feeling I've had on many MMO's. eRageQQuit. Important CCP knows where particularly unpleasant SP differences occur so that their matchmaking might improve (I still say CCP are putting all groups on 1 team, and all randoms on the other). |
Bane Nrahk
Circle of Huskarl Minmatar Republic
5
|
Posted - 2012.12.09 22:45:00 -
[29] - Quote
Bane 800k sp not scared crush all and feed puppy redmen |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.09 23:13:00 -
[30] - Quote
Tony Calif wrote:Well, it's 14000 a week, so 64000 a month, and 728000 AUR a year. That's around -ú350 a year. Just to stay competative. With no UVT or AUR gear, that's JUST for SP. there is no other way to gain that Sp, except to pay.
Who wants to spend -ú350 a year on a f2p game, and how many would not bother to play when we can't keep pace, because someone has more money than you?
I have no wish to play a subscription game. Especially -ú30 a month.
You just need to buy the merc pack every month. $20 per month. |
|
Calgoth Reborn
United Front LLC
145
|
Posted - 2012.12.09 23:14:00 -
[31] - Quote
Octavian Vetiver wrote:Calgoth Reborn wrote:Marston EV wrote:Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR? you just dont...... unless you have the money. Thats how the system works, but your missing the point. Skill boosters are just a way to get people places faster, the idea behind this system is that everyone can get to the same spot eventually, weather one person gets there a week earlier or not really doesn't matter on the grand scheme of things. If this game launches with a hundred thousand people and the top 10% of them invest in skill boosters ect..... then you'll have 10,000 people who get ahead of the other 90,000 people by a little bit (if they play until they hit the sp cap) but because of the SP cap theres a limit to how far ahead someone can get per week. So my point is that, if someone wants to spend 30$ a month so that by the end of the month they get around 500 - 1 mill SP more then me..... well.... then so be it! In response ill either spend my own money on the game to help myself skill up a bit faster, or ill go buy a couple pizzas down the street, i dont really care. furthermore if this game ends up anything like eve, then there will be a very in depth economy/market place. Im jussssttttt guesing but i know that on eve you can buy PLEX's off the market using isk (Plex would be the eve equivelent of AUR). SOOOOOO using logic, it would be understandable if someone in DUST would eventually be able to buy AUR with isk, and not spend a dime. Of course AUR would be expensive at rates like...... "10,000 AUR = 10,000,000 Million ISK" but thats just how its going to be. the cost of one PLEX in eve is 20$, and right now one PLEX costs over 500,000,000 million ISK in game. So you see guys...... thats how your going to get 365 days worth of boosters...... through paying!!! in isk...... (any complaints???) You will be able to buy Aur item's on the market not aurum itself I hate to tell you this. But, you can. On the EvE market there are aurum tokens that people sell for isk. They come in 100, 500 and 1,000 aurum. Each one looks different. More then likely since it's on the market. You'll have access.
Aurum value is different in EVE than it is in Dust what's the going rate in isk for those token's as a 1000 aurum is not going to net you much in Dust maybe before they changed aurum by a factor of 10 also as it's been a few year's since i last played what's the exchange ratio for a plex to aurum
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.09 23:46:00 -
[32] - Quote
Passive boosters are a waste of time, Tony, so that cuts the estimate in half. Then you have to remember that you will max out the skills needed for your specialty after a relatively, short while. So, the active boosters won't be necessary after that point.
To add to the fact that without the active boosters, you'll reach the cap slower. Therefore, you won't feel like you'll be wasting time playing after the first day. Since you'll still be earning thousands of skill points while others with boosters will be earning hundreds |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.10 00:31:00 -
[33] - Quote
Calgoth Reborn wrote:Octavian Vetiver wrote:Calgoth Reborn wrote:Marston EV wrote:Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR? you just dont...... unless you have the money. Thats how the system works, but your missing the point. Skill boosters are just a way to get people places faster, the idea behind this system is that everyone can get to the same spot eventually, weather one person gets there a week earlier or not really doesn't matter on the grand scheme of things. If this game launches with a hundred thousand people and the top 10% of them invest in skill boosters ect..... then you'll have 10,000 people who get ahead of the other 90,000 people by a little bit (if they play until they hit the sp cap) but because of the SP cap theres a limit to how far ahead someone can get per week. So my point is that, if someone wants to spend 30$ a month so that by the end of the month they get around 500 - 1 mill SP more then me..... well.... then so be it! In response ill either spend my own money on the game to help myself skill up a bit faster, or ill go buy a couple pizzas down the street, i dont really care. furthermore if this game ends up anything like eve, then there will be a very in depth economy/market place. Im jussssttttt guesing but i know that on eve you can buy PLEX's off the market using isk (Plex would be the eve equivelent of AUR). SOOOOOO using logic, it would be understandable if someone in DUST would eventually be able to buy AUR with isk, and not spend a dime. Of course AUR would be expensive at rates like...... "10,000 AUR = 10,000,000 Million ISK" but thats just how its going to be. the cost of one PLEX in eve is 20$, and right now one PLEX costs over 500,000,000 million ISK in game. So you see guys...... thats how your going to get 365 days worth of boosters...... through paying!!! in isk...... (any complaints???) You will be able to buy Aur item's on the market not aurum itself I hate to tell you this. But, you can. On the EvE market there are aurum tokens that people sell for isk. They come in 100, 500 and 1,000 aurum. Each one looks different. More then likely since it's on the market. You'll have access. Aurum value is different in EVE than it is in Dust what's the going rate in isk for those token's as a 1000 aurum is not going to net you much in Dust maybe before they changed aurum by a factor of 10 also as it's been a few year's since i last played what's the exchange ratio for a plex to aurum
PLEX is still 3500 aurum. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.12.10 01:19:00 -
[34] - Quote
Yeah. Boosters are way too expensive. They also give too much of an advantage.
Make them cost a fifth of what they currently do and allow them to only give a 10% bonus to SP gains. They'll become far more affordable and still give that nice advantage without people claiming it makes the game pay to win. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.10 02:49:00 -
[35] - Quote
Icy Tiger wrote:Alright come on, we both know you're being picky. First of all, you say "we need all those boosters just to stay competitive". Booster cannot buy "skill" or "teamwork" and skill points still need to be earned. And what, you want to stay competitive with the 1-2 people who may buy boosters for the whole year?
real skills and team work can suck proto balls. I mean really the way some protos play and yet I lose 3-1 on them its ********. That said thats a problem of the beta. when they have enough people you wont be facing people too far above your skill level. so staying competitive is a non issue. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.12.10 02:57:00 -
[36] - Quote
i use passive boosters because on week days i'm only able to play for about 1/2 - 2 hours after coming home from work. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.10 03:05:00 -
[37] - Quote
What a silly topic, Boosters don't increase the SP cap just give you bonus SP each match, so instead of needing to play 30 games in a week to reach the cap you need to play 20, hardly a huge advantage for the people paying for them, it does how ever give people a sense that they are progressing faster, which isn't really true they basically racing between traffic lights in the inner city.
As it is each build there are less and less AUR items that provide any real advantage to a player and it worries me that the game will not be financially viable if people don't have some reason to buy things, for the record I generally don't use AUR gear besides buying some cistern nanohives for the tourny. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.12.10 03:50:00 -
[38] - Quote
Beld Errmon wrote:What a silly topic, Boosters don't increase the SP cap just give you bonus SP each match, so instead of needing to play 30 games in a week to reach the cap you need to play 20, hardly a huge advantage for the people paying for them, it does how ever give people a sense that they are progressing faster, which isn't really true they basically racing between traffic lights in the inner city.
As it is each build there are less and less AUR items that provide any real advantage to a player and it worries me that the game will not be financially viable if people don't have some reason to buy things, for the record I generally don't use AUR gear besides buying some cistern nanohives for the tourny.
I think you're assuming a player skill level that excludes the lower 30% of the playerbase, Beld.
One thing that's been sitting uneasy with me is a dev quote to the effect that they will be looking at the sp cap re: boosters. This would be total disaster, imo.
Here: https://forums.dust514.com/default.aspx?g=posts&m=418304#post418304
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Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.10 05:06:00 -
[39] - Quote
"Active skill boosters - SP cap limit and how it works with active skill boosters Update: There will a hotfix this month that will increase your active SP cap when using the active skill boosters."
Ah, I agree that would be bad I can see why the OP would have a problem with this. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.10 05:27:00 -
[40] - Quote
You are not going to need to buy a years worth of boosters to stay competitive,competitive wise they will only really help you in the short run. Once you get enough SP into your specialization you will be good to go. After that you can relax on the grind since everything else you are specing into will only increase your flexibility, the absents of those skills won't necessarily but you at a big disadvantage competitively. Even though it takes around 7 years to spec into everything you will only need a few months to hold your own against just about anyone. |
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crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.12.10 08:36:00 -
[41] - Quote
Boosters are good for your first 10 million sp. Then, just stop. You've must of maxed out somethign, why do you want to rush everything? I just want to be good at 4-5 things, and I'll be set for a long time. Grinding up whatever else whenever. Hell you get 7 or so millon sp a year for free, so who cares, don't stress out.
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Overlord Ulath
Doomheim
85
|
Posted - 2012.12.10 10:51:00 -
[42] - Quote
There seems to be a misunderstanding here. SP boosters do not just increase the speed at which you gain SP, they also increase the total amount of SP you can get per week. Now that that is clarified, let me say this:
By buying boosters you are putting yourself ahead of those who don't by leaps and bounds, which as Tony here says, makes this a pay to win game since having half again as much SP as someone who uses no boosters but has played the same length of time is WAY over doing it. One will be working on AR proficiency while the other is just getting into their 4th tier AR's.
As for the "SP means nothing when you use team work!" comments. This is true. IF the people who boost SP only play solo. However very few people are gonna just play this game solo when they realize how hard it is to do so, and even the slowest minds will develop teamwork and strategy after being forced to group up over time. Basically what I'm saying is- teamwork vs teamwork, the result is easily swayed by who has the best gear. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.12.10 13:12:00 -
[43] - Quote
Mavado V Noriega wrote:Jason Pearson wrote:Boosters really don't make that much of a big deal. I've got 6mil SP, I've used the 30 day booster I had and I bought a couple of 1 day boosters on the wednesday just to max out my SP cap so I didn't have to worry about grinding. It's really all about putting your skills into one thing instead of many. this boosters arent a big deal
I thought this was changing so that boosters also raised the cap ?
If boosters raise the cap then its actually a big deal and I had the same thoughts as the OP. It does seem to me that the boosters might have become pay to win where as before they were pay to save some time. As pay to win -ú30 + a month is a very high price. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 14:09:00 -
[44] - Quote
Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.10 15:59:00 -
[45] - Quote
Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage.
Ok, now that is a bit much. With an edge up like that it will be p2w. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.10 16:04:00 -
[46] - Quote
Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage.
Well once you get everything then what? Will AUR be still pay to win? It will take you a bit longer but in the end it will be an even playing field. Seriously all you need to do is skill up in one line and use that to your advantage. |
Dissonant Zan
157
|
Posted - 2012.12.10 16:38:00 -
[47] - Quote
Sentient Archon wrote:Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage. Well once you get everything then what? Will AUR be still pay to win? It will take you a bit longer but in the end it will be an even playing field. Seriously all you need to do is skill up in one line and use that to your advantage. What this guy said, having everything doesn't really give that big of an advantage over someone who put their SP to skill up into one role. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.10 16:57:00 -
[48] - Quote
Dissonant Zan wrote:What this guy said, having everything doesn't really give that big of an advantage over someone who put their SP to skill up into one role.
The only problem with putting all your eggs in one basket is the Nerfhards on Nerf 514. If you put al your skills into say ARs and CCP nerfs ARs then you may as well pull your pants down for a PBS. You will end up being someones beyotch. Oh well! |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.10 17:01:00 -
[49] - Quote
Sentient Archon wrote:Dissonant Zan wrote:What this guy said, having everything doesn't really give that big of an advantage over someone who put their SP to skill up into one role. The only problem with putting all your eggs in one basket is the Nerfhards on Nerf 514. If you put al your skills into say ARs and CCP nerfs ARs then you may as well pull your pants down for a PBS. You will end up being someones beyotch. Oh well! Well luckily its not hard to get skills up into around level three in other areas to get yourself a decent foothold into them in case you have to switch play styles. Usually the level three advanced gear is all you need to go up against proto gear and put up a good fight, hell you can still kill duvolle AR users with militia ARs pretty effectively. |
843 pano
843 Boot Camp
200
|
Posted - 2012.12.10 17:21:00 -
[50] - Quote
At the start of codex I went heavy into dropships, lav's and missiles and had a ton of fun till the missile nerf bat came. Now, two weeks after the nerf, I have skilled up a very devastating heavy HMG.
My point being is that you have to be smart with your skill placement and focus on ones that umbrella everything so it is easy transition into other disciplines. |
|
Muscaat 514
EVE Markets
14
|
Posted - 2012.12.10 17:31:00 -
[51] - Quote
Current cost of AUR tokens in EVE (shameless plug for own website) |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.12.10 20:57:00 -
[52] - Quote
Sentient Archon wrote:Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage. Well once you get everything then what? Will AUR be still pay to win? It will take you a bit longer but in the end it will be an even playing field. Seriously all you need to do is skill up in one line and use that to your advantage.
Look at the history of SP in Eve - you never ever have "everything" |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.11 00:06:00 -
[53] - Quote
Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage.
From CCP feedback update:
Quote:Active skill boosters - SP cap limit and how it works with active skill boosters Update: There will a hotfix this month that will increase your active SP cap when using the active skill boosters.
My impression from this was current cap is fixed even when using active booster, you just get there faster. But with this update the cap will be increased in addition to the faster gain.
I share OP's concern. The active booster needs to be either you gain bonus skill ppoint or it increases the cap, but not both. I think faster gain is preferable for the health of the game, but can see CCP able to sell more with their new proposal. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.12.11 01:33:00 -
[54] - Quote
The price will be adjusted. I've frequently seen the number of $15/month as reasonable (from the devs) for a sub-based option for all boosters plus some spare AUR. A-la-carte will always be more expensive. |
PIMP MAC DADDY
A.I.
41
|
Posted - 2012.12.11 01:34:00 -
[55] - Quote
Tony Calif wrote:Well, it's 14000 a week, so 64000 a month, and 728000 AUR a year. That's around -ú350 a year. Just to stay competative. With no UVT or AUR gear, that's JUST for SP. there is no other way to gain that Sp, except to pay.
Who wants to spend -ú350 a year on a f2p game, and how many would not bother to play when we can't keep pace, because someone has more money than you?
I have no wish to play a subscription game. Especially -ú30 a month. (The imperfects do) |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.11 02:02:00 -
[56] - Quote
Vexen Krios wrote:KryptixX wrote:Tony Calif wrote:So how do you get 365 days of boosters both passive & active SP without spending that AUR? You dont be that much of a SP *****? Seriously after a year are u really gonna need SP boosters? your main class will be maxed out. not exactly, CCP wants the the SP to last of a period of 7 years.
WAIIIT... so ccp wants us to play for exactly 7 years just to get somewhere? F*** this..
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Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2012.12.11 02:04:00 -
[57] - Quote
DarkShadowFox wrote: WAIIIT... so ccp wants us to play for exactly 7 years just to get somewhere? F*** this..
7 yrs to max out a character in all skills. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.11 02:27:00 -
[58] - Quote
Elijah Sol' Dzusaki wrote:DarkShadowFox wrote: WAIIIT... so ccp wants us to play for exactly 7 years just to get somewhere? F*** this..
7 yrs to max out a character in all skills.
but no ones going to do that... |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2012.12.11 02:36:00 -
[59] - Quote
DarkShadowFox wrote:Elijah Sol' Dzusaki wrote:DarkShadowFox wrote: WAIIIT... so ccp wants us to play for exactly 7 years just to get somewhere? F*** this..
7 yrs to max out a character in all skills. but no ones going to do that...
You'd be surprised. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.11 03:39:00 -
[60] - Quote
Elijah Sol' Dzusaki wrote:DarkShadowFox wrote:Elijah Sol' Dzusaki wrote:DarkShadowFox wrote: WAIIIT... so ccp wants us to play for exactly 7 years just to get somewhere? F*** this..
7 yrs to max out a character in all skills. but no ones going to do that... You'd be surprised. He don't know me well, do he? |
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KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.12.11 05:24:00 -
[61] - Quote
Hopefully the high cost of the passive boosters will curb their use a bit. 7000 AUR is a lot to spend for a week of gains. You can buy a lot of gear for that much AUR! |
Audio Mental
Seituoda Taskforce Command Caldari State
4
|
Posted - 2012.12.11 05:28:00 -
[62] - Quote
I believe you still get the 30 day booster in the Merc Pack? |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.11 05:59:00 -
[63] - Quote
I only have one mercy pack, once you get about 4 mil sp you can be effective in Corp wars. In the tourny I was running a type 2 suit and most people to my knowledge were in advanced suits, not proto. I love all the backhanded compliments about the imperfects. Makes for a good read. Knowing were to put points is a huge deal. That is why I think there should be an item to buy that allows for reallocation of sp. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.12.11 13:42:00 -
[64] - Quote
reallocation of SP? How much AUR is THAT gonna cost??? Are you crazy?! Damn... that thing gonna be 100000+ AUR! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.11 14:03:00 -
[65] - Quote
IMHO you should be able to reallocate the same amount of SP you've earnt only from passives. So at this stage I could reallocate my lvl 5 grenades, however it'd use up pretty much all "reallocation points". It would prevent people from just constantly changing skills. Won't go down well with EvE community "because in EvE you never get to reallocate skills"... |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.11 14:05:00 -
[66] - Quote
Tony Calif wrote:Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs advanced) and I really struggled. To put things in perspective that 1-2 mil from 1-2 months is enough for a Proto suit and 12% more damage PASSIVE than I have. It's the equivalent of 4*small damage modules, AND having better suit/modules. That's quite an advantage. All of us were in proto suits? Please keep telling yourself that, because that's obviously not true. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.11 14:06:00 -
[67] - Quote
Zitros & Regnum were full Proto. I didn't say all of you. They had 5.2 mil SP I had 3.8 |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.11 14:09:00 -
[68] - Quote
It was pretty damn implied |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.11 14:23:00 -
[69] - Quote
Sorry I didn't specify EXACTLY which players had more SP... apparently that implies all Imperfects including those who didn't play had better gear. Apologies if you want to dwell on that specific battle, but it's just the best example I can give of KNOWING I had no chance. I honestly couldn't believe they already had Proto gear at that stage. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.11 14:34:00 -
[70] - Quote
Despite all of you wanting to squabble over the specific wording of things as if it makes any real difference to the situation, Tony's point still stands that boosters give an unfair advantage to those with the money to pay for said advantage. If it sped up SP gains it would be fine, but when it raises the cap that's just wrong. If they want to raise the cap, they should make it cost ISK so at least everyone who is playing the game for free can do it too and make a separate AUR based item that increases accrual rate for those with less time to play. |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.11 15:37:00 -
[71] - Quote
Overlord Ulath wrote: If they want to raise the cap, they should make it cost ISK so at least everyone who is playing the game for free can do it too and make a separate AUR based item that increases accrual rate for those with less time to play.
lets see what the market holds when they launch that. imagine being able to sell your salvaged loot and buy a booster. I agree that dust shouldnt be p2w, but i have faith in the market of dust to let anything be bought for isk. if boosters are not available on the market for isk then i would agree that that's a bad idea. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2012.12.11 15:47:00 -
[72] - Quote
The problem is boosters increase the amount of SP gainable in a week. Thats pay to win when compounded over a substantial period of time.
It's noticeable now, im running around with 5mil SP and SI and Imperfects still **** me like i've just started because they have paid for booster? Thats P2W im affraid.
I think we need to revert it back to not increasing the Sp cap, just leave it a "boost" to your SP gain until you hit the cap. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.11 16:15:00 -
[73] - Quote
Tony Calif wrote:Sorry I didn't specify EXACTLY which players had more SP... apparently that implies all Imperfects including those who didn't play had better gear. Apologies if you want to dwell on that specific battle, but it's just the best example I can give of KNOWING I had no chance. I honestly couldn't believe they already had Proto gear at that stage.
It's called prioritizing what you need and sticking with the plan. Not spec cling into everything thinking you are going to be good.
Last time I checked I died in one hit to a properly fit dropship missile turret with Proto during the tourney. Proto's barely gives an advantage, 3 more hits with an AR is such an advantage.
I love killing kids with straight up militia gear who are in high tier gear. SP doesn't make the player better, skill does. I love everybody that's in denial. SP is not the problem, it's your skill. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.11 16:33:00 -
[74] - Quote
Omnipotens Zitro wrote:Tony Calif wrote:Sorry I didn't specify EXACTLY which players had more SP... apparently that implies all Imperfects including those who didn't play had better gear. Apologies if you want to dwell on that specific battle, but it's just the best example I can give of KNOWING I had no chance. I honestly couldn't believe they already had Proto gear at that stage. It's called prioritizing what you need and sticking with the plan. Not spec cling into everything thinking you are going to be good. Last time I checked I died in one hit to a properly fit dropship missile turret with Proto during the tourney. Proto's barely gives an advantage, 3 more hits with an AR is such an advantage. I love killing kids with straight up militia gear who are in high tier gear. SP doesn't make the player better, skill does. I love everybody that's in denial. SP is not the problem, it's your skill. While I agree with the overall idea of your statement, when you have two evenly matched players skill wise fighting on even footing but one has better gear due to having more SP to allocate into it, you end up having the better equipped player winning 99 times out of 100. This is the disparity that needs to be fixed. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.12.11 20:32:00 -
[75] - Quote
The gap in sp gets less noticeable with time. In EvE, I made a second account after my first was about 9 months old. After my main was 2 years old and the second account was 15 months they were pretty close in ability. The main was more flexible, but in each's specialty they were about even.
The boosters will seem pay to win for the first months, then the gap won't matter as much. The main problem is scary off the to much of player base in those months. There will also be people joining the game a year or two after launch. It will take them a while to reach the sp of somebody that played from launch casually, even with full boosters hitting the cap every week.
If it follows eve, which it appears to, a new player will be at a disadvantage till around 3million sp when decent gear is available and they start grasping game quirks. At around 15million the good pvp groups can use them on their teams alongside people with 100million plus sp players.
The boosters will allow late comers to try to partially catch up as much as they let some get ahead, double edged sword.
I think the passive boosters would be good to train alts, and when taking a break to play another game. If ccp can get people to give them money to not play dust when they play somebody else's new game, it will help dust. If people spent money on a booster when they play another game, they will have incentive to come back to dust, and CCP will get a profit spike when competitors make releases.
The earlier comment about ar skills, if somebody has ar op 4 a booster would only get them 1/2 way to ar op5. Not into proficiency. Lv5 costs about as much as levels 1-4 combined. So somebody that trained mechanics and weaponry to 5 could have trained engineering, electronics, weaponry, and mechanics to lv4 for same sp. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.11 21:35:00 -
[76] - Quote
Ten-Sidhe wrote:The gap in sp gets less noticeable with time. In EvE, I made a second account after my first was about 9 months old. After my main was 2 years old and the second account was 15 months they were pretty close in ability. The main was more flexible, but in each's specialty they were about even.
The boosters will seem pay to win for the first months, then the gap won't matter as much. The main problem is scary off the to much of player base in those months. There will also be people joining the game a year or two after launch. It will take them a while to reach the sp of somebody that played from launch casually, even with full boosters hitting the cap every week.
If it follows eve, which it appears to, a new player will be at a disadvantage till around 3million sp when decent gear is available and they start grasping game quirks. At around 15million the good pvp groups can use them on their teams alongside people with 100million plus sp players.
The boosters will allow late comers to try to partially catch up as much as they let some get ahead, double edged sword.
I think the passive boosters would be good to train alts, and when taking a break to play another game. If ccp can get people to give them money to not play dust when they play somebody else's new game, it will help dust. If people spent money on a booster when they play another game, they will have incentive to come back to dust, and CCP will get a profit spike when competitors make releases.
The earlier comment about ar skills, if somebody has ar op 4 a booster would only get them 1/2 way to ar op5. Not into proficiency. Lv5 costs about as much as levels 1-4 combined. So somebody that trained mechanics and weaponry to 5 could have trained engineering, electronics, weaponry, and mechanics to lv4 for same sp. For anyone wishing to enjoy a game properly, 15 months is a LONG time to be behind. Just about anyone would give up after a few months of getting thrashed. Especially if they had started at the exact same time as those doing the thrashing. |
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