Vrain Matari
ZionTCD Legacy Rising
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Posted - 2012.12.09 19:06:00 -
[1] - Quote
First point is that the passive booster is a complete joke. It's actually more insulting than the monocle was because it's not a vanity item.
The only players who it will appeal to are those with VERY little time to play the game and those who can't manage to earn any skillpoints in matches. I think the passive booster gives you another ~100,000 sp a week. Compare that to what the active booster gives an average player over the course of a week's matches and in the majority of cases the passive come out looking like a blatant rip-off targeted at customers whose life circumstances or skill level or both are such that they have basically no choice if they want to go somewhere in the game.
Fine, business is business, but it still smells bad to me, and i'll never buy a passive booster as they are now.
Second point is that the better players will still be a force to be reconed with even without boosters. That includes you Tony. So you're maybe a couple of million sp behind the Zitros after 2 months - who cares? You'll still be kicking ass and taking names in matches. Solo, mano a mano it might make a difference, but as time goes on the gap becomes less meaningful. The biggest difference i can see the boosters making for a TEAM is the flexibility of force composition. Again, once 6 months have passed this will cease to be an issue also.
My feeling is i will invest in active boosters at the beginning, play hard to try and get on the good side of the skillpoint wave, and drop buying active boosters maybe 4 months into a character.
After that, AUR for ISK if you really gotta have it. In that sense, AUR judiciously spent on BPOs will prolly save you enough ISK to buy boosters with ;) |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.12.10 03:50:00 -
[2] - Quote
Beld Errmon wrote:What a silly topic, Boosters don't increase the SP cap just give you bonus SP each match, so instead of needing to play 30 games in a week to reach the cap you need to play 20, hardly a huge advantage for the people paying for them, it does how ever give people a sense that they are progressing faster, which isn't really true they basically racing between traffic lights in the inner city.
As it is each build there are less and less AUR items that provide any real advantage to a player and it worries me that the game will not be financially viable if people don't have some reason to buy things, for the record I generally don't use AUR gear besides buying some cistern nanohives for the tourny.
I think you're assuming a player skill level that excludes the lower 30% of the playerbase, Beld.
One thing that's been sitting uneasy with me is a dev quote to the effect that they will be looking at the sp cap re: boosters. This would be total disaster, imo.
Here: https://forums.dust514.com/default.aspx?g=posts&m=418304#post418304
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