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Overlord Ulath
Doomheim
85
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Posted - 2012.12.10 10:51:00 -
[1] - Quote
There seems to be a misunderstanding here. SP boosters do not just increase the speed at which you gain SP, they also increase the total amount of SP you can get per week. Now that that is clarified, let me say this:
By buying boosters you are putting yourself ahead of those who don't by leaps and bounds, which as Tony here says, makes this a pay to win game since having half again as much SP as someone who uses no boosters but has played the same length of time is WAY over doing it. One will be working on AR proficiency while the other is just getting into their 4th tier AR's.
As for the "SP means nothing when you use team work!" comments. This is true. IF the people who boost SP only play solo. However very few people are gonna just play this game solo when they realize how hard it is to do so, and even the slowest minds will develop teamwork and strategy after being forced to group up over time. Basically what I'm saying is- teamwork vs teamwork, the result is easily swayed by who has the best gear. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.11 03:39:00 -
[2] - Quote
Elijah Sol' Dzusaki wrote:DarkShadowFox wrote:Elijah Sol' Dzusaki wrote:DarkShadowFox wrote: WAIIIT... so ccp wants us to play for exactly 7 years just to get somewhere? F*** this..
7 yrs to max out a character in all skills. but no ones going to do that... You'd be surprised. He don't know me well, do he? |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.11 14:34:00 -
[3] - Quote
Despite all of you wanting to squabble over the specific wording of things as if it makes any real difference to the situation, Tony's point still stands that boosters give an unfair advantage to those with the money to pay for said advantage. If it sped up SP gains it would be fine, but when it raises the cap that's just wrong. If they want to raise the cap, they should make it cost ISK so at least everyone who is playing the game for free can do it too and make a separate AUR based item that increases accrual rate for those with less time to play. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.11 16:33:00 -
[4] - Quote
Omnipotens Zitro wrote:Tony Calif wrote:Sorry I didn't specify EXACTLY which players had more SP... apparently that implies all Imperfects including those who didn't play had better gear. Apologies if you want to dwell on that specific battle, but it's just the best example I can give of KNOWING I had no chance. I honestly couldn't believe they already had Proto gear at that stage. It's called prioritizing what you need and sticking with the plan. Not spec cling into everything thinking you are going to be good. Last time I checked I died in one hit to a properly fit dropship missile turret with Proto during the tourney. Proto's barely gives an advantage, 3 more hits with an AR is such an advantage. I love killing kids with straight up militia gear who are in high tier gear. SP doesn't make the player better, skill does. I love everybody that's in denial. SP is not the problem, it's your skill. While I agree with the overall idea of your statement, when you have two evenly matched players skill wise fighting on even footing but one has better gear due to having more SP to allocate into it, you end up having the better equipped player winning 99 times out of 100. This is the disparity that needs to be fixed. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.11 21:35:00 -
[5] - Quote
Ten-Sidhe wrote:The gap in sp gets less noticeable with time. In EvE, I made a second account after my first was about 9 months old. After my main was 2 years old and the second account was 15 months they were pretty close in ability. The main was more flexible, but in each's specialty they were about even.
The boosters will seem pay to win for the first months, then the gap won't matter as much. The main problem is scary off the to much of player base in those months. There will also be people joining the game a year or two after launch. It will take them a while to reach the sp of somebody that played from launch casually, even with full boosters hitting the cap every week.
If it follows eve, which it appears to, a new player will be at a disadvantage till around 3million sp when decent gear is available and they start grasping game quirks. At around 15million the good pvp groups can use them on their teams alongside people with 100million plus sp players.
The boosters will allow late comers to try to partially catch up as much as they let some get ahead, double edged sword.
I think the passive boosters would be good to train alts, and when taking a break to play another game. If ccp can get people to give them money to not play dust when they play somebody else's new game, it will help dust. If people spent money on a booster when they play another game, they will have incentive to come back to dust, and CCP will get a profit spike when competitors make releases.
The earlier comment about ar skills, if somebody has ar op 4 a booster would only get them 1/2 way to ar op5. Not into proficiency. Lv5 costs about as much as levels 1-4 combined. So somebody that trained mechanics and weaponry to 5 could have trained engineering, electronics, weaponry, and mechanics to lv4 for same sp. For anyone wishing to enjoy a game properly, 15 months is a LONG time to be behind. Just about anyone would give up after a few months of getting thrashed. Especially if they had started at the exact same time as those doing the thrashing. |
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