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Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.29 18:58:00 -
[1] - Quote
Just what the title suggests. Am I crying... hell yea.
A militia fit shotgun shouldn't two shot a proto or B series assault suit. I worry more about coming around a blind corner to face a shotgun than I do an HMG user. Shotguns are a no skill wep and I understand they need to be close range to do good damage, just not THIS good.
My point is free mitlia gear, mainly shotgun, shouldnt be able to 3 shot heavies and 1-2 shot scout/Assault suits. Please look into the statistics for this weapon. And yea I know where this post goes.
Whiny AR user out. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.11.29 19:01:00 -
[2] - Quote
Cyn, i feel ya, i think everyone agrees militia shotguns (and all thereafter) are OP. At point blank w/o headshot multiplier and shotty does b/t 300-500 damage per shot pending on # of pellets that hit.
Personally ive been saying shotguns need b/t a 50-70% damage reduction across the board, to make people actually spend sp into shotguns for them to be truly lethal |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.29 19:07:00 -
[3] - Quote
Gun fights = good fights in dust. One thing to remember is that when this game goes live people who spend real money in aurum will not be happy then free **** will pop them like a ballon.
shotguns in general are broke. for example the being able to shoot after reloading 1 shell only really delays the next shot. So even against militia shot gun its like endless shots.
Now pair a shotgun with a scout (which i am doing) and it becomes dirty effective for low skill players. I have an alt with 1.2 mill sp and i just run scout suits with biotics, damage mods, milita shotgun. I have put my skill points into stamina and stamina recharge.
So i bascially run around and just jump and shoot for the head of people. Even the best players i come up against I have such an advantage on and this is as low skill points and suits for under 10k. |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.29 19:09:00 -
[4] - Quote
Berserker007 wrote:Cyn, i feel ya, i think everyone agrees militia shotguns (and all thereafter) are OP. At point blank w/o headshot multiplier and shotty does b/t 300-500 damage per shot pending on # of pellets that hit.
Personally ive been saying shotguns need b/t a 50-70% damage reduction across the board, to make people actually spend sp into shotguns for them to be truly lethal
I have been 1 shotted by milita shotguns in 600+ ehp suits. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.29 19:09:00 -
[5] - Quote
Realistically, the plasma shotgun behaves like a sawed-off shotgun, right? Too get enough damage to one-shot someone, you should really have to be right up against them. Getting two-shotted from 5 meters is more than a little ridiculous. |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.29 19:15:00 -
[6] - Quote
Mobius Wyvern wrote:Realistically, the plasma shotgun behaves like a sawed-off shotgun, right? Too get enough damage to one-shot someone, you should really have to be right up against them. Getting two-shotted from 5 meters is more than a little ridiculous.
I don't care about the physics of it I care about game play. Shotguns are shot first win buttons and when paired with scouts that can jump and run fast it becomes broken. The only reason you dont see to many of them is the limited sp and how scouts were nerfed out of play in this build. Once players get higher physical skills you will see it |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.11.29 19:57:00 -
[7] - Quote
Cyn Bruin wrote: Just what the title suggests. Am I crying... hell yea.
A militia fit shotgun shouldn't two shot a proto or B series assault suit. I worry more about coming around a blind corner to face a shotgun than I do an HMG user. Shotguns are a no skill wep and I understand they need to be close range to do good damage, just not THIS good.
My point is free mitlia gear, mainly shotgun, shouldnt be able to 3 shot heavies and 1-2 shot scout/Assault suits. Please look into the statistics for this weapon. And yea I know where this post goes.
Whiny AR user out.
Milita shotguns are totally overpowered compared to milita AR's...
Lol |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.29 20:04:00 -
[8] - Quote
Must....... resist....... urge............. to........ XXXXX......... this.................. post....................
Aaaaaarrrrrggggggghhhhhhhhhhh......
|
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.11.29 20:04:00 -
[9] - Quote
there is an agenda behind this thread. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.11.29 20:05:00 -
[10] - Quote
I agree Ive been 1 shot killed a few times in my B series with a militia shotgun , it makes no sense. If it was an upper tier shotgun ya but a militia one? cmon |
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Sentient Archon
Red Star.
690
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Posted - 2012.11.29 20:20:00 -
[11] - Quote
Aw geez! Seriously how many shotgunners do you see in the leaderboards? None. How many shotgunners you know have a KD or more than 2 (except cest moi)? None.
Shotguns are fine. Your luck just ran out because you ran into a shotgunner.
Every shotgunner that has tried to shotgun me in the past has been shot in the face. If anything shotguns need a range and damage boost. |
Raxsus1
Doomheim
42
|
Posted - 2012.11.29 20:23:00 -
[12] - Quote
Its a shotgun; Its supposed to be OP. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.11.29 20:29:00 -
[13] - Quote
Sentient Archon wrote:Aw geez! Seriously how many shotgunners do you see in the leaderboards? None. How many shotgunners you know have a KD or more than 2 (except cest moi)? None.
Shotguns are fine. Your luck just ran out because you ran into a shotgunner.
Every shotgunner that has tried to shotgun me in the past has been shot in the face. If anything shotguns need a range and damage boost.
sry to say, but that isnt accurate at all. For the times ive been running a shotty lately; id say im easily running at b/t a 3-4 kdr with it. It is a game-breaking weapon. There is a problem when i can run up to a B series/proto suit assault guy and 1-3 shot him; and i can do the exact same to a heavy at well in a full militia gear setup w/ no SP into anything in that category.
Yes shotguns are supposed to be lethal in CQC situations, but there needs to be balance to them, as right now there isnt a reason to skill into shotguns b/c the militia is so potent as it is. Ever other weapon in game requires skilling to make it more affective, except a shotgun |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.29 20:36:00 -
[14] - Quote
Sentient Archon wrote:Aw geez! Seriously how many shotgunners do you see in the leaderboards? None. How many shotgunners you know have a KD or more than 2 (except cest moi)? None.
Shotguns are fine. Your luck just ran out because you ran into a shotgunner.
Every shotgunner that has tried to shotgun me in the past has been shot in the face. If anything shotguns need a range and damage boost.
my shotgunner uses cheap stuff (never more then 20k, normally like 2 k for av grenades) and has 1.2 mill sp total. his kdr is betwen 4 and 6 while i have only played him last 2 weeks. I ran into howdidthataste recently and 2 shot him by jumping around and hitting in the head. I would lose most of those 1v1 battles with my main in a b series and duv 120k fit.
yes shotguns have role but when you pair it with a scout suit, biotics, skills, jumping, headshots, reload/shoot function, and hitdectection issues you get a cheap OP killing machine.
Like i said you dont see the extent of it till scouts skill up, biotics used, physical skills used. The over nerf to scouts this build made everyone go a different direction.
also leaderboards has no meaning when it comes to the balance of the shotguns |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.29 20:42:00 -
[15] - Quote
Free Beers wrote:Sentient Archon wrote:Aw geez! Seriously how many shotgunners do you see in the leaderboards? None. How many shotgunners you know have a KD or more than 2 (except cest moi)? None.
Shotguns are fine. Your luck just ran out because you ran into a shotgunner.
Every shotgunner that has tried to shotgun me in the past has been shot in the face. If anything shotguns need a range and damage boost. my shotgunner uses cheap stuff (never more then 20k, normally like 2 k for av grenades) and has 1.2 mill sp total. his kdr is betwen 4 and 6 while i have only played him last 2 weeks. I ran into howdidthataste recently and 2 shot him by jumping around and hitting in the head. I would lose most of those 1v1 battles with my main in a b series and duv 120k fit. yes shotguns have role but when you pair it with a scout suit, biotics, skills, jumping, headshots, reload/shoot function, and hitdectection issues you get a cheap OP killing machine. Like i said you dont see the extent of it till scouts skill up, biotics used, physical skills used. The over nerf to scouts this build made everyone go a different direction. also leaderboards has no meaning when it comes to the balance of the shotguns To be fair most shotgunners I see typically are better players then your average blue berry. It's probably because there role demands more from them then a Heavies. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.29 20:45:00 -
[16] - Quote
Doh beat up |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.11.29 20:59:00 -
[17] - Quote
I do think they need to adjust the shotguns to make it increasingly better if you skill into them.
I think the militia shotgun (if every pellet hit) should do 250 dmg in CQC. Then the increase should be good for the better versions. Extend the range out a tad for the standard (and then the differences with the varients). Then the adv shotgun should do 300-325? dmg if all pellets hit and Proto would do 375-400 per shot if all pellets hit.
I think these dmg figures would keep the shotgun a strong CQC option while not being a 1 shot insta kill with the militia. Heck I run a suit that gives me 515 HP and I have been 1 shotted at full hp by a militia shotgun when I turned a corner and ran into him. |
I never Complain
Seituoda Taskforce Command Caldari State
16
|
Posted - 2012.11.29 21:02:00 -
[18] - Quote
Militia shotguns are actually op, |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.29 21:05:00 -
[19] - Quote
lol that was a good joke. The shotgun is a weapon that affords skill. You need to center your aiming at the enemy and then shot. In my opinion the AR requires less skill cause you can hold the trigger down and spray a guy dead half the way accross the map while with a shotgun you need to be really close to do any kind off damage. And if you let a shotgunner come to close to you then its your fault in doing so. AR=less skill required SG=alot off skill and enviroment required Now stop bitching about all weapons that can outgun your AR. What comes next? The snipers? The Laser rifle? The large blasters? Sorry to say this but get good on the game scrub. |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2012.11.29 21:31:00 -
[20] - Quote
i dont necessarily agree with the OP but it seems like militia SMGs and ARs are both very limited while the militia shotgun is still a very effective weapon. it made sense at first because you want to give people an incentive to upgrade. for consistency the militia shotgun user should have more incentive as well. |
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Sentient Archon
Red Star.
690
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Posted - 2012.11.29 21:32:00 -
[21] - Quote
Free Beers wrote:yes shotguns have role but when you pair it with a scout suit, biotics, skills, jumping, headshots, reload/shoot function, and hitdectection issues you get a cheap OP killing machine.
Working as intended if you get shot buy a shotgunner. But I win most of the times with people in the similar kind of loadout. If you are nerfing shotguns, nerf ARs and everything else.
The only thing that needs nerfing out here now is the whining and QQing.
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Dissonant Zan
157
|
Posted - 2012.11.29 21:56:00 -
[22] - Quote
I just want to remind everyone that we are talking about the completely free militia shotgun and not shotguns in general, thank you.
@Sentient Archon, you are slowly becoming my new favorite forum warrior, keep it up man |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2012.11.29 22:02:00 -
[23] - Quote
My standard heavy suit has 999 effective HP.
It can take one shot from a militia shotgun, and then the second one will kill it.
I'm sour. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.29 22:06:00 -
[24] - Quote
The dark cloud wrote:The shotgun is a weapon that affords skill. You need to center your aiming at the enemy and then shot.
Hmm your comment seems the opposite of "skill". But I appreciate your 2nd place opinion in this thread. |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.29 22:20:00 -
[25] - Quote
Dissonant Zan wrote:@Sentient Archon, you are slowly becoming my new favorite forum warrior, keep it up man
What???????? Wegnum's gonna be mad? Take it back! Take it back!
|
Sentient Archon
Red Star.
690
|
Posted - 2012.11.29 22:28:00 -
[26] - Quote
Cyn Bruin wrote:The dark cloud wrote:The shotgun is a weapon that affords skill. You need to center your aiming at the enemy and then shot. Hmm your comment seems the opposite of "skill". But I appreciate your 2nd place opinion in this thread.
Dark Cloud is right. Do you know how long it takes to line up a headshot with a red dot when the red dot is bouncing around like a bunny? Its like trying to hit a fly with a baseball bat. If it connects great, if not your are just swinging at the air.
Same is the case with shotguns. You only get a couple of shots to take someone out. If they are dumb enough to stand still, they are dumb enough to get killed.
Just my 0.02 AUR. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.29 22:32:00 -
[27] - Quote
Most shotgunners get smoked but there isn't much of an answer to the few that knows what they're doing. Shotgun + scout (biotics) + dampener = some serious damage.
Don't get me wrong, shotguns do what they are meant to do and scouts as well. But those combinations are real hard to deal with. Because they one shot you in close quarters, don't matter your shields and armor.
I used to be afraid of heavies but not anymore.....it is the scout/shotgun/dampener guy that makes me nervous. I'm not sure if the hit detection works but they seem to dance around bullets. Jump 40 feet behind cover and disappear in thin air. And then 2 secs later, pop up behind you and one shot later...you're finished.
Should they be nerfed? Not really because they do what they're supposed to....I'm not sure if they should oneshot you though. 3 shots seems reasonable. Especially they don't have to reload 6 bullets if they happen to miss |
ReGnUM PERFECTION DEI
402
|
Posted - 2012.11.29 22:52:00 -
[28] - Quote
Sentient Archon wrote:Cyn Bruin wrote:The dark cloud wrote:The shotgun is a weapon that affords skill. You need to center your aiming at the enemy and then shot. Hmm your comment seems the opposite of "skill". But I appreciate your 2nd place opinion in this thread. Dark Cloud is right. Do you know how long it takes to line up a headshot with a red dot when the red dot is bouncing around like a bunny? Its like trying to hit a fly with a baseball bat. If it connects great, if not your are just swinging at the air. Same is the case with shotguns. You only get a couple of shots to take someone out. If they are dumb enough to stand still, they are dumb enough to get killed. Just my 0.02 AUR.
you ADS with a Shot gun in DUST LOLz |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.11.29 22:54:00 -
[29] - Quote
Hey, if I die from a proto shotgun in one shot. I have no problem. That player put SP and ISK for the shotgun.
It's when a freaking militia shotgun comes and kills my 500+shields 125+armor proto suit in 1 or 2 shots. I fully expect to take 4-5 shots from a militia shotgun in my proto suit.
Dark cloud: Yeah it is so hard to just walk and run up behind players who are so unaware of their surrounding and place that huge circle reticle and get one hit kills. |
ReGnUM PERFECTION DEI
402
|
Posted - 2012.11.29 22:56:00 -
[30] - Quote
Sentient Archon wrote:Dissonant Zan wrote:@Sentient Archon, you are slowly becoming my new favorite forum warrior, keep it up man What???????? Wegnum's gonna be mad? Take it back! Take it back!
He deserves it... I can barely keep up |
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.29 23:49:00 -
[31] - Quote
Meh, I've had no issue with Shotgunners, they take me out if I get too cocky but they're very easy to smash. Get rangegame, scrubs. lululul
________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
|
Sentient Archon
Red Star.
690
|
Posted - 2012.11.30 01:33:00 -
[32] - Quote
ReGnUM PERFECTION DEI wrote:He deserves it... I can barely keep up
Wait! Does mean that the chosen one himself admits that I am better than him.
Arch > Wegnum > KDR > Everything
Im touched!
|
Sentient Archon
Red Star.
690
|
Posted - 2012.11.30 01:36:00 -
[33] - Quote
Omnipotens Zitro wrote:Hey, if I die from a proto shotgun in one shot. I have no problem. That player put SP and ISK for the shotgun.
It's when a freaking militia shotgun comes and kills my 500+shields 125+armor proto suit in 1 or 2 shots. I fully expect to take 4-5 shots from a militia shotgun in my proto suit.
Dark cloud: Yeah it is so hard to just walk and run up behind players who are so unaware of their surrounding and place that huge circle reticle and get one hit kills.
Next thing you are gonna say that toxins are OP. Geez I took jump out in his proto suit with my toxin and militia loadout.
Nerf the toxin too while you are at it. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 02:01:00 -
[34] - Quote
Speaking as someone with a lot of experience using them, it takes a LOT of SP investment to make the Militia Shotgun worthwhile. At 5m, you're struggling to hit for more than 50 damage when you first start.
For a shotgun to be viable, you need AT LEAST Dropsuit Command and Profile Dampening 3, with Profile Dampening having a prerequisite before it's available, and unless you're up against people with minimal situational awareness, Mechanics to a decent level as well. If possible you want some of the higher-level shield skills on top of that.
For ideal performance, most Shotgun users will either be heavily tanked Assault suits, which means you can see them from a mile away, or totally vulnerable - but nearly invisible - Scout fittings.
With the first option, you'll see him coming a mile away if you have any situational awareness at all, but he'll take probably 5 or 6 rounds to kill. With an Assault Rifle, that's about the same amount of time it takes the Shotgunner to kill, except you have something like 20 times the Shotgunner's effective range.
In the second case, a ninja Scout is a lot harder to pick out until he's close, but YOUR ASSAULT RIFLE WILL PROBABLY TWO-SHOT HIM when you do.
I really don't see the problem. The horrific range limitation balances out the destructive power. There are times where, even at point-blank with maxed out Shotgun Operations, 90% of a Shotgun blast will miss if you're just slightly off-centre from the target, thanks to the random spread of the pellets. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.30 02:18:00 -
[35] - Quote
Toxins are OP will be a different thread. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 04:31:00 -
[36] - Quote
Here, have a good example...
My Militia Shotgun fitting on my tanker alt. Only got Shotgun Op to level 2 and no Damage Mods on the fitting in question. I'm not running a stealth fitting, I have Armour Repper and a Shield Extender (I'd bring 2, but don't have the necessary skills to fit the second Extender without losing my Nanohive). Essentially, the fitting I was running is my secondary weapon, while my LOLTank is my primary.
Joined a 1 vs. 1 Ambush right at the start (about 2s of War barge time) and decided not to bother with the tank. Mainly because that would have been cruel and potentially stupid if the guy turned out to be AV skilled.
So I brought my Militia Shotgun along, and I managed to lure the other guy in close.
About 2m away, 2 shots to kill.
Next encounter, got him literally point-blank right in my face, and the first shot only took about half his shields. He backed up really quickly, and it took another 2 shots to kill.
Then I saw him heading for an objective and came right up behind him. Stationary target, lined up on the back of the head. One shot. If he'd been looking around more, then... well, would have been a different story.
Every single time, the guy was running an Assault suit. Every time, he brought an AR. And every time, he LET me get into close quarters so my Shotgun had the advantage. If you can't get a clean headshot with the majority of your pellets on target, you AREN'T one-shotting them.
Militia Shotguns aren't OP. Situational awareness is OP. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.30 05:36:00 -
[37] - Quote
Omnipotens Zitro wrote:Hey, if I die from a proto shotgun in one shot. I have no problem. That player put SP and ISK for the shotgun.
It's when a freaking militia shotgun comes and kills my 500+shields 125+armor proto suit in 1 or 2 shots. I fully expect to take 4-5 shots from a militia shotgun in my proto suit.
Dark cloud: Yeah it is so hard to just walk and run up behind players who are so unaware of their surrounding and place that huge circle reticle and get one hit kills. So you never pay attention to your surroundings? And you also expect that your proto dropsuit should be aible to take a hit from a LAV that tried to run you over. Both is not really "realistic" in my opinion. Just funny how Imperfects allways ***** about everything on the game when it works as intended. Well you maybe can take 2 shots from a militia shotgun but only 1 from a proto. Oh and if we are at nerfing weapons lets nerf your fave AR aswell the tactical AR. I think reducing the rate off fire to 100 rounds per minute should be fine dont you agree? Shouldnt be a problem for you if you doesnt use a modded controller. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.30 07:26:00 -
[38] - Quote
The amount if exageration in this thread is tremendous.... i m plying with a shotgun lately, not the militia one but the Grc3 type and OSing people only happens when head is hit or ennemy is closer than 2m except for scouts that are way morecfragile and get OSed at 4-5m.
Now, is a shotgun really not supposed to OS at point blank ? In most FPS it will. In FPS where it didnt, it just gets.... well useless. And heavies crying.... makes me lol.. You guys are slow... your weakness is supposedxto be agile players with high damage weapon or long range one.
Imo SG are fine. Range is short, ROF pretty slow. Reducing dzmage by 50% would mean 3 shot at point blank and around 8 shots at 5-6 m. Would become useles.
What strikes me the most since i play SG is that people rush at me even after they saw the SG.... like they re asking to be OSed while i wait them in a narrow place.....
And i get killed by militia rifle every game with or without SG. You wont see me cry about it even xith my B series.
PS: agreeing with the dark cloud is clue enough that we must be right about this lol |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.11.30 07:35:00 -
[39] - Quote
Thread is not about shotguns. The thread is about militia shotguns. They are much like militia swarms, too good to be free. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.11.30 09:40:00 -
[40] - Quote
An Imperfects thread to lobby CCP against something that can compete with their PWN-all equipment. I'll go further and say that it should be illegal to shoot at a Proto Suit. there should be like a 10 sec lock out on all weapons that are aimed in the direction of a proto suit. +1 |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 09:42:00 -
[41] - Quote
William HBonney wrote:Thread is not about shotguns. The thread is about militia shotguns. They are much like militia swarms, too good to be free. They're much less consistent and reliable damage than Militia Sniper Rifles, and have a much more restrictive effective range.
A half-decent MILITIA Assault tank fitting can usually survive even a decently-skilled player with a Militia Shotgun, with the only real exception being point-blank to the back of the head, in which case, you DESERVE to die for letting a Shotgunner get that close. Sometimes you can even take a couple of Advanced or even Prototype Shotgun hits if you can control combat range effectively. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.30 09:51:00 -
[42] - Quote
like i care the drawback off the militia shotgun is it needs more CPU/PG then the normal lvl 1 standard shotgun, has only 6 instead off 8 shells in terms off capacity and the reload time is 1 sec for each shell compared to 0.6 secs off the regular shotgun. All militia weapons do the exact same damage like standard weapons including AR, Snipers, swarm launchers etc. Now you want that a militia weapon to be complete useless. And why you complain about it so much? Its just a difference between like 12.000 SP from a militia shotgun to a standard shotgun. And i dont give a crap if its a militia shotgun or not. You just have to accept that certain weapons do a much better job in different situations. The laser rifle beats the AR on medium-long range, the shotgun beats it on close range, the HMG wins on close-medium range and the sniper beats you at a very long distance. Accept it that your AR does not shot sniper rifle ammo fully auto. And i think there should be a fully auto shotgun variant but with less damage delivered. Like 40%-50% less damage then the regular shotgun would do. And you want to handicap just a very small playerbase. At the moment the weapon usage ranking is like this: 1. Ar 2. Snipers 3. HMG 4. Shotgun 5. Mass driver 6. Laser rifle
AR's are way to easy to use and should get a nerf cause they have no recoil, are 100% accurate, deal moderate damage and are very cheap and easy to obtain. Hipfire is way to good on them while SMG's have a spread that is insane which in my opinion should be the exact other way around. SMG's=good hipfire cause they are ment to be close quarter kings just as shotguns. Just look at it allmost all proto weapons cost more then proto AR's. Look at laser rifles the proto variant costs over 80.000ISK while a duvolle costs only around 50.000ISK. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.30 11:11:00 -
[43] - Quote
The dark cloud wrote:like i care the drawback off the militia shotgun is it needs more CPU/PG then the normal lvl 1 standard shotgun, has only 6 instead off 8 shells in terms off capacity and the reload time is 1 sec for each shell compared to 0.6 secs off the regular shotgun. All militia weapons do the exact same damage like standard weapons including AR, Snipers, swarm launchers etc. Now you want that a militia weapon to be complete useless. And why you complain about it so much? Its just a difference between like 12.000 SP from a militia shotgun to a standard shotgun. And i dont give a crap if its a militia shotgun or not. You just have to accept that certain weapons do a much better job in different situations. The laser rifle beats the AR on medium-long range, the shotgun beats it on close range, the HMG wins on close-medium range and the sniper beats you at a very long distance. Accept it that your AR does not shot sniper rifle ammo fully auto. And i think there should be a fully auto shotgun variant but with less damage delivered. Like 40%-50% less damage then the regular shotgun would do. And you want to handicap just a very small playerbase. At the moment the weapon usage ranking is like this: 1. Ar 2. Snipers 3. HMG 4. Shotgun 5. Mass driver 6. Laser rifle
AR's are way to easy to use and should get a nerf cause they have no recoil, are 100% accurate, deal moderate damage and are very cheap and easy to obtain. Hipfire is way to good on them while SMG's have a spread that is insane which in my opinion should be the exact other way around. SMG's=good hipfire cause they are ment to be close quarter kings just as shotguns. Just look at it allmost all proto weapons cost more then proto AR's. Look at laser rifles the proto variant costs over 80.000ISK while a duvolle costs only around 50.000ISK.
Goddam it ! I agree again.
AR need to get their recoil back. CCP stated they tracked why it disappeared in Codex when there was some in Precursor. And even in Precursor, i always felt it should be way bigger. I agree regarding the hip fire as well. It's way too efficient at mid\long range. Sorry to say so but imo, hip fire should never be used past 10-15m top.
Regarding SMG, it s another +1. Those weapon are waaaay underpowered. Not in terms of damage but in terms of efficiency. They fire bullets so fast i'm pretty sure there's a lot them that just get lost in the wind. And the crosshair is way too big for a weapon that is designed to be used at close range with a very little spread of bullet.
Regarding militia shotgun being modeled exactly like other militia weapon, another +1 ! Also, shotguns are gready basterds in term of CPU\PG. Each tier needs more CPU\PG than the equivalent AR. Same goes with militia.
Also, I see people mentioning how large the shotgun aim is, making it a noob weapon. Do you guys even know that when the guy isnt right in the middle he barely takes no damage. If you want it smaller, it would actually make it easier to use and even more deadly as bullets would spread less.... Finally, those who complain about people coming in the back and OHKing you, did it ever occured to you that this guy actually uses his brain to do that ? Also, if someguys comes in your back with an AR, you're just as dead unless the dude is a total sucker. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.30 13:49:00 -
[44] - Quote
Ludvig Enraga wrote:I'll go further and say that it should be illegal to shoot at a Proto Suit. there should be like a 10 sec lock out on all weapons that are aimed in the direction of a proto suit. +1
I agree, you need to work for CCP. Good idea. +1 |
Qn1f3
Tritan-Industries Legacy Rising
18
|
Posted - 2012.11.30 13:53:00 -
[45] - Quote
I've enjoyed reading this thread and I almost unanimously agree with the SG user base, since they know what they're talking about. I believe many of the AR users just get annoyed cause they think it's OP getting killed by one shot even tho they've put them self in a situation where it is possible. Close range that is. Some might even have given the SG a try but it did'nt really work out as well as with the AR(which is the OP weapon in my opinion if any). But I also realise most of the times I get put down by an AR is when I play on their turf and also almost exclusively a high tier one.
Situational awareness is a key factor for every good player and you have to use it to your favor depending on which class, weapon, build, playstyle and opposition(I'm sure you can think of more). You always have to be aware of your surroundings. Don't let those SG wielders close and they can't threaten you!
The Miltia SG is fine(even tho I avoid it most of the time) and I think the drawbacks that it has compared to the SG is fair.
Living in a Scout suit with a SG equipped the biggest difficulty is to predict movement and take the unavoidable lag into account, also cooked nades is the cherry on top which makes me complete.
My 2 ISK! |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.30 14:04:00 -
[46] - Quote
The dark cloud wrote: And why you complain about it so much?
And i dont give a crap if its a militia shotgun or not. You just have to accept that certain weapons do a much better job in different situations.
AR's are way to easy to use and should get a nerf cause they have no recoil, are 100% accurate, deal moderate damage and are very cheap and easy to obtain.
1. First thread I've made about it, is once to much?
2. And thats my point, its a MILTIA shotgun. Something free shouldnt 2 shot something thats Proto or B series. I'd hoped you could at least understand my side of the argument, but as a vehicle user your missles were nerfed and they can't 1 shot anymore either. I've seen you use a shotgun so I know this thread hits home, but I'm not talking about the higher level shotguns, talking about MILTIA.
3. ARs are easier to use than a shotgun? And you think my points suck. What is cheaper than a militia shotgun? Other militia weapons thats it. FREE weapons should never 2 shot anything of higher level. Should they 2 shot the FREE militia suits we receive at startup, YES, but they don't, they 1 shot them. All weapons are easy to obtain, it's called a market. I agree ARs need recoil back. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 14:51:00 -
[47] - Quote
Cyn Bruin wrote:The dark cloud wrote: And why you complain about it so much?
And i dont give a crap if its a militia shotgun or not. You just have to accept that certain weapons do a much better job in different situations.
AR's are way to easy to use and should get a nerf cause they have no recoil, are 100% accurate, deal moderate damage and are very cheap and easy to obtain. 1. First thread I've made about it, is once to much? 2. And thats my point, its a MILTIA shotgun. Something free shouldnt 2 shot something thats Proto or B series. I'd hoped you could at least understand my side of the argument, but as a vehicle user your missles were nerfed and they can't 1 shot anymore either. I've seen you use a shotgun so I know this thread hits home, but I'm not talking about the higher level shotguns, talking about MILTIA. 3. ARs are easier to use than a shotgun? And you think my points suck. What is cheaper than a militia shotgun? Other militia weapons thats it. FREE weapons should never 2 shot anything of higher level. Should they 2 shot the FREE militia suits we receive at startup, YES, but they don't, they 1 shot them. All weapons are easy to obtain, it's called a market. I agree ARs need recoil back. 1. Not my point, not arguing against you on this one.
2. Something free shouldn't two-shot someone? You mean the way Militia Sniper Rifles you can get on a Starter Fit without needing to even buy the BPO don't two-shot... OH WAIT, they can ONE-SHOT Proto Assaults with a headshot. They're OP too, right? How about that also-more-free-than-Shotgun Swarm Launcher that can ONE-SHOT an enemy LAV with up to 3 players in it? What about the free Starter Fit LAV that can INSTAKILL A PROTO HEAVY WITHOUT EVEN NEEDING TO FIRE A SHOT?
Pretty sure that argument doesn't hold up against the pile of other one-shot and two-shot kill weapons in the Milita bracket. If anything, Shotguns are one of the LESS powerful weapons, because of how situational they are in being able to kill quickly.
3. ARs are definitely, for most players, MUCH easier to get kills with than a weapon that requires you to practically be in melee range before you can land a solid hit. And most Militia fittings CAN'T be one-shotted beyond point-blank by a Militia Shotgun until you're pretty heavily skilled into the weapon. |
JACKAL ZER0
Hellstorm Inc League of Infamy
17
|
Posted - 2012.11.30 14:55:00 -
[48] - Quote
I totally disagree. That's all I'm saying.
*downvoted.* |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2012.11.30 15:08:00 -
[49] - Quote
Using a scout suit and a shotgun reminds me of TF2.
I hope shotguns don't get a total nerf, but I gotta admit the military shotgun is OP.
Its the one weapon I can only a point with when there 3-4 enemies coming at me with no back up. |
NAV HIV
The Generals
151
|
Posted - 2012.11.30 17:44:00 -
[50] - Quote
Sentient Archon wrote:Free Beers wrote:yes shotguns have role but when you pair it with a scout suit, biotics, skills, jumping, headshots, reload/shoot function, and hitdectection issues you get a cheap OP killing machine. Working as intended if you get shot buy a shotgunner. But I win most of the times with people in the similar kind of loadout. If you are nerfing shotguns, nerf ARs and everything else. The only thing that needs nerfing out here now is the whining and QQing.
Agreed... If anyone lets a shot gunner get that close then it isn't the shotgunners fault. I have melee'd heavies using my shotgun load out. it balances things out.
Its hard to mess around against a well fitted heavy with AR. But you can try and have a successful Suicide mission with a shotgun loadout with some decent locus grenades.
People should really stop whining about things. Now militia is OP ? Seriously? How are people supposed to level up and gain something if they start the game today and all of us are sitting with 5 mil SP Characters. They should have something to fight with. Cant kill a shotgunner or getting one shotted by one? Try and practice more on your own skills and gun-game rather than whining... Or just hide in a tank on top of a hill |
|
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.30 17:51:00 -
[51] - Quote
Cyn Bruin wrote: Just what the title suggests. Am I crying... hell yea.
A militia fit shotgun shouldn't two shot a proto or B series assault suit. I worry more about coming around a blind corner to face a shotgun than I do an HMG user. Shotguns are a no skill wep and I understand they need to be close range to do good damage, just not THIS good.
My point is free mitlia gear, mainly shotgun, shouldnt be able to 3 shot heavies and 1-2 shot scout/Assault suits. Please look into the statistics for this weapon. And yea I know where this post goes.
Whiny AR user out.
I don't have much to add.
In theory the shotgun is useless out in range but there are enough places for shotgunners to hide that they can always run up on you before you can kill them. And by then: Boom you're dead.
The best I ever do versus a shotgunner is one and one. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.30 18:12:00 -
[52] - Quote
Well, general opinion seems to agree than there's nothing more wrong about militia shotgun than any other militia weapon. |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.30 18:21:00 -
[53] - Quote
Laurent Cazaderon wrote:Well, general opinion seems to agree than there's nothing more wrong about militia shotgun than any other militia weapon.
This +1 |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.30 18:54:00 -
[54] - Quote
Sentient Archon wrote:Laurent Cazaderon wrote:Well, general opinion seems to agree than there's nothing more wrong about militia shotgun than any other militia weapon. This +1
Like i said i have 5+ kdr on my shotgun alt with 1.2 mill sp all in stamina/stamina recharge. I just run around and hide in building areas where there is cover. I will run right at anyone I dont have to head shot from behind to get my kills.
I have used mostly free suits but have run 20k suits before.
with shot gun rate of fire I can put 2 shots on anyone because i am running and jumping all around. I dont care who you are i get 2 shots on you. 2 shots from a milita shotgun can kill any assualt suit and many of the heavies.
Just 2 builds ago everyone cried about scouts with smgs and they both got nerfed yet scouts are back and shotguns are even better with the hit detection in this build.
its a cheap low skill weapon and people like me who use it know this. The only reason people wont agree is because they use it. If imperfects all ran the same shotgun fits I do in a CQC map like bio mass or ambush you all would cry for nerfs.
Like i said wait for players to put sp into shotguns/scout suits/etc and you will see what can be done with them.
also we are doing infantry corp battles satuarday SA care to schedule a time? |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.30 19:02:00 -
[55] - Quote
Free Beers wrote:If imperfects all ran the same shotgun fits I do in a CQC map like bio mass or ambush you all would cry for nerfs.
LolWut? A game with imperfects without their protosuits and running only shotguns. I would like to see that happen. Make sure you send the memo to the Ortiz brothers and Twinkletoes twins.
|
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.11.30 19:02:00 -
[56] - Quote
Militia shotguns op? You have to be kidding me...
-Uneffective outside 10 meters -Loud easily recognized sound to alert anyone near -6 shots instead of 8 -Almost double the reload time
The skill in shotguns is how you position yourself and how well you can entice the enemy to fight on your terms.
I can't tell you the amount of times I have gone up against so called "elite" players with ARs and won. Even if they know you have a shotgun they are so preoccupied with getting kills and arrogant enough to think they are the best in the game that they will just charge right in.
One of my favorite strategies when outranged against these "elite" players is to act a noob. Ill shoot at them with my shotgun from 50 meters away and hop in and out of cover as if im scared. Sure enough they come running right for me. I can almost hear them salivating at the prospect of an easy kill until they round the corner and get taken out with a couple shots within 5 meters.
Boohoo you lost a protosuit to a militia weapon. Think about how you attack and defend yourself within the parameters of the weapon you are using. Dont assume you are invinsible to militia weapons just because you are proto |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.30 19:05:00 -
[57] - Quote
Moochie Cricket wrote:Boohoo you lost a protosuit to a militia weapon. Think about how you attack and defend yourself within the parameters of the weapon you are using. Dont assume you are invinsible to militia weapons just because you are proto
The funniest thing is when these clowns are hacking objectives and you stand right next to them and they dont even know it. If I had a dollar for everytime I waited a few seconds before I headshot a dude hacking objectives I would be rich. Tee hee hee!
|
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.30 19:12:00 -
[58] - Quote
Sentient Archon wrote:Free Beers wrote:If imperfects all ran the same shotgun fits I do in a CQC map like bio mass or ambush you all would cry for nerfs.
LolWut? A game with imperfects without their protosuits and running only shotguns. I would like to see that happen. Make sure you send the memo to the Ortiz brothers and Twinkletoes twins.
You think gear is what makes us good? The corp battle us scrub let us show you. We are doing infantry only this satuarday to sign up for your time.
As you mentioned you are a shotgun player and your responses show this. Just another low skill scrub gamer it seems. |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.30 19:21:00 -
[59] - Quote
Moochie Cricket wrote:Militia shotguns op? You have to be kidding me...
-Uneffective outside 10 meters -Loud easily recognized sound to alert anyone near -6 shots instead of 8 -Almost double the reload time
The skill in shotguns is how you position yourself and how well you can entice the enemy to fight on your terms.
I can't tell you the amount of times I have gone up against so called "elite" players with ARs and won. Even if they know you have a shotgun they are so preoccupied with getting kills and arrogant enough to think they are the best in the game that they will just charge right in.
One of my favorite strategies when outranged against these "elite" players is to act a noob. Ill shoot at them with my shotgun from 50 meters away and hop in and out of cover as if im scared. Sure enough they come running right for me. I can almost hear them salivating at the prospect of an easy kill until they round the corner and get taken out with a couple shots within 5 meters.
Boohoo you lost a protosuit to a militia weapon. Think about how you attack and defend yourself within the parameters of the weapon you are using. Dont assume you are invinsible to militia weapons just because you are proto
All thise tells me is you are a bad player. How the hell can't you get close to the other team on most maps and put at least 2 shots of them before they can kill you?
seriously are all shotgunners ****** scrub players? I mean spec your skills right and use speed and suprise to your advantage. I mean i dont run with a squad I look for areas that have cover and lurk there.
Also want a PRO tip use flux with shot guns. I will flux a group and then just 1 shot each of them. I've dropped imperfects this way easy and they didn't have a chance.
Honestly being a shot gun scout isn't about just the gun its about how you play it. If things stay this way just wait till people get sp in the right spots. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.30 19:44:00 -
[60] - Quote
a shotgun has absolutly no range. you pretty much have to be ontop of the enemy inorder to do damage.
if you take away the damage that they do you are just supporting that the AR is the only decent weapon to use in the light weapon slot. |
|
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.30 20:03:00 -
[61] - Quote
Necrodermis wrote:a shotgun has absolutly no range. you pretty much have to be ontop of the enemy inorder to do damage.
if you take away the damage that they do you are just supporting that the AR is the only decent weapon to use in the light weapon slot.
Last build I ran smg minddrive. I have all my sp into it and had it maxed out. At close range I would drop heavies and everyone else for that matter. It didn't matter if i was in scout or assault suit. Most of the time i didn't run shields I ran damage mods.
it was brutal.
I mention that because we are talking about close range weapons here.
-smg - high rate of fire low damage -pistols - low rate of fire and high damage especially head shots.
both of them have 1 bullet stream so its damage over time. you have to aim for head to really put the other person down quick or its a tight gun battle
with a shot gun you high damage with low rate of fire. The difference is you have shotgun pellet spread so you just aim for the chest and you get some bullets that hit the head and have bonus damage to that and the rest hits the body. So in 1 shot at the body I can easily take out shields of heavy and or proto assualt. While i wait for my second shot i just sprint around and just jump to avoid bullets. Then my second shot just has to barely hit to finish off a proto assault.
|
Sentient Archon
Red Star.
690
|
Posted - 2012.11.30 20:04:00 -
[62] - Quote
Free Beers wrote: You think gear is what makes us good?
When did I ever say that Imperfects are good? You must confuse me with your fanbois who think you are good.
Free Beers wrote: The corp battle us scrub let us show you. We are doing infantry only this satuarday to sign up for your time.
Done. I dont need my corp to take you on. I will fight you myself. You can bring your boyfriends too. I guarantee all of you put together cant beat me. Whats the ISK amount you are willing to put up? Put yo money where your mouth is son.
Free Beers wrote: As you mentioned you are a shotgun player and your responses show this. Just another low skill scrub gamer it seems.
Who ever said I am a shotgun player? These are the weapons I use;-
Gek 38 AR M209 SMG HK47 Shotgun Boradside HMG MH2 HMG CK9330 Forge Gun Elm Laser Missile Sigaris Blaster Gunlogi Blaster Madrugar
Edit: Forgot Toxin and Militia AR and Shotgun
I use a variety of weapons and classes. Take your pick. |
Ghost-33
ShootBreakStab
108
|
Posted - 2012.11.30 20:27:00 -
[63] - Quote
Laurent Cazaderon wrote: Also, if someguys comes in your back with an AR, you're just as dead unless the dude is a total sucker.
|
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.11.30 20:48:00 -
[64] - Quote
Free Beers wrote:Moochie Cricket wrote:Militia shotguns op? You have to be kidding me...
-Uneffective outside 10 meters -Loud easily recognized sound to alert anyone near -6 shots instead of 8 -Almost double the reload time
The skill in shotguns is how you position yourself and how well you can entice the enemy to fight on your terms.
I can't tell you the amount of times I have gone up against so called "elite" players with ARs and won. Even if they know you have a shotgun they are so preoccupied with getting kills and arrogant enough to think they are the best in the game that they will just charge right in.
One of my favorite strategies when outranged against these "elite" players is to act a noob. Ill shoot at them with my shotgun from 50 meters away and hop in and out of cover as if im scared. Sure enough they come running right for me. I can almost hear them salivating at the prospect of an easy kill until they round the corner and get taken out with a couple shots within 5 meters.
Boohoo you lost a protosuit to a militia weapon. Think about how you attack and defend yourself within the parameters of the weapon you are using. Dont assume you are invinsible to militia weapons just because you are proto All thise tells me is you are a bad player. How the hell can't you get close to the other team on most maps and put at least 2 shots of them before they can kill you? seriously are all shotgunners ****** scrub players? I mean spec your skills right and use speed and suprise to your advantage. I mean i dont run with a squad I look for areas that have cover and lurk there. Also want a PRO tip use flux with shot guns. I will flux a group and then just 1 shot each of them. I've dropped imperfects this way easy and they didn't have a chance. Honestly being a shot gun scout isn't about just the gun its about how you play it. If things stay this way just wait till people get sp in the right spots.
|
Swufy
Internal Error. Negative-Feedback
70
|
Posted - 2012.11.30 21:09:00 -
[65] - Quote
As much as I hate getting OS by a militia SG, I would have to cast my vote that they don't need nerfing. As many have stated, the shotgun's effective range is really <10m. Within that area, you can get OS if the aim is good. I've tried to roll as militia SG a few times and I never could replicate the OS wonder that hit me, so there has to be some sort of skill involved.
Besides, to nerf any SG (master of <10m) would require a nerf for snipers as well (master of >100m). Whether it be militia SG or militia sniper, skilling into it can lead to a OS headshot within their appropriate range.
Besides Cyn, if you turn a blind corner and get OS by a militia SG, I know you will systematically hunt down every SG user in that map and slaughter them all repeatedly as much as possible for retribution staying within your AR's optimal range and out of the SGer's. So yes, it sux, but no more than eating a random grenade, forge round to the face, or other "WTF just happened that instantly killed me!?" moments.
This is WAR man! Kittens happen! Otherwise, great post and responses from everyone ^_^. |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.30 22:56:00 -
[66] - Quote
Swufy wrote:As much as I hate getting OS by a militia SG, I would have to cast my vote that they don't need nerfing. As many have stated, the shotgun's effective range is really <10m. Within that area, you can get OS if the aim is good. I've tried to roll as militia SG a few times and I never could replicate the OS wonder that hit me, so there has to be some sort of skill involved.
Besides, to nerf any SG (master of <10m) would require a nerf for snipers as well (master of >100m). Whether it be militia SG or militia sniper, skilling into it can lead to a OS headshot within their appropriate range.
Besides Cyn, if you turn a blind corner and get OS by a militia SG, I know you will systematically hunt down every SG user in that map and slaughter them all repeatedly as much as possible for retribution staying within your AR's optimal range and out of the SGer's. So yes, it sux, but no more than eating a random grenade, forge round to the face, or other "WTF just happened that instantly killed me!?" moments.
This is WAR man! Kittens happen! Otherwise, great post and responses from everyone ^_^.
I'm going to assume being a sniper you ate a lot of glue as a child. It's obvious hiding up in the mountain head glitching you dont know how close quarters combat with milita fit shotgun scout works.
most shot gunners are crap they run in open space etc. Even on 5 point map I never run out in open much alway use every bit of cover and sometimes wait till its clear ot they come to me. I've explained the mechanics and tatics numerous times but evidently its quantum physics to you.
Get in some gun fights then you will have a valid opinion |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.30 22:58:00 -
[67] - Quote
So you're saying they should be OP, but just a little OP?
Titlereadingftw |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.11.30 22:58:00 -
[68] - Quote
When a militia shotgun gets me the same amount of kills as my CRG-3, we know there's a problem. Easily fixed with a longer delay between shots. |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.30 23:03:00 -
[69] - Quote
Icy Tiger wrote:When a militia shotgun gets me the same amount of kills as my CRG-3, we know there's a problem. Easily fixed with a longer delay between shots.
next week when i get more sp (hates how ccp jews us with hard cap) I'm going to start skilling up in shotguns. only use militia at moment so no idea how epic turbo scout shotgun suits can be yet |
Finn Kempers
BetaMax.
222
|
Posted - 2012.12.01 01:36:00 -
[70] - Quote
Whether it is militia or proto has very little matter in my opinion. In sniping at least I find that what separates you from scrubs is the skill level, which if you pair weaponry and their respective weapon skill set and then take damage modifiers into consideration, can seriously affect the damage output. I snipe frequently with low level snipers simply because the Kaalakota or whatever the most expensive is, is just simply not worth the money. However I have found that skills HUGELY affect performance, so just assume them skilled up, not n00bish. Also if you are getting snuck up on and blasted you/your team are doing it wrong. |
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.02 20:35:00 -
[71] - Quote
Free Beers wrote:Swufy wrote:As much as I hate getting OS by a militia SG, I would have to cast my vote that they don't need nerfing. As many have stated, the shotgun's effective range is really <10m. Within that area, you can get OS if the aim is good. I've tried to roll as militia SG a few times and I never could replicate the OS wonder that hit me, so there has to be some sort of skill involved.
Besides, to nerf any SG (master of <10m) would require a nerf for snipers as well (master of >100m). Whether it be militia SG or militia sniper, skilling into it can lead to a OS headshot within their appropriate range.
Besides Cyn, if you turn a blind corner and get OS by a militia SG, I know you will systematically hunt down every SG user in that map and slaughter them all repeatedly as much as possible for retribution staying within your AR's optimal range and out of the SGer's. So yes, it sux, but no more than eating a random grenade, forge round to the face, or other "WTF just happened that instantly killed me!?" moments.
This is WAR man! Kittens happen! Otherwise, great post and responses from everyone ^_^. I'm going to assume being a sniper you ate a lot of glue as a child. It's obvious hiding up in the mountain head glitching you dont know how close quarters combat with milita fit shotgun scout works. most shot gunners are crap they run in open space etc. Even on 5 point map I never run out in open much alway use every bit of cover and sometimes wait till its clear ot they come to me. I've explained the mechanics and tatics numerous times but evidently its quantum physics to you. Get in some gun fights then you will have a valid opinion
Out of interest, with KDR like yours with SG. how many ppl do you kill in a match with SG? I don't believe it s a high number - ppl just don't run to their death if they know you are waiting for them in tight corners. With SG if you want to be useful to your team you would be taking risk and running in open spaces. If you are whorring for KDR it's a different story, of course.
|
Finn Kempers
BetaMax.
222
|
Posted - 2012.12.02 20:45:00 -
[72] - Quote
Well considering I have to get 2m for one to be effective with the shotty I say its balanced against people with AR's who seem to instantly annihilate me with Duvolles at any range I see them at. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.12.02 21:37:00 -
[73] - Quote
I played shotgun all of last build and I must say with the scout speed reduction it is now difficult to use.
the forge gun = difficult to hit but if done = lethal. shotgun = difficult to get close but when hmg = close range but possible not as lethal as above but more dynamic assault riffle = all purpose, not as effective, but much more dynamic.
they all have their pupose and their advantages in given scenarios. you rarely see anything other than a scout with a shotgun because they are so dependant on distance.
if you are getting 1 shotted by a shotgun, it's because you wasn't careful enough, if it's because you turned a corner, it's probably because the shotgunner was counting on it - which is just playing into their advantage.
asking for a nerf just because the all purpose assault riffle is the jack of all trades and master of none is unfair to those in the secular environments to get nerfed.
I do concur though that militia shotgun shouldn't 1 shot a proto assault. 3 shot though is understandable. they aren't fast at shooting and timing is everything for a shotgun. |
Maximus Creed
ZionTCD Legacy Rising
68
|
Posted - 2012.12.02 22:37:00 -
[74] - Quote
The only reason you think its over powered is because of the fact that it one-shots you.
I am willing to bet that your proto suit has died more times to a militia AR than a militia shotgun.
Remember also that the shotgunner has to close that distance, and in many cases, they are highly exposed doing so since they can't shoot back! Its a specialist weapon for a specialist situation - shotgunners don't have great KDRs!
That said, a would probably support a reduction in capacity from 6 to 4 for the militia variant, that would be more than enough to encourage players to spec into the non-free variants... |
Finn Kempers
BetaMax.
222
|
Posted - 2012.12.02 22:42:00 -
[75] - Quote
Maximus Creed wrote:The only reason you think its over powered is because of the fact that it one-shots you. I am willing to bet that your proto suit has died more times to a militia AR than a militia shotgun. Remember also that the shotgunner has to close that distance, and in many cases, they are highly exposed doing so. Its a specialist weapon for a specialist situation - shotgunners don't have great KDRs! That said, a would probably support a reduction in capacity from 6 to 4 for the militia variant, that would be more than enough to encourage players to spec into the non-free variants... This. I personally if my team is not pushing go from sniping to my completely free shotty build of dfly scout suit, damage modifiers, dampener, HK4M shotgun (standard shotgun) and nanite injector. I find myself dead at firefights if im not within 5m and even then proto AR's are VERY deadly! I say reduce to 4 capacity even with the slower reload and less damage. But otherwise dont nerf them.
WHAT WOULD BE THE POINT OF SHOTGUNS OTHERWISE. EVERYONE WOULD JUST USE AR AS IT WOULD BE 100X BETTER! |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.12.02 23:16:00 -
[76] - Quote
Free Beers wrote:Moochie Cricket wrote:Militia shotguns op? You have to be kidding me...
-Uneffective outside 10 meters -Loud easily recognized sound to alert anyone near -6 shots instead of 8 -Almost double the reload time
The skill in shotguns is how you position yourself and how well you can entice the enemy to fight on your terms.
I can't tell you the amount of times I have gone up against so called "elite" players with ARs and won. Even if they know you have a shotgun they are so preoccupied with getting kills and arrogant enough to think they are the best in the game that they will just charge right in.
One of my favorite strategies when outranged against these "elite" players is to act a noob. Ill shoot at them with my shotgun from 50 meters away and hop in and out of cover as if im scared. Sure enough they come running right for me. I can almost hear them salivating at the prospect of an easy kill until they round the corner and get taken out with a couple shots within 5 meters.
Boohoo you lost a protosuit to a militia weapon. Think about how you attack and defend yourself within the parameters of the weapon you are using. Dont assume you are invinsible to militia weapons just because you are proto All thise tells me is you are a bad player. How the hell can't you get close to the other team on most maps and put at least 2 shots of them before they can kill you? seriously are all shotgunners ****** scrub players? I mean spec your skills right and use speed and suprise to your advantage. I mean i dont run with a squad I look for areas that have cover and lurk there. Also want a PRO tip use flux with shot guns. I will flux a group and then just 1 shot each of them. I've dropped imperfects this way easy and they didn't have a chance. Honestly being a shot gun scout isn't about just the gun its about how you play it. If things stay this way just wait till people get sp in the right spots.
This reads like a bunch of campsauce... Lurk? Ya who couldn't lurk and get +5 kdr on a shottie, sounds like when u run them, you are by yourself lurking and not playing objectives. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.12.02 23:37:00 -
[77] - Quote
Garrett Blacknova wrote:Speaking as someone with a lot of experience using them, it takes a LOT of SP investment to make the Militia Shotgun worthwhile. At 5m, you're struggling to hit for more than 50 damage when you first start.
For a shotgun to be viable, you need AT LEAST Dropsuit Command and Profile Dampening 3, with Profile Dampening having a prerequisite before it's available, and unless you're up against people with minimal situational awareness, Mechanics to a decent level as well. If possible you want some of the higher-level shield skills on top of that.
For ideal performance, most Shotgun users will either be heavily tanked Assault suits, which means you can see them from a mile away, or totally vulnerable - but nearly invisible - Scout fittings.
With the first option, you'll see him coming a mile away if you have any situational awareness at all, but he'll take probably 5 or 6 rounds to kill. With an Assault Rifle, that's about the same amount of time it takes the Shotgunner to kill, except you have something like 20 times the Shotgunner's effective range.
In the second case, a ninja Scout is a lot harder to pick out until he's close, but YOUR ASSAULT RIFLE WILL PROBABLY TWO-SHOT HIM when you do.
I really don't see the problem. The horrific range limitation balances out the destructive power. There are times where, even at point-blank with maxed out Shotgun Operations, 90% of a Shotgun blast will miss if you're just slightly off-centre from the target, thanks to the random spread of the pellets. Very true, I killed a shotgunner that was running up at me, it was a shotgun duel, she was dashing straight at me so I swapped from my shotgun to my scrambler and killed her in like three shots while her pellets were barely grazing me at her maximum range.
I personally feel that the shotgun is very balanced, although there should be a shotgun sharpshooting proficiency skill (8x) for 2% more range per level ;3 |
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