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Free Beers
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Posted - 2012.11.29 19:07:00 -
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Gun fights = good fights in dust. One thing to remember is that when this game goes live people who spend real money in aurum will not be happy then free **** will pop them like a ballon.
shotguns in general are broke. for example the being able to shoot after reloading 1 shell only really delays the next shot. So even against militia shot gun its like endless shots.
Now pair a shotgun with a scout (which i am doing) and it becomes dirty effective for low skill players. I have an alt with 1.2 mill sp and i just run scout suits with biotics, damage mods, milita shotgun. I have put my skill points into stamina and stamina recharge.
So i bascially run around and just jump and shoot for the head of people. Even the best players i come up against I have such an advantage on and this is as low skill points and suits for under 10k. |
Free Beers
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Posted - 2012.11.29 19:09:00 -
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Berserker007 wrote:Cyn, i feel ya, i think everyone agrees militia shotguns (and all thereafter) are OP. At point blank w/o headshot multiplier and shotty does b/t 300-500 damage per shot pending on # of pellets that hit.
Personally ive been saying shotguns need b/t a 50-70% damage reduction across the board, to make people actually spend sp into shotguns for them to be truly lethal
I have been 1 shotted by milita shotguns in 600+ ehp suits. |
Free Beers
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Posted - 2012.11.29 19:15:00 -
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Mobius Wyvern wrote:Realistically, the plasma shotgun behaves like a sawed-off shotgun, right? Too get enough damage to one-shot someone, you should really have to be right up against them. Getting two-shotted from 5 meters is more than a little ridiculous.
I don't care about the physics of it I care about game play. Shotguns are shot first win buttons and when paired with scouts that can jump and run fast it becomes broken. The only reason you dont see to many of them is the limited sp and how scouts were nerfed out of play in this build. Once players get higher physical skills you will see it |
Free Beers
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Posted - 2012.11.29 20:36:00 -
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Sentient Archon wrote:Aw geez! Seriously how many shotgunners do you see in the leaderboards? None. How many shotgunners you know have a KD or more than 2 (except cest moi)? None.
Shotguns are fine. Your luck just ran out because you ran into a shotgunner.
Every shotgunner that has tried to shotgun me in the past has been shot in the face. If anything shotguns need a range and damage boost.
my shotgunner uses cheap stuff (never more then 20k, normally like 2 k for av grenades) and has 1.2 mill sp total. his kdr is betwen 4 and 6 while i have only played him last 2 weeks. I ran into howdidthataste recently and 2 shot him by jumping around and hitting in the head. I would lose most of those 1v1 battles with my main in a b series and duv 120k fit.
yes shotguns have role but when you pair it with a scout suit, biotics, skills, jumping, headshots, reload/shoot function, and hitdectection issues you get a cheap OP killing machine.
Like i said you dont see the extent of it till scouts skill up, biotics used, physical skills used. The over nerf to scouts this build made everyone go a different direction.
also leaderboards has no meaning when it comes to the balance of the shotguns |
Free Beers
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Posted - 2012.11.30 18:54:00 -
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Sentient Archon wrote:Laurent Cazaderon wrote:Well, general opinion seems to agree than there's nothing more wrong about militia shotgun than any other militia weapon. This +1
Like i said i have 5+ kdr on my shotgun alt with 1.2 mill sp all in stamina/stamina recharge. I just run around and hide in building areas where there is cover. I will run right at anyone I dont have to head shot from behind to get my kills.
I have used mostly free suits but have run 20k suits before.
with shot gun rate of fire I can put 2 shots on anyone because i am running and jumping all around. I dont care who you are i get 2 shots on you. 2 shots from a milita shotgun can kill any assualt suit and many of the heavies.
Just 2 builds ago everyone cried about scouts with smgs and they both got nerfed yet scouts are back and shotguns are even better with the hit detection in this build.
its a cheap low skill weapon and people like me who use it know this. The only reason people wont agree is because they use it. If imperfects all ran the same shotgun fits I do in a CQC map like bio mass or ambush you all would cry for nerfs.
Like i said wait for players to put sp into shotguns/scout suits/etc and you will see what can be done with them.
also we are doing infantry corp battles satuarday SA care to schedule a time? |
Free Beers
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Posted - 2012.11.30 19:12:00 -
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Sentient Archon wrote:Free Beers wrote:If imperfects all ran the same shotgun fits I do in a CQC map like bio mass or ambush you all would cry for nerfs.
LolWut? A game with imperfects without their protosuits and running only shotguns. I would like to see that happen. Make sure you send the memo to the Ortiz brothers and Twinkletoes twins.
You think gear is what makes us good? The corp battle us scrub let us show you. We are doing infantry only this satuarday to sign up for your time.
As you mentioned you are a shotgun player and your responses show this. Just another low skill scrub gamer it seems. |
Free Beers
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Posted - 2012.11.30 19:21:00 -
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Moochie Cricket wrote:Militia shotguns op? You have to be kidding me...
-Uneffective outside 10 meters -Loud easily recognized sound to alert anyone near -6 shots instead of 8 -Almost double the reload time
The skill in shotguns is how you position yourself and how well you can entice the enemy to fight on your terms.
I can't tell you the amount of times I have gone up against so called "elite" players with ARs and won. Even if they know you have a shotgun they are so preoccupied with getting kills and arrogant enough to think they are the best in the game that they will just charge right in.
One of my favorite strategies when outranged against these "elite" players is to act a noob. Ill shoot at them with my shotgun from 50 meters away and hop in and out of cover as if im scared. Sure enough they come running right for me. I can almost hear them salivating at the prospect of an easy kill until they round the corner and get taken out with a couple shots within 5 meters.
Boohoo you lost a protosuit to a militia weapon. Think about how you attack and defend yourself within the parameters of the weapon you are using. Dont assume you are invinsible to militia weapons just because you are proto
All thise tells me is you are a bad player. How the hell can't you get close to the other team on most maps and put at least 2 shots of them before they can kill you?
seriously are all shotgunners ****** scrub players? I mean spec your skills right and use speed and suprise to your advantage. I mean i dont run with a squad I look for areas that have cover and lurk there.
Also want a PRO tip use flux with shot guns. I will flux a group and then just 1 shot each of them. I've dropped imperfects this way easy and they didn't have a chance.
Honestly being a shot gun scout isn't about just the gun its about how you play it. If things stay this way just wait till people get sp in the right spots. |
Free Beers
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Posted - 2012.11.30 20:03:00 -
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Necrodermis wrote:a shotgun has absolutly no range. you pretty much have to be ontop of the enemy inorder to do damage.
if you take away the damage that they do you are just supporting that the AR is the only decent weapon to use in the light weapon slot.
Last build I ran smg minddrive. I have all my sp into it and had it maxed out. At close range I would drop heavies and everyone else for that matter. It didn't matter if i was in scout or assault suit. Most of the time i didn't run shields I ran damage mods.
it was brutal.
I mention that because we are talking about close range weapons here.
-smg - high rate of fire low damage -pistols - low rate of fire and high damage especially head shots.
both of them have 1 bullet stream so its damage over time. you have to aim for head to really put the other person down quick or its a tight gun battle
with a shot gun you high damage with low rate of fire. The difference is you have shotgun pellet spread so you just aim for the chest and you get some bullets that hit the head and have bonus damage to that and the rest hits the body. So in 1 shot at the body I can easily take out shields of heavy and or proto assualt. While i wait for my second shot i just sprint around and just jump to avoid bullets. Then my second shot just has to barely hit to finish off a proto assault.
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Free Beers
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Posted - 2012.11.30 22:56:00 -
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Swufy wrote:As much as I hate getting OS by a militia SG, I would have to cast my vote that they don't need nerfing. As many have stated, the shotgun's effective range is really <10m. Within that area, you can get OS if the aim is good. I've tried to roll as militia SG a few times and I never could replicate the OS wonder that hit me, so there has to be some sort of skill involved.
Besides, to nerf any SG (master of <10m) would require a nerf for snipers as well (master of >100m). Whether it be militia SG or militia sniper, skilling into it can lead to a OS headshot within their appropriate range.
Besides Cyn, if you turn a blind corner and get OS by a militia SG, I know you will systematically hunt down every SG user in that map and slaughter them all repeatedly as much as possible for retribution staying within your AR's optimal range and out of the SGer's. So yes, it sux, but no more than eating a random grenade, forge round to the face, or other "WTF just happened that instantly killed me!?" moments.
This is WAR man! Kittens happen! Otherwise, great post and responses from everyone ^_^.
I'm going to assume being a sniper you ate a lot of glue as a child. It's obvious hiding up in the mountain head glitching you dont know how close quarters combat with milita fit shotgun scout works.
most shot gunners are crap they run in open space etc. Even on 5 point map I never run out in open much alway use every bit of cover and sometimes wait till its clear ot they come to me. I've explained the mechanics and tatics numerous times but evidently its quantum physics to you.
Get in some gun fights then you will have a valid opinion |
Free Beers
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Posted - 2012.11.30 23:03:00 -
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Icy Tiger wrote:When a militia shotgun gets me the same amount of kills as my CRG-3, we know there's a problem. Easily fixed with a longer delay between shots.
next week when i get more sp (hates how ccp jews us with hard cap) I'm going to start skilling up in shotguns. only use militia at moment so no idea how epic turbo scout shotgun suits can be yet |
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