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Free Beers
Internal Error. Negative-Feedback
1032
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Posted - 2012.11.30 20:03:00 -
[61] - Quote
Necrodermis wrote:a shotgun has absolutly no range. you pretty much have to be ontop of the enemy inorder to do damage.
if you take away the damage that they do you are just supporting that the AR is the only decent weapon to use in the light weapon slot.
Last build I ran smg minddrive. I have all my sp into it and had it maxed out. At close range I would drop heavies and everyone else for that matter. It didn't matter if i was in scout or assault suit. Most of the time i didn't run shields I ran damage mods.
it was brutal.
I mention that because we are talking about close range weapons here.
-smg - high rate of fire low damage -pistols - low rate of fire and high damage especially head shots.
both of them have 1 bullet stream so its damage over time. you have to aim for head to really put the other person down quick or its a tight gun battle
with a shot gun you high damage with low rate of fire. The difference is you have shotgun pellet spread so you just aim for the chest and you get some bullets that hit the head and have bonus damage to that and the rest hits the body. So in 1 shot at the body I can easily take out shields of heavy and or proto assualt. While i wait for my second shot i just sprint around and just jump to avoid bullets. Then my second shot just has to barely hit to finish off a proto assault.
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Sentient Archon
Red Star.
690
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Posted - 2012.11.30 20:04:00 -
[62] - Quote
Free Beers wrote: You think gear is what makes us good?
When did I ever say that Imperfects are good? You must confuse me with your fanbois who think you are good.
Free Beers wrote: The corp battle us scrub let us show you. We are doing infantry only this satuarday to sign up for your time.
Done. I dont need my corp to take you on. I will fight you myself. You can bring your boyfriends too. I guarantee all of you put together cant beat me. Whats the ISK amount you are willing to put up? Put yo money where your mouth is son.
Free Beers wrote: As you mentioned you are a shotgun player and your responses show this. Just another low skill scrub gamer it seems.
Who ever said I am a shotgun player? These are the weapons I use;-
Gek 38 AR M209 SMG HK47 Shotgun Boradside HMG MH2 HMG CK9330 Forge Gun Elm Laser Missile Sigaris Blaster Gunlogi Blaster Madrugar
Edit: Forgot Toxin and Militia AR and Shotgun
I use a variety of weapons and classes. Take your pick. |
Ghost-33
ShootBreakStab
108
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Posted - 2012.11.30 20:27:00 -
[63] - Quote
Laurent Cazaderon wrote: Also, if someguys comes in your back with an AR, you're just as dead unless the dude is a total sucker.
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Moochie Cricket
SyNergy Gaming
143
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Posted - 2012.11.30 20:48:00 -
[64] - Quote
Free Beers wrote:Moochie Cricket wrote:Militia shotguns op? You have to be kidding me...
-Uneffective outside 10 meters -Loud easily recognized sound to alert anyone near -6 shots instead of 8 -Almost double the reload time
The skill in shotguns is how you position yourself and how well you can entice the enemy to fight on your terms.
I can't tell you the amount of times I have gone up against so called "elite" players with ARs and won. Even if they know you have a shotgun they are so preoccupied with getting kills and arrogant enough to think they are the best in the game that they will just charge right in.
One of my favorite strategies when outranged against these "elite" players is to act a noob. Ill shoot at them with my shotgun from 50 meters away and hop in and out of cover as if im scared. Sure enough they come running right for me. I can almost hear them salivating at the prospect of an easy kill until they round the corner and get taken out with a couple shots within 5 meters.
Boohoo you lost a protosuit to a militia weapon. Think about how you attack and defend yourself within the parameters of the weapon you are using. Dont assume you are invinsible to militia weapons just because you are proto All thise tells me is you are a bad player. How the hell can't you get close to the other team on most maps and put at least 2 shots of them before they can kill you? seriously are all shotgunners ****** scrub players? I mean spec your skills right and use speed and suprise to your advantage. I mean i dont run with a squad I look for areas that have cover and lurk there. Also want a PRO tip use flux with shot guns. I will flux a group and then just 1 shot each of them. I've dropped imperfects this way easy and they didn't have a chance. Honestly being a shot gun scout isn't about just the gun its about how you play it. If things stay this way just wait till people get sp in the right spots.
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Swufy
Internal Error. Negative-Feedback
70
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Posted - 2012.11.30 21:09:00 -
[65] - Quote
As much as I hate getting OS by a militia SG, I would have to cast my vote that they don't need nerfing. As many have stated, the shotgun's effective range is really <10m. Within that area, you can get OS if the aim is good. I've tried to roll as militia SG a few times and I never could replicate the OS wonder that hit me, so there has to be some sort of skill involved.
Besides, to nerf any SG (master of <10m) would require a nerf for snipers as well (master of >100m). Whether it be militia SG or militia sniper, skilling into it can lead to a OS headshot within their appropriate range.
Besides Cyn, if you turn a blind corner and get OS by a militia SG, I know you will systematically hunt down every SG user in that map and slaughter them all repeatedly as much as possible for retribution staying within your AR's optimal range and out of the SGer's. So yes, it sux, but no more than eating a random grenade, forge round to the face, or other "WTF just happened that instantly killed me!?" moments.
This is WAR man! Kittens happen! Otherwise, great post and responses from everyone ^_^. |
Free Beers
Internal Error. Negative-Feedback
1032
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Posted - 2012.11.30 22:56:00 -
[66] - Quote
Swufy wrote:As much as I hate getting OS by a militia SG, I would have to cast my vote that they don't need nerfing. As many have stated, the shotgun's effective range is really <10m. Within that area, you can get OS if the aim is good. I've tried to roll as militia SG a few times and I never could replicate the OS wonder that hit me, so there has to be some sort of skill involved.
Besides, to nerf any SG (master of <10m) would require a nerf for snipers as well (master of >100m). Whether it be militia SG or militia sniper, skilling into it can lead to a OS headshot within their appropriate range.
Besides Cyn, if you turn a blind corner and get OS by a militia SG, I know you will systematically hunt down every SG user in that map and slaughter them all repeatedly as much as possible for retribution staying within your AR's optimal range and out of the SGer's. So yes, it sux, but no more than eating a random grenade, forge round to the face, or other "WTF just happened that instantly killed me!?" moments.
This is WAR man! Kittens happen! Otherwise, great post and responses from everyone ^_^.
I'm going to assume being a sniper you ate a lot of glue as a child. It's obvious hiding up in the mountain head glitching you dont know how close quarters combat with milita fit shotgun scout works.
most shot gunners are crap they run in open space etc. Even on 5 point map I never run out in open much alway use every bit of cover and sometimes wait till its clear ot they come to me. I've explained the mechanics and tatics numerous times but evidently its quantum physics to you.
Get in some gun fights then you will have a valid opinion |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.30 22:58:00 -
[67] - Quote
So you're saying they should be OP, but just a little OP?
Titlereadingftw |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.11.30 22:58:00 -
[68] - Quote
When a militia shotgun gets me the same amount of kills as my CRG-3, we know there's a problem. Easily fixed with a longer delay between shots. |
Free Beers
Internal Error. Negative-Feedback
1032
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Posted - 2012.11.30 23:03:00 -
[69] - Quote
Icy Tiger wrote:When a militia shotgun gets me the same amount of kills as my CRG-3, we know there's a problem. Easily fixed with a longer delay between shots.
next week when i get more sp (hates how ccp jews us with hard cap) I'm going to start skilling up in shotguns. only use militia at moment so no idea how epic turbo scout shotgun suits can be yet |
Finn Kempers
BetaMax.
222
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Posted - 2012.12.01 01:36:00 -
[70] - Quote
Whether it is militia or proto has very little matter in my opinion. In sniping at least I find that what separates you from scrubs is the skill level, which if you pair weaponry and their respective weapon skill set and then take damage modifiers into consideration, can seriously affect the damage output. I snipe frequently with low level snipers simply because the Kaalakota or whatever the most expensive is, is just simply not worth the money. However I have found that skills HUGELY affect performance, so just assume them skilled up, not n00bish. Also if you are getting snuck up on and blasted you/your team are doing it wrong. |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.12.02 20:35:00 -
[71] - Quote
Free Beers wrote:Swufy wrote:As much as I hate getting OS by a militia SG, I would have to cast my vote that they don't need nerfing. As many have stated, the shotgun's effective range is really <10m. Within that area, you can get OS if the aim is good. I've tried to roll as militia SG a few times and I never could replicate the OS wonder that hit me, so there has to be some sort of skill involved.
Besides, to nerf any SG (master of <10m) would require a nerf for snipers as well (master of >100m). Whether it be militia SG or militia sniper, skilling into it can lead to a OS headshot within their appropriate range.
Besides Cyn, if you turn a blind corner and get OS by a militia SG, I know you will systematically hunt down every SG user in that map and slaughter them all repeatedly as much as possible for retribution staying within your AR's optimal range and out of the SGer's. So yes, it sux, but no more than eating a random grenade, forge round to the face, or other "WTF just happened that instantly killed me!?" moments.
This is WAR man! Kittens happen! Otherwise, great post and responses from everyone ^_^. I'm going to assume being a sniper you ate a lot of glue as a child. It's obvious hiding up in the mountain head glitching you dont know how close quarters combat with milita fit shotgun scout works. most shot gunners are crap they run in open space etc. Even on 5 point map I never run out in open much alway use every bit of cover and sometimes wait till its clear ot they come to me. I've explained the mechanics and tatics numerous times but evidently its quantum physics to you. Get in some gun fights then you will have a valid opinion
Out of interest, with KDR like yours with SG. how many ppl do you kill in a match with SG? I don't believe it s a high number - ppl just don't run to their death if they know you are waiting for them in tight corners. With SG if you want to be useful to your team you would be taking risk and running in open spaces. If you are whorring for KDR it's a different story, of course.
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Finn Kempers
BetaMax.
222
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Posted - 2012.12.02 20:45:00 -
[72] - Quote
Well considering I have to get 2m for one to be effective with the shotty I say its balanced against people with AR's who seem to instantly annihilate me with Duvolles at any range I see them at. |
Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2012.12.02 21:37:00 -
[73] - Quote
I played shotgun all of last build and I must say with the scout speed reduction it is now difficult to use.
the forge gun = difficult to hit but if done = lethal. shotgun = difficult to get close but when hmg = close range but possible not as lethal as above but more dynamic assault riffle = all purpose, not as effective, but much more dynamic.
they all have their pupose and their advantages in given scenarios. you rarely see anything other than a scout with a shotgun because they are so dependant on distance.
if you are getting 1 shotted by a shotgun, it's because you wasn't careful enough, if it's because you turned a corner, it's probably because the shotgunner was counting on it - which is just playing into their advantage.
asking for a nerf just because the all purpose assault riffle is the jack of all trades and master of none is unfair to those in the secular environments to get nerfed.
I do concur though that militia shotgun shouldn't 1 shot a proto assault. 3 shot though is understandable. they aren't fast at shooting and timing is everything for a shotgun. |
Maximus Creed
ZionTCD Legacy Rising
68
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Posted - 2012.12.02 22:37:00 -
[74] - Quote
The only reason you think its over powered is because of the fact that it one-shots you.
I am willing to bet that your proto suit has died more times to a militia AR than a militia shotgun.
Remember also that the shotgunner has to close that distance, and in many cases, they are highly exposed doing so since they can't shoot back! Its a specialist weapon for a specialist situation - shotgunners don't have great KDRs!
That said, a would probably support a reduction in capacity from 6 to 4 for the militia variant, that would be more than enough to encourage players to spec into the non-free variants... |
Finn Kempers
BetaMax.
222
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Posted - 2012.12.02 22:42:00 -
[75] - Quote
Maximus Creed wrote:The only reason you think its over powered is because of the fact that it one-shots you. I am willing to bet that your proto suit has died more times to a militia AR than a militia shotgun. Remember also that the shotgunner has to close that distance, and in many cases, they are highly exposed doing so. Its a specialist weapon for a specialist situation - shotgunners don't have great KDRs! That said, a would probably support a reduction in capacity from 6 to 4 for the militia variant, that would be more than enough to encourage players to spec into the non-free variants... This. I personally if my team is not pushing go from sniping to my completely free shotty build of dfly scout suit, damage modifiers, dampener, HK4M shotgun (standard shotgun) and nanite injector. I find myself dead at firefights if im not within 5m and even then proto AR's are VERY deadly! I say reduce to 4 capacity even with the slower reload and less damage. But otherwise dont nerf them.
WHAT WOULD BE THE POINT OF SHOTGUNS OTHERWISE. EVERYONE WOULD JUST USE AR AS IT WOULD BE 100X BETTER! |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.12.02 23:16:00 -
[76] - Quote
Free Beers wrote:Moochie Cricket wrote:Militia shotguns op? You have to be kidding me...
-Uneffective outside 10 meters -Loud easily recognized sound to alert anyone near -6 shots instead of 8 -Almost double the reload time
The skill in shotguns is how you position yourself and how well you can entice the enemy to fight on your terms.
I can't tell you the amount of times I have gone up against so called "elite" players with ARs and won. Even if they know you have a shotgun they are so preoccupied with getting kills and arrogant enough to think they are the best in the game that they will just charge right in.
One of my favorite strategies when outranged against these "elite" players is to act a noob. Ill shoot at them with my shotgun from 50 meters away and hop in and out of cover as if im scared. Sure enough they come running right for me. I can almost hear them salivating at the prospect of an easy kill until they round the corner and get taken out with a couple shots within 5 meters.
Boohoo you lost a protosuit to a militia weapon. Think about how you attack and defend yourself within the parameters of the weapon you are using. Dont assume you are invinsible to militia weapons just because you are proto All thise tells me is you are a bad player. How the hell can't you get close to the other team on most maps and put at least 2 shots of them before they can kill you? seriously are all shotgunners ****** scrub players? I mean spec your skills right and use speed and suprise to your advantage. I mean i dont run with a squad I look for areas that have cover and lurk there. Also want a PRO tip use flux with shot guns. I will flux a group and then just 1 shot each of them. I've dropped imperfects this way easy and they didn't have a chance. Honestly being a shot gun scout isn't about just the gun its about how you play it. If things stay this way just wait till people get sp in the right spots.
This reads like a bunch of campsauce... Lurk? Ya who couldn't lurk and get +5 kdr on a shottie, sounds like when u run them, you are by yourself lurking and not playing objectives. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
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Posted - 2012.12.02 23:37:00 -
[77] - Quote
Garrett Blacknova wrote:Speaking as someone with a lot of experience using them, it takes a LOT of SP investment to make the Militia Shotgun worthwhile. At 5m, you're struggling to hit for more than 50 damage when you first start.
For a shotgun to be viable, you need AT LEAST Dropsuit Command and Profile Dampening 3, with Profile Dampening having a prerequisite before it's available, and unless you're up against people with minimal situational awareness, Mechanics to a decent level as well. If possible you want some of the higher-level shield skills on top of that.
For ideal performance, most Shotgun users will either be heavily tanked Assault suits, which means you can see them from a mile away, or totally vulnerable - but nearly invisible - Scout fittings.
With the first option, you'll see him coming a mile away if you have any situational awareness at all, but he'll take probably 5 or 6 rounds to kill. With an Assault Rifle, that's about the same amount of time it takes the Shotgunner to kill, except you have something like 20 times the Shotgunner's effective range.
In the second case, a ninja Scout is a lot harder to pick out until he's close, but YOUR ASSAULT RIFLE WILL PROBABLY TWO-SHOT HIM when you do.
I really don't see the problem. The horrific range limitation balances out the destructive power. There are times where, even at point-blank with maxed out Shotgun Operations, 90% of a Shotgun blast will miss if you're just slightly off-centre from the target, thanks to the random spread of the pellets. Very true, I killed a shotgunner that was running up at me, it was a shotgun duel, she was dashing straight at me so I swapped from my shotgun to my scrambler and killed her in like three shots while her pellets were barely grazing me at her maximum range.
I personally feel that the shotgun is very balanced, although there should be a shotgun sharpshooting proficiency skill (8x) for 2% more range per level ;3 |
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