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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.30 02:01:00 -
[1] - Quote
Speaking as someone with a lot of experience using them, it takes a LOT of SP investment to make the Militia Shotgun worthwhile. At 5m, you're struggling to hit for more than 50 damage when you first start.
For a shotgun to be viable, you need AT LEAST Dropsuit Command and Profile Dampening 3, with Profile Dampening having a prerequisite before it's available, and unless you're up against people with minimal situational awareness, Mechanics to a decent level as well. If possible you want some of the higher-level shield skills on top of that.
For ideal performance, most Shotgun users will either be heavily tanked Assault suits, which means you can see them from a mile away, or totally vulnerable - but nearly invisible - Scout fittings.
With the first option, you'll see him coming a mile away if you have any situational awareness at all, but he'll take probably 5 or 6 rounds to kill. With an Assault Rifle, that's about the same amount of time it takes the Shotgunner to kill, except you have something like 20 times the Shotgunner's effective range.
In the second case, a ninja Scout is a lot harder to pick out until he's close, but YOUR ASSAULT RIFLE WILL PROBABLY TWO-SHOT HIM when you do.
I really don't see the problem. The horrific range limitation balances out the destructive power. There are times where, even at point-blank with maxed out Shotgun Operations, 90% of a Shotgun blast will miss if you're just slightly off-centre from the target, thanks to the random spread of the pellets. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 04:31:00 -
[2] - Quote
Here, have a good example...
My Militia Shotgun fitting on my tanker alt. Only got Shotgun Op to level 2 and no Damage Mods on the fitting in question. I'm not running a stealth fitting, I have Armour Repper and a Shield Extender (I'd bring 2, but don't have the necessary skills to fit the second Extender without losing my Nanohive). Essentially, the fitting I was running is my secondary weapon, while my LOLTank is my primary.
Joined a 1 vs. 1 Ambush right at the start (about 2s of War barge time) and decided not to bother with the tank. Mainly because that would have been cruel and potentially stupid if the guy turned out to be AV skilled.
So I brought my Militia Shotgun along, and I managed to lure the other guy in close.
About 2m away, 2 shots to kill.
Next encounter, got him literally point-blank right in my face, and the first shot only took about half his shields. He backed up really quickly, and it took another 2 shots to kill.
Then I saw him heading for an objective and came right up behind him. Stationary target, lined up on the back of the head. One shot. If he'd been looking around more, then... well, would have been a different story.
Every single time, the guy was running an Assault suit. Every time, he brought an AR. And every time, he LET me get into close quarters so my Shotgun had the advantage. If you can't get a clean headshot with the majority of your pellets on target, you AREN'T one-shotting them.
Militia Shotguns aren't OP. Situational awareness is OP. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.30 09:42:00 -
[3] - Quote
William HBonney wrote:Thread is not about shotguns. The thread is about militia shotguns. They are much like militia swarms, too good to be free. They're much less consistent and reliable damage than Militia Sniper Rifles, and have a much more restrictive effective range.
A half-decent MILITIA Assault tank fitting can usually survive even a decently-skilled player with a Militia Shotgun, with the only real exception being point-blank to the back of the head, in which case, you DESERVE to die for letting a Shotgunner get that close. Sometimes you can even take a couple of Advanced or even Prototype Shotgun hits if you can control combat range effectively. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.30 14:51:00 -
[4] - Quote
Cyn Bruin wrote:The dark cloud wrote: And why you complain about it so much?
And i dont give a crap if its a militia shotgun or not. You just have to accept that certain weapons do a much better job in different situations.
AR's are way to easy to use and should get a nerf cause they have no recoil, are 100% accurate, deal moderate damage and are very cheap and easy to obtain. 1. First thread I've made about it, is once to much? 2. And thats my point, its a MILTIA shotgun. Something free shouldnt 2 shot something thats Proto or B series. I'd hoped you could at least understand my side of the argument, but as a vehicle user your missles were nerfed and they can't 1 shot anymore either. I've seen you use a shotgun so I know this thread hits home, but I'm not talking about the higher level shotguns, talking about MILTIA. 3. ARs are easier to use than a shotgun? And you think my points suck. What is cheaper than a militia shotgun? Other militia weapons thats it. FREE weapons should never 2 shot anything of higher level. Should they 2 shot the FREE militia suits we receive at startup, YES, but they don't, they 1 shot them. All weapons are easy to obtain, it's called a market. I agree ARs need recoil back. 1. Not my point, not arguing against you on this one.
2. Something free shouldn't two-shot someone? You mean the way Militia Sniper Rifles you can get on a Starter Fit without needing to even buy the BPO don't two-shot... OH WAIT, they can ONE-SHOT Proto Assaults with a headshot. They're OP too, right? How about that also-more-free-than-Shotgun Swarm Launcher that can ONE-SHOT an enemy LAV with up to 3 players in it? What about the free Starter Fit LAV that can INSTAKILL A PROTO HEAVY WITHOUT EVEN NEEDING TO FIRE A SHOT?
Pretty sure that argument doesn't hold up against the pile of other one-shot and two-shot kill weapons in the Milita bracket. If anything, Shotguns are one of the LESS powerful weapons, because of how situational they are in being able to kill quickly.
3. ARs are definitely, for most players, MUCH easier to get kills with than a weapon that requires you to practically be in melee range before you can land a solid hit. And most Militia fittings CAN'T be one-shotted beyond point-blank by a Militia Shotgun until you're pretty heavily skilled into the weapon. |
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