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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.29 09:46:00 -
[1] - Quote
I-Shayz-I wrote:I wish that tanks and other vehicles had a ton of HP, were weak to swarms and forge guns, but could withstand lots of heavy fire from other vehicles and turrets.
For instance, like 5x the amount of hp that they have right now, but AV weapons having only 4x the amount of damage. As long as you kept the turrets the same that they are now, turrets couldn't decimate other tanks unless they were rail guns. rail guns should also have an increase in power so they can be specialized for tanks that are specifically going to be anti-vehicle.
As long as the tank wasn't easily blown up with any type of turret, that's how I invision tanks actually working the way they should.
That could be summed up so much cleaner as simply dropping turret damage (especially after skills start piling up). |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.29 10:07:00 -
[2] - Quote
RedRebelCork wrote:To be fair, historically speaking that's an accurate depiction of armoured warfare between AFVs of comparable performance. Most MBTs will affectively destroy/neutralise eachother on the first shot. Whoever lands the first blow is likely to come out the victor.
Now, if you want armoured warfare that is a slugging match you need to look back to early WWII or perhaps WWI for a time when tanks had a bigger bark than their bite. I think you'll find it actually makes for boring gameplay however having played a few sims. Essentially you need to get in close or flank for a chance to penetrate the enemy armour with your inadequate main gun.
Stalking an equally lethal tank is far more enjoyable in terms of sense of achievement when you take out the other guy. Perhaps the issue is that the fights are boring because the 'fear of death' associated with losing your tank is low? Perhaps there needs to be armoured warfare maps where the engagement ranges aren't so suicidally close and unavoidable? Perhaps CCP need to make armoured warfare a bit more sophisticated in Dust? Reward flank shots and introduce some 'sweet spots' where armour is less to reward smart tankers who flank and exploit the weaknesses of enemy equipment while punishing those lazy players that expose themselves to disadvantaged engagements (barrelling down a road with no infantry support and an enemy tank hiding behind rubble in wait)
All fair points. A resistance profile that is different from sides to front to back would be a great addition. Especially if there were modules to buff or trade-off the normal arrangement. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.11.29 12:56:00 -
[3] - Quote
Mavado V Noriega wrote:2 things i wanna see happen
1. tank fights brought back 2. rewards for poppin another tank (av infantry or tanker) buffed significantly. Both WPs and ISK for destroying HAVs is pathetic imo
Destroyed 3 Sagaris one round, reward at end was 200k. This was during the triple isk weekend no less. Rewards are not working correctly at all. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.10 21:15:00 -
[4] - Quote
Forges have 70% bonus vs shields. That's why they hit harder than rails. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.11 01:35:00 -
[5] - Quote
The dark cloud wrote:Noc Tempre wrote:Forges have 70% bonus vs shields. That's why they hit harder than rails. Stupid imperfect post is stupid. How many times do i have to state you do 100% damage with a forgegun against shield AND armor. The only impression you have that forgeguns hit shield tanks harder is because shield tanks allways have lower total HP then a armor variant. So according to "your 70% bonus" a standard lvl 1 forgegun could do over 2040 damage and with that the capablility to 3 shot any kind off high end tank. Next time when you wield a forgegun hold L1 down, aim at a shield tank and look how it will say: Efficency 100%. In the end railguns and forgeguns have the same efficency rating cause both are hybrid weapons which are equally effective against shields and armor.
That's direct from our forge guys. They get 170% efficiency from forge guns. Perhaps this was recently adjusted? But it was definitely that way around tourney time. |
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