Tony Calif wrote:If there are AP & AV missile variations, that could help (something I can see down the road...think un-nerfed Dropships but with total crap direct damage). Lasers could have some kind of wide beam vs concentrated type of differentiation, providing 8 variants? This would give an AV & AP options to all races.
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Quote:Lasers are medium range weapon and divide into two sub-groups:
Beam lasers have a shorter optimal range than their hybrid railgun counterparts, but do, as a whole, more damage. Advanced coolant technologies allow beam lasers to keep firing for a long time without overheating. The heaviest lasers, battleship-class tachyon beam lasers, are regarded by many as brutally devastating sniper weapons (although their range is limited) and are often used in fleet sieges.
Pulse lasers have better range than blasters, hybrid weapon from the same class, but do considerably less damage. Anyway, pulse lasers are in favor among skilled pilots because they provide good damage/range ratio. By contrast with beam turrets, pulses fire rapidly several times in a cycle.
As described in the technical section, lasers are energy weapons, so they require an exceptionally strong powergrid. Moreover, shooting them expends a huge amount of energy. Most Amarr ships are designed to lower energy weapon capacitor usage, have powerful energy grid and large capacitor capacity. This slightly negates the gluttonous nature of lasers, but automatically makes unwise any attempts to install lasers on non-Amarr spacecraft.
Like all tactical choices in New Eden, there are advantages and disadvantages in using lasers:
Pro
Tech I crystal fitted lasers never run out of ammo and are ideal for deep space bounty hunting and raiding, far away from supply lines.
Even though Tech II and faction crystals suffer from degradation with use, these crystals still outlast the ammo of other weaponry.
Lasers can swap their lens fast, effectively bypassing the 10 second reload that plagues other weapon types. This allows for laser users to quickly change targets.
Con
Laser damage is set to EM and thermal types and is therefore predictable.
Lasers essentially use a ship's capacitor as ammo; this means lasers will tend to drain capacitor fast unless preventative measures are taken.
Due to high capacitor usage, laser boats are more vulnerable to energy neutralizing and have difficulties running a microwarpdrive without the skills to back it up.