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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.11.29 14:16:00 -
[1] - Quote
1.5second charge 0.8 second fire rate Tank battles now last 2.3 seconds. Max. Lameness :P Also a blaster doesn't stand a chance vs rail, even up close. Except getting behind the rail... Which is quite hard to do when they're redline railsniping. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.12.09 16:18:00 -
[2] - Quote
As with everything in Dust, Gank > Tank. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 13:55:00 -
[3] - Quote
Obviously we're ignoring the speed the damage is done... 1.5+0.8=2.3 seconds. We all know tank vs tank is 2 shots so..,, 1.) you die to 2 forge shots, get a new tank, because you have fail fit. 2.) while carrying a forge you are VERY vulnerable to small arms, snipers, tanks, Dropships ect. Tanks only worry about rails, forge and swarms.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 16:25:00 -
[4] - Quote
55% hybrid turret damage from PASSIVE skills. Rail guns are Op. Forges get 10%. That's all.
You shield tank scrubs don't know what overpowered means. Try taking an armour tank vs CBR7 swarms. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 17:14:00 -
[5] - Quote
You forgot 20% from Marauder skill and 10% from general turrets skill. (sure you need a Surya, but the damage will be 7k or there abouts). I know you run them lovely armour tanks Mav, and respect for fighting the good fight :)
I am waiting for someone to 1 shot 3 mil of tank :D my money is on team Alldin. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 17:45:00 -
[6] - Quote
My bad, thought it was hybrid turrets not just blasters. There's still the accuracy, range, ect that rails have over forges. But that's not what this is about. It's about tank vs tank, and the fact that rail tank is a VITAL part of any team. All the other vehicles are suicide vs a good rail. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 20:09:00 -
[7] - Quote
If there are AP & AV missile variations, that could help (something I can see down the road...think un-nerfed Dropships but with total crap direct damage). Lasers could have some kind of wide beam vs concentrated type of differentiation, providing 8 variants? This would give an AV & AP options to all races.
I see a great deal of people saying no Nerf for the rail here however, so I ask what our other options are? Increasing tank HP to the point you can drive away from 2 rail shots will make tanks immune to infantry (due to repair/regen). So for me it is not an option. We could give a resistance on HAV only vs Railguns? This will leave all other vehicles prone to 1 hit kills, but provide IMHO smarter, longer, more aggressive tank warfare, while not increasing their ability to survive infantry attacks. Pretty good fix IMHO, except 0SP railguns would be terribly weak vs other tanks, depending on the % resist. 30% might be too much, allowing high tank HAVs to suck up 3 shots too easily from max damage rails.
I haven't personally experimented with anything above militia grade vehicles/parts/turrets, so, I expect to suffer vs heavy rails. You PROPER tankers need to start throwing up your MAX fitting stats. I.E. max hp vs max damage. Max rep vs max DPS. Militia tanks are in a really good spot with the BPO modules and steel plates. Cheap & effective, but rather vulnerable to surprise/sustained attacks. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 23:57:00 -
[8] - Quote
Tbqh, I just want to see fully laser tanks. Small turrets might actually be super cool :D |
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