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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 12:32:00 -
[31] - Quote
Jason Pearson wrote:EnglishSnake wrote:DarkShadowFox wrote:I know this is old but, I keep ripping apart rails with my blaster... guess I just know how to fit my tank ;D
also their called HAV's stop saying tank it confuses people. If you came up against any decent rail tanker you would get whacked before you would be able to get close enough Location is a key factor aswell though aswell as individual player skill. Rails > Everything else isn't really correct. I use blasters as a main weapon, rails for when I feel like denying players vehicles in their redzone. I've come across quite a few Railgun users and the majority die, unless they camp somewhere, like on their redline. I'm a pretty reckless tank driver so one of my main tactics is rushing an enemy tank. I enjoy smashing into the side of an enemy tank, because it knocked them upwards and they're unable to shoot me anymore. Blasters and Missiles (in TvT) seems quite balanced but Rails do hurt quite a bit. Perhaps lowering the damage slightly (not NERF, but TWEAK) whilst keeping the range will make it a useful but balanced weapon.
You on about tweeking the railgun damage? if so its a no because the forge guns already rival it in damage and its a handheld version if anything the railgun should keep its damage and forge should drop a bit
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STB Vermaak Doe
558
|
Posted - 2012.12.10 12:44:00 -
[32] - Quote
EnglishSnake wrote:Jason Pearson wrote:EnglishSnake wrote:DarkShadowFox wrote:I know this is old but, I keep ripping apart rails with my blaster... guess I just know how to fit my tank ;D
also their called HAV's stop saying tank it confuses people. If you came up against any decent rail tanker you would get whacked before you would be able to get close enough Location is a key factor aswell though aswell as individual player skill. Rails > Everything else isn't really correct. I use blasters as a main weapon, rails for when I feel like denying players vehicles in their redzone. I've come across quite a few Railgun users and the majority die, unless they camp somewhere, like on their redline. I'm a pretty reckless tank driver so one of my main tactics is rushing an enemy tank. I enjoy smashing into the side of an enemy tank, because it knocked them upwards and they're unable to shoot me anymore. Blasters and Missiles (in TvT) seems quite balanced but Rails do hurt quite a bit. Perhaps lowering the damage slightly (not NERF, but TWEAK) whilst keeping the range will make it a useful but balanced weapon. You on about tweeking the railgun damage? if so its a no because the forge guns already rival it in damage and its a handheld version if anything the railgun should keep its damage and forge should drop a bit The forge is fine, especially considering the double drawback of the breaches and inability to hold a charge in the assaults. They're meant to close the gap between infantry and artillery and do their job fine |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 12:50:00 -
[33] - Quote
No to Rail dmg nerf the strongest FGs do more dmg than the strongest rails nerfing rails would just make it useless as an AV weapon especially since passive bonuses will most def be changed from dmg to something else |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.12.10 13:01:00 -
[34] - Quote
SoTa PoP[u wrote:]I hate reading wall texts like that, paragraphs trick the mind and makes it easier to read, try it out.[/u] Anyways -
Tanks 2 shot other tanks? I dont drive 'em, but I'd think maybe CCP would put some kind of damage modifier for vehicle vs vehicle so that one can't just pounce and destroy. If a tank + squad goes up against another tank + squad, and the tanks kill eachother before the squads even fire, that's a problem for the side that lost the tank too quickly.
So do I. When I was in College, I just read the topic sentence on each paragraph just to skim it and knew a lot already what's on the paper under a minute. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 13:02:00 -
[35] - Quote
STB Vermaak Doe wrote:EnglishSnake wrote:Jason Pearson wrote:EnglishSnake wrote:DarkShadowFox wrote:I know this is old but, I keep ripping apart rails with my blaster... guess I just know how to fit my tank ;D
also their called HAV's stop saying tank it confuses people. If you came up against any decent rail tanker you would get whacked before you would be able to get close enough Location is a key factor aswell though aswell as individual player skill. Rails > Everything else isn't really correct. I use blasters as a main weapon, rails for when I feel like denying players vehicles in their redzone. I've come across quite a few Railgun users and the majority die, unless they camp somewhere, like on their redline. I'm a pretty reckless tank driver so one of my main tactics is rushing an enemy tank. I enjoy smashing into the side of an enemy tank, because it knocked them upwards and they're unable to shoot me anymore. Blasters and Missiles (in TvT) seems quite balanced but Rails do hurt quite a bit. Perhaps lowering the damage slightly (not NERF, but TWEAK) whilst keeping the range will make it a useful but balanced weapon. You on about tweeking the railgun damage? if so its a no because the forge guns already rival it in damage and its a handheld version if anything the railgun should keep its damage and forge should drop a bit The forge is fine, especially considering the double drawback of the breaches and inability to hold a charge in the assaults. They're meant to close the gap between infantry and artillery and do their job fine
The forge gun should be between the small and large railgun tbh, not up ther with the large railgun unless its advanced/proto but even then it should never be stronger thatnthe L advanced/proto rails |
STB Vermaak Doe
558
|
Posted - 2012.12.10 13:10:00 -
[36] - Quote
So in your opinion only tanks should be able to take on tanks? Because that's exactly what would happen if forges got nerfed again. Bringing eve into the mix, steath bombers carry one of the most singularly devastating payloads that allow groups of bombers to tackle larger targets and in no way is the concept of weaker units wrecking hardened targets |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 13:31:00 -
[37] - Quote
STB Vermaak Doe wrote:So in your opinion only tanks should be able to take on tanks? Because that's exactly what would happen if forges got nerfed again. Bringing eve into the mix, steath bombers carry one of the most singularly devastating payloads that allow groups of bombers to tackle larger targets and in no way is the concept of weaker units wrecking hardened targets
SB cloak up big difference tbh, they are for sneaky sneaky attacks, are you asking for a cloak on your heavy suit? but also its a very specialized ship and heavys are not
Forge gun is a handheld rail gun, but large beats a handheld anyday or so it should, the turret is far bigger and should deliver the projectile at a faster rate so more damage is caused, its downside it overheats after 2 cont shots and is crap in CQC |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.10 13:53:00 -
[38] - Quote
EnglishSnake wrote:STB Vermaak Doe wrote:So in your opinion only tanks should be able to take on tanks? Because that's exactly what would happen if forges got nerfed again. Bringing eve into the mix, steath bombers carry one of the most singularly devastating payloads that allow groups of bombers to tackle larger targets and in no way is the concept of weaker units wrecking hardened targets SB cloak up big difference tbh, they are for sneaky sneaky attacks, are you asking for a cloak on your heavy suit? but also its a very specialized ship and heavys are not Forge gun is a handheld rail gun, but large beats a handheld anyday or so it should, the turret is far bigger and should deliver the projectile at a faster rate so more damage is caused, its downside it overheats after 2 cont shots and is crap in CQC It also has the buffer hp and speed for the platform it's on coupled with pinpoint accuracy and infinite ammo. The main purpose of the heavy is to take down vehicles so it's relatively specialized |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 13:55:00 -
[39] - Quote
Obviously we're ignoring the speed the damage is done... 1.5+0.8=2.3 seconds. We all know tank vs tank is 2 shots so..,, 1.) you die to 2 forge shots, get a new tank, because you have fail fit. 2.) while carrying a forge you are VERY vulnerable to small arms, snipers, tanks, Dropships ect. Tanks only worry about rails, forge and swarms.
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Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.10 14:09:00 -
[40] - Quote
Tony Calif wrote:Obviously we're ignoring the speed the damage is done... 1.5+0.8=2.3 seconds. We all know tank vs tank is 2 shots so..,, 1.) you die to 2 forge shots, get a new tank, because you have fail fit. 2.) while carrying a forge you are VERY vulnerable to small arms, snipers, tanks, Dropships ect. Tanks only worry about rails, forge and swarms.
You forgot blasters for both tanks and heavy's as they're devastating in their optimal coupled with the high tracking speed |
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Sephirian Fair
ZionTCD Legacy Rising
48
|
Posted - 2012.12.10 15:09:00 -
[41] - Quote
Mavado V Noriega wrote:No to Rail dmg nerf the strongest FGs do more dmg than the strongest rails nerfing rails would just make it useless as an AV weapon especially since passive bonuses will most def be changed from dmg to something else
Please don't exaggerate. I've never seen a Forge Gun do 5.5K damage like your Railgun tank has. =\ |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.12.10 15:34:00 -
[42] - Quote
Breach Forge gun base damage is 2500?
most powerful rail gun base damage is 2000?
Forge guns far too OP |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 16:25:00 -
[43] - Quote
55% hybrid turret damage from PASSIVE skills. Rail guns are Op. Forges get 10%. That's all.
You shield tank scrubs don't know what overpowered means. Try taking an armour tank vs CBR7 swarms. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 16:25:00 -
[44] - Quote
Sephirian Fair wrote:Mavado V Noriega wrote:No to Rail dmg nerf the strongest FGs do more dmg than the strongest rails nerfing rails would just make it useless as an AV weapon especially since passive bonuses will most def be changed from dmg to something else Please don't exaggerate. I've never seen a Forge Gun do 5.5K damage like your Railgun tank has. =\
not exaggerating actually
look at Meode's post ill quote it for u
Sir Meode wrote:Breach Forge gun base damage is 2500?
most powerful rail gun base damage is 2000?
Forge guns far too OP
BASE DMG of the best rail is 2052 Breach FG BASE DMG is around 2500
both heavies and tanks have skills to increase dmg passively along with mods lrn to fit ur stuff
even before CCP added passive dmg to the turret skills FGs still had passive dmg bonuses along with other infantry weapons.
Like i said im fine with FGs as they are atm but no to a rail nerf |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 16:27:00 -
[45] - Quote
Tony Calif wrote:55% hybrid turret damage from PASSIVE skills. Rail guns are Op. Forges get 10%. That's all.
You shield tank scrubs don't know what overpowered means. Try taking an armour tank vs CBR7 swarms.
i armor tank and yea swarms are ******** trust me i know lol
EDIT: tony u get 25% actually weaponry = 10% and prof 15% and keep in mind this was always like this whereas passive dmg skills for turrets only got added this build not sure if the basic turret op still gave u passive dmg before but still thats only a 10% buff to a 25% on FGs |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 17:14:00 -
[46] - Quote
You forgot 20% from Marauder skill and 10% from general turrets skill. (sure you need a Surya, but the damage will be 7k or there abouts). I know you run them lovely armour tanks Mav, and respect for fighting the good fight :)
I am waiting for someone to 1 shot 3 mil of tank :D my money is on team Alldin. |
Sephirian Fair
ZionTCD Legacy Rising
48
|
Posted - 2012.12.10 17:17:00 -
[47] - Quote
Mavado V Noriega wrote:Sephirian Fair wrote:Mavado V Noriega wrote:No to Rail dmg nerf the strongest FGs do more dmg than the strongest rails nerfing rails would just make it useless as an AV weapon especially since passive bonuses will most def be changed from dmg to something else Please don't exaggerate. I've never seen a Forge Gun do 5.5K damage like your Railgun tank has. =\ not exaggerating actually look at Meode's post ill quote it for u Sir Meode wrote:Breach Forge gun base damage is 2500?
most powerful rail gun base damage is 2000?
Forge guns far too OP BASE DMG of the best rail is 2052 Breach FG BASE DMG is around 2500 both heavies and tanks have skills to increase dmg passively along with mods lrn to fit ur stuff even before CCP added passive dmg to the turret skills FGs still had passive dmg bonuses along with other infantry weapons. Like i said im fine with FGs as they are atm but no to a rail nerf
I don't want a Railgun nerf either, but the damage potential on a Railgun exceeds a Forge Gun, as Tony stated, while possessing far greater DPS. I'm just asking you to not exaggerate like that. Again, I've never been one shot by a Forge Gun, like I've been 1 shot by Deathfromafar's (Prenerf) Large Missile Turrets and your Large Railgun Turret.
I've been hurt badly by Breach's, but the passive damage and modules aren't enough to compare to the passive and modules of the Railguns in raw damage. Plus, Breach's aren't the best of the Forge Gun's damage. The Assault Variants are far superior damage-wise to Breach's anyways. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 17:27:00 -
[48] - Quote
Tony Calif wrote:You forgot 20% from Marauder skill and 10% from general turrets skill. (sure you need a Surya, but the damage will be 7k or there abouts). I know you run them lovely armour tanks Mav, and respect for fighting the good fight :)
I am waiting for someone to 1 shot 3 mil of tank :D my money is on team Alldin.
Marauder skill only affects racial turrets aka lolmissiles and blasters not rail guns we are comparing railgun dmg and passive buffs to the best FG dmg with passive buffs and it still stands at 25% increase to a 2500 FG to a 10% increase to a 2052 railgun
PS: Marauder skill was also only added this build imo only marauder skill and turret op should grant passive dmg bonuses other turret skills can provide better bonuses than increase in dmg
@ Sephirian how do u know u were gettin hit by breach fgs? alot of ppl also use assault FGs because of the quick charge time |
Sephirian Fair
ZionTCD Legacy Rising
48
|
Posted - 2012.12.10 17:45:00 -
[49] - Quote
Mavado V Noriega wrote:Tony Calif wrote:You forgot 20% from Marauder skill and 10% from general turrets skill. (sure you need a Surya, but the damage will be 7k or there abouts). I know you run them lovely armour tanks Mav, and respect for fighting the good fight :)
I am waiting for someone to 1 shot 3 mil of tank :D my money is on team Alldin. Marauder skill only affects racial turrets aka lolmissiles and blasters not rail guns we are comparing railgun dmg and passive buffs to the best FG dmg with passive buffs and it still stands at 25% increase to a 2500 FG to a 10% increase to a 2052 railgun PS: Marauder skill was also only added this build imo only marauder skill and turret op should grant passive dmg bonuses other turret skills can provide better bonuses than increase in dmg @ Sephirian how do u know u were gettin hit by breach fgs? alot of ppl also use assault FGs because of the quick charge time
Because I try to remember the names of good Heavies and their equipments like I try to remember the names of tank commanders and what their type of tank they drive. There's several heavies that I had consistently run into that use the Proto Breach Forge Gun. Blackwinter is one of those Heavies and he's done a fairly large chunk of damage to me, but I've never been hit for more than 4K damage from him. I think a good hit from him usually runs at about 3700~3900.
Also, does the Marauder skill really not affect Railguns? In the Development videos concerning vehicles I could have sworn that CCP stated that Caldari (Shield Tanks) were specialized into Railguns. O_o |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 17:45:00 -
[50] - Quote
My bad, thought it was hybrid turrets not just blasters. There's still the accuracy, range, ect that rails have over forges. But that's not what this is about. It's about tank vs tank, and the fact that rail tank is a VITAL part of any team. All the other vehicles are suicide vs a good rail. |
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 17:56:00 -
[51] - Quote
Tony Calif wrote:My bad, thought it was hybrid turrets not just blasters. There's still the accuracy, range, ect that rails have over forges. But that's not what this is about. It's about tank vs tank, and the fact that rail tank is a VITAL part of any team. All the other vehicles are suicide vs a good rail.
i still blaster brawl with ma surya vs other tanks but ya most AV fights are indeed rail vs rail
with the extra passive dmg bonuses being taken away from the other turret skills i think u'd see more variation it also depends on the map btw the 3pt map is rail heaven
need back the old 5pt maps with B and C in the compound missed ******* tank fights on that map |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 17:58:00 -
[52] - Quote
Sephirian Fair wrote:Mavado V Noriega wrote:Tony Calif wrote:You forgot 20% from Marauder skill and 10% from general turrets skill. (sure you need a Surya, but the damage will be 7k or there abouts). I know you run them lovely armour tanks Mav, and respect for fighting the good fight :)
I am waiting for someone to 1 shot 3 mil of tank :D my money is on team Alldin. Marauder skill only affects racial turrets aka lolmissiles and blasters not rail guns we are comparing railgun dmg and passive buffs to the best FG dmg with passive buffs and it still stands at 25% increase to a 2500 FG to a 10% increase to a 2052 railgun PS: Marauder skill was also only added this build imo only marauder skill and turret op should grant passive dmg bonuses other turret skills can provide better bonuses than increase in dmg @ Sephirian how do u know u were gettin hit by breach fgs? alot of ppl also use assault FGs because of the quick charge time Because I try to remember the names of good Heavies and their equipments like I try to remember the names of tank commanders and what their type of tank they drive. There's several heavies that I had consistently run into that use the Proto Breach Forge Gun. Blackwinter is one of those Heavies and he's done a fairly large chunk of damage to me, but I've never been hit for more than 4K damage from him. I think a good hit from him usually runs at about 3700~3900. Also, does the Marauder skill really not affect Railguns? In the Development videos concerning vehicles I could have sworn that CCP stated that Caldari (Shield Tanks) were specialized into Railguns. O_o
no it doesnt affect rails CCP Blam said some wrong ****....which is kinda funny since they the ones working on the game
Surya - Bonus to large blasters w/ marauder skill Sagaris - Bonus to large missiles w/ marauder skill
no one gets a bonus to rails |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 18:10:00 -
[53] - Quote
No one gets a bonus to rails? hm i thought Gallente would tbh but then again Caldari also do use hybrids, maybe they gonna make some more tanks for the races because laser will be Amarr and Minmitar projectile |
Sephirian Fair
ZionTCD Legacy Rising
48
|
Posted - 2012.12.10 18:12:00 -
[54] - Quote
Mavado V Noriega wrote:Sephirian Fair wrote:Mavado V Noriega wrote:Tony Calif wrote:You forgot 20% from Marauder skill and 10% from general turrets skill. (sure you need a Surya, but the damage will be 7k or there abouts). I know you run them lovely armour tanks Mav, and respect for fighting the good fight :)
I am waiting for someone to 1 shot 3 mil of tank :D my money is on team Alldin. Marauder skill only affects racial turrets aka lolmissiles and blasters not rail guns we are comparing railgun dmg and passive buffs to the best FG dmg with passive buffs and it still stands at 25% increase to a 2500 FG to a 10% increase to a 2052 railgun PS: Marauder skill was also only added this build imo only marauder skill and turret op should grant passive dmg bonuses other turret skills can provide better bonuses than increase in dmg @ Sephirian how do u know u were gettin hit by breach fgs? alot of ppl also use assault FGs because of the quick charge time Because I try to remember the names of good Heavies and their equipments like I try to remember the names of tank commanders and what their type of tank they drive. There's several heavies that I had consistently run into that use the Proto Breach Forge Gun. Blackwinter is one of those Heavies and he's done a fairly large chunk of damage to me, but I've never been hit for more than 4K damage from him. I think a good hit from him usually runs at about 3700~3900. Also, does the Marauder skill really not affect Railguns? In the Development videos concerning vehicles I could have sworn that CCP stated that Caldari (Shield Tanks) were specialized into Railguns. O_o no it doesnt affect rails CCP Blam said some wrong ****....which is kinda funny since they the ones working on the game Surya - Bonus to large blasters w/ marauder skill Sagaris - Bonus to large missiles w/ marauder skill no one gets a bonus to rails
Wow, lol. That sucks. Probably explains why I was one-shot in a Shield Dropship by a Missile turret though. XD But bleh. That's a pretty stupid screw up. >.<
I do agree that the passive bonuses should be other things. My gunner and I talked about the small hybrid turret skills increasing range rather than power. Frustrating that small Railguns have maybe 250m range at most and post-nerf Missiles having 200m range. For a dropship for AV purposes, I have to fly directly over a tank to be able to kill it, so better off using Cycled turrets. Still better DPS than Railguns. Small blasters are surprisingly effective in a dropship, the only issue is that you have to be hovering very close to the ground and swarm missile knock-back can still instant-kill a dropship.
Large Hybrid Turrets could see a slower heat-up, but I think it is more difficult to find a good balance for Large Hybrids because they affect both Railguns and Blasters. A 5% heat-up decrease means a lot for a blaster, but means jack-**** for a Railgun. =\ |
Sephirian Fair
ZionTCD Legacy Rising
48
|
Posted - 2012.12.10 18:17:00 -
[55] - Quote
EnglishSnake wrote:No one gets a bonus to rails? hm i thought Gallente would tbh but then again Caldari also do use hybrids, maybe they gonna make some more tanks for the races because laser will be Amarr and Minmitar projectile
Gallente are Blasters while Caldari are Railguns, at least that's what the Vehicle Development videos stated. I'd agree with Amarrian being Laser based, and a toss-up for Minmitar to pick up one of the remaining ones.
Now that I think about it, that might cause some irritating imbalances between turrets, especially if a turret is left out of the Maurauder skillbook. 4 races need 2 turrets apiece. CCP needs to make two more turret types and give each racial tank two different turrets to boost. Lol. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 18:20:00 -
[56] - Quote
Sephirian Fair wrote:EnglishSnake wrote:No one gets a bonus to rails? hm i thought Gallente would tbh but then again Caldari also do use hybrids, maybe they gonna make some more tanks for the races because laser will be Amarr and Minmitar projectile Gallente are Blasters while Caldari are Railguns, at least that's what the Vehicle Development videos stated. I'd agree with Amarrian being Laser based, and a toss-up for Minmitar to pick up one of the remaining ones. Now that I think about it, that might cause some irritating imbalances between turrets, especially if a turret is left out of the Maurauder skillbook. 4 races need 2 turrets apiece. CCP needs to make two more turret types and give each racial tank two different turrets to boost. Lol.
caldari gets a bonus to missiles based on what it says INGAME Minmatar would be projectile so the autocannon will get a bonus to a minmatar tank |
Sephirian Fair
ZionTCD Legacy Rising
48
|
Posted - 2012.12.10 18:25:00 -
[57] - Quote
Mavado V Noriega wrote:Sephirian Fair wrote:EnglishSnake wrote:No one gets a bonus to rails? hm i thought Gallente would tbh but then again Caldari also do use hybrids, maybe they gonna make some more tanks for the races because laser will be Amarr and Minmitar projectile Gallente are Blasters while Caldari are Railguns, at least that's what the Vehicle Development videos stated. I'd agree with Amarrian being Laser based, and a toss-up for Minmitar to pick up one of the remaining ones. Now that I think about it, that might cause some irritating imbalances between turrets, especially if a turret is left out of the Maurauder skillbook. 4 races need 2 turrets apiece. CCP needs to make two more turret types and give each racial tank two different turrets to boost. Lol. caldari gets a bonus to missiles based on what it says INGAME Minmatar would be projectile so the autocannon will get a bonus to a minmatar tank
Yes, sorry. My mistake. I just have a feeling that it'll be switched eventually, so I spoke without thinking about what it currently is. My bad. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 18:45:00 -
[58] - Quote
Sephirian Fair wrote:Mavado V Noriega wrote:Sephirian Fair wrote:EnglishSnake wrote:No one gets a bonus to rails? hm i thought Gallente would tbh but then again Caldari also do use hybrids, maybe they gonna make some more tanks for the races because laser will be Amarr and Minmitar projectile Gallente are Blasters while Caldari are Railguns, at least that's what the Vehicle Development videos stated. I'd agree with Amarrian being Laser based, and a toss-up for Minmitar to pick up one of the remaining ones. Now that I think about it, that might cause some irritating imbalances between turrets, especially if a turret is left out of the Maurauder skillbook. 4 races need 2 turrets apiece. CCP needs to make two more turret types and give each racial tank two different turrets to boost. Lol. caldari gets a bonus to missiles based on what it says INGAME Minmatar would be projectile so the autocannon will get a bonus to a minmatar tank Yes, sorry. My mistake. I just have a feeling that it'll be switched eventually, so I spoke without thinking about what it currently is. My bad.
But really railgun/blaster are both hybrid just like autocannon and artillery are both projectile so really the bonus should effect both unless they make diff tanks have diff turret bonuses so we have a tank for each type of turret meaning 6 tanks in total 2 hybrid 2 proj and 1 missile and laser |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.10 20:09:00 -
[59] - Quote
If there are AP & AV missile variations, that could help (something I can see down the road...think un-nerfed Dropships but with total crap direct damage). Lasers could have some kind of wide beam vs concentrated type of differentiation, providing 8 variants? This would give an AV & AP options to all races.
I see a great deal of people saying no Nerf for the rail here however, so I ask what our other options are? Increasing tank HP to the point you can drive away from 2 rail shots will make tanks immune to infantry (due to repair/regen). So for me it is not an option. We could give a resistance on HAV only vs Railguns? This will leave all other vehicles prone to 1 hit kills, but provide IMHO smarter, longer, more aggressive tank warfare, while not increasing their ability to survive infantry attacks. Pretty good fix IMHO, except 0SP railguns would be terribly weak vs other tanks, depending on the % resist. 30% might be too much, allowing high tank HAVs to suck up 3 shots too easily from max damage rails.
I haven't personally experimented with anything above militia grade vehicles/parts/turrets, so, I expect to suffer vs heavy rails. You PROPER tankers need to start throwing up your MAX fitting stats. I.E. max hp vs max damage. Max rep vs max DPS. Militia tanks are in a really good spot with the BPO modules and steel plates. Cheap & effective, but rather vulnerable to surprise/sustained attacks. |
Omega FFV
What The French
14
|
Posted - 2012.12.10 20:54:00 -
[60] - Quote
Mavado V Noriega wrote:Sephirian Fair wrote:Mavado V Noriega wrote:No to Rail dmg nerf the strongest FGs do more dmg than the strongest rails nerfing rails would just make it useless as an AV weapon especially since passive bonuses will most def be changed from dmg to something else Please don't exaggerate. I've never seen a Forge Gun do 5.5K damage like your Railgun tank has. =\ not exaggerating actually look at Meode's post ill quote it for u Sir Meode wrote:Breach Forge gun base damage is 2500?
most powerful rail gun base damage is 2000?
Forge guns far too OP BASE DMG of the best rail is 2052 Breach FG BASE DMG is around 2500 both heavies and tanks have skills to increase dmg passively along with mods lrn to fit ur stuff even before CCP added passive dmg to the turret skills FGs still had passive dmg bonuses along with other infantry weapons. Like i said im fine with FGs as they are atm but no to a rail nerf
LMAO so hard, it's maybe 2500 base damage, but you forgot it reqs 6 seconds(4.5secs cause skillbook lvl5) to load the shot, while loading the shot, you are most of times the targets of snipers, HAV itself, and maybe some other players (it depends on situation), so don't need to complain about forge, your best rail is maybe 2052 (base damage), but it's 2.5 seconds to load, stop complaining about something you don't know....
Anyway the forge gun range is good, no need to nerf, if they nerf forge gun's range, they should nerf large railgun's range that shoots across the map, you know like your stupid ISK HAV battle shooting from redline to the other redline + don't forget to hide, because you will lose a big amount of money if you get destroyed.... pitiful HAV player. |
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