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CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2012.11.23 00:58:00 -
[1] - Quote
Just got back from playin it.Dust 514 already beats it by a long shot.Planetside 2 lacked things that makes Dust 514 addictive.It lacked challenge and variaty.To me i was just playing a better version of BF3 in infinite conquest mode.Killing people and completing objectives did not feel rewarding at all compared to dust 514.It lacked the need for skill which is what makes dust 514 challenging.Teamwork also was not as rewarding.Sure planetside 2 has great graphics and thousands of players but lets be honest dust 514 has something to it that just makes you want to come back and play. |
2-Ton Twenty-One
Imperfects Negative-Feedback
232
|
Posted - 2012.11.23 05:13:00 -
[2] - Quote
any areas it was good in? easy to get into? better UI? |
Mogar Bobac
Algintal Core Gallente Federation
63
|
Posted - 2012.11.24 04:11:00 -
[3] - Quote
Planetside 2 is Riddled with lag, much easier tank controls >.> I'm looking at you C.C.P. It was more zerging than tactical at times. The airplanes felt like they were just boxes like you weren't actually flying you could turn and keep going forward... i did enjoy the easy hovering but flying? no way. I did enjoy the deeper customization of weapon grips sights silencers ect. you could skill into increasing the zoom of your weapons. The grenades were barbarically strong. very specific class types with little variation within each class. Oh and planetside had an issue everytime i had to deploy pretty much. This current build of Dust seems to have lost that addictive element to it. maybe the maps were too big or it was too laggy. maybe it was being sniped every 30 secs that made the game less fun. i mean yea let em' snipe but god don't just make the map a giant open field. i enjoy the over hanged structures they give you a sense of security from murdering dropships |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.24 19:45:00 -
[4] - Quote
It has frame rate issues right now. If you turn down certain things it becomes perfectly playable. I haven't noticed any lag myself. Are you playing on a server in the right part of the world?
Killing people and completing objectives doesn't have the same weight to it as in Dust, but that's to be expected, as it's not ever going to be something with an actual economy and so on. It's meant to be a game you just hop into, kill some people, and have a good time without needing to give it much thought. In that respect it is much better than Dust is. But, there are a LOT of weapons/etc to be unlocked, and most unlocked stuff can be upgraded, and killing/capturing gets you points with which to upgrade stuff. So there definitely is some reward for winning.
Teamwork in Planetside is more pronounced. You have specific classes, with weapons/abilities totally locked out depending the class you have equipped at the moment. Only two classes get anti-armor weaponry, only one can heal, only one can repair or restore ammo, etc. You need to rely on people about the same as in Dust.
I have no idea how you could say it doesn't need skill. In fact, it requires even more skill, as the weapons in it are not hitscan and therefore you need to lead targets and compensate for drop (apart from Vanu energy weapons).
This carries over to sniper rifles as well. In Planetside 2, sniper rifles: Have bullet drop, have bullet travel time, and leave a tracer in the air as they're fired. Most of them also only kill in one hit if you get a headshot. So sniper rifles, in particular, require much more skill in that game than in Dust, where you just point and click like an imbecile.
Flying is fine. It's not as finnicky as in Dust, but there's actual dogfighting and maneuvering around and so on. It's hard to compare a game like Dust, where battlefields are tiny and the only aircraft is the dropship, to flying around a huge map in something that's a weird mix between a jet and a helicopter.
Areas Planetside does well are many. - It does sniper rifles fairly well, but even then I take exception to the one-hit-kill sniper rifles. I imagine they might get nerfed, as they did state they didn't want OHK weaponry, but we'll see. Anyway, sniping actually takes some skill in that game for long-range shooting. Dust could learn from it.
- You can customize your armor configuration, your helmet, your armor colour scheme, your weapon colour scheme, your insignia, and you earn titles as you rank up/etc. Vehicles can also be customized in a similar way. Planetside 2 has a lot of customization options, and will only add more as things move forward. Dust, by contrast, has armour colouration that exists only for one armor type, and gets away when you die wearing that armor. In Planetside, you buy a colour scheme, apply it to an armor/weapon/vehicle, and it's yours forever.
- You can spend money in Planetside to unlock weapons/etc sooner, but all weapons/etc can be unlocked via points earned in-game as well. Nothing is exclusively paid-for. Overall it handles the stuff players pay for and what they don't need to pay for much, much better than Dust. Maybe CCP has plans for stuff later, but of course they've not even hinted at it, so at this point I'll assume all their plans are is for guns and armor that cost 6 cents and go away when you die with them.
- From the get-go you can use any class type, any vehicle. You don't have all the options available to you, but you can still do some damage in a stock tank, and can still be an effective support or sniper character without investing any points into upgrades. It's cool, because you can play a lot of different ways whenever you want. In Dust, you're much more limited by your finances and your skills.
- Large battles are very impressive. Swarms of tanks and aircraft, attacking some massive base at night on a wintery continent, with the aurora borealis streaming overhead and tracers lighting up the skill, is impressive to behold. It is an epic game.
- The continents are nice and interesting. Arid badlands sort of continent, a grasslands one, and an arctic one. It's nice having terrain variety. "Dusty industrial hellscape" has its charms, but it does get old.
Anywya, bottom line is you're on drugs if you think this game is a failure. Years from now, when Dust is out of beta and all the stuff we keep saying "well JUST YOU WAIT until it's added!" about is actually added, it will be the superior game. For now, however, Planetside 2 is a lot of fun and will keep you entertained a good long while. |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2012.11.24 23:13:00 -
[5] - Quote
Fivetimes Infinity wrote:It has frame rate issues right now. If you turn down certain things it becomes perfectly playable. I haven't noticed any lag myself. Are you playing on a server in the right part of the world?
Killing people and completing objectives doesn't have the same weight to it as in Dust, but that's to be expected, as it's not ever going to be something with an actual economy and so on. It's meant to be a game you just hop into, kill some people, and have a good time without needing to give it much thought. In that respect it is much better than Dust is. But, there are a LOT of weapons/etc to be unlocked, and most unlocked stuff can be upgraded, and killing/capturing gets you points with which to upgrade stuff. So there definitely is some reward for winning.
Teamwork in Planetside is more pronounced. You have specific classes, with weapons/abilities totally locked out depending the class you have equipped at the moment. Only two classes get anti-armor weaponry, only one can heal, only one can repair or restore ammo, etc. You need to rely on people about the same as in Dust.
I have no idea how you could say it doesn't need skill. In fact, it requires even more skill, as the weapons in it are not hitscan and therefore you need to lead targets and compensate for drop (apart from Vanu energy weapons).
This carries over to sniper rifles as well. In Planetside 2, sniper rifles: Have bullet drop, have bullet travel time, and leave a tracer in the air as they're fired. Most of them also only kill in one hit if you get a headshot. So sniper rifles, in particular, require much more skill in that game than in Dust, where you just point and click like an imbecile.
Flying is fine. It's not as finnicky as in Dust, but there's actual dogfighting and maneuvering around and so on. It's hard to compare a game like Dust, where battlefields are tiny and the only aircraft is the dropship, to flying around a huge map in something that's a weird mix between a jet and a helicopter.
Areas Planetside does well are many. - It does sniper rifles fairly well, but even then I take exception to the one-hit-kill sniper rifles. I imagine they might get nerfed, as they did state they didn't want OHK weaponry, but we'll see. Anyway, sniping actually takes some skill in that game for long-range shooting. Dust could learn from it.
- You can customize your armor configuration, your helmet, your armor colour scheme, your weapon colour scheme, your insignia, and you earn titles as you rank up/etc. Vehicles can also be customized in a similar way. Planetside 2 has a lot of customization options, and will only add more as things move forward. Dust, by contrast, has armour colouration that exists only for one armor type, and gets away when you die wearing that armor. In Planetside, you buy a colour scheme, apply it to an armor/weapon/vehicle, and it's yours forever.
- You can spend money in Planetside to unlock weapons/etc sooner, but all weapons/etc can be unlocked via points earned in-game as well. Nothing is exclusively paid-for. Overall it handles the stuff players pay for and what they don't need to pay for much, much better than Dust. Maybe CCP has plans for stuff later, but of course they've not even hinted at it, so at this point I'll assume all their plans are is for guns and armor that cost 6 cents and go away when you die with them.
- From the get-go you can use any class type, any vehicle. You don't have all the options available to you, but you can still do some damage in a stock tank, and can still be an effective support or sniper character without investing any points into upgrades. It's cool, because you can play a lot of different ways whenever you want. In Dust, you're much more limited by your finances and your skills.
- Large battles are very impressive. Swarms of tanks and aircraft, attacking some massive base at night on a wintery continent, with the aurora borealis streaming overhead and tracers lighting up the skill, is impressive to behold. It is an epic game.
- The continents are nice and interesting. Arid badlands sort of continent, a grasslands one, and an arctic one. It's nice having terrain variety. "Dusty industrial hellscape" has its charms, but it does get old.
Anywya, bottom line is you're on drugs if you think this game is a failure. Years from now, when Dust is out of beta and all the stuff we keep saying "well JUST YOU WAIT until it's added!" about is actually added, it will be the superior game. For now, however, Planetside 2 is a lot of fun and will keep you entertained a good long while. But its repetitve.Its good i like it but all you do is capture the same bases and outposts over and over on the same 3 continents.I know more will be added but a 4th wont make a difference if all 3 have already been taken over on every server in just 3-4 days.Besides when i meant skill planetside 2 skill is about the same as BF3. Its easy to counter bullet drop.After playin BF3 so long its not even a small challenge to play planetside 2.But planetside 2 is much better in different areas.But i find Dust 514 much more addictive since its actually doing something different while planetside 2 has only a few things that keeps it from bieng a regular generic FPS |
TREY Trey
THE DOLLARS
33
|
Posted - 2012.11.24 23:27:00 -
[6] - Quote
been playing it for 2 days now, and its WAY MORE FUN THAN DUST. I came here cause I dont have my PC right now to play it, and I was hoping that CCP would wake up, and realize that PS2 is what Dust should have been.
scrap this game. remake it from the ground up to be a real MMOFPS. put it on PS4 instead of PS3, since that has better RAM to handle a large persistent game world to battle in. |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2012.11.24 23:36:00 -
[7] - Quote
TREY Trey wrote:been playing it for 2 days now, and its WAY MORE FUN THAN DUST. I came here cause I dont have my PC right now to play it, and I was hoping that CCP would wake up, and realize that PS2 is what Dust should have been.
scrap this game. remake it from the ground up to be a real MMOFPS. put it on PS4 instead of PS3, since that has better RAM to handle a large persistent game world to battle in. Dust 514 will be on PS4 and it is better in ways that planetside 2 wishes it could.Besides i rather have lots of large maps on each planet all 9 types out of 70 thousand planets thats could take weeks or months to take just a few districts or a planet than only 3 continents with little variety and can be taken over on every server in a matter of days |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.25 01:17:00 -
[8] - Quote
Quote:But its repetitve.Its good i like it but all you do is capture the same bases and outposts over and over on the same 3 continents.I know more will be added but a 4th wont make a difference if all 3 have already been taken over on every server in just 3-4 days.Besides when i meant skill planetside 2 skill is about the same as BF3. Its easy to counter bullet drop.After playin BF3 so long its not even a small challenge to play planetside 2.But planetside 2 is much better in different areas.But i find Dust 514 much more addictive since its actually doing something different while planetside 2 has only a few things that keeps it from bieng a regular generic FPS
It isn't any more repetitive than Dust. There's much more variety in the places you fight in Planetside. Continent locks don't last forever. You take over a continent, you hold it briefly and get a discount on tanks or something, and then the other two empires begin pushing you back. You get to keep the bonus until the continent is taken by another side, but it's essentially a continuous swapping of continents. This, incidentally, is Planetside's weakest area and where Dust will eventually have it beat, as both Faction Wars and nullsec will be far more engaging.
Bullet drop and bullet travel time don't make it really hard to shoot, but it certainly makes it more hard than in Dust. Hitscan weapons, especially for snipers, are trivially easy to use. I don't think it's such a major point either way, but to say that it doesn't require skill and yet Dust does is silly. Nothing in Dust requires any more skill than in Planetside. Even being a medic, you need to actually hover over a dead friendly for a few seconds to revive them instead of Dust's instantaneous method.
Anyway, Planetside has its own niche. It's very different from Dust. They aren't competing. People who want really big wars where you don't lose anything if you win or lose will have a lot of fun with Planetside. People who like smaller battles where the stakes are bigger will like Dust. It's possible to like both of them too, though. And definitely acting as if Planetside 2 has nothing to offer is just a mistake. |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2012.11.25 06:35:00 -
[9] - Quote
Fivetimes Infinity wrote:Quote:But its repetitve.Its good i like it but all you do is capture the same bases and outposts over and over on the same 3 continents.I know more will be added but a 4th wont make a difference if all 3 have already been taken over on every server in just 3-4 days.Besides when i meant skill planetside 2 skill is about the same as BF3. Its easy to counter bullet drop.After playin BF3 so long its not even a small challenge to play planetside 2.But planetside 2 is much better in different areas.But i find Dust 514 much more addictive since its actually doing something different while planetside 2 has only a few things that keeps it from bieng a regular generic FPS It isn't any more repetitive than Dust. There's much more variety in the places you fight in Planetside. Continent locks don't last forever. You take over a continent, you hold it briefly and get a discount on tanks or something, and then the other two empires begin pushing you back. You get to keep the bonus until the continent is taken by another side, but it's essentially a continuous swapping of continents. This, incidentally, is Planetside's weakest area and where Dust will eventually have it beat, as both Faction Wars and nullsec will be far more engaging. Bullet drop and bullet travel time don't make it really hard to shoot, but it certainly makes it more hard than in Dust. Hitscan weapons, especially for snipers, are trivially easy to use. I don't think it's such a major point either way, but to say that it doesn't require skill and yet Dust does is silly. Nothing in Dust requires any more skill than in Planetside. Even being a medic, you need to actually hover over a dead friendly for a few seconds to revive them instead of Dust's instantaneous method. Anyway, Planetside has its own niche. It's very different from Dust. They aren't competing. People who want really big wars where you don't lose anything if you win or lose will have a lot of fun with Planetside. People who like smaller battles where the stakes are bigger will like Dust. It's possible to like both of them too, though. And definitely acting as if Planetside 2 has nothing to offer is just a mistake. Well thats never what i meant.What i was trying to do was to show what areas dust 514 beats planetside 2. I like them both though i have had fun with Planetside 2 alot more than BF3.But i like Dust 514 better due to all the possiblities in the future it has to offer.Not to mention dust 514 will have way more enviroments than PS2 since it has 9 planet types i.e lava,ice,plasma,storm,gas,temperate,barren,oceanic,shattered,etc. with boarding stations eventually plus tons of possibilities in the future |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.26 05:42:00 -
[10] - Quote
Planetside 2 is going to be developed into the future as well, so how about its exciting possibilities?
Dust is going to have only temperate planet types for probably a couple years or so. Given the pace they've been developing this game at I don't imagine they'll have all of those planet types introduced within the next 5 years. And the Planetside devs have expressed interest in both space and naval combat. Plus they'll be introducing new continents (which have new terrain types, like volcanic terrain) as they go. |
|
Grenwal Hiesenberg
Shadow Company HQ
223
|
Posted - 2012.11.26 05:49:00 -
[11] - Quote
No longer relevant, deleted. |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2012.11.26 23:49:00 -
[12] - Quote
Fivetimes Infinity wrote:Planetside 2 is going to be developed into the future as well, so how about its exciting possibilities?
Dust is going to have only temperate planet types for probably a couple years or so. Given the pace they've been developing this game at I don't imagine they'll have all of those planet types introduced within the next 5 years. And the Planetside devs have expressed interest in both space and naval combat. Plus they'll be introducing new continents (which have new terrain types, like volcanic terrain) as they go. Possibly oceanic combat in the future for dust maybe.And i think boarding capital ships has been confirmed.But Dust 514 will have much more possibilities than planetside 2s.But there both awsome we know that. |
smartlayer
Zumari Force Projection Caldari State
6
|
Posted - 2012.11.28 12:49:00 -
[13] - Quote
Played planetside 1 from 2003 to start of 2012 with really few short breaks and i loved it a lot, i never found combat repetitive but it's a point of view.
Planetside 2 is very fun too, but it have the same problem than planetside 1, and that what will make dust514 unique, as it dust514 doing so will have consequences.
-Real meaning for loosing / wining a fight
-dying / killing will mean something, in planetside i see people dying 10 time in a row the same way and they "dont give a ****"
-it's supposed to be a team work fps, but at least 80% of the players "dont give a ****" and are lone wolf or behave like headless chicken and as it's ftp it's even worse than in planetside 1
-as it's ftp and people are not responsible for how they behave, they do dumb things as they "dont give a ****-+: a little list of such
.they go in turrets and go afk or park vehicles where they are blocking others and go afk
.they go afk and get killed but medics keeps resurrecting them, even if they got killed over and over by a Sniper or so, but they keep resurrecting them as "it give xp"
.ppl deploy sunderer (where people can respawn) in place where either 1) it's not the Best place and a problem as it unallow others sunderers who want to deploy in a better place to do so, as you can't do it within some range of a previously deployed sunderer 2) deploy under line of fire of the enemies which result a lot of friendly being killed before the vehicle is destroyed by itself
.people abandoning fully locked vehicles
.people with locked gun spot and go to the fight without gunners (I know itGÇÖs to keep spots for squad members only but itGÇÖs often a waste
.people who get ppl in vehicle and rush in middle of hostile frontline to rack a kill raming a lone infantry guy, getting all people aboard killed
.people with empty sunderer (lot of spot to carry people) passing by people on foot who are (itGÇÖs ******** by the way) crossing vast space , without stopping to offer them a ride
.people who stop with vehicles, just after spanning vehicles, blocking all other and eventually getting them exploding as vehicle explode when they respawn over each other
.people who are GÇ£squad leaderGÇ¥ and give ******** waypoints
.people who are GÇ£squad leaderGÇ¥ and make the squad spending half the playtime regrouping in some remote place to make the group moving as a group, which could be understood but in the mean time you have the whole player inactive not contributing to the global firepower
And countless others i canGÇÖt remember
In dust514 doing thoses things repetedly will not make you popularGǪ
|
Iron Wolf Saber
BetaMax.
2864
|
Posted - 2012.11.28 17:06:00 -
[14] - Quote
As for my review in a nutshell.
Graphics On default are horrendous equatable to Play Station 2 on character models and tank models. Where as landscape has a much higher fedility.
Cranking up the graphics attributes to 'standards' to not only frame rate issues but lag as well rather significantly. This is not good as they should be separate.
UI is reminiscent of a flash game. it uses sprites instead of flat polygon texture models as most current games do (where every letter is 2 polygons). If they are flat textures then the quality of them is so poor its 1980s feel to it.
Art design - The character models despite the cartoon design looks, feel under lit, and out of place in the environment. Tot the point it feels that the art design for maps and the one for character models where from two separate games. This is also confusing between who's side they're on (This game has racked up the largest friendly fire/death ratio and I am not even trying to do it on purpose)
Also why in the hell am I getting updates on facility losses on the other side of the map?
There is also the incident of races using the same exact models as the other faction leading to even more friendly fire incidents.
Sound Character voices are annoying and sound like they're from a JRPG game and feel very out of place. Also all characters share only two voices instead of a small pool of voices (IE black guy sounds like a white guy)
The rest of the sounds are solid however and the variable music system is decent to only leave opinion in choice of noises IE some tanks don't sound meaty enough ect. ect.
Map Design Overall the facilities are extremely poor military considerations, confusing to navigate at times especially when they have 'closed doors' for unknown reasons. There are plenty of places to get stuck in. And in general variety of the land scape is overall dull and ignorable as people rarely fight in these 'wonderful environments' and most of the fights are shifted to near the facility or inside the facility.
The continents feel much much much smaller than advertised. The artificial barriers as well is a game killing experience.
Controls They're floaty, very floaty and there is a lag delay as well. In most other shooters I can click and the shot fires near immediately. Where as in planet-side 2 I suffer a bit from 'click jerk' where I would click and the sensitivity is high enough to pick my hand movement which results in the gun moving before the bullet is shot out resulting in any semi-automatic weapon missing. Turning down sensitivity or swapping out mice does not fix the problem.
Because of this I have been mostly a battle bus driver (and rarely a tank pilot despite being good at it) or machine gunner user but will likely never enjoy sniping because of it.
Growth Certificates are well... seems to be thrown out the airlock if you get something better for the weapons. Its not so bad as the suits or the vehicles as they're less likely to be replaced by a +1 version or a b variant. Though the certs are however wanting and having a cap on how many you can have really reduces the ability to access some for the more needed weapons such as lock on AA launchers. Cert gains almost encourages being a 'douche' and not being part for the team as most of those points are much much much lower than killing.
Meta-game I honestly believe PS2'ers have no idea what meta-game is. There is little support for the whole social gaming as well.
Teamwork is non-existent, it mostly consists of zerging until it dies. One example I tried being in a fast wolf-pack of tanks, they wind up splitting in all sorts of directions going on their own OFP and get the whole pack killed.
I re-spawned against the same group of hostiles and went lone wolf and took out their entire heavy tank group before their foot mobiles got me.
As for meaningful battles, I am still confused to what all these facilities mean for me. I don't feel penalized for not having them. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.30 00:59:00 -
[15] - Quote
Iron Wolf Saber wrote:As for my review in a nutshell.
I don't agree with any of the graphics stuff except that the performance could use work, and they've said their top priority right now is optimization. The character models were designed to stand out from the terrain, which might be why you think they look like they're "from a different game". The UI is responsive and readable and I think yours is the first complaint I've heard regarding it.
You get updated on the loss of bases because losing bases means losing benefits. Tech plants are what lets you grab tanks, for example, and if you lose all your tech plants you are stuck without armor.
Yeah, it's kind of weird re: the voices as in PS1 there were multiple choices per gender.
I agree about map design. The bases are stupidly designed, cluttered, and easy to get lost in. It's a maze you have to navigate to find where you want to go, and there are a million little nooks an enemy can be hiding in. I hate bases.
There's no cap on certs. None of the weapons are +1, they're all side-grades pretty much, trading X for Y in one sense or another.
As for the game making you play a certain way to get points, medics get as many points for reviving as for killing, except that headshots and stopping kill streaks gets you extra points. Resupplying allies also gains you points, as does healing. Providing a spawn point via a sunderer S-AMS gives points. Dropping allies into battle via a galaxy also gets you points for a short time after the allies land and start fighting and earning points themselves. Repairing also gives you points, although Planetside 2 solved the "repair problem" Dust has by simply making friendly fire damage not award any points for repairing it. Shocking.
Meta-game doesn't exist but it's planned. They want to have bases that outfits can build, as well, in an interview yesterday they said they'll be adding more of a meta-game as more continents are released and thus there's more land to fight over. Either way it is totally missing in PS2 currently, but the devs intend on fixing that.
Teamwork is as it is in any game where you're just playing with strangers in a big mess of people. What do you expect? That magically everyone is going to be working together with people they don't know? At least there are voice macros in the game to request healing/ammo/etc.
CLONE 2774 wrote:Possibly oceanic combat in the future for dust maybe.And i think boarding capital ships has been confirmed.But Dust 514 will have much more possibilities than planetside 2s.But there both awsome we know that.
Oceanic combat is years away if it ever gets here. Underwater bases with pipelines or big domes overhead are far more likely. Boarding capital ships has never been confirmed, it was just asked at the fanfest and no yes or no was given.
Dust is in development hell. It's moving at a glacial rate. By the time Dust even gets released, who the hell knows what Planetside 2 will look like. |
Iron Wolf Saber
BetaMax.
2864
|
Posted - 2012.11.30 01:40:00 -
[16] - Quote
I just feel planetside 2 could have done another year of development.
As for characters sticking out of the envrionment they do rather frequently, which is why I have racked up such a high friendly kill rate, I can see the guys stick out fo the envrionment too easily I cannot tell who's side they're on unless its vanu tech. |
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2012.11.30 02:10:00 -
[17] - Quote
Fivetimes Infinity wrote:It has frame rate issues right now. If you turn down certain things it becomes perfectly playable. I haven't noticed any lag myself. Are you playing on a server in the right part of the world?
Killing people and completing objectives doesn't have the same weight to it as in Dust, but that's to be expected, as it's not ever going to be something with an actual economy and so on. It's meant to be a game you just hop into, kill some people, and have a good time without needing to give it much thought. In that respect it is much better than Dust is. But, there are a LOT of weapons/etc to be unlocked, and most unlocked stuff can be upgraded, and killing/capturing gets you points with which to upgrade stuff. So there definitely is some reward for winning.
Teamwork in Planetside is more pronounced. You have specific classes, with weapons/abilities totally locked out depending the class you have equipped at the moment. Only two classes get anti-armor weaponry, only one can heal, only one can repair or restore ammo, etc. You need to rely on people about the same as in Dust.
I have no idea how you could say it doesn't need skill. In fact, it requires even more skill, as the weapons in it are not hitscan and therefore you need to lead targets and compensate for drop (apart from Vanu energy weapons).
This carries over to sniper rifles as well. In Planetside 2, sniper rifles: Have bullet drop, have bullet travel time, and leave a tracer in the air as they're fired. Most of them also only kill in one hit if you get a headshot. So sniper rifles, in particular, require much more skill in that game than in Dust, where you just point and click like an imbecile.
Flying is fine. It's not as finnicky as in Dust, but there's actual dogfighting and maneuvering around and so on. It's hard to compare a game like Dust, where battlefields are tiny and the only aircraft is the dropship, to flying around a huge map in something that's a weird mix between a jet and a helicopter.
Areas Planetside does well are many. - It does sniper rifles fairly well, but even then I take exception to the one-hit-kill sniper rifles. I imagine they might get nerfed, as they did state they didn't want OHK weaponry, but we'll see. Anyway, sniping actually takes some skill in that game for long-range shooting. Dust could learn from it.
- You can customize your armor configuration, your helmet, your armor colour scheme, your weapon colour scheme, your insignia, and you earn titles as you rank up/etc. Vehicles can also be customized in a similar way. Planetside 2 has a lot of customization options, and will only add more as things move forward. Dust, by contrast, has armour colouration that exists only for one armor type, and gets away when you die wearing that armor. In Planetside, you buy a colour scheme, apply it to an armor/weapon/vehicle, and it's yours forever.
- You can spend money in Planetside to unlock weapons/etc sooner, but all weapons/etc can be unlocked via points earned in-game as well. Nothing is exclusively paid-for. Overall it handles the stuff players pay for and what they don't need to pay for much, much better than Dust. Maybe CCP has plans for stuff later, but of course they've not even hinted at it, so at this point I'll assume all their plans are is for guns and armor that cost 6 cents and go away when you die with them.
- From the get-go you can use any class type, any vehicle. You don't have all the options available to you, but you can still do some damage in a stock tank, and can still be an effective support or sniper character without investing any points into upgrades. It's cool, because you can play a lot of different ways whenever you want. In Dust, you're much more limited by your finances and your skills.
- Large battles are very impressive. Swarms of tanks and aircraft, attacking some massive base at night on a wintery continent, with the aurora borealis streaming overhead and tracers lighting up the skill, is impressive to behold. It is an epic game.
- The continents are nice and interesting. Arid badlands sort of continent, a grasslands one, and an arctic one. It's nice having terrain variety. "Dusty industrial hellscape" has its charms, but it does get old.
Anywya, bottom line is you're on drugs if you think this game is a failure. Years from now, when Dust is out of beta and all the stuff we keep saying "well JUST YOU WAIT until it's added!" about is actually added, it will be the superior game. For now, however, Planetside 2 is a lot of fun and will keep you entertained a good long while.
First : We are in beta: work in progress
1-Customization will be like the one on eve. You will create your own character to walk and do normal stuff but fot fighting you have a standar color and look
2-you dont play EVE do you? at the end there will be no AUR only items because it will be a player driven economy : you can buy stuff with aour and then sell it on the market for isk
3- You have all kinds of weapons and modules in militia gear so you actually test which class do you like before specialising
4- youre right
5- PS will be stuck for ever with the same maps because its set on earth Dust will have an endless amount of maps everyone being different from the other because there are l-+thousend of planets in new eden |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.30 19:08:00 -
[18] - Quote
EternalRMG wrote:First : We are in beta: work in progress
Why do you think you needed to write this?
Quote:1-Customization will be like the one on eve. You will create your own character to walk and do normal stuff but fot fighting you have a standar color and look
You have no idea what customization will be like.
Quote:2-you dont play EVE do you? at the end there will be no AUR only items because it will be a player driven economy : you can buy stuff with aour and then sell it on the market for isk
Been playing EVE for years. Once again, you have no idea how it will work. You are making assumptions based on how EVE works. Don't assume a free-to-play console game is going to work the same as a subscription-based PC game.
Quote:3- You have all kinds of weapons and modules in militia gear so you actually test which class do you like before specialising
If you want to play as a tank driver or a dropship pilot you have to spend a lot of ISK and SP to be able to do that. In PS2 you just go to a vehicle terminal and spawn a (default config, un-upgraded) tank or dropship. You are also basically worthless as a tank in Dust unless you have a lot of SP and ISK invested into relevant skills, so even after you've spent all that time gaining access to tanks, you still need to spend even more time to be viable as a tank amidst forge guns and other, more senior tank pilots.
Quote:5- PS will be stuck for ever with the same maps because its set on earth Dust will have an endless amount of maps everyone being different from the other because there are l-+thousend of planets in new eden
Planetside 2 is set on a made-up world called Auraxis. Each continent, though, has a distinct theme to it, so you have arctic, desert, volcanic, etc maps. The developers also said just yesterday their intention to add naval combat by making the oceans between the continents seamless. If they wanted to they could also take PS2 into space, as space travel is a part of the fiction. In the original Planetside, they also had underground areas. |
Suarra Telon
Bragian Order Amarr Empire
2
|
Posted - 2012.12.02 12:17:00 -
[19] - Quote
I tried PS2 for a couple of days and didn't have any fun at all. There seems to be no player segregation (was instantly...constantly killed by level 30+ players 0.05 seconds after spawning - likewise, my starter weapons were useless) and there's no orientation or anything to acclimatize you to the game, there's no clear objective; it's just "take this gun now go shoot stuff". |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.02 14:51:00 -
[20] - Quote
Battle rank in the game is a cosmetic/utility thing. All it does is unlock titles, decals, and load-out configuration slots for your weapons or vehicles. You don't gain hit points or something when you level. There is no combat-related difference between someone level 80 and someone level 1. So no, there is no segregation based on battle rank.
Your starter gun is fine. Many of the starter guns are arguably the best guns for their class. All of the weapons you can get are side-grades. That is, they trade accuracy for rate-of-fire, or rate-of-fire for effective range, or something like that. None are simply better than other guns. If you know how to shoot, you will kill the other guy just as easily as he'll kill you. |
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Alixenus
Omega protection service
36
|
Posted - 2012.12.19 16:45:00 -
[21] - Quote
They told me Dust and planetside wouldn't compete with one another. They said that different formats was enough of a buffer. They all laughed at me! But who's laughing now? HAHAHAHHAAAAAA! |
Crystallos Astrum
Omega protection service
8
|
Posted - 2013.01.04 13:28:00 -
[22] - Quote
Seems like for every thread cheering for PS2, there's another cheering for Dust. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.01.04 20:22:00 -
[23] - Quote
2-Ton Twenty-One wrote:any areas it was good in? easy to get into? better UI? Planetside 2 gives you a 2 minute video of the planet from orbit before auto-joining you into a random squad and dropping you into the largest fight on the server. It explains absolutely nothing to you about how to manage respawns, redeploy to hotspots, or anything else. You just have to figure it out on your own, which is curiously similar to EVE Online.
At least CCP has made efforts over the years to make EVE less impossible to get into for a solo player.
Oh, and Planetside 2 uses client-side hit detection. In a game that supports 2000 players in a 10x10 klick square.
That's right folks: if they aren't rendered on your screen, you can't hit them. And the lag means that you sometimes won't render someone until you're within 20 feet of them, so you might want to hold off on those cannons for the Liberator, because the only way to hit anything is to be low enough for people to just fire unguided rockets at you and hit you.
Oh, and I hope you like aimbots. |
ZiwZih
Tritan-Industries Legacy Rising
54
|
Posted - 2013.01.05 21:40:00 -
[24] - Quote
Spot on Fivetimes.
When PS2 came out, I downloaded it and played once only not to start it ever again. There was something repulsive to it, maybe graphics, not sure. Got me PS3 and was in this closed beta. After a month in DUST and getting a bit bored I saw some texts and videos on TMDC on PS2 and gave it another shot.
Like Suarra mentioned, first hour I was massacred form enemies I couldn't even locate, but after that it was just getting better and better. Last few days I hardly start DUST; to my wife's pleasure as she can now level 2nd char. I am very excited about it, even it has serious issues, but there, like here, is a hope of what it may all become.
Played with Light Assault and a lot with Infiltrator. Latter, beside long-ranged sniping which works perfectly, is a bit broken/unbalanced class, tho nevertheless it gives me much more fun playing it then anything (Nova Knives Ninja) in DUST so far.
The very scale of the game is just something which compensates for all underdeveloped/non-existent mechanics the game needs. And, as said, PS2 beside being released, still has potential to grow. Can't imagine how fun will it be once tools for meta-gaming are on.
And I may only hope DUST reaches such scale. Really would love to play a game like that made by CCP. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.01.06 07:07:00 -
[25] - Quote
ZiwZih wrote:Spot on Fivetimes. When PS2 came out, I downloaded it and played once only not to start it ever again. There was something repulsive to it, maybe graphics, not sure. Got me PS3 and was in this closed beta. After a month in DUST and getting a bit bored I saw some texts and videos on TMDC on PS2 and gave it another shot. Like Suarra mentioned, first hour I was massacred form enemies I couldn't even locate, but after that it was just getting better and better. Last few days I hardly start DUST; to my wife's pleasure as she can now level 2nd char. I am very excited about it, even it has serious issues, but there, like here, is a hope of what it may all become. Played with Light Assault and a lot with Infiltrator. Latter, beside long-ranged sniping which works perfectly, is a bit broken/unbalanced class, tho nevertheless it gives me much more fun playing it then anything (Nova Knives Ninja) in DUST so far. The very scale of the game is just something which compensates for all underdeveloped/non-existent mechanics the game needs. And, as said, PS2 beside being released, still has potential to grow. Can't imagine how fun will it be once tools for meta-gaming are on. And I may only hope DUST reaches such scale. Really would love to play a game like that made by CCP. You must not be playing TR, the faction that ended up with all the garbage the NC and VS fanboy devs didn't want. I mean, they just gave us a new AR called the TAR, and guess what it excels at?
Hipfiring.
The Corvus AR for the VS is practically a pocket sniper. I demoed it today, and it behaves that way with no upgrades. Imagine what it would be like with High Velocity ammo, a Compensator for reduced recoil, and a Foregrip for reduced horizontal spread?
Oh, and don't get me started on how the NC has a OHK bolt-action sniper as their default sniper weapon.
The game balance is just awful, and some of the ideas Smedley and Co. seem to think are strokes of brilliance are just painful to read.
Keep in mind, this game is being made by the same people that ruined Star Wars Galaxies. Actually, to be completely accurate, the Creative Director for Planetside 2, Matt Higby, designed the New Game Experience that killed SWG. |
ZiwZih
Tritan-Industries Legacy Rising
54
|
Posted - 2013.01.06 16:20:00 -
[26] - Quote
Please... 'Nerf' and 'unbalanced!' cries (everywhere). Yes a few tweaks might come handy, tho nothing seems worth whining.
I played all factions, my main is VS. And is VS because of the community on my server. TR guns felt best to me, and if there was no those people I would be TR definitely. NC, the underdogs they are, felt like they require most skill from a player -- tho I find that okay; differences make it more interesting. TR guns have this solid, 'just right' feel to them (and yes, I must say your pistol is awesome :)).
And numbers don't lie. It is all okay. Also, new weapons are coming, and you will get better RoF weapons, too -- this is just beginning.
Not that anyone locks you in certain race, after all. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.07 23:43:00 -
[27] - Quote
I have to agree with OP. The game didn't really blow my mind from the Original Planetside. Granted, it looks rather beautiful, but in a surrealistic way...it's not sci-fi, it's always been more like Nerf-Arena: MMO. Planetside is hella fun and always will be so long as they maintain it, but their is no motive for combat, no eternal drive. Consequence is not really felt in Planetside 2 and it's gem has always been it's ability to host very large combat in continuity with massive player counts and types. But that is about where it ends as it lacks any real strategic objectives other than the obvious and there is hardly any real tension.
Dust is rather the opposite. If Dust grow to be anything like Eve, most of the game will likewise be challenging but lot's of fun. The gem in this game however, is that moment (and in Dust this is more frequent) when you are face with a completely organic situation of fight or flight and you have to make a call. It's an absolute rush in Eve; A decision that weighs heavily with the loss of weeks or months of hard work or the gain of someone else's through loot, isk, tears or all 3...It's like nothing else in gaming (other than high-stakes poker perhaps).
The greatest point everyone seems to have missed is the difference between engineering. Dust is a sandbox and as they role out more sand, we will ultimately decide the landscape of the game and it's value. Planetside 2 and 1 both are content-fed and will spike and fall with releases. Two entirely different approaches for structure, but they remain, the both of them, two great games.
The one thing Dust could probably take from Planetside 2 would be the vehicular combat on the ground. It's probably it's most entertaining feature and something I still long for in Dust. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.08 06:37:00 -
[28] - Quote
Although SOE doesn't have a literal Pay-To-Win strategy with PS2, the certpoint requirements for most weapons are so high as to render an advantage to those who pay - hence, an indirect PTW situation, especially when it comes to AA (every system of any effectiveness requires 1k certs, or 500 for A2A)
That issue aside, The main problem I see with PS2 is the time-to-kill. There's no time to maneuver in combat because the game has killtimes right around the BF3/ CoD range, so there's no real way to win but to zerg-rush instead of using faction-level tactics. DUST doesn't have this problem, because we actually have time to respond to an attack by taking cover and flanking. This will also help the MCC co-ordinate soldiers before they die and lose their position.
Another issue with PS2 that is almost exactly as problematic is the "base" design - as in a given base will almost always fall under an assault - aside from the "Crown" which is only given by location. A recent patch made the Tech Plant easier to conquer because the developers didn't like the "stalemate" - but is a "stalemate" at a base anything other than a successful defense?. This issue needs base redesign and a way to force the attackers to leave once the "base defended" pops up on everybody's screens. DUST won't have that problem because defense in New Eden is simply wearing down your opponent's resources until it isn't economical to continue the attack. Base design notwithstanding.
Sorry about the length, but basically with PS2': >TTK needs to be bumped up, about half-DUST level should allow twitch combat and strategy. >Bases need to be more defensible. A bunch of zerging isn't really a metagame. >Needs better optimization. My laptop can run most games fine, but hiccups at bare-minimum settings in PS2 >However, the controls are solid. Fighters need some work, but they fly alright. Only issue is sliding on hillsides, which doesn't seem to happen as much in DUST. >Also, there is good variety with classes and vehicle/weapon types. DUST is getting there, and might even blow PS2 away in this regard.
Very short answer: DUST was built for the long haul. PS2 so far seems to be a "throwaway" shooter with an MMO coat of paint. It's not doomed, but it's got a long way to go. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2013.01.08 14:16:00 -
[29] - Quote
PS2 is really overrated
Its unoptimized still and some bugs still havnt been ironed out yet they still update the pay to not grind store
Worst of all its just like MAG, idiots everywhere and whatever you may have fought over and catured you lose it by the time you back on after tea and it starts all over again
Its just another shooter except more idiots and that you cannot win ever |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.08 15:06:00 -
[30] - Quote
Im pretty sure if this was the planetside 2 forum it would be the opposite and have the same huge list. Shooters are always about endless pointless war, what changes is the experience in the endless pointless war in a FPS. Depending on how strong the connection will be with Eve Dust will have the same feel PS2 has in my opinion with out the player count feel. The potential feeling is always higher than the reality of things. Ive read the Eve forums once or twice to see that Eve players dont want dust to effect Eve at all and pretty adamant about it. if we cant effect the MMORPG what are we doing then that is different from a huge continent warfare?
Im not here to craft,mine,and sell things weapons that cater to the minority of players that a RPG can make faster then we can. I want the feel of war in my matches that MAG had and old battlefield games had that you see shine in PS2 and not Dust. |
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.19 22:52:00 -
[31] - Quote
Crm234 wrote:Im pretty sure if this was the planetside 2 forum it would be the opposite and have the same huge list. Shooters are always about endless pointless war, what changes is the experience in the endless pointless war in a FPS. Depending on how strong the connection will be with Eve Dust will have the same feel PS2 has in my opinion with out the player count feel. The potential feeling is always higher than the reality of things. Ive read the Eve forums once or twice to see that Eve players dont want dust to effect Eve at all and pretty adamant about it. if we cant effect the MMORPG what are we doing then that is different from a huge continent warfare?
Im not here to craft,mine,and sell things weapons that cater to the minority of players that a RPG can make faster then we can. I want the feel of war in my matches that MAG had and old battlefield games had that you see shine in PS2 and not Dust.
I'm so glad you asked. ^^ https://forums.dust514.com/default.aspx?g=posts&t=49714
Take a gander and sorry for no TL;DR
It's not entirely true that the Eve Community is against Dust 514. Actually, I think that perception is very much off as they have been excited about it for a good 4-5 years and have looked forward to it every fanfest. However, there is a lot of questions running around and even worse, a lot of misinformation on how the game works and feels now.
As for gameplay, they are a finished product and we have taken a much longer, more difficult route of making this more of a project and less of a "release". The game is ass-backwards in many ways from the proposed vision, but that is not news to anyone who originally cast that vision, including it's players. This is a very long term spacey-warfare dream and always has been since it made it's way from a few forum threads and 5+ years of production through economics and primary community challenges.
One thing in the CSM notes to take a look at was the overwhelming desire to define 0.0 and create more "permanent" territory with more desire to attack and defend it for gain and for pain. Take a few of the things from this link's thread and see how they line up. If we could just flesh it out some more, I'd love to present this idea fully on the Eve Forums. |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2013.01.20 09:04:00 -
[32] - Quote
Crm234 wrote:Im pretty sure if this was the planetside 2 forum it would be the opposite and have the same huge list. Shooters are always about endless pointless war, what changes is the experience in the endless pointless war in a FPS. Depending on how strong the connection will be with Eve Dust will have the same feel PS2 has in my opinion with out the player count feel. The potential feeling is always higher than the reality of things. Ive read the Eve forums once or twice to see that Eve players dont want dust to effect Eve at all and pretty adamant about it. if we cant effect the MMORPG what are we doing then that is different from a huge continent warfare?
Im not here to craft,mine,and sell things weapons that cater to the minority of players that a RPG can make faster then we can. I want the feel of war in my matches that MAG had and old battlefield games had that you see shine in PS2 and not Dust. Whats different is that we affect the game.Unlike PS2 dust is only on one server with EVE.Think of it this way in PS2 the continents always switch hands every few days and there really isnt any effect on the game its not deep at all.But in Dust....Ok heres a story.Ur about to finish a hack which will help u win.But right then u get headshoted by a sniper.This makes your team lose.There corp gains that territory and resources.Because the money they were paid for takin it they are well supplied.They just happen to be more supplied than everyone else on th planet.Simply put they take it over.And was the last planet needed for the corp to own the cluster.Thing was that planet belonged to a very rich corp.As revenge they....You see where im going with this? |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.20 14:07:00 -
[33] - Quote
forgive me with the spellings because i dont know total eve lore.
Like I said to a person that plays Eve this game is amazing , but if you dont at the moment it has the same concept as PS2 with out the faction warfare. Our corps are made up of every race in the game now, its not galante versus emur. As a dust player other than bragging rights why should i care about owning this planet? if its all about ISK determined by 8vs 8 Corp battles who rolled in with all their booster AUR player tanks then i dont think MMOFPS fans will be very impressed. |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2013.01.21 20:53:00 -
[34] - Quote
Crm234 wrote:forgive me with the spellings because i dont know total eve lore.
Like I said to a person that plays Eve this game is amazing , but if you dont at the moment it has the same concept as PS2 with out the faction warfare. Our corps are made up of every race in the game now, its not galante versus emur. As a dust player other than bragging rights why should i care about owning this planet? if its all about ISK determined by 8vs 8 Corp battles who rolled in with all their booster AUR player tanks then i dont think MMOFPS fans will be very impressed. Because planets give you resources and get u paid |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.21 23:05:00 -
[35] - Quote
As a dust player your not going to craft anything why do you need resources? As a dust player your not going to stop a Eve player from collecting any resources or hold it hostage? As a dust player you will never earn enough money to offset a Eve transfer?
Before the last wipe you know how much of that crap i salvage i used in 4 months absolutely nothing.
Since the game is all about SP , its just numbers on a screen and its just going to get high enough that you dont care. Fighting just for in game currency and no point gets boring way to fast. There is only so many tables and paintings i want to buy for my merc quarters. You can say gear but FPS players tend to get comfortable with the gear they like in a game to want to constantly change it.
Its ok to say I dont know when we were given a vague explanation instead of running with the vague statement as it solves every question. |
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