Zat Earthshatter
Osmon Surveillance Caldari State
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Posted - 2013.01.08 06:37:00 -
[1] - Quote
Although SOE doesn't have a literal Pay-To-Win strategy with PS2, the certpoint requirements for most weapons are so high as to render an advantage to those who pay - hence, an indirect PTW situation, especially when it comes to AA (every system of any effectiveness requires 1k certs, or 500 for A2A)
That issue aside, The main problem I see with PS2 is the time-to-kill. There's no time to maneuver in combat because the game has killtimes right around the BF3/ CoD range, so there's no real way to win but to zerg-rush instead of using faction-level tactics. DUST doesn't have this problem, because we actually have time to respond to an attack by taking cover and flanking. This will also help the MCC co-ordinate soldiers before they die and lose their position.
Another issue with PS2 that is almost exactly as problematic is the "base" design - as in a given base will almost always fall under an assault - aside from the "Crown" which is only given by location. A recent patch made the Tech Plant easier to conquer because the developers didn't like the "stalemate" - but is a "stalemate" at a base anything other than a successful defense?. This issue needs base redesign and a way to force the attackers to leave once the "base defended" pops up on everybody's screens. DUST won't have that problem because defense in New Eden is simply wearing down your opponent's resources until it isn't economical to continue the attack. Base design notwithstanding.
Sorry about the length, but basically with PS2': >TTK needs to be bumped up, about half-DUST level should allow twitch combat and strategy. >Bases need to be more defensible. A bunch of zerging isn't really a metagame. >Needs better optimization. My laptop can run most games fine, but hiccups at bare-minimum settings in PS2 >However, the controls are solid. Fighters need some work, but they fly alright. Only issue is sliding on hillsides, which doesn't seem to happen as much in DUST. >Also, there is good variety with classes and vehicle/weapon types. DUST is getting there, and might even blow PS2 away in this regard.
Very short answer: DUST was built for the long haul. PS2 so far seems to be a "throwaway" shooter with an MMO coat of paint. It's not doomed, but it's got a long way to go. |